#catalogname DiamondEdit
#function GetString
#language english
#version 1
#lengthbytes 0
msgAppTitle (0//)
Diamond Caves Editor
;
msgAppVersion (//)
$VER: Diamond Caves Editor 1.5 (14.05.96)
;
msgAppCopyright (//)
Copyright (C) 1994-96, Peter Elzner
;
msgAppAuthor (//)
Peter Elzner
;
msgAppDescription (//)
Leveleditor for Diamond Caves V2.x
;
msgAboutText1 (//100)
\033c\033bDiamond Caves Editor\033n\nVersion 1.5 (14.05.1996)\n\n(C) 1994-96 Peter Elzner\nneXus software\n\n\033b
;
msgAboutText2 (//60)
Unregistered Version!\n\nPlease support shareware!
;
msgAboutText3 (//250)
\033n\n\nIf you want to share your Levels\n with other Diamond Caves players,\n feel free to send them to me.\nI will release them on AmiNet.\n\nPeter Elzner\nGrudene 6a\nD-58644 Iserlohn\nGermany\nE-Mail:Elzner@magic.ping.de
;
msgAttention (//)
Attention
;
msgOk1 (//)
Ok
;
msgOkKey (//)
o
;
msgOk2 (//)
*_Ok
;
msgCancel1 (//)
Cancel
;
msgCancelKey (//)
c
;
msgCancel2 (//)
*_Cancel
;
msgOkCancel2 (//)
Ok|*_Cancel
;
msgYesNo2 (//)
Yes|*_No
;
msgError (//)
Error:
;
itemEmpty (//)
\033I[5:DC:gfx/x000] Empty
;
itemEarth (//)
\033I[5:DC:gfx/x001] Earth
;
itemBoulder (//)
\033I[5:DC:gfx/x002] Boulder
;
itemEmerald (//)
\033I[5:DC:gfx/x003] Emerald
;
itemDiamond (//)
\033I[5:DC:gfx/x004] Diamond
;
itemBomb (//)
\033I[5:DC:gfx/x005] Bomb
;
itemNut (//)
\033I[5:DC:gfx/x006] Nut
;
itemWall (//)
\033I[5:DC:gfx/x007] Wall
;
itemWallRound (//)
\033I[5:DC:gfx/x008] Wall (round)
;
itemWallEmerald (//)
\033I[5:DC:gfx/x009] Wall (Emerald)
;
itemWallDiamond (//)
\033I[5:DC:gfx/x010] Wall (Diamond)
;
itemSteel (//)
\033I[5:DC:gfx/x011] Steel
;
itemSteell (//)
\033I[5:DC:gfx/x012] Steel (left)
;
itemSteelb (//)
\033I[5:DC:gfx/x013] Steel (bottom)
;
itemSteelr (//)
\033I[5:DC:gfx/x014] Steel (right)
;
itemSteelt (//)
\033I[5:DC:gfx/x015] Steel (top)
;
itemSteellb (//)
\033I[5:DC:gfx/x016] Steel (left/bottom)
;
itemSteelrb (//)
\033I[5:DC:gfx/x017] Steel (right/bottom)
;
itemSteelrt (//)
\033I[5:DC:gfx/x018] Steel (right/top)
;
itemSteellt (//)
\033I[5:DC:gfx/x019] Steel (left/top)
;
itemSteeltb (//)
\033I[5:DC:gfx/x020] Steel (top/bottom)
;
itemSteellr (//)
\033I[5:DC:gfx/x021] Steel (left/right)
;
itemSteellbs (//)
\033I[5:DC:gfx/x022] Steel (left/bottom small)
;
itemSteelrbs (//)
\033I[5:DC:gfx/x023] Steel (right/bottom small)
;
itemSteelrts (//)
\033I[5:DC:gfx/x024] Steel (right/top small)
;
itemSteellts (//)
\033I[5:DC:gfx/x025] Steel (left/top small)
;
