Height=n | Set screen height to n |
Width=n | Sets screen width to n pixels |
+Hn | Same as Height=n (when n > 8) |
+Wn | Same as Width=n |
These switches set the height and width of the image in pixels. This specifies the image size for file output. The preview display, if on, will generally attempt to pick a video mode to accommodate this size but the display settings do not in any way affect the resulting file output.
Start_Column=n | Set first column to n |
Start_Column=0.n | Set first column to n percent of width |
+SCn or +SC0.n | Same as Start_Column |
Start_Row=n | Set first row to n pixels |
Start_Row=0.n | Set first row to n percent of height |
+SRn or +Sn | Same as Start_Row=n |
+SR0.n or +S0.n | Same as Start_Row=0.n |
End_Column=n | Set last column to n pixels |
End_Column=0.n | Set last column to n percent of width |
+ECn or +EC0.n | Same as End_Column |
End_Row=n | Set last row to n pixels |
End_Row=0.n | Set last row to n percent of height |
+ERn or +En | Same as End_Row=n |
+ER0.n or +E0.n | Same as End_Row=0.n |
When doing test rendering it is often convenient to define a small, rectangular sub-section of the whole screen so you can quickly check out one area of the image. The Start_Row , End_Row , Start_Column and End_Column options allow you to define the subset area to be rendered. The default values are the full size of the image from (1,1) which is the upper left to (w,h) on the lower right where w and h are the Width =n and Height =n values you have set.
Note if the number specified is greater than 1 then it is interpreted as an absolute row or column number in pixels. If it is a decimal value between 0.0 and 1.0 then it is interpreted as a percent of the total width or height of the image. For example: Start_Row =0.75 and Start_Column =0.75 starts on a row 75% down from the top at a column 75% from the left. Thus it renders only the lower-right 25% of the image regardless of the specified width and height.
The +SR , +ER , +SC and +EC switches work in the same way as the corresponding INI-style settings for both absolute settings or percentages. Early versions of POV-Ray allowed only start and end rows to be specified with +S n and +E n so they are still supported in addition to +SR and +ER .
Test_Abort=bool | Turn test for user abort on/off |
+X | Turn test abort on |
-X | Turn test abort off |
Test_Abort_Count=n | Set to test for abort every n pixels |
+Xn | Set to test for abort every n pixels on |
-Xn | Set to test for abort off (in future test every n pixels) |
On some operating systems once you start a rendering you must let it finish. The Test_Abort =on option or +X switch causes POV-Ray to test the keyboard for keypress. If you have pressed a key, it will generate a controlled user abort. Files will be flushed and closed but only data through the last full row of pixels is saved. POV-Ray exits with an error code 2 (normally POV-Ray returns 0 for a successful run or 1 for a fatal error).
When this option is on, the keyboard is polled on every line while parsing the scene file and on every pixel while rendering. Because polling the keyboard can slow down a rendering, the Test_Abort_Count =n option or +X n switch causes the test to be performed only every n pixels rendered or scene lines parsed.
Continue_Trace=bool | Sets continued trace on/off |
+C | Sets continued trace on |
-C | Sets continued trace off |
Create_Ini=file | Generate an INI file to file |
Create_Ini=true | Generate file.ini where file is scene name. |
Create_Ini=false | Turn off generation of previously set file.ini |
+GIsss | Same as Create_Ini=sss |
If you abort a render while it's in progress or if you used the End_Row option to end the render prematurely, you can use Continue_Trace =on or +C option to continue the render later at the point where you left off. This option reads in the previously generated output file, displays the partial image rendered so far, then proceeds with the ray-tracing. This option cannot be used if file output is disabled with Output_to_file =off or -F .
The Continue_Trace option may not work if the Start_Row option has been set to anything but the top of the file, depending on the output format being used.
POV-Ray tries to figure out where to resume an interrupted trace by reading any previously generated data in the specified output file. All file formats contain the image size, so this will override any image size settings specified. Some file formats (namely TGA and PNG) also store information about where the file started (i. e. +SC n and +SR n options), alpha output +UA , and bit-depth +FN n, which will override these settings. It is up to the user to make sure that all other options are set the same as the original render.
