@database AI_GOLD.guide
@author "Tom de Ruyter"
@$VER: MTG.guide 1.7 (25.7.96)
@node MAIN "Alliances - Multicolored Cards"
@{" " link MTG_CARD_LISTS.guide/CL_AI}
                       @{b}Alliances - Multicolored Cards@{ub}

                            @{" Energy Arc          " link ENERG}
                            @{" Lim-Dul's Paladin   " link LIPAL}
                            @{" Lim-Dul's Vault     " link LIVAU}
                            @{" Lord of Tresserhorn " link LORDO}
                            @{" Misfortune          " link MISFO}
                            @{" Nature's Blessing   " link NATUR}
                            @{" Phelddagrif         " link PHELD}
                            @{" Surge of Strength   " link SURGE}
                            @{" Wandering Mage      " link WANDE}
                            @{" Winter's Night      " link WINTE}

@endnode
#-
@node ENERG "Energy Arc"

@{b}Energy Arc@{ub}

Color     = White/Blue
Rarity    = AI(U2)
Type      = Instant
Cost      = WB
Artist    = Terese Nielsen
Print run = 

Text(AI): Untap  any  number  of target creatures.  Those creatures neither
          deal nor receive damage in combat this turn.

 @{" Rulings " link MTG_CARD_E.guide/ENEAR}

@endnode
#-
@node LIPAL "Lim-Dul's Paladin"

@{b}Lim-Dul's Paladin@{ub}

Color     = Black/Red
Rarity    = AI(U2)
Type      = Summon Paladin (0/3)
Cost      = 2BR
Artist    = Christopher Rush
Print run = 

Text(AI): Trample
          During  your upkeep, choose and discard a card from your hand, or
          bury  Lim-Dul's  Paladin  and  draw a card.  If any creatures are
          assigned  to  block it, Lim-Dul's Paladin gets +6/+3 until end of
          turn.   If Lim-Dul's Paladin attacks and is not blocked, it deals
          no  damage  to defending player this turn and that player loses 4
          life.   Effects that prevent or redirect damage cannot be used to
          counter this loss of life.

 @{" Rulings " link MTG_CARD_L.guide/LIMDU}

@endnode
#-
@node LIVAU "Lim-Dul's Vault"

@{b}Lim-Dul's Vault@{ub}

Color     = Blue/Black
Rarity    = AI(U2)
Type      = Instant
Cost      = UB
Artist    = Rob Alexander
Print run = 

Text(AI): Look at the top five cards of your library.  As many times as you
          choose,  you  may  pay 1 life to put those cards on the bottom of
          your  library  and  look  at  the top five cards of your library.
          Shuffle  all  but  the  top five cards of your library; put those
          five  on  top of your library in any order.  Effects that prevent
          or redirect damage cannot be used to counter this loss of life.

 @{b}NO RULINGS@{ub}

@endnode
#-
@node LORDO "Lord of Tresserhorn"

@{b}Lord of Tresserhorn@{ub}

Color     = Blue/Black/Red
Rarity    = AI(R2)
Type      = Summon Legend (10/4)
Cost      = 1UBR
Artist    = Anson Maddocks
Print run = 

Text(AI): When  Lord  of  Tresserhorn  comes  into  play,  pay  2  life and
          sacrifice  two  creatures,  and  target opponent draws two cards.
          Effects that prevent or redirect damage cannot be used to counter
          this loss of life.
          <B>: Regenerate 

 @{" Rulings " link MTG_CARD_L.guide/LOTRE}

@endnode
#-
@node MISFO "Misfortune"

@{b}Misfortune@{ub}

Color     = Black/Red/Green
Rarity    = AI(R2)
Type      = Sorcery
Cost      = 1BRG
Artist    = Ron Spencer
Print run = 

Text(AI): Target  opponent  chooses  one:   you put a +1/+1 counter on each
          creature  you control and gain 4 life; or you put a -1/-1 counter
          on  each  creature  that opponent controls and Misfortune deals 4
          damage to him or her.

 @{b}NO RULINGS@{ub}

@endnode
#-
@node NATUR "Nature's Blessing"

@{b}Nature's Blessing@{ub}

Color     = White/Green
Rarity    = AI(U2)
Type      = Enchantment
Cost      = 2WG
Artist    = Sandra Everingham
Print run = 

Text(AI): <WG>:   Choose  and  discard a card from your hand to have target
          creature  gain  banding,  first strike, or trample or get a +1/+1
          counter.

 @{" Rulings " link MTG_CARD_N.guide/NATBL}

@endnode
#-
@node PHELD "Phelddagrif"

@{b}Phelddagrif@{ub}

Color     = White/Blue/Green
Rarity    = AI(R2)
Type      = Summon Legend (4/4)
Cost      = 1WUG
Artist    = Amy Weber
Print run = 

Text(AI): <W>:  Flying until end of turn.  Target opponent gains 2 life.
          <U>:   Return  Phelddagrif  to owner's hand.  Target opponent may
          draw a card.
          <G>:   Trample  until  end  of turn.  Put a Hippo token into play
          under target opponent's control.  Treat this token as a 1/1 green
          creature.

 @{b}NO RULINGS@{ub}

@endnode
#-
@node SURGE "Surge of Strength"

@{b}Surge of Strength@{ub}

Color     = Red/Green
Rarity    = AI(U2)
Type      = Instant
Cost      = RG
Artist    = Ruth Thompson
Print run = 

Text(AI): Choose  and  discard  a  red or green card from your hand to have
          target  creature  gain  trample  and get +X/+0 until end of turn,
          where X is equal to that creature's casting cost.

 @{b}NO RULINGS@{ub}

@endnode
#-
@node WANDE "Wandering Mage"

@{b}Wandering Mage@{ub}

Color     = White/Blue/Black
Rarity    = AI(R2)
Type      = Summon Cleric (0/3)
Cost      = WUB
Artist    = Pete Venters
Print run = 

Text(AI): <W>:   Pay  1  life  to  prevent  up to 2 damage to any creature.
          Effects that prevent or redirect damage cannot be used to counter
          this loss of life.
          <U>:  Prevent 1 damage to any Cleric or Wizard.
          <B>:   Put  a  -1/-1  counter  on  target creature you control to
          prevent up to 2 damage to any player.

 @{b}NO RULINGS@{ub}

@endnode
#-
@node WINTE "Winter's Night"

@{b}Winter's Night@{ub}

Color     = White/Red/Green
Rarity    = AI(R2)
Type      = Enchant World
Cost      = WRG
Artist    = Rob Alexander
Print run = 

Text(AI): Whenever  a snow-covered land is tapped for mana, it produces one
          additional  mana  of  the same type and does not untap during its
          controller's next untap phase.

 @{b}NO RULINGS@{ub}

@endnode
