==================================== StarFlare Texture Type: Color, Filter. This texture creates a star shaped lensflare out of a bright plane. The z-axis of the texture is the direction of the light, so when the z-axis is pointing straight at the camera, the flare is the most intense. You could make a spotlight, add a BRIGHT plane at the position of the lightsource (with the z-axis pointing in the same direction as the lightsource) add this texture and you have a real working starflare. Of course you don't have to add it to a lightsource, just add it anywhere, also it doesn't have to respond to the camera, just experiment. Requester: Star Radius: Outer radius of the lensflare when z-axis is aimed at the camera. Center Radius: Center radius when aimed at the camera. Number of points: How many points the star has. Fade (0..1): Intensity of flare when aimed at the camera. (1 is transparant). Radial fade (0..1): Radially attenuates the flare to make it less hard. Edge Red, Green, Blue: Color at edge of flare. Star Radius 2: Outer radius at Max. Angle or higher. Center Radius 2: Inner radius at Max. Angle or higher. Fade 2 (0..1): Flare intensity at Max. Angle or higher (1 is transparant). Max. Angle (0..180): Angle with camera at wich the flare takes on the second set of parameters. sample object: Primitive plane (with perpendicular z-axis, pointing to front).