@database FE_GREEN.guide
@author "Tom de Ruyter"
@$VER: MTG.guide 1.6 (19.6.96)
@node MAIN "Fallen Empires - Green Cards"
@{" " link MTG_CARD_LISTS.guide/CL_FE}
                         @{b}Fallen Empires - Green Cards@{ub}

                              @{" Elven Fortress   " link ELVEN}
                              @{" Elvish Farmer    " link ELVFA}
                              @{" Elvish Hunter    " link ELVHU}
                              @{" Elvish Scout     " link ELVSC}
                              @{" Feral Thallid    " link FERAL}
                              @{" Fungal Bloom     " link FUNGA}
                              @{" Night Soil       " link NIGHT}
                              @{" Spore Cloud      " link SPOCL}
                              @{" Spore Flower     " link SPOFL}
                              @{" Thallid          " link THALL}
                              @{" Thallid Devourer " link THADE}
                              @{" Thelon's Chant   " link THECH}
                              @{" Thelon's Curse   " link THECU}
                              @{" Thelonite Druid  " link THEDR}
                              @{" Thelonite Monk   " link THEMO}
                              @{" Thorn Thallid    " link THORN}

@endnode
#-
@node ELVEN "Elven Fortress"

@{b}Elven Fortress@{ub}

Color     = Green
Rarity    = FE(C1/C1/C1/C1)
Type      = Enchantment
Cost      = G
Artist    = Mark Poole / Pete Venters / Randy Asplund-Faith / Tom Wanerstrand
Print run = FE(2,231,500 each)

@{b}NOTE@{ub}: There are FOUR different artworks for this card.

Text(FE): <1G>:  Target blocking creature gets +0/+1 until end of turn.

Flavor Text: @{i}"Thallids are not ordinary enemies of flesh and bone and
              reason. They attack with no thought for our strength or
              of their own losses. I fear our Fortresses shall be
              overwhelmed."
              ---Kyliki of Havenwood@{ui}

Flavor Text: @{i}Many Elven Fortresses weren't built by masons and
             carpenters, but created from the living forest itself.@{ui}

Flavor Text: @{i}"The size of the obvious Fortress walls often misled
              foes. Actually, the Elves enchanted the forest itself
              to provide the first line of defense with tangling
              vines and stinging thorns."
              @{ui}---Sarpadian Empires, vol. III

Flavor Text: @{i}"Burn it down, you say? Now there's a stupid idea. What
              do you suppose will become of those overhanging branches,
              hmm? And then what do you suppose will become of us?"
              --- Ivra Jursdotter@{ui}

 @{b}NO RULINGS@{ub}

@endnode
#-
@node ELVFA "Elvish Farmer"

@{b}Elvish Farmer@{ub}

Color     = Green
Rarity    = FE(U1)
Type      = Summon Elf (0/2)
Cost      = 1G
Artist    = Richard Kane Ferguson
Print run = FE(744,000)

Text(FE): During  your  upkeep, put a spore counter on Elvish Farmer.
          <0>:   Remove  three  spore  counters from Elvish Farmer to put a
          Saproling  token  into  play.   Treat  this  token as a 1/1 green
          creature.
          <0>:  Sacrifice a Saproling to gain 2 life.

 @{" Rulings " link MTG_CARD_E.guide/ELVFA}

@endnode
#-
@node ELVHU "Elvish Hunter"

@{b}Elvish Hunter@{ub}

Color     = Green
Rarity    = FE(C1/C1/C1)
Type      = Summon Elf (1/1)
Cost      = 1G
Artist    = Anson Maddocks / Mark Poole / Susan van Camp
Print run = FE(2,231,500 each)

@{b}NOTE@{ub}: There are THREE different artworks for this card.

Text(FE): <1GT>:   Target  creature  does  not  untap  as normal during its
          controller's next untap phase.

Flavor Text: @{i}"As the climate cooled, many Elves turned to Thallid
              farming for food, while the Hunters honed their skills
              on what little game remained."
              @{ui}---Sarpadian Empires, vol. III

Flavor Text: @{i}"Elves often tipped their arrows with a drug that caused
              a deep but harmless sleep."
              @{ui}---Sarpadian Empires, vol. III

Flavor Text: @{i}The Elves never had a standing army; when battle came,
             they pressed Hunters, Scouts, and Farmers into a
             surprisingly effective militia.@{ui}

 @{b}NO RULINGS@{ub}

@endnode
#-
@node ELVSC "Elvish Scout"

@{b}Elvish Scout@{ub}

Color     = Green
Rarity    = FE(C1/C1/C1)
Type      = Summon Elf (1/1)
Cost      = G
Artist    = Christopher Rush / Mark Poole / Pete Venters 
Print run = FE(2,231,500 each)

@{b}NOTE@{ub}: There are THREE different artworks for this card.

