Tutorial 1: Projects
Main Editor Window You can invoke BarNone by clicking on its icon from the Workbench, having it automatically started from your WBStartup drawer, or running it from a CLI (Note: a stack size of 32K is required).. When it starts, you will see a window similar to this one (the exact look will vary depending on your MUI preferences). This window edits items of global significance; i.e, that can be used everywhere in the program. The clicktabs at the top of the window let you navigate between different areas of this window. Once you have configured BarNone as you want it, you can have it hide this window upon startup. Here it is shown with its window menus, which will either pop up over the window (as here) or at the top of the screen when you press the right mouse button, depending on how your system is configured. Closing the main editor window will quit BarNone!

Loading, Saving, and Using projects A project is a collection of data that defines the programs configuration. Everything about the program's current state is saved with a project. Although they can have any name, by default they are named Project.Name, where Name is the name of the project. As an example, use the Open... menu item to load the project named Projects/Tutorials/Project.Tutorial_1. You should see two windows appear: one with text, and the other, text and a simple analog clock. Every window, its contents, and some other items such as variables and templates are stored with a project.