This stuff is a very first test for a DOOM-Raycasting-engine. Made in BlitzBasic 2 with a ASM-object included. Before you can try the sourcecode in BB2, you must reset your Deflibs with the OM3d.obj in your Blitzlibs:-directory. The library-number of OM3d.obj is 7. If you have another library with the same number, bad luck for you. (Just email me, perhaps I will compile another number, or use a tool that can change this number.) And don`t forget to CD to the directory. If you have really interests in that stuff email me for more details. The texture is made by a special tool by me. If you need it than email. That`s all folks. bye. email: htw7194@htw-dresden.informatik.de