The Create_Ini option or +GI switch provides an easy way to create an INI file with all of the rendering options, so you can re-run files with the same options, or ensure you have all the same options when resuming. This option creates an INI file with every option set at the value used for that rendering. This includes default values which you have not specified. For example if you run POV-Ray with...
POV-Ray will create a file called rerun.ini with all of the options used to generate this scene. The file is not written until all options have been processed. This means that in the above example, the file will include options from both myopts.ini and moreopts.ini despite the fact that the +GI switch is specified between them. You may now re-run the scene with...
or resume an interrupted trace with
If you add other switches with the rerun.ini reference, they will be included in future re-runs because the file is re-written every time you use it.
The Create_Ini option is also useful for documenting how a scene was rendered. If you render waycool.pov with Create_Ini =on then it will create a file waycool.ini that you could distribute along with your scene file so other users can exactly re-create your image.
Display=bool | Turns graphic display on/off |
+D | Turns graphic display on |
-D | Turns graphic display off |
Video_Mode=x | Set video mode to 'x'; does not affect on/off |
+Dx | Set display on; Set mode to 'x' |
-Dx | Set display off; but for future use mode 'x' |
Palette=y | Set display palette to 'y'; does not affect on/off |
+Dxy | Set display on; Set mode 'x'; Set palette 'y' |
-Dxy | Set display off; use mode 'x', palette 'y' in future |
Display_Gamma=n.n | Sets the display gamma to n.n |
The Display =on or +D switch will turn on the graphics display of the image while it is being rendered. Even on some non-graphics systems, POV-Ray may display an 80 by 24 character ASCII-Art version of your image. Where available, the display may be full, 24-bit true color. Setting Display =off or using the -D switch will turn off the graphics display which is the default.
The Video_Mode =x option sets the display mode or hardware type chosen where x is a single digit or letter that is machine dependent (see section "Display Types" for a description of the modes supported by the MS-Dos version). Generally Video_Mode =0 means the default or an auto-detected setting should be used. When using switches, this character immediately follows the switch. For example the +D0 switch will turn on the graphics display in the default mode.
The Palette =y option selects the palette to be used. Typically the single character parameter y is a digit which selects one of several fixed palettes or a letter such G for gray scale, H for 15-bit or 16-bit high color or T for 24-bit true color. When using switches, this character is the 2nd character after the switch. For example the +D0T switch will turn on the graphics display in the default mode with a true color palette.
The Display_Gamma =n.n setting is new with POV-Ray 3.0, and is not available as a command-line switch. The Display_Gamma setting overcomes the problem of images (whether ray-traced or not) having different brightness when being displayed on different monitors, different video cards, and under different operating systems. Note that the Display_Gamma is a setting based on your computer's display hardware, and should be set correctly once and not changed. The Display_Gamma INI setting works in conjunction with the new assumed_gamma global setting to ensure that POV scenes and the images they create look the same on all systems. See section "Assumed_Gamma" which describes the assumed_gamma global setting and describes gamma more thoroughly.
While the Display_Gamma can be different for each system, there are a few general rules that can be used for setting Display_Gamma if you don't know it exactly. If the Display_Gamma keyword does not appear in the INI file, POV-Ray assumes that the display gamma is 2.2. This is because most PC monitors have a gamma value in the range 1.6 to 2.6 (newer models seem to have a lower gamma value). MacOS has the ability to do gamma correction inside the system software (based on a user setting in the gamma control panel). If the gamma control panel is turned off, or is not available, the default Macintosh system gamma is 1.8. Some high-end PC graphics cards can do hardware gamma correction and should use the current Display_Gamma setting, usually 1.0. A gamma test image is also available to help users to set their Display_Gamma accurately.
For scene files that do not have an assumed_gamma global setting the Display_Gamma will not have any affect on the preview output of POV-Ray or for most output file formats. However, the Display_Gamma value is used when creating PNG format output files, and also when rendering the POV-Ray example files (because they have an assumed_gamma ), so it should still be correctly set for your system to ensure proper results.