Short: Clone of Sega game "Bust a Move2" Author: david ball Uploader: phil wilkinson (phil@ware5d.demon.co.uk) Type: game/2play Action: WB2.+ ** DISK MUST BE CALLED BM2 ** F1 Software, 1 Lower Mill Close Goldthorpe Rotherham South Yorkshire S63 9BY England Our WWW site address is: ------------------------ http://www.ware5d.demon.co.uk You can get our catalogue disk here free of charge detailing 200+ EXCLUSIVE Amiga titles. There is also some FREE FULL VERSIONS of some of our titles for a limited period, so get a move on. Telephone: (44) (0)1709-888127 (office hours 10.00a - 7.00pm Mon - Sat) e-mail: ------- phil@ware5d.demon.co.uk Burst a Marble Version 3.5 4/11/97 ------------------------------------- David Ball 56 Stoke Green Coventry CV3 1AN Winner of the F1 Software Game of the Month competition November 1997 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Game ----------- After playing "Bust a Move 2" on my friends Sega Saturn I became hooked. We rented the game and kept returning to take it out again and again. While playing it I decided that the game was simple enough to be transfered to the Amiga without loosing many of the features. After a few days I had the bare bones of the game laid out and I began to work, with a lot of help from my brother Philip, on the more complex aspects of the game. The language -------------- About a year ago I bought Blitz Basic 2 from D Densley off the Internet I tried to produce a computer model of our solar system but failed becaue the numbers were too big. I gave up trying to program as my exams were approaching. The previous year I had written two different games using the Amiga Format Amos Pro coverdisk which unfortunatly didn`t allow you to create executables. I also dabbled in Amiga E for a whole weekend. Distribution -------------- An earlier Version was posted off to Amiga Format to be included on their coverdisk. I have now sent it to three different PD Libraries. I had hoped to compact the files with LHA and upload it to the internet Aminet site and stick the archive in the games/2ply directory. Sadly I am no longer connected to the internet. If anyone wants to take the time and effort to upload it for me then I would be grateful. I also mantain, or maintained, an Internet site at:- http://www.geocities.com/CapeCanaveral/5849/ Take a look especially if you like Red Dwarf. If people want to get their hands on the source code then send a stamp with your cheque for five pounds. The code is easy to understand as there are lots of explanations. Any thing else? ----------------- The game contains most of the things I had hopes to include apart from more options and the high score table. I discovered an arcade machine that ran a game similar to "Bust a Move 2", it featured a bomb that was fired up the screen which destroyed the six surrounding balls. I had hoped to add this feature to my game but never got around to it. The game is also available for the PC under the name of Puzzle Bobble. Version 3.5 works on my 1 meg chip ram A2000 running OS 2.0 and my unmodified A1200. Playing the Game ------------------ When the moving marble comes into contact with another marble it will become stuck in position. If there are two or more marbles of the same colour adjacent then they will burst and disappear, as will others connected to the original. The first ball the Starball hits removes all the marbles the same colour from the screen. Any marbles that are not connected to the top of the screen by the others will disappear and, depending on the mode of play, will add two balls your opponents screen. You win the game when your screen is clear or your opponent`s screen becomes full. If you find the random levels too dificult then press the help or delete key before begnning the game. The one player levels have been designed and there are twelve of them, I am currently working on a level designer. Points system --------------- Each marble fired 1 A marble bursting 10 A marble vanishing off the screen 100 Clearing the screen 1000 What to do after playing the game ----------------------------------- Get a stamp, an envelope and a cheque book and follow the instructions below: 1) Copy the address, from this file or the game, onto the front of the envelope place the stamp on the top right of the envelope. 2) Fill in the cheque for five pounds made payable to David Ball, sign and date it. 3) Place the cheque, along with any comments ideas etc, in the envelope. 4) Take the cheque/comment/envelope combination and place it in a post box. Thank you you have now made all the hard work worth while. I have a few more ideas for games if you think I should continue to write them then please signify this with money. What you need to make the game work ------------------------------------- BM2 (the game) BM2_files/ fire (samples) metalting1 metalting2 bounce pointer smash drop line win balls.iff (graphics) bm2scrn.iff bm2scrn2.iff Lev01(Level Data) ....(twelve files) Lev12 libs/ diskfont.lib mathtrans.lib I think thats the lot.