Date: Thu, 29 Jan 1998 15:52:45 -0400 From: Scott Sutherland Subject: [IML] AMIGA: Particle Object Attributes. I am posting this here instead of direct email because it may be of general interest: Lars Fresk <1-fresk@ALGONET.SE> wrote: >I picked a subgroup on an object to particalize. >I'm using the particles command in the Detail Editor. >In the Type option I clicked the filename, assigning an >another object to each face of my selected subgroup. > >When I do a render, the attributes of the object assigned to the >faces of the subgroup, doesn't show. I only get the color >from the object I started with. >Is there a way to do this, NOT getting the orginal >object attributes to show ? This is the way Imagine does things. As you found out, the particle objects take on the attributes of the parent object. A work around that may help: You can assign attributes to a subgroup. Let's say that you have a black cat and you want to emulate it being shot by a bullet and having red droplets of blood appear at the wound (okay, so it is a SICK example, but bear with me). Make the region of the cat object where the bullet will impact a subgroup. Make either 2 objects or 2 states. In one version, the subgroup has the attributes of the cat (black). In the other, the subgroup is red and glossy (for wet blood drops). Now, during the animation, you animate a bullet moving in space. When it intersects the cat, simply do a 1 frame morph (e.g. quick exchange) of the second state for the first and make the subgroup as particles with, say, spheres. Now your spheres will be red and shiny. You could do this with any textures for the subgroup. Just make sure that you scale your textures to be compatible with the subgroup object size. I did something like this (scaling the texture) to make a swarm of bees with stripes. I used the wood texture with NO noise and scaled the size down so that it created ~ 4 stripes on each of my bee objects. It was somewhat trial and error. Also, all of the bees looked the same. Hey, this method is not perfect, but it may get you the desired result. OPTION 2: (suggested to me for another project): Use the shredder effect. Make the cat one subgroup and the "wound" several smaller subgroups. You get different kinds of control with shredder than with particles. >Maybe it's me, who missed something along the way, >but it would be nice if it could be done. > >BTW I'm using IFA 4.0 > >Bye for now. >Lars Hope this helps. Scott Sutherland