FILE: DrawLtrs.txt SIZE: 3380 DESCRIPTION: LightWave 3D tip on a method to cause letters in a phrase to be revealed one at a time. One application of this is to have a phrase "written" by a moving lens flare. Lightwave Tip Using a Front Projection Mask to "Draw" Letters. Have you ever wanted to have letters in a phrase appear one at a time in a Lightwave animation? You could model each letter of the phrase individually and create individual motion paths or transparency envelopes to make the letters appear, but there's a way that's easier to implement: use a front projection mask. In Modeler, create the phrase as a single object and save it as Phrase.lwob. Put Phrase.lwob in a background layer and create in the foreground a single rectangular polygon that's slightly larger than Phrase.lwob, just enough to cover the phrase object. Reposition the rectangle so that the right edge is at X coordinate 0. This puts the pivot point on the right edge. Give the rectangle a surface name of PhraseMask and save the object as PhraseMask.lwob. In Layout, create your scene using any objects, lights, or backgrounds you need EXCEPT for Phrase.lwob. Leave it out for now. Render a single frame in your final output resolution, giving it the name FrontProj. (It'll get created as FrontProj001.) Now load Phrase.lwob and PhraseMask.lwob into your scene. Position Phrase.lwob then position PhraseMask.lwob just barely in front of Phrase.lwob so that it covers it completely. From the Images panel, load FrontProj001. From the Surfaces panel, select the PhraseMask surface and go to the Surface Color Texture Map panel. Select a texture type of Front Projection Image Map and select FrontProj001 as the Texture Image. Click Use Texture to return to the Surfaces panel. Set Luminosity to 100% and all other levels to 0%. From the Objects panel, turn off all shadow options for PhraseMask.lwob. Render the scene. It should look just like FrontProj001. PhraseMask.lwob covers Phrase.lwob and with it's front projection map, it blends perfectly into the scene. Now for the magic. In Layout, select the PhraseMask.lwob object and set a key frame at zero. Then go to frame 30. Using the Stretch tool, set the X size to zero and set a key frame. Because the pivot point is on the right edge of the object, the right edge stays in the same place and the left edge shrinks toward it. Make a preview and play it. You should see the mask object shrinking over the 30 frames to reveal the Phrase.lwob beneath it. When you render and view the animation, the letters seem to appear out of nowhere. If left alone, it's very likely that the left edge of PhraseMask.lwob will reveal only part of a letter at some point. If necessary, you can set key frames for PhraseMask.lwob so that it always reveals an entire letter at a time. Another useful option is to animate a lens flare that moves along with the left edge of PhraseMask.lwob. When animated, it looks like the letters are being written by the flash of light moving across the screen. The lens flare also helps hide the sharp edge of the mask. If you have any questions, email me at P.GODLEY1@GENIE.GEIS.COM or godley.p@dcc000.ncdcc.cc.nc.us. =========================================================================== Paul Godley Voice: (919)733-7051 Fax: (919)733-0680 NC Dept of Community Colleges Email: godley.p@dcc000.ncdcc.cc.nc.us Raleigh, NC ===========================================================================