Date: Mon, 19 Jan 1998 20:18:32 +0100 From: Anders Gulowsen Subject: [IML] Quest: Light OK.. Am I a complete moron here .. !? I try to get a spotlight on a scene .. But somehow the spout is just brighter than the rest of the scene .. !? I've done this before .. But that might just be on IFD !? Well .. Help me out her !! ---------------------------------- Date: Wed, 21 Jan 1998 08:28:31 +1030 From: Dan Don't worry happens to us all now and then. I saw a tutorial on this which may help if you can't fix it. I'll mail it if you need it, but basically make a tube (close top and bottom) and make the top bigger than the bottom, ie inverse taper make it a fog object, and apply fogtop to it to fade the end. next apply ghost to it to fade the edges. You can apply various other textures to get effects, but thats the basics. you may also have to rotate it to change the eaxis it effects, but I imagine you can do that. Let me know if you want the tutorial site. ---------------------------------- Date: Tue, 20 Jan 1998 23:57:45 +0100 From: Anders Gulowsen Thank you but I think you misunderstood.. I'm just interested in getting a spotlight ..Not a visible light beam. What baffels me is that the spot light (parralel rays round shape) lights up the whole scene . And the spot is just slighly brighter than the rest !? I want the scene to be black except for the spot... I did it tonns of times on IFD .. are thre some difference or am I just stupid .. !? ---------------------------------- Date: Wed, 21 Jan 1998 15:38:28 +1030 From: Dan Oh I see. OK you need to tick a fall off method, the controlled fallof (y) axis would probably be best, or you could make the light less bright ie instead of 255 255 255 try 80 80 80 for its colour. Alternatly if you just want a spot of white make it a bright object. ---------------------------------- Date: Wed, 21 Jan 1998 00:30:09 PST From: Rhithyn Arth In regards to your problem creating a spotlight: You're using "Parallel Rays"? Nope, not a spotlight. Change it to "Point Source". Parallel Rays is akin to a distant light source like, say, the sun. Although a real spotlight may use a reflector to create somewhat parallel rays, in rendering packages you usually use Point sources. Another thing: check your ambient light value. ---------------------------------- Date: Wed, 21 Jan 1998 16:11:02 +0100 From: Anders Gulowsen AAAAARRRRGH!!!!! Well lets put it this way ... I've tried every bloody combination.. but I still get the same freekin' result.!!!!!!!!! :( I never had this problem before !?!?! Might be the Ambient .. whare do oyu set the ambient in stage !? Can't seem to find it !?!? I'm having a terrible week ... ---------------------------------- Date: Wed, 21 Jan 1998 16:25:59 -0600 From: CJO Organization: Prodigy Internet its in the render project/options tab good luck chris ---------------------------------- Date: Wed, 21 Jan 1998 16:37:42 PST From: Rhithyn Arth To set ambient light in IFD/IFA, it is in the action editor, in IFW it would be in the action dialog. Edit your global object's actor bar, and in it there should be some parameters for Ambient light values (Ambient R/G/B in IFD/IFA, don't know for IFW). Try setting it so it is black or zeroed out. Ensure you have no other lights in your scene and try rendering again. ---------------------------------- Date: Thu, 22 Jan 1998 20:17:26 +0400 From: Charles Blaquiere Anders, I believe Ambient controls the minimum amount of lighting any area can receive. Normally, as a surface turns away from a light source, the surface receives less and less light; when the angle between the surface normal and the light is 90 degrees or more, the surface receives no light at all from the light. With Ambient, you tell Imagine that all objects in the scene will be lit with at least (AmbientR, AmbientG, AmbientB) strength. ----------------------------------