November 18th 1997 RayStorm v2.0 by Andreas Heumann and Mike Hesser INTRODUCTION This is the new release of the RayStorm package. It includes a fast and easy to use modeler, a powerful scriptlanguage and a fast raytracing kernel. REQUIREMENTS (1) You will need at least Kickstart 2.0. (2) 060-version: 68060 processor (with internal FPU) (3) 040-version: 68040 processor (with internal FPU) (4) 881-version: 68020 processor or better and a mathematical coprocessor (5) 020-version: 68020 processor (no math coprocessor needed) (6) 2MB RAM minimum (7) RayStorm was written using MUI. So you need muimaster.library V3.3 or later to run RayStorm. recommended: 68040, 8MB RAM, Harddisk, GFX-Board FEATURES Scenario: - Create spheres, planes, boxes, cylinders, cones, lightsources, cameras and CSG objects - Create mesh objects: cubes, spheres, planes, tubes and cones - Edit and modify mesh objects - Create and maintain CSG structures - Each object can track each other - Unlimited amount of cameras to view scene from different positions - Define surfaces for all objects, including brushes and textures - Load external objects (RayStorm object files, Imagine TDDD files, AutoDesk 3DS files and RAW files) - Save and load scenes - Save and load objects - Group and ungroup objects - Preview of surfaces in material requester - Eender scenes with RayStorm Raytracer - Preview of renderd scenes - Quadview - Multilevel undo (only memory limited) and redo - Status bar - Object browser with drag & drop - material manager with fast preview RayStorm Script: - ARexx port with 47 commands. RayStorm Raytracer - Octree algorithm used for rendering. - Motion blur for realistic simulations of moving objects. - Color, reflectivity, filter, altitude and specular mapping. - Flat, cylinder and sphere mapping. - Soft brush mapping. - Mathematical textures: wood, marble, bumps, checker, linear, radial, stars and fire. - Hyper textures: explode. - Tranparency and physically correct refractions. - 8 levels of antialiasing (adaptive supersampling). - Rendering box. - Seven builtin object types: sphere, plane, box, cylinder, cone, surface of revolution and triangle. - CSG (Constructive Solid Geometry) with the operators: union, intersection, difference and invert. - Three light types: ambient, point and spot. - Depth of field with adjustable focal distance and aperture. - Soft shadows. - Backdrop picture. - Global fog and foggy objects. - Material attributes for realistic objects: ambient color, diffuse color, specular color, specular reflection exponent, diffuse transmission color, specular transmission color, specular transmission exponent, specular transmittance, transparent color, reflective color, index of refraction, foglength. - Bright objects. - Quick rendering. - Global reflection map. - Image formates: IFF-ILBM, PNG, TGA, JPEG and Datatypes. - Object format: RayStorm object file, Imagine-TDDD, AutoDesk 3DS and RAW - New image- and object-formats can be easily included because of the modular concept. - Shadowcache for faster shadow calculation. - Shadowmap with definable size for each lightsource for smooth and fast shadows. - Definable limited amount of objects for avoiding the creation of octree.