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System Features

Animation of objects is as simple as drawing a path. Paths also control rotation, scaling, mechanical waves, deforms and instancing, and can be linked for easy complex motion. Timeline and keyframe animation techniques are supported. Control splines can be used to control all aspects of transition.

Shading can be facet, Gouraud or Phong. Other attributes are timelined so objects can change reflectivity, color, reflective color, transparency, hardness, etc. during the animation, all under spline control.

Textures. The most complete and easy to use texturing system available allows you to composite any number of bitmaps and/or procedural textures and specify when each should occur along with the strength and effect, including normal, bump, opacity, illumination, genlock and more. Procedural and bitmap sequences are supported.

Transitions between effects are unlimited and easy to perform.

Lights are unlimited in number and use attribute lists so they can change color and strength during the animation as well as being assigned to paths. They can also cast shadows and create highlights independantly.

Wave Sources are unlimited in number and have dual radii making it easy to imitate rings in water, etc.

Shadows are created using user optimizable ray tracing algorithms. Other rendering is acheived through solid- model algorithms for greater speed and efficiency.

Gaseous Objects are easy to use. A container is presented in which the actual density of space can be modified. Gases use attribute and texture lists as well as turbulance settings for dramatic effects.

Fountain Particle System allows the creation of endless varieties of particle effects, from fireworks to smoke trails to falling snow.

Lens Flares are 3D objects tied to or independent of lights! They are so flexible that a lens flare is only one of the uses you will find for this unique implementation.

Camera can use one or more targets which control zoom, tilt and direction and even pan from one target to the next, all under spline control.

And Much More, like loading encapsulated Postscript files from work drawn in a traditional drawing program. Backgrounds, foregrounds and overlays are supported. Direct support of DCTV, Retina, Firecracker, OpalVision and standard Amiga modes including HAM8, 24-bit IFF and more.


System Requirements

Any model Amiga equipped with at least a 68020 CPU and 68881 floating point math co-processor, 4MB of memory and hard drive.
Workbench 2.04 or later.
For best results, a 68040 or 68060 accelerator, 16MB of memory, and a large hard drive are recommended.

For more information about Aladdin 4D, please call, fax or write Nova Design at:

Nova Design, Inc.
1910 Byrd Ave., Suite 214
Richmond, VA 23230

Phone: (804) 282-5868
Fax: (804) 282-3768

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