Judging by the excessive amounts of adjectives used in his review, we reckon that Steve McGill had a lot of fun playing Acid's latest racer.Super Skidmarks 2 is the rockin'est rollin'est, raciest, raunchiest, rousin'est, ragin'est, rabid'est, rabble'est, road racing game to hit the Amiga in over a year.
No, no, no, wait a minute, that's much too close to being rip-roaringly understated. How about: Super Skidmarks 2, the grungiest, growlin'est, gnarliest, gravelliest, grippin'est, grabbin'est, grandest, graftin'est, grooviest, rallier to appear on the Amiga for close on 12 months. Nope, nope, grossly grandiloquent. Let's have another go; Super Skidmarks 2: the trickiest, truckin'est, thrustiest, throatiest, thrashiest, threshin'est, trumpetin'est, teemin'est, tourin'est, tractionfest seen on the Amiga for at least a few days more than 52 weeks.
Oh dear, oh dear, it still hasn't worked. OK, OK, try amalgamating the above, adding a load more (ir)relevant driving superlatives and then, shout out loud: Super Skidmarks 2: THE BEST DRIVING GAME IN ITS CLASS EVER SEEN ON THE AMIGA.
Quite an assertion, we know. Especially when you bear in mind that Skid 2 could quite legitimately, albeit cynically, be considered a mere data disk expansion set of the original game.
Since the original earned an Amiga Format Gold in issue 55 (90%), several enhancements have been made, that not only improve it cosmetically, but also improve the expansiveness of the gaming experience.
A500 and A600 owners can have four separate car types appear at the same time. For extra novelty, memory allowing, you can tow a caravan which radically affects the handling of the cars.
For extra convenience, allowance is made for a joystick adaptor to be plugged into the parallel port. This enables four people to play on joystick rather than relying on keys.
A rolling two, three, or four-player game can be played, similar in style to the method used by ATR - it's the least satisfying way of playing head-to-head. Two players can race using a split screen - a mechanism that lets four people play when a link between two Amigas is set up (see our Future Of Video Games feature on page 28).
And then there are the AGA enhancements, the immediate difference is the ability to use hi-res as standard and have eight cars on the track at any one time. This reveals more of the road and enables drivers to anticipate their approach to the next bend further in advance.
AGA machines can also split the screen three ways meaning that there are even more combinations of head-to-head player action when a link is used. And then there's the feature that we broke the exclusive news about in last month's Amiga Format. Everyone at Acid responsible for its implementation deserves to earn an honorary Knighthood. We're talking about the Super View mode.