Genetic Species *************** Benchmarks ---------- A4000 AGA A3640/25MHz PAL 50 Hz Multitasking ON OPTIONS: NOSOUND / LORES FLOOR 320x250 : 7-11 6 FPS 288x226 : 6-9 7 FPS 256x200 : 5-8 8 FPS 224x176 : 4-6 12 FPS 192x150 : 3-5 14 FPS 160x126 : 2-3 20 FPS 128x100 : 1-2 35 FPS OPTIONS: 4CH DMA / LORES FLOOR 320x250 : 7-12 5 FPS 288x226 : 6-10 6 FPS 256x200 : 6-8 7 FPS 224x176 : 4-6 11 FPS 192x150 : 3-5 13 FPS 160x126 : 2-4 17 FPS 128x100 : 1-3 29 FPS OPTIONS: NOSOUND / HIRES FLOOR 320x250 : 8-13 5 FPS 288x226 : 7-11 6 FPS 256x200 : 6-9 7 FPS 224x176 : 4-7 10 FPS 192x150 : 3-6 12 FPS 160x126 : 2-4 16 FPS 128x100 : 1-3 26 FPS OPTIONS: 4CH DMA / HIRES FLOOR 320x250 : 9-13 5 FPS 288x226 : 8-11 5 FPS 256x200 : 7-9 6 FPS 224x176 : 5-7 9 FPS 192x150 : 4-6 11 FPS 160x126 : 2-4 15 FPS 128x100 : 1-3 24 FPS In Genetic Species, a frame counter is used which shows the time it took to update the screen, in 50th parts of a second. To calculate Frames Per Second, you divide 50 by the update rate. The first counter in the tables shows the update rate, the second the approximate FPS. Please note that the FPS is a result of the calculations as well as my own estimate!. That's the reason why the FPS isn't the same even if the update rates the same. Frame rates in GS vary because the complexity of the scenes change throughout the game. In my opinion, GS requires and deserves an update rate of minimum 4-5 (9-12 FPS) to be playable, but 2-3 (15-25 FPS) makes the game fluid and fun. On a standard A4000/040 configuration, 224x176 is the maximum recommended screen size. Genetic Species is very system friendly, and allows screen promotion to e.g. DBLPAL. However, the reduced bandwith of the chip RAM in these modes will slow GS noticably. Some notes on the tested options: As Genetic Species contains an extensive sound universe we strongly recommend leaving the sound ON. The above AHI mode is the fastest available. Choosing an alternative sound mode using more channels is only recommendable for sound card users or 060 Amigas. Furthermore, the difference in quality between low and high resolution floor mapping is minor. (Conversion table used to convert update rate to FPS) UR FPS --------- 1 = 50,0 2 = 25,0 3 = 16,6 4 = 12,5 5 = 10,0 6 = 8,3 7 = 7,1 8 = 6,2 9 = 5,5 10 = 5,0 11 = 4,5 12 = 4,1 13 = 3,8