itemSteelSign (//)
\033I[5:DC:gfx/x026] Steel (sign)
;
itemDynamite (//)
\033I[5:DC:gfx/x027] Dynamite
;
itemDynamite1 (//)
\033I[5:DC:gfx/x124] Dynamite (lit 1)
;
itemDynamite2 (//)
\033I[5:DC:gfx/x125] Dynamite (lit 2)
;
itemDynamite3 (//)
\033I[5:DC:gfx/x126] Dynamite (lit 3)
;
itemDynamite4 (//)
\033I[5:DC:gfx/x127] Dynamite (lit 4)
;
itemForcefield (//)
\033I[5:DC:gfx/x120] Forcefield
;
itemExtratime (//)
\033I[5:DC:gfx/x123] Extratime
;
itemAmoeba (//)
\033I[5:DC:gfx/x028] Amoeba
;
itemDrop (//)
\033I[5:DC:gfx/x029] Drop
;
itemExitClosed (//)
\033I[5:DC:gfx/x030] Exit (closed)
;
itemExitOpen (//)
\033I[5:DC:gfx/x031] Exit (open)
;
itemStart1 (//)
\033I[5:DC:gfx/x032] Start Player1
;
itemStart2 (//)
\033I[5:DC:gfx/x033] Start Player2
;
itemKeyr (//)
\033I[5:DC:gfx/x034] Key (red)
;
itemKeyy (//)
\033I[5:DC:gfx/x035] Key (yellow)
;
itemKeyb (//)
\033I[5:DC:gfx/x036] Key (blue)
;
itemKeyg (//)
\033I[5:DC:gfx/x037] Key (green)
;
itemGater (//)
\033I[5:DC:gfx/x038] Gate (red)
;
itemGatey (//)
\033I[5:DC:gfx/x039] Gate (yellow)
;
itemGateb (//)
\033I[5:DC:gfx/x040] Gate (blue)
;
itemGateg (//)
\033I[5:DC:gfx/x041] Gate (green)
;
itemsGater (//)
\033I[5:DC:gfx/x042] secret Gate (red)
;
itemsGatey (//)
\033I[5:DC:gfx/x043] secret Gate (yellow)
;
itemsGateb (//)
\033I[5:DC:gfx/x044] secret Gate (blue)
;
itemsGateg (//)
\033I[5:DC:gfx/x045] secret Gate (green)
;
itemConveyorBelt (//)
\033I[5:DC:gfx/x046] Conveyor Belt
;
itemConveyorBeltl (//)
\033I[5:DC:gfx/x047] Conveyor Belt (left)
;
itemConveyorBeltr (//)
\033I[5:DC:gfx/x048] Conveyor Belt (right)
;
itemSwitchGateOpen (//)
\033I[5:DC:gfx/x049] switch-Gate (open)
;
itemSwitchGateClosed (//)
\033I[5:DC:gfx/x050] switch-Gate (closed)
;
itemSwitchg (//)
\033I[5:DC:gfx/x051] Switch (Gate)
;
itemSwitchc (//)
\033I[5:DC:gfx/x052] Switch (Conveyor belt)
;
itemMagicWall (//)
\033I[5:DC:gfx/x053] magic Wall
;
itemGrowingWallh (//)
\033I[5:DC:gfx/x121] growing Wall (horizontal)
;
itemGrowingWallV (//)
\033I[5:DC:gfx/x122] growing Wall (vertical)
;
itemQuicksande (//)
\033I[5:DC:gfx/x118] Quicksand (empty)
;
itemQuicksandr (//)
\033I[5:DC:gfx/x119] Quicksand (Rock)
;
itemWheel (//)
\033I[5:DC:gfx/x054] Wheel
;
itemAcidpooll (//)
\033I[5:DC:gfx/x055] Acidpool (left)
;
itemAcid (//)
\033I[5:DC:gfx/x056] Acid
;
itemAcidpoolr (//)
\033I[5:DC:gfx/x057] Acidpool (right)
;
itemAcidpoollb (//)
\033I[5:DC:gfx/x058] Acidpool (left/bottom)
;
itemAcidpoolb (//)
\033I[5:DC:gfx/x059] Acidpool (bottom)
