Date:         Fri, 20 Mar 1998 03:36:22 -0500
From: "Martin J. Conlon" <mconlon@ENGSOC.CARLETON.CA>
Subject:      [IML] IFW: Procedural textures (fwd)

Hi!  I'm forwarding this to the list because the author is having problems
posting.... we'll cure those problems soon. :)

See ya.
        -Martin

--------------------------------------------
Martin J. Conlon
mconlon@engsoc.carleton.ca
http://www.engsoc.carleton.ca/~mconlon

---------- Forwarded message ----------
From: Edward Askins <edochan@erie.net>

To All:
        I am releasing my first procedural texture: light painter.
        It can be found at http://www.erie.net/~edochan
 -Ed Askins

---------- Fowarded message ----------

----------------------------------

Date:         Fri, 20 Mar 1998 10:17:00 +0100
From: Frank Van der Auwera <Frank.VanderAuwera@UIA.UA.AC.BE>

Hmm, I don't see what this texture is supposed to do...
Anyone can explain what it is for?

----------------------------------

Date:         Sat, 21 Mar 1998 17:16:16 -0500
From: Edward Askins <edochan@erie.net>

Light painter is for adding lighting effects to objects.  It works by
converting color information to ambiant light.  The object that is to be
lit has this texture applyed twice to it:  once to convert the color
attributes to light attributes and again to light the object when a
collision object intersects it(check the swith in the controls page that
applys). The collison object should have this texture applied to it once
with the light switch on the texture controls page checked.  This
texture requires a reset object between the camera and the objects in
order to work properly.  Apply this texture to the reset object once
with the reset switch checked.  I will try to update my web page to make
this more clear.

----------------------------------

