BOOL = LoadCMap(struct Screen *screen) DESCRIPTION Remaps the pallette of the object to the screen passed INPUTS screen - screen to remap pallette to RESULT TRUE - if success FALSE - if failure BUGS none known SEE ALSO none
DESCRIPTION Remaps the pallette of the object to the screen passed
INPUTS screen - screen to remap pallette to
RESULT TRUE - if success FALSE - if failure
BUGS none known
SEE ALSO none