// FrameIClass.hpp // // Deryk B Robosson // June 2, 1996 //////////////////////////////////////////////////////////////////////////////#ifndef __FRAMEICLASS_HPP__ #define __FRAMEICLASS_HPP__
////////////////////////////////////////////////////////////////////////////// // INCLUDES #include "aframe:include/aframe.hpp" #include "aframe:include/rect.hpp" #include "aframe:include/window.hpp" #include <intuition/imageclass.h> #include <intuition/gadgetclass.h> #include <intuition/classes.h> #include <intuition/icclass.h> #include <clib/intuition_protos.h>
////////////////////////////////////////////////////////////////////////////// // Definitions
////////////////////////////////////////////////////////////////////////////// // FrameIClass Class
class AFFrameIClass : public AFObject { public: AFFrameIClass(); ~AFFrameIClass();
enum recessed { recessedUp, recessedDown }; enum frametype { defaultFrame, buttonFrame, ridgeFrame, dropboxFrame };
virtual void DestroyObject(); virtual char *ObjectType() { return "FrameIClass"; };
BOOL Create(AFWindow *window, AFRect *rect, int recessed, int frametype); void RemoveObject(); void RefreshImage();
private: AFWindow *m_pwindow; // where we belong AFRect m_Rect; // what our size/coords are struct Image *m_Frame; // Image for the frame BOOL m_Added; // wheather or not we are attached to above window ;) };
////////////////////////////////////////////////////////////////////////////// #endif // __FRAMEICLASS_HPP__