T H E G A M E S M A S T E R S Y S T E M VERSION 0.4B PUBLIC BETA Welcome to the latest release of GMS! This new version has blitter support and a few new changes and extra features such as proportional fading. I would like to hear your ideas about the blitter support and suggestions of changes and enhances. I have not finished the Blitter.GPI yet, so now is a good time to tell me what you think before it is too late to change anything. Things to note: * Add_Screen() supports TAGS (see ScreenTags.s) but I cannot get these to work in C. If someone gets C to accept this feature, please tell me how. * I need about another two or more beta testers/programmers that know how to write proper bug reports (If you think "This doesn't work, please fix it" style reports are sufficient, then you need not apply)! * It is okay to write games and demos in GMS (that's why it's available), but you are not allowed to release anything publicly until V1.0. If you have written a really good demo though, send it to me, and I may include it in future betas. * GMSPrefs is almost working but not quite. It should be fully implemented in the next version. If you have any questions just mail me, check the docs, or visit the web site. Paul Manias Email: sandman@welly.gen.nz WWW: http://www.compkarori.co.nz/amiga/gamelib/ ------------------------------- COPYRIGHT ------------------------------- The files found in this archive are not for re-distribution. DreamWorld Productions reserves the right to change any of the material within the Games Master System at any time and without notice. DreamWorld Productions will not be held responsible for any smoke, explosions, fireworks, illness, acts of God, or any other harmful incidents caused by using this product. The Games Master System is copyright (c) DreamWorld Productions, 1996.