Date: Sun, 19 Oct 1997 23:10:46 +0100 From: LOPOLO Subject: [IML] QUEST: states Hello all 1. sorry but I use broken english 2. I have problem.. I wanted make wavy filmstrip with animations on every field of that. I made subgroups and put pictures on place. I thought when IŽll use states, everything will be fine. But it wasnt. When i wanted turn filmstrip around sphere (planet), every pictures fell out. Ok. I told to myself..you have to change warp method in second state but it doesnt work. 3. Well, if there is someone who can decrypt my words, please help me. I dont know how to do it. P. LOPOLO Jirak ---------------------------------- Date: Sun, 19 Oct 1997 14:44:23 -0700 From: Matt Kropp It sounds like you forgot to set the "Tacking State" in the attributes of your filmstrip object. Go to the state that you applied the pictures to the film. Then set the Tacking State for each picture to be the state you are in, and Update the State. After that the pictures will bend and move with any other states. Also, make sure that in the State you set the pictures up in, that the Info settings for that State has "Textures/Brushes" turned on, and that all other States have "Textures/Brushes" turned off. ---------------------------------- Date: Sun, 19 Oct 1997 18:15:18 -0700 From: IRON SAGA Hi LOPOLO Clae here There are many here who will probably send help if they havn't already. But here's my take on your problem. Leave the film flat. Put the Pics in the subgroups like you did. In States create your 'DEFAULT' with Shape, Face Color, Object Props (Objects Properties), and Textures/Brushes. Bring up your attributes requester (F7) and select 'LockState' for each brush load. now bend your filmstrip as you want. If you are using bones make any new States with State/Grouping, if bending then States/Shape. Just a sugestion. Clae F Tanett ---------------------------------- Date: Sun, 19 Oct 1997 20:45:52 -0500 From: "Stephen G." You have to use the LockState function and lock your images to the default state so that they will not slip off when the object is rotating. I hope this is what you are looking for judging from your statement I think it may be the answer. Good Luck. ----------------------------------