IFND GMS_SOUND_I GMS_SOUND_I SET 1 ** ** $VER: sound.i 0.4 (28.10.96) ** Includes Release xx.xx ** ** games library sound structures ** ** (C) Copyright 1996 DreamWorld Productions. ** All Rights Reserved ** ***************************************************************************** * Sound stuff SMV1 = ("SM"<<16)|00 STRUCTURE SAM,0 ULONG SAM_Version ;Structure version, SMV1. ULONG SAM_Stats ;Reserved, do not touch. WORD SAM_Channel ;Channel (0-3) WORD SAM_Priority ;Priority. APTR SAM_Header ;Sample info header, if any. APTR SAM_Data ;Address of sample data. ULONG SAM_Length ;Length of sample data in WORDS. UWORD SAM_Octave ;Octave/Note setting. UWORD SAM_Volume ;Volume of sample (1 - 100). ULONG SAM_Attrib ;Sound attributes. APTR SAM_File ;Where the sound comes from. LABEL SAM_SIZEOF CHAN_FREE = 0 ;For Check_Channel() * - Flags for SAM_Channel. CHANNEL_ALL = -1 ;Search for first available channel. CHANNEL1 = 0 ;Channel 1 (left speaker) CHANNEL2 = 1 ;Channel 2 (right speaker) CHANNEL3 = 2 ;Channel 3 (right speaker) CHANNEL4 = 3 ;Channel 4 (left speaker) * - Flags for SAM_Attrib. SBIT8 = $00000000 ;Sound data is 8 bit. SBIT16 = $00000001 ;Sound data is 16 bit. SMODVOL = $00000002 ;Modulate volume with next channel. SMODPER = $00000004 ;Modulate period with next channel. SREPEAT = $00000008 ;Repeat sample forever. SEMPTY = $00000010 ;Only play if channel is empty. B_SMODVOL = 1 B_SMODPER = 2 B_SREPEAT = 3 B_SEMPTY = 4 ***************************************************************************** * Octave definitions for SAM_Octave. An 'S' at the end of an octave * definition indicates a sharp note. The comments on the right tell * you the period resulting from the octant used. This is good if * you are converting an old program that programmed the periods * directly. OCT_G0S = 0 ;068 OCT_G0 = 2 ;072 OCT_F0S = 4 ;076 OCT_F0 = 6 ;080 OCT_E0 = 8 ;085 OCT_D0S = 10 ;090 OCT_D0 = 12 ;095 OCT_C0S = 14 ;101 OCT_C0 = 16 ;107 OCT_B0 = 18 ;113 OCT_A0S = 20 ;120 OCT_A0 = 22 ;127 OCT_G1S = 24 ;135 OCT_G1 = 26 ;143 OCT_F1S = 28 ;151 OCT_F1 = 30 ;160 OCT_E1 = 32 ;170 OCT_D1S = 34 ;180 OCT_D1 = 36 ;190 OCT_C1S = 38 ;202 OCT_C1 = 40 ;214 OCT_B1 = 42 ;226 OCT_A1S = 44 ;240 OCT_A1 = 46 ;254 OCT_G2S = 48 ;269 OCT_G2 = 50 ;285 OCT_F2S = 52 ;302 OCT_F2 = 54 ;320 OCT_E2 = 56 ;339 OCT_D2S = 58 ;360 OCT_D2 = 60 ;381 OCT_C2S = 62 ;404 OCT_C2 = 64 ;428 OCT_B2 = 66 ;453 OCT_A2S = 68 ;480 OCT_A2 = 70 ;508 OCT_G3S = 72 ;538 OCT_G3 = 74 ;570 OCT_F3S = 76 ;604 OCT_F3 = 78 ;640 OCT_E3 = 80 ;678 OCT_D3S = 82 ;720 OCT_D3 = 84 ;762 OCT_C3S = 86 ;808 OCT_C3 = 88 ;856 OCT_B3 = 90 ;906 OCT_A3S = 92 ;960 OCT_A3 = 94 ;1016 OCT_G4S = 96 ;1076 OCT_G4 = 98 ;1140 OCT_F4S = 100 ;1208 OCT_F4 = 102 ;1280 OCT_E4 = 104 ;1356 OCT_D4S = 106 ;1440 OCT_D4 = 108 ;1524 OCT_C4S = 110 ;1616 OCT_C4 = 112 ;1712 OCT_B4 = 114 ;1812 OCT_A4S = 116 ;1920 OCT_A4 = 118 ;2032 OCT_G5S = 120 ;2152 OCT_G5 = 122 ;2280 OCT_F5S = 124 ;2416 OCT_F5 = 126 ;2560 OCT_E5 = 128 ;2712 OCT_D5S = 130 ;2880 OCT_D5 = 132 ;3048 OCT_C5S = 134 ;3232 OCT_C5 = 136 ;3424 OCT_B5 = 138 ;3624 OCT_A5S = 140 ;3840 OCT_A5 = 142 ;4064 OCT_G6S = 144 ;4304 OCT_G6 = 146 ;4560 OCT_F6S = 148 ;4832 OCT_F6 = 150 ;5120 OCT_E6 = 152 ;5424 OCT_D6S = 154 ;5760 OCT_D6 = 156 ;6096 OCT_C6S = 158 ;6464 OCT_C6 = 160 ;6848 OCT_B6 = 162 ;7248 OCT_A6S = 164 ;7680 OCT_A6 = 166 ;8128 OCT_G7S = 168 ;8608 OCT_G7 = 170 ;9120 OCT_F7S = 172 ;9664 OCT_F7 = 174 ;10240 OCT_E7 = 176 ;10848 OCT_D7S = 178 ;11520 OCT_D7 = 180 ;12192 OCT_C7S = 182 ;12928 OCT_C7 = 184 ;13696 OCT_B7 = 186 ;14496 OCT_A7S = 188 ;15360 ENDC ;GMS_SOUND_I