APTR  __LockRealTime(__reg("d0") unsigned long lockType ,__reg("a6") void *)="\tjsr\t-30(a6)";
#define LockRealTime(x1) __LockRealTime((x1),RealTimeBase)
void  __UnlockRealTime(__reg("a0") APTR lock ,__reg("a6") void *)="\tjsr\t-36(a6)";
#define UnlockRealTime(x1) __UnlockRealTime((x1),RealTimeBase)
struct Player * __CreatePlayerA(__reg("a0") struct TagItem *tagList ,__reg("a6") void *)="\tjsr\t-42(a6)";
#define CreatePlayerA(x1) __CreatePlayerA((x1),RealTimeBase)
void  __DeletePlayer(__reg("a0") struct Player *player ,__reg("a6") void *)="\tjsr\t-48(a6)";
#define DeletePlayer(x1) __DeletePlayer((x1),RealTimeBase)
BOOL  __SetPlayerAttrsA(__reg("a0") struct Player *player,__reg("a1") struct TagItem *tagList ,__reg("a6") void *)="\tjsr\t-54(a6)";
#define SetPlayerAttrsA(x1,x2) __SetPlayerAttrsA((x1),(x2),RealTimeBase)
LONG  __SetConductorState(__reg("a0") struct Player *player,__reg("d0") unsigned long state,__reg("d1") long time ,__reg("a6") void *)="\tjsr\t-60(a6)";
#define SetConductorState(x1,x2,x3) __SetConductorState((x1),(x2),(x3),RealTimeBase)
BOOL  __ExternalSync(__reg("a0") struct Player *player,__reg("d0") long minTime,__reg("d1") long maxTime ,__reg("a6") void *)="\tjsr\t-66(a6)";
#define ExternalSync(x1,x2,x3) __ExternalSync((x1),(x2),(x3),RealTimeBase)
struct Conductor * __NextConductor(__reg("a0") struct Conductor *previousConductor ,__reg("a6") void *)="\tjsr\t-72(a6)";
#define NextConductor(x1) __NextConductor((x1),RealTimeBase)
struct Conductor * __FindConductor(__reg("a0") STRPTR name ,__reg("a6") void *)="\tjsr\t-78(a6)";
#define FindConductor(x1) __FindConductor((x1),RealTimeBase)
ULONG  __GetPlayerAttrsA(__reg("a0") struct Player *player,__reg("a1") struct TagItem *tagList ,__reg("a6") void *)="\tjsr\t-84(a6)";
#define GetPlayerAttrsA(x1,x2) __GetPlayerAttrsA((x1),(x2),RealTimeBase)