;
itemAcidpoolrb (//)
\033I[5:DC:gfx/x060] Acidpool (right/bottom)
;
itemRobot (//)
\033I[5:DC:gfx/x061] Robot
;
itemEater (//)
\033I[5:DC:gfx/x062] Eater
;
itemBugl (//)
\033I[5:DC:gfx/x063] Bug (left)
;
itemBugb (//)
\033I[5:DC:gfx/x064] Bug (bottom)
;
itemBugr (//)
\033I[5:DC:gfx/x065] Bug (right)
;
itemBugt (//)
\033I[5:DC:gfx/x066] Bug (top)
;
itemSpaceshipl (//)
\033I[5:DC:gfx/x067] Spaceship (left)
;
itemSpaceshipb (//)
\033I[5:DC:gfx/x068] Spaceship (bottom)
;
itemSpaceshipr (//)
\033I[5:DC:gfx/x069] Spaceship (right)
;
itemSpaceshipt (//)
\033I[5:DC:gfx/x070] Spaceship (top)
;
itemInvisibleWall (//)
\033I[5:DC:gfx/x071] invisible Wall
;
item2Emerald (//)
\033I[5:DC:gfx/x003]\033I[5:DC:gfx/x009] Emerald
;
item2Diamond (//)
\033I[5:DC:gfx/x004]\033I[5:DC:gfx/x010] Diamond
;
item2Exit (//)
\033I[5:DC:gfx/x030]\033I[5:DC:gfx/x031] Exit
;
item2Bug (//)
\033I[5:DC:gfx/x063]\033I[5:DC:gfx/x064]\033I[5:DC:gfx/x065]\033I[5:DC:gfx/x066] Bug
;
item2Spaceship (//)
\033I[5:DC:gfx/x067]\033I[5:DC:gfx/x068]\033I[5:DC:gfx/x069]\033I[5:DC:gfx/x070] Spaceship
;
item3Emerald (//)
\033I[5:DC:gfx/x003] * (Emerald)
;
item3Diamond (//)
\033I[5:DC:gfx/x004] @ (Diamond)
;
item3Boulder (//)
\033I[5:DC:gfx/x002] § (Boulder)
;
item3Bomb (//)
\033I[5:DC:gfx/x005] $ (Bomb)
;
item3Nut (//)
\033I[5:DC:gfx/x006] % (Nut)
;
item3Earth (//)
\033I[5:DC:gfx/x001] & (Earth)
;
item3Steel (//)
\033I[5:DC:gfx/x011] / (Steel)
;
item3Bug (//)
\033I[5:DC:gfx/x066] ( (Bug)
;
item3Spaceship (//)
\033I[5:DC:gfx/x070] ) (Spaceship)
;
item3Player1 (//)
\033I[5:DC:gfx/x032] [ (Player1)
;
item3Player2 (//)
\033I[5:DC:gfx/x033] ] (Player2)
;
msgCancelText (//)
\033cDo you really want\nto quit the Editor?
;
msgClearText (//)
\033cDo you want to fill the entire playfield\nwith the selected entry?
;
msgSizeSmallText (//)
\033cDo you want to reduce the playfield\nto the new values?\n(parts will be lost)
;
msgSizeBigText (//)
\033cDo you want to increase the playfield\nto the new values?
;
msgSizeBothText (//)
\033cDo you want to reduce/increase the playfield\nto the new values?
;
msgDelHighText (//)
\033cDo you want to clear\nall Highscores?
;
msgSaveErrorText (//)
\033cSave Error!
;
msgLoadErrorText (//)
\033cLoad Error!
;
msgChecksumText (//)
\033cWrong checksum\nCould not load Level
;
msgDirText (//)
\033cCould not open Leveldirectory
;
msgCreateDirText1 (//)
\033cDirectory already exists!
;
msgCreateDirText2 (//)
\033cError creating new Leveldirectory!
