The red ellipses are the eight castles, which are specified according to the key at the end of this file.
The red boxes are houses, tents, and igloos. Typically you will recieve hints from th occupants of the same. They are also a good place for a low-level party to spend the mid-nights when attacks from the constellations are most frequent.
The red boxes with a cross inside represent the temples where healing is available. The temple in the desert is especially important. It is the "hermit of the sands", who dishes out clues in the form of riddles.
The little crosses are graveyards. Anyone who disturbs these deserves what he gets. (I learned after the first time).
The extremely small crosses at the north end of roadways are teleporters. They exist in matched pairs. The two in the green areas will transfer between themselves, as do the two in the swamp area. The one teleporter in the ice plains will send you to the far south-east one in the desert, but either desert teleporter will send you to the ice plains.
The two white lines that run north-south between the Prince and Princess of Earth's castles is a double row of north-pointing arows, whos function I've not yet ascertained. The wise traveller does not cross this. (Same deal as graves. It only takes once.)
The numbers are:
01: Prince of Earth (Hordthken) castle. You should go here first.
02: Princess of Earth (Hordthka) castle.
03: Prince of Water (Haaggkhen) castle.
04: Prince of Air (Naakhtkhen) castle.
05: Princess of Air (Naakhtka) castle.
06: Princess of Water (Haaggkha) castle.
07: Princess of Fire (Hazhulkha) castle.
08: Prince of Fire (Hazhulkhen) castle.
09: Weapon shop. You NEED to go here if you wanna live!
10: Temple of Redemption.
11: Tavern. Trade hints for Jade (only use I've found for it).
Note: This was written before completeing that game. Some information may be incomplete or just plain wrong. There are little guys that you will meet at various places on the roads. Thier locations are not indicated in any way. They will give you hints for free (if you can understand them, that is).
Boot up disk 2 to create new characters. When you are asked for the first name while creating a member, type "SUPERVISOR" and press 'RETURN'. Now enter a normal name for the character and continue the creation process. When you use this team of characters, the game works as usual except that when you press 'F10', all wounds are healed and dead characters are resurrected.
Or you can also do the following:
Boot up disk 2 to create new characters. When you are asked for the first name while creating the first character, type "31415927" and press 'RETURN'. Then enter a normal name for the character. This will give all your characters higher attributes.
Both cheats may be activated. Just enter "31415927" and press 'RETURN'. Next enter "SUPERVISOR" and press 'RETURN'. Then enter a normal name for the character.
All armor, treasure and weapons inside palaces are restocked every time you enter. Send the strongest character in to grab the equipment, then distribute it amoung your band. If you need some quick gold, do this repeatedly, then go see the weaponsmith.
Get all the expirence points you want by going to Prince Haagkens castle. Make your way past the bats, past the first fireplace with the trap to the second fireplace. In front of the fireplace is a switch that activates a door two or three rooms farther on in the castle when you step on it. This door leads to a water fountain. Looking into the fountain transports you to a room filled with water that has a never ending supply of water monsters. Take your best weapon and armour with you. Set your character on 'auto kill' and if he or she is able to hang in there, you can leave the character in the room for several hours or all night killing off zillions of monsters. Do this for each of your characters and you'll easily be able to kill the giant dragon.