If you don't want to be flat and miss the water with a splat just keep the autofire on all the way down. Just push in the direction you want and Fiendish Fred won't bother you with his fan at all. Use the overhead picture in the bottom left hand corner and just keep the cross in the middle. Then you just do the same for all four boards you jump from and Freddy won't make a bit of difference to your score (if you want a good score, land in the water and keep moving from left to right as fast as possible).
If on the first level you don't drop anything then Fiendish Freddy won't lob your death warrant to you in a shape of a bomb or a nuclear missile. If you drop something and a bomb comes on just push up and fire and Fiendish Freddy will be shaken. On the next round a baby will join in the fun as it needs to be juggles alongside the balls, all you need to do is get it in the pram. Drop five items and you will have a very sore neck.
Looks easy but it can be very hard if you make a bodge of it early on in the swing. If you want to keep going swing left to right all the time. Be quick otherwise Fiendish will snip you to your doom.
Leave the swing an extra turn if you're not sure but don't chicken out too many times as time is against you. Leave the swing for about four seconds before you let go at the beginning. Hoops are no problem: just wait until you see the rope on the other side and then just pretend they weren't there. Make sure you are swinging upwards when you press fire to let go otherwise you die.
Make sure you're moving fast otherwise a cannon will make mincemeat out of you. On the second level start moving out as soon as the screen appears. If you don't, Freddy will punch you out of the tent, he's that quick! You need to press fire once in the second level to block the razor blade he throws at you. In the last level you must need to move across as normal and press fire when Fiendish Freddy uses the razor blades again. Timing is all important on the third level. Look at the top left-hand corner and use that view to guide you.
Picture the circle as a clock with an hour hand only, as soon as you see the screen, just move to the outside of the circle and press fire when the balloons reach the nine til half past nine position. The knife should hit the balloon at the six o'clock position. The rest is easy, just do that and you will complete the level easily.
For the Human Cannon Ball event all you have to do is count how many handfuls your curvy assistant puts into the cannon, look it up on the diagram and move the platform (the crash mat) along to the relevant position and press fire.
Then all you have to do is leave the number of moves the diagram tells you to (how many positions the cannon has to fall through) and then press fire to send your Human Cannon Ball on his way.
/--------------------------------------------------------\ | 1 Hand Full | * | | | | | | | | Leave 3 | |--------------|---|---|---|---|---|---|---|---|---------| | 2 Hand Fulls | | * | | | | | | | Leave 3 | |--------------|---|---|---|---|---|---|---|---|---------| | 3 Hand Fulls | | | * | | | | | | Leave 3 | |--------------|---|---|---|---|---|---|---|---|---------| | 4 Hand Fulls | | | | * | | | | Leave 4 | |--------------|---|---|---|---|---|---|---|---|---------| | 5 Hand Fulls | | | | * | | | | | Leave 5 | |--------------------------------------------------------| | * - Crash Mat ^ | | Start | \--------------------------------------------------------/