Are you sick and tired of Lightwave weenies with their superior attitude about soft shadows? Specifically, the belief that Imagine cannot do soft shadows? And does not support "Shadow Mapping"? Especially when they smugly point to Babylon5 as proof positive of Lightwave's inherent superiority? Even though there are no soft shadows in space? Even though all of their spaceships appear to have been made by the same shipyard? Using the same hullplates? Even though their gas clouds and nebulae look like doo-doo compared to Imagine's Fog objects? Well, help is here! In fact, Imagine has had soft shadow capability from the get-go. It is not as simple as clicking a button, however. But the trade-off for the lack of simplicity is unlimited control over how the soft shadows look and animate. Which would you rather have? This archive contains, or should contain, the following:(1) A jpeg'd picture made of several test renderings and some rendering time and machine info.(2) A Softlite.imp file, ready for you to put into your Imagine directory and re- render and test render. The .imp file contains all the objects, brush maps, the staging file, etc. and is self contained. Included among the objects are two types of softlites, a sphere with several States, a ground, and several attri- bute files to play with.(3) This text file :) (4) Some screen grabs of various Imagine screens with the settings for several of the Action and Detail editor objects. This was done because this .imp file was done with Imagine 3.1, and I am not 100% sure it will be completely renderable in 3.0. But you will be able to get at the objects, especially those softlights. Some things to keep in mind. All soft shadowing, shadow mapping, etc., is very processor intensive. With Imagine, the image must be raytraced. On full screen traces with a typical flying logo expect rendering times to be about 30 minutes a frame or so. With several softlite sources, it is possible to push rendering times well over an hour per frame. And these are 040 times! Jim Drew, we need your 060! Also, every scene is different, so be prepared to do some test rendering to get the look you want. And ask yourself do you really need soft shadows for this particular project. The new Impulse light textures really do work very well, though only on the lightsource edges themselves. And do not forget to try experimenting with filter mapped lightsources, also. But assuming it's for real soft shadows you want, here's how. Basically, you need to understand that Imagine very closely mimics the real world in it's light ing. This may seem untrue at first, but remember that in the real world, light does not emanate from a single point. The sun is a measurable disk in the sky, the lightbulb in the lamp next to your computer has a sizeable surface that actually outputs light. So the obvious solution to softlites in Imagine is to have multiple point lightsources, the number of which is determined by distance from the object in the scene, resolution of the image, and patience on the part of the user that has to wait for the thing to quit cooking. The default lightsource in Imagine is set to 255,255,255. This is a fairly bright white light, usually just a tad too bright for NTSC video, assuming that the Diminish Intensity button is not clicked (sorta like sunlight). So, for a softlite of equal brightness, you need multiple lightsources equivalent to this value. The softlight included with this archive is made up of 25 lites set to 5,5,5 each. So one of these lights would be about half of a default Imagine light. But Imagine allows an infinite number of lightsources. These softlites are groups, centered around a center axis. For a normally lit Imagine scene, you'll need two of them. Depending on the distance of the light from the objects you will need to scale them up or down. If scaled too large, you'll see notice- able banding around the penumbra cast by the object, if too small, the shadow edge will be too sharp. These softlites were made in the Detail editor. Though you can use multiple Stage lights, they are a real pain to position and manipulate. To change the value of the softlites, the easiest way is to use 3.x's new Apply command. I simply made one light, then copy and pasted it to make a group. I renamed the center light, and made it the parent of the group. To make value changes, first Ungroup the softlite, Pick the parent axis (light), make the changes, then do a Right-Amiga A (the All command, in multi-select mode, using the shift key), then do the Apply command, and all the other axes will have the same lite values. Then re-group them, and save the object (make sure you're in Group mode). As stated above, this may seem like a lot of grief compared to a simple soft shadows toggle, but consider the following. These softlites are full fledged Imagine objects, with all that that implies. They can have States, and they can be morphed, both positionally and attribute-wise. Consider a night-time scene of a dimly lit seedy hotel room, with the lightsource outside the window cast- ing soft shadows into the room. It is trivial to modify some of the lights in the softlite group to morph to bright red, thereby simulating a flashing neon light across the street. Or, a softlite made of cylindrical or conical lights could be on the bottom of a spaceship that is examining something with spot- lights, softshadowed (in an atmosphere,ok) and the lights move in different ways after the exam is finished. Anyway, you can see that just about anything is possible with soft shadows Imagine style. So now you can tell the Lightwave guys where to put it! Enjoy! Bill Graham w.graham6@genie.geis.com