ShipBattle A battle on board a downed spacecraft, beware the cramped corridors, your shots may not go as far as you think... * Air strike wont do much damage unless its a second strike in the same place as the first. * Use the ninja rope to gain access to the ship from the front gunnery hatch. * Its possible to jump free if your worm is trapped between two of the coiled pillars in the rear section of the ship. * Rolling grenades down corridors is a great way of getting them on target. Drawn in Brilliance, December 1995 by James Willmott. Map is freely distributable