;
msgTestText (//)
\033cCould not start main program\n`DC:DiamondCaves'
;
msgOverwriteText1 (//)
\033cThe Level was loaded as number '
;
msgOverwriteText2 (//)
'\n Save anyway?
;
msgOverwriteText3 (//)
\033cFile already exists.\nSave anyway?
;
msgNoKeyfileText (//)
\033cPlease get a registered version\nof Diamond Caves first!\nThank you for supporting Shareware!
;
msgCheck (//)
\033c\033bThe Level contains the following Errors:\n\033n
;
msgCheckStart (//)
\033cno Startplace\n
;
msgCheckExit (//)
\033cnot enough Exits\n
;
msgCheckLauf1 (//)
\033cincomplete Conveyor Belt\n
;
msgCheckLauf1Eater (//)
\033cEater contains incomplete Conveyor Belt\n
;
msgCheckLauf2 (//)
\033cno switch for Conveyor Belt\n
;
msgCheckTor2 (//)
\033cno switch for switch-Gate\n
;
msgCheckAcid (//)
\033cincomplete Acidpool\n
;
msgCheckAcidEater (//)
\033cEater contains incomplete Acidpool\n
;
msgCheckEnde (//)
\033c\033bLevel not saved!
;
msgPlayerCycle1 (//)
1 Player
;
msgPlayerCycle2 (//)
2 Player
;
msgTypeCycle1 (//)
best guess
;
msgTypeCycle2 (//)
Balder's Grove
;
msgTypeCycle3 (//)
Emerald Mine
;
msgTypeCycle4 (//)
Emerald Mine CD
;
msgCloseWindows (//)
Please close all windows!
;
failBitplanes (//)
Could not get Bitplanes
;
failx998 (//)
gfx-File x998 not found
;
fail2x998 (//)
Error reading gfx-File 998
;
failRemap (//)
Could not remap bitmaps
;
failTask (//)
Could not get TaskSignal
;
failHook (//)
Could not create DisplayHook
;
failSuperClass (//)
Could not open Superclass
;
failCreateClass (//)
Failed to create classes
;
failScreen (//)
Could not open Screen
;
failApplication (//)
Failed to create Application
;
failColors (//)
Could not get colors
;
msgStatisticItem (//)
Item
;
msgStatisticQuantity (//)
quantity
;
msgHighPlace (//)
Place
;
msgHighName (//)
Name
;
msgHighTime (//)
Time
;
msgHighScore (//)
Score
;
; GUI:
; *Key = Key to activate the Button
; don't use a key twice in one window
;
; Window1:
;
w1Title (//)
Diamond Caves Editor
;
w1Level (//)
Level
;
w1Nr (//)
Nr.
;
w1NrKey (//)
n
;
w1Comment (//)
Comment
;
w1CommentKey (//)
m
;
w1Dir (//)
Directory
;
w1DirKey (//)
y
;
w1NewDir (//)
New Leveldirectory
;
w1CreateDir (//)
Create Directory
;
w1CreateDirKey (//)
c
;
w1Import (//)
Import
;
w1ImportKey (//)
p
;
w1Load (//)
Load
;
w1LoadKey (//)
l
;
w1Save (//)
Save
;
w1SaveKey (//)
s
;
w1Test (//)
Test
;
w1TestKey (//)
t
;
w1Windows (//)
Windows
;
w1Edit (//)
Edit
;
w1EditKey (//)
e
;
w1Selection (//)
Selection
;
w1SelectionKey (//)
o
;
w1Statistics (//)
Statistics
;
w1StatisticsKey (//)
i
;
w1Eater (//)
Eater
;
w1EaterKey (//)
r
;
w1Values (//)
Values
;
w1ValuesKey (//)
v
;
