*** Important information about Great Nations demo *** ------------------------------------------------------ - expect to find bugs. - different goverment modifiers will be added later. - resolutions smaller than 640*480 are not supported. - cost of registeration and other information about registeration will be released (much?) later when 'final' version is ready. - only map editing is possible in this demo version, editing/creating units, buildings, inventions, etc.. will be available later for registered users only. - GN crashes if land is too small for all nations - If you have problems starting GN or GN crashes with 'fatal error', please create log file with "GN -log 1" and include log.txt with bug report. Please don't ask about release dates or registerations. We really don't know. (We will only answer 'in two weeks'...) but bug reports, comments and suggestions are gladly accepted! *** Platform specific information *** ------------------------------------- PC version ---------- Minimum requirements: Windows '95 or Windows NT 4.0 DirectX 3 ('95) or Service Pack 3 (NT) 16 MB of memory Notes: - Sometimes under Windows'95 GN pauses for a half second (reason unknown) Under NT 4.0 GN seems to work without pauses. Amiga version ------------- Minimum requirements: Kickstart 3.0 (Gfx board owners must have Kickstart 3.1) AGA chipset or Gfx board 6 MB or more RAM Notes: - Processes GN, GN-LINK and GN-SERVER (only running if you are hosting game) must have same priorities or GN may hang. (Any of GN's processes must not be freezed if other GN's process uses all CPU time! This is not a problem with enchanted task schedulers like Executive) - Gfx board is highly recommended, native hires modes are really too slow (even with quite fast C2P algorithm) - no music and sound (I need AHI-driver for MikMod, free registered version given for first who makes this and contacts me!) - If you have problems starting GN, try "GN -gfxmode 0"