AmigaMUD, Copyright 1997 by Chris Gray The MUDCre Program MUDCre is used to create an initial AmigaMUD database in the directory from which it is run. If a database is present, then MUDCre will ask if it is to delete it first. An initial database cannot be used for a multiplayer MUD as it does not have any handlers for user input. Only wizards can use the system until the appropriate handlers are setup. The standard scenario is created by having SMUD read the various source files of the scenario, which create and initialize the world and the handlers for it. This is done via: MUDCre run MUDServ SMUD < AmigaMUD:Src/go The 'AmigaMUD:Src/go' file logs in SysAdmin, creates the world, sets up all the handlers, etc. It does this mostly by using the 'source' wizard command to read in all of the standard scenario source files. Only those wishing to create a scenario from scratch need be concerned with using MUDCre. Most systems will use the standard scenario database, perhaps with some modifications done online. The following items exist in the initial database: p_pName - a string property used to hold the name of the character. Also used on machines. p_pIcon - an int list property used to hold a player's (or machine's) icon (16 pixel by 16 pixel image which shows up on other players' graphics windows). Characters - the table of character names. This table maps from character names to the character data structures. It initially contains only "SysAdmin". Builtin - the table of builtin functions. These are not actually stored in the database - they are a part of MUDServ itself. a character creation password of 'CreationPassword' no machines no new character action character SysAdmin, with password 'SysAdminPassword', and prompt 'input>'. SysAdmin is always a wizard. The initial icon for SysAdmin looks a bit like a "Superman" crest. (CHANGE THIS PASSWORD BEFORE PUTTING YOUR MUD ON LINE!) flags indicating that machines are active and are to be started as needed execution timeout of 10 seconds