KULT: SOLUTION The twins:Object needed-Goblet. Go to the source on the lefthand side. Inspect fountain and press the eye. Fill the goblet and go back to the room called the twins. Open the lefthand serpent and empty the goblet in it. Get the die. Then open righthand serpent. Throw the die and note the number. Put the die in the open serpent and go to the room facing you. The hands are in dice formation. Pull up the hands until they resemble the formation you threw earlier. Then push the serpents head on the wall. The sliding partition should open;note down the shape wich it covered. Go back to the fountain room and inspect each cube. Lift the cube which resembles the one you found earlier. In the scorpions presence:Object needed-Fly. Pray to the statue then enter room called'The web'. Look at the Web on the floor and crawl on it. Give the mistress the fly;show attention but don't go to far. Feed the fly to the blue spider and get the red one. Leave the room, and put the red spider into the statue's mouth Don't listen to the man who pops out pass through the trapdoor. The Wall:Object needed-Dagger or use Psi-shift. First choose the third zone, then the second zone . Go through either door left or right and inspect step Then take a look at the slot on the sculpted warrior and climb onto step. Either put your dagger into the slot , or use psi-shift. You will be spun around by the wall. There are now 2 seperate gaps in the wall. Move to the black passage Stick your hand in the gap on the floor. Return the way you came. De Profundis:Object needed-rope. First wait. Then bind your rope onto hook. When the monster appears jump on him. Wait a few minutes. The Noose:Object needed-none. Do not as the Poormouth says. Use either Lantarn or Solareyes. Grab hold of lefthandrope and climb up. Push the lever, remove the noose-rope and he will fall. Take the lefthand piece of rope. Inspect the hollow on the platform. Then leave to the masters orbit. Then give all five skulls to the Protozorg underneath the trader. He will announce that you are a divo!. Go to the concourse outside the ring. And show the egg if you are asked any questions. In the concourse ignore the guard and use all violence on the upper righthand guard. Then enter upper righthand passage. Go left. Inspect the toad's head and poke its eye. Use the Lantern(or solareyes). Inspect the lever and the trapdoor. use psishift on lever and go through the trapdoor. Meet Norma Jean and Ash. You must do as Norma Jean says don't move! Tell her the truth. Talk to both of them and use zoomscan. Lift your block on the floor and get both objects, the beam and the flask. Unwrap the bandages on the mummy, go to the left and keep going forward. By going through the trapdoor you will enter the Treshhold of truth. Kill the priestess and put the egg in the openen mouth. Next off, take a look at the lantern. Read the book, then use your psishift on the statuette to retrieve it on the lefthandside, near the ceiling. Leave and go to the refectory, then to Sauras Repose. Put the statuette you found into the niche the go to the Presence of God, and then to Placating the Powers. Kill the first priestess, then make use of Psishift on Saura's mark, aiming it at her dagger. Use Brainwarp on the character, Sci-fi, then give her the flask to drink. Go to Sauras Repose, putting the monkey into the small tunnel. Enter the presence of God and wait. Go into the passage and wait. Use aggro on the god, Zorg, and then use brainwarp on Pratozim, who is holding sci-fi hostage. Use Psi-shift on the trapdoor, and finaly throw the knife or dagger to Pratozim!!