System Requirements ------------------- Amiga version ------------- - AGA chipset or graphics card (128 colors needed) - 640*480 or bigger resolution recommended - Kickstart 3.0 (3.1 if using gfx board) - 68020 - 6 MB memory - AmiTCP or compatible TCP/IP stack for network play - 32*32 tiles need about 2 MB more memory PC version ---------- - Windows 95 or Windows NT 4.0 - DirectX 3 or better - 640*480 or bigger resolution recommended - minimum of 8 MB memory - WinSock 1.1 or better for IPX and TCP/IP network play Features -------- - very customizable - world size limited only by available memory (8 bytes/map square) - two hand-drawn tile sets (16*16 and 32*32 pixels) and two scaled-down tile sets (4*4 and 8*8) for viewing large areas - all 256 color graphics modes supported - freely sizeable game window (windowed mode only, not in Amiga version) - number of units and towns limited only by available memory - real flying units with different flying heights - real submarine units with different depths - units and towns have realistic(?) line of sight and 'fog of war' - max 7 different nations - serial/network play (client/server) hotseat and network multiplayer supported Amiga and PC versions are compatible via serial port and TCP/IP link play - terrain types, units, buildings, inventions and town names are completely customizable just by modifying text files. You can also add new terrain types, units etc. very easily. - world map(s) are just pictures. (very easy to make custom maps) - customizable random terrain generator - users can create new unit graphics and own worlds by using drawing program (Brilliance, Deluxe Paint etc..) Some of these features are only available in registered version Current developing team ----------------------- Programming : Toni Wilen Graphics/Ideas : Jani Wilen SFX/Music/Misc : Mikko Nieminen