Slipstream demo release notes ----------------------------- Info Slipstream (a temporary title) is an attempt at a fully-fledged Wipeout clone for the Amiga. It uses some funky techniques to get some really fast texture mapping out of the humble Amy, and doesn't cut too many corners when it comes to visual effects either. Just check out the features list - 100% texture mapped graphics Multiple texturing routines Lighting effects Tunnels Shadows Translucency effects Rotating bitmapped backdrops Dynamic craft physics (e.g. for moving tracks) Arbitrary camera angles Multiple screen modes (all AGA for the moment) How to run the demo Make sure the current directory contains the file 'test4.track'. Then type slipstream1x1, 1x2 or 2x2 according to the pixel size you want. 2x2 mode uses a blitterscreen-style display, and is recommended for anything below a 50Mhz 68030. 1x2 and 1x1 use one of Peter McGavin's publically available chunky to planar conversion routines (with some minor modifications), and are probably better for very fast machines. It is suggested that you try them all out just to see how they run on your machine... About the demo This is a work-in-progress demo. The actual game (if I get time to finish it) may or may not be shareware, and may or may not get a PC port.. who knows...? It really depends on how much time I have spare in which to do it. You never know, it may get finished one day... Credits and contact addresses Coding - Niki Hemmings (nik@slipstream.demon.co.uk) Graphics - Richard Whittall (rich@xtreme.demon.co.uk) About the graphics The graphics were drawn by Richard Whittall - if you want any graphics drawn, visit his web site at http://www.xtreme.demon.co.uk/graphics.html