; $VER: BattleShipsII.cd 1.0 (2.1.97)
;
; Descriptor-File for use with CatComp
; Generated by catool - do not edit by hand
; <"%f.cd" CFILE "%d%f_strings.h" OBJFILE "%d%f_strings.o">
; <>
; <LOCALE:Catalogs>
DEF_PLAYER_NAME  (//)
Player
;
NR_1  (//)
One
;
NR_2  (//)
Two
;
NR_3  (//)
Tree
;
NR_4  (//)
Four
;
GETING_READY  (//)
Fleet is getting ready, Sir.
;
SHRED_THEM  (//)
LETS SHRED THEM!, Sir.
;
FIERING  (//)
Your fireing, Sir.
;
HIT_SHIP  (//)
You have hit a ship, Sir.
;
WERE_SHIP  (//)
Were are those ships, Sir?
;
WON_GAME  (//)
...and then they sunk, Sir.
;
COMP_POS  (//)
Computing computer ship-position
;
PREP_THRUTH  (//)
prepare for the truth!
;
AND  (//)
and
;
SURPRISE  (//)
Look at that!
;
PROG_GFX_LINE_1  (//)
Programming, some GFX,
;
SOUND_IDEAS_LINE_2  (//)
sounds and some ideas:
;
GFX_IDEAS_LINE_3  (//)
GFX and some ideas:
;
START  (//)
Start game
;
OPTIONS  (//)
Options
;
QUIT  (20//)
QUIT
;
COMP_SING  (//)
Computer
;
COMP_PLUR  (//)
Computers
;
PLAY_SING  (//)
Player
;
PLAY_PLUR  (//)
Players
;
OPTION_PLAYERS  (//)
Players
;
OPTION_SHIPS  (//)
Ships
;
OPTION_FIELD_SIZE  (//)
Field Size
;
OPTIONS_MISC  (//)
Misc
;
MSG_QUIT  (//)
Do you realy whant to quit?"
;
MSG_YES  (//)
Yes
;
MSG_NO  (//)
No
;
MSG_GO  (//)
Were will you go?
;
MSG_OUT  (//)
Let me out!
;
MSG_MAIN  (//)
Main Menu
;
PRE_MUSIC  (//)
Tnx a lot to
;
AFTER_MUSIC  (//)
for the title music
;
MSG_XTRA  (//)
Put your credit here
;
MSG_WINNER  (38//)
winns! (no space first)
;
