==================================== Anmflare Texture Type: Color, Filter. This texture creates a lensflare out of, well, any object. I mostly use a cube for this one. The idea is that the y axis of the texture is the direction of the light, so when the y axis is pointing straight into the camera, the flare is the most intense. You could, for instance, make a spotlight, add a BRIGHT cube at the position of the lightsource (with the y axis pointing in the same direction as the lightsource) add this texture and voila, you have a real working lensflare. Of course you don't have to add it to a lightsource, just add it anywhere, also it doesn't have to respond to the camera, just experiment. Requester: Radius: Radius of the lensflare when y axis is aimed at the camera. Intensity (0..1): Intensity of flare when aimed at the camera. Edge Red, Green, Blue: Color at edge of flare. Radial fade (0..1): Radially attenuates the flare to make it less hard. Max. Angle (0..180): Angle with camera at wich the flare takes on the second set of parameters, or zero for no response to camera. 3D Flare (0,1): Make 2D (0, for a plane) or 3D (1, for a cube) flare. Radius2: Flare radius at Max. Angle or higher. Intensity2 (0..1): Flare intensity at Max. Angle or higher. sample object: any object (try a cube, make sure y-axis points to front in detail).