==================================== Perfect Sphere Texture Type: Bump, Reflect, Filter, Color. This texture will remove the polygon edges from spheres in scanline mode. It also will replace phong shading by turning the objects normals away from the objects axis, so make sure the axis is in the center of the object. (yes, you can turn off the phong now) Where the object is beyond the textures radius it will be clipped away. Add a perfect sphere, add some attributes, add this texture and render. Now you have an (almost) perfect sphere. Requester: Radius: Radius to which the sphere will be clipped. Use value slightly below the spheres actual radius. sample object: A perfect (or primitive) sphere in scanline mode.