Text(FE): <GT>:   Untap  a  target  attacking  crature  you  control.  That
          creature  neither  receives  nor  deals damage during combat this
          turn.

Flavor Text: @{i}Although the Elves of Havenwood lived in isolated
             villages, their swift communications allowed them
             to act as a single community.@{ui}

Flavor Text: @{i}Even one whose ears were closely tuned to the sounds of
             Havenwood could miss hearing a Scout move past.@{ui}

Flavor Text: @{i}"Even for Elves, they were stealthy little twerps. They'd
              taken our measure before we'd even seen them."
              ---Marshall Volnikov@{ui}

 @{" Rulings " link MTG_CARD_E.guide/ELVSC}

@endnode
#-
@node FERAL "Feral Thallid"

@{b}Feral Thallid@{ub}

Color     = Green
Rarity    = FE(U3)
Type      = Summon Fungus (6/3)
Cost      = 3GGG
Artist    = Rob Alexander
Print run = FE(2,231,500)

Text(FE): During your upkeep, put a spore counter on Feral Thallid.
          <0>: Remove three spore counters from Feral Thallid to
          regenerate it.

Flavor Text: @{i}"Born and bred of fungus, Thallids were nearly
              impossible to kill."
              @{ui}---Sarpadian Empires, vol. I

 @{b}NO RULINGS@{ub}

@endnode
#-
@node FUNGA "Fungal Bloom"

@{b}Fungal Bloom@{ub}

Color     = Green
Rarity    = FE(U1)
Type      = Enchantment
Cost      = GG
Artist    = Daniel Gelon
Print run = FE(744,000)

Text(FE): <GG>: Put a spore counter on a target Fungus.

Flavor Text: @{i}"Thallids could absorb energy from the forest itself. Even
              Elves were at a disadvantage in fighting them."
              @{ui}---Sarpadian Empires, vol. III

 @{b}NO RULINGS@{ub}

@endnode
#-
@node NIGHT "Night Soil"

@{b}Night Soil@{ub}

Color     = Green
Rarity    = FE(C1/C1/C1)
Type      = Enchantment
Cost      = GG
Artist    = Drew Tucker / Heather Hudson / Sandra Everingham
Print run = FE(2,231,500 each)

@{b}NOTE@{ub}: There are THREE different artworks for this card.

Text(FE): <1>:   Remove two creatures in any graveyard from the game to put
          a  Saproling  token  into  play.  Treat this token as a 1/1 green
          creature.

Flavor Text: @{i}"There were often more Thallids
              after a battle than before."
              @{ui}---Sarpadian Empires, vol. III

Flavor Text: @{i}The Elves gathered huge piles of rot to grow fungus. Out
             of imitation or forethought, the Thallids did the same.@{ui}

Flavor Text: @{i}Some said killing the Thallids only encouraged them.@{ui}

 @{" Rulings " link MTG_CARD_N.guide/NIGHT}

@endnode
#-
@node SPOCL "Spore Cloud"

@{b}Spore Cloud@{ub}

Color     = Green
Rarity    = FE(C1/C1/C1)
Type      = Instant
Cost      = 1GG
Artist    = Amy Weber / Jesper Myrfors / Susan van Camp
Print run = FE(2,231,500 each)

@{b}NOTE@{ub}: There are THREE different artworks for this card.

Text(FE): Tap  all  blocking creatures.  No creatures deal damage in combat
          this  turn.   Neither  attacking  nor blocking creatures untap as
          normal during their controller's next untap phase.

 @{" Rulings " link MTG_CARD_S.guide/SPOCL}

@endnode
#-
@node SPOFL "Spore Flower"

@{b}Spore Flower@{ub}

Color     = Green
Rarity    = FE(U3)
Type      = Summon Fungus (0/1)
Cost      = GG
Artist    = Margaret Organ-Kean
Print run = FE(2,231,500)

Text(FE): During your upkeep, put a spore counter on Spore Flower.
          <0>:  Remove three spore counters from Spore Flower.
          No creatures deal damage in combat this turn.

 @{b}NO RULINGS@{ub}

@endnode
#-
@node THALL "Thallid"

@{b}Thallid@{ub}

Color     = Green
Rarity    = FE(C1/C1/C1/C1)
Type      = Summon Fungus (1/1)
Cost      = G
Artist    = Daniel Gelon / Edward Beard Jr. / Jesper Myrfors / Ron Spencer
Print run = FE(2,231,500 each)

@{b}NOTE@{ub}: There are FOUR different artworks for this card.

Text(FE): During your upkeep, put a spore counter on Thallid.
          <0>:  Remove three spore counters from Thallid to put a Saproling
          token into play.  Treat this token as a 1/1 green creature.

