Date: Sun, 5 Apr 1998 22:03:40 -0400 From: David Russell Subject: [IML] IFW: Popcorn Has anyone tried to use the Pop Corn program written by Alex Chouls yet? I tried to use it and it worked well with one exception. It is supposed to replace points in an object with other imagine objects making a large grouping. The documentation says that it is supposed to replace the points with randomly selected objects from a list that you specify; however, I can only get it to use the first object in the list. Does anyone know what the difficulty may be? Maybe even Alex can respond in person to this. I can see a lot of use for this little program. ---------------------------------- Date: Mon, 6 Apr 1998 02:49:54 -0700 From: Alex Chouls Hi Dave, are there more than 2 objects in the list? I found a flaw in the random number code - if you have n objects in the list, Popcorn only picks objects up to n-1. Thus, if you only have two objects in the list it will always pick the first object. I had only tested Popcorn with a relatively large number of objects so I didn't catch this before. I've uploaded a new Popcorn zip file that should fix this problem. http://pages.prodigy.net/ivorengine/popcorn.zip If this isn't the problem you're having...hmmm...let me know! ---------------------------------- Date: Wed, 8 Apr 1998 18:24:24 EDT From: IvorEngine glad you like Popcorn. I had also tried the macro route, but used a program called Flute. I really liked this macro program. It can control the windows interface - menus, dialog boxes etc. You can, for example, "read" the contents of Imagine's transformations dialog and store these values in variables. The language is similar to C, and I found it a good stepping stone. (You can even resize windows dialog boxes - I created a Flute script that resized Imagine's puny find dialog to a full-screen dialog) I tried Keyboard Express also, but found Flute much more powerful and user-friendly. If you want to give Flute a shot you can find it here - http://www.wtitle.demon.co.uk/flute.htm >PS Hey, I wonder if I could use DNA to modify the color of the lights randomly to get that multicolored light effect. ...with DNA you could easily generate hundreds of different colored bulbs - you would have to achieve the effect with textures though. DNA cannot effect an object's base attributes eg. light settings. Play around with it and let me know how it works for you... ----------------------------------