MAIN-MENU --------- QUICK SINGLE Starts new single player game NEW LOCAL GAME Starts single or hotseat game NET GAME Opens multiplayer menu (see below) LOAD SAVED GAME Loads saved game and enters to PLAYERS-screen where players can join if you loaded multiplayer game. (Players must join in same order they originally joined when game was started) EXIT Exit Great Nations NET GAME-MENU ---------------- NEW LINK/NET GAME Starts multiplayer game to which other players can connect via IPX or TCP/IP network. (This is same as NEW LOCAL GAME except network is not initialized) JOIN LINK/NET GAME Connect to remote server running Great Nations. IPX and serial network tries to automatically find server but TCP/IP requires you to enter server's IP address. NETWORK SETTINGS Opens network settings menu (see below) EXIT Return to main menu NETWORK SETTINGS -MENU ---------------------- Use this menu to enable/disable and select baud rate for serial ports and enable/disable IPX or TCP/IP network protocol, (serial port link not implemented yet) PLAYERS-screen -------------- This screen shows all connected players, their names, nations and local, ready and active -flags. Also in this screen you can chat with other players. Use left mouse button to edit your name and nation (only allowed before game has been started) Meaning of three boxes at right of screen: 1: LOCAL-flag. Players which have this flag active are playing in this machine. 2: READY-flag. Players which have this flag active are ready to start game or ready for next game turn. 3: ACTIVE-flag. Player(s) which have this flag active are currently controlling their nation(s). (Usefull in hotseat games) Buttons at botton of screen (JOIN): JOIN: Add new player to this machine WORLD: Select world paramaters (only player who started the game with NEW LOCAL GAME or NEW LINK/NET GAME is able to select world) START: Start game. All players' ready-flags are activated in this machine. Game starts when all players' ready-flags are active. QUIT: Disconnect all players if selected from server machine or only players in this machine if connected to remote server and returns to main menu. Buttons at bottom of screen (GAME) QUIT: Server: disconnects all players and quits the game. Client: disconnects all players in this machine, but does not quit the game. DISCONNECT: Active player in this machine is disconnected and removes all his/her towns and units. RETURN: return to game screen. WORLD-screen ------------ button with world name: select pre-drawn maps or random map. WIDHTH : width of map (random only) HEIGHT : height of map (random only) LAND/WATER : percentage of land (random only) EXTRA : percentage of 'extra' tiles (gems, gold, oil, cows, etc..) VILLAGE : percentage of villages (Villages are tiles where it is possible to found new town, money, technology or units) MOUNTAIN : percentage of mountains HILLS : percentage of hills RIVERS : number of rivers START POS : select between random or map's build-in start positions This screen also contains chat-window OK: return to PLAYERS-screen GAME-screen ----------- Keys: F1 event window F2 invention window F3 towns list F4 units list F5 tax window (not implemented) F6 options window (tile size, screen resolution and save game) F7 screenshot (saved as gn_xxx.pcx) A/RMB use units special abitilities (build road,irrigation etc..) W skip unit, doesn't use turns C center unit skip unit, uses selected unit's all remaining turns open PLAYERS-screen (for chatting) return to previous screen numeric move selected unit keypad +/- increase/decrease unit's altitude (flying/underwater units only)