w1HighScores (//)
HighScores
;
w1HighScoresKey (//)
h
;
w1About (//)
About
;
w1AboutKey (//)
a
;
w1Quit (//)
Quit Editor
;
w1QuitKey (//)
q
;
; Window2:
;
w2Title (//)
Edit Level
;
w2Undo (//)
UnDo
;
w2UndoKey (//)
u
;
w2Text (//)
Text
;
w2TextKey (//)
t
;
w2Clear (//)
Clear
;
w2ClearKey (//)
c
;
w2Random (//)
Random
;
w2RandomKey (//)
r
;
; Window3:
;
w3Title (//)
Selection
;
; Window4:
;
; w4Titel = w1Statistic
;
;
; Window5:
;
; w5Title = w1Eater
;
; Window6:
;
; w6Titel = w1Values
;
w6Score (//)
Score
;
w6Misc (//)
Miscelanous (//)
;
w6Emerald (//)
Emerald \033I[5:DC:gfx/x003]
;
w6EmeraldKey (//)
e
;
w6Diamond (//)
Diamond \033I[5:DC:gfx/x004]
;
w6DiamondKey (//)
d
;
w6Robot (//)
Robot \033I[5:DC:gfx/x061]
;
w6RobotKey (//)
r
;
w6Spaceship (//)
Spaceship \033I[5:DC:gfx/x070]
;
w6SpaceShipKey (//)
a
;
w6Bug (//)
Bug \033I[5:DC:gfx/x066]
;
w6BugKey (//)
b
;
w6Eater (//)
Eater \033I[5:DC:gfx/x062]
;
w6EaterKey (//)
t
;
w6Nut (//)
Nut \033I[5:DC:gfx/x006]
;
w6NutKey (//)
n
;
w6Dynamite (//)
Dynamite \033I[5:DC:gfx/x027]
;
w6DynamiteKey (//)
y
;
w6Key (//)
Key \033I[5:DC:gfx/x036]
;
w6KeyKey (//)
k
;
w6ExitTime (//)
Exit-Time (10 sec)
;
w6ExitTimeKey (//)
x
;
w6Playfieldsize (//)
Playfieldsize
;
w6Width (//)
Width
;
w7WidthKey (//)
w
;
w6Height (//)
Height
;
w7HeightKey (//)
h
;
w6Squares (//)
squares
;
w6ChangeSize (//)
Change Playfieldsize
;
w6ChangeSizeKey (//)
c
;
w6Time (//)
Time
;
w6InGame (//)
in Game
;
w6InGameKey (//)
g
;
w6MagicWall (//)
magic Wall
;
w6MagicWallKey (//)
m
;
w6Wheel (//)
Wheel
;
w6WheelKey (//)
w
;
w6Amoeba (//)
Amoeba
;
w6AmoebaKey (//)
a
;
w6Forcefield (//)
Forcefield
;
w6ForcefieldKey (//)
f
;
w6Extratime (//)
Extratime
;
w6ExtratimeKey (//)
x
;
w6Collect (//)
Emeralds to collect
;
w6CollectKey (//)
e
;
; Window7:
;
; w7Title = w6ChangeSize
;
; Window8:
;
; w8Title = w1HighScores
;
w8ClearHigh (//)
ClearHighScores
;
w8ClearHighKey (//)
c
;
; Window9:
;
w9Title (//)
Insert Text
;
w9Alignment (//)
Alignment
;
w9AlignmentKey (//)
a
;
w9horizontal (//)
horizontal
;
w9vertical (//)
vertical
;
; Window10:
;
; w10Title = w1CreateDir
;
w10DirName (//)
Directoryname
;
w10DirNameKey (//)
n
;
; Window11:
;
w11Title (//)
About Diamond Caves
;
; Window12:
;
w12Title (//)
Import Level
;
w12Leveltype (//)
Leveltype
;
w12LeveltypeKey (//)
t
;
w12Filename (//)
Filename
;
w12FilenameKey (//)
n
;
w12SelectLevel (//)
Select Levelfile
;
w12FromFilename (//)
Take Levelnumber from Filename
;
w12FromFilenameKey (//)
f
;
w12Load (//)
Load Level
;
w12LoadKey (//)
l
;
w12LoadSave (//)
Load&Save Level
;
w12LoadSaveKey (//)
s
;
; Window13:
;
w13Title (//)
Comment Images