 @{" Rulings " link MTG_CARD_T.guide/THALL}

@endnode
#-
@node THADE "Thallid Devourer"

@{b}Thallid Devourer@{ub}

Color     = Green
Rarity    = FE(U3)
Type      = Summon Fungus (2/2)
Cost      = 1GG
Artist    = Ron Spencer
Print run = FE(2,231,500)

Text(FE): During your upkeep, put a spore counter on Thallid Devourer.
          <0>:   Remove three spore counters from Thallid Devourer to put a
          Saproling  token  into  play.   Treat  this  token as a 1/1 green
          creature.
          <0>:   Sacrifice a Saproling to give Thallid Devourer +1/+2 until
          end of turn.

 @{" Rulings " link MTG_CARD_T.guide/THADE}

@endnode
#-
@node THECH "Thelon's Chant"

@{b}Thelon's Chant@{ub}

Color     = Green
Rarity    = FE(U3)
Type      = Enchantment
Cost      = 1GG
Artist    = Melissa Benson
Print run = FE(2,231,500)

Text(FE): During  your  upkeep, pay <G> or bury Thelon's Chant.  Whenever a
          player  puts  a swamp into play, Thelon's Chant deals 3 damage to
          him  unless that player puts a -1/-1 counter on a target creature
          he or she controls.

 @{" Rulings " link MTG_CARD_T.guide/THECH}

@endnode
#-
@node THECU "Thelon's Curse"

@{b}Thelon's Curse@{ub}

Color     = Green
Rarity    = FE(U1)
Type      = Enchantment
Cost      = GG
Artist    = Pete Venters
Print run = FE(744,000)

Text(FE): Blue  creatures  do not untap as normal during their controller's
          untap  phase.   During  his  or  her  upkeep,  a  blue creature's
          controller  may pay an additional <U> to untap it.  Each creature
          may be untapped in this way only once per turn.

 @{" Rulings " link MTG_CARD_T.guide/THECU}

@endnode
#-
@node THEDR "Thelonite Druid"

@{b}Thelonite Druid@{ub}

Color     = Green
Rarity    = FE(U3)
Type      = Summon Cleric (1/1)
Cost      = 2G
Artist    = Margaret Organ-Kean
Print run = FE(2,231,500)

Text(FE): <1GT>:   Sacrifice  a  creature to turn all your forests into 2/3
          creatures  until  end  of turn.  The forests still count as lands
          but  may  not  be  tapped for mana if they were brought into play
          this turn.

Flavor Text: @{i}"The magic at the heart of all living things
              can bear awe-inspiring fruit."
              ---Kolevi of Havenwood, Elder Druid@{ui}

 @{" Rulings " link MTG_CARD_T.guide/THEDR}

@endnode
#-
@node THEMO "Thelonite Monk"

@{b}Thelonite Monk@{ub}

Color     = Green
Rarity    = FE(U1)
Type      = Summon Cleric (1/2)
Cost      = 2GG
Artist    = Bryon Wackwitz
Print run = FE(744,000)

Text(FE): <T>:   Sacrifice  a  green  creature to turn a target land into a
          basic forest.  Mark changed land with a counter.

Flavor Text: @{i}"As the climate worsened, some Thelonites turned to
              fertilizing with fresh blood in an attempt to keep
              Havenwood alive and growing."
              @{ui}---Sarpadian Empires, vol. III

 @{" Rulings " link MTG_CARD_T.guide/THEMO}

@endnode
#-
@node THORN "Thorn Thallid"

@{b}Thorn Thallid@{ub}

Color     = Green
Rarity    = FE(C1/C1/C1/C1)
Type      = Summon Fungus (2/2)
Cost      = 1GG
Artist    = Daniel Gelon / Heather Hudson / Jesper Myrfors / Mark Tedin
Print run = FE(2,231,500 each)

@{b}NOTE@{ub}: There are FOUR different artworks for this card.

Text(FE): During your upkeep, put a spore counter on Thorn Thallid.
          <0>:   Remove  three spore counters from Thorn Thallid to have it
          deal 1 damage to any target.

Flavor Text: @{i}"The danger in cultivating massive plants caught
              the Elves by surprise."
              @{ui}---Sarpadian Empires, vol. III

Flavor Text: @{i}"The cooling climate forced the Elves to experiment
              with new food sources."
              @{ui}---Sarpadian Empires, vol. I

Flavor Text: @{i}"I don't know which is worse, getting hit with those
              darts or having to watch them grow back."
              ---Orcish Soldier@{ui}

Flavor Text: @{i}"Scholars still debate whether the Thallids
              were truly sentient."
              @{ui}---Sarpadian Empires, vol. III

 @{b}NO RULINGS@{ub}

@endnode
