############################################################ #### ### # ##### #### ### # # ### #### # # # # # # # # # # # # # # # ### # # # # # # # # # # ##### # # # # # # # # # # # # # # # # # #### ### ##### ##### #### ### # ### # # #### copyright © 1992 j.R.EVANS ############################################################ Hi, welcome to my first Amiga program. (There was a tetris clone but that dosn't really count as it made the Amiga look like a ZX-80.). Solidquad was originally an exercise to draw quadralaterals and it just grew and grew and digressed and digressed until the game in its present form emerged. I kept the old title (much to the dismay of my dear mother) as I could not be bothered to think of another one more apt. The game is meant to be fast and to that end I have had to do away with smoothness, a pity, but there are 2^10 other racing games out there for anyone to go and buy. I also wanted a little more of a puzzle approach, and a mid-level monster to shoot. To this end each course is split up into three distinct parts. Part the first. Basically this is a blast through the countryside, splashing through rivers and puddles and jumping ditches and lava flows (blue bits, black bits and red bits respectivly). At the top of the screen is the status bar. This shows your score, the number of ramps you have left (this is also the number of times you may crash before being written off) and the number of puddles you may use to quench any fires on board. You will catch fire whenever a wheel touches fire or a lava flow. The fire can only be put out by driving through a river, or a puddle, or activating a puddle. This is done by holding down the fire button and pushing forwards. Puddles are hard to come by so use them sparingly. To avoid fires you can drive over any of the three strengths of ramps that occur here and there. Their strengths are as follows; RED are very springy, YELLOW are average, whilst the PINK ones are pathetic and carry you about 1 metre. To activate one of the on board ramps (equivalent to a yellow ramp) you hold down fire and pull backwards. Be careful to press fire before you pull back as pulling back by itself slows the car down. Likewise pushing forwards speeds the car up. Left and right are obvious. When the car is travelling below top speed it is not possible to do a full jump. Avoid the ditches (black lines) as they will snatch your steering wheel out of your hands if a single wheel goes into one, or will totally write off your beautiful 1920's classic car should you drive into one, unless you have any ramps left in which case all your ramps but one will be stripped from you. Be warned. When the car is on fire its temperature will increase at a rate dependent on how bad the fire is. The current temperature is displayed on the right most dial on the dashboard. A red light comes on and a high pitch bleep will warn you if the car gets too hot. Failure to quench the fire will result in the number of puddles you have quickly diminishing to zero at which point the car will burn up and the game will terminate. i.e. get the fire out quick. The temperature will rise slower the faster the car is travelling. Crashing into something will drop the temperature to zero but not put the fire out. The dial above and to the left of the temperature gauge is the cars speedo. After a crash you will be placed in the middle of the road and your wheels will be pointing straight ahead. The number of ramps you have starts at zero and will increase by 1,2,3 or 4 when you collide with any of the scarecrows that abound around the courses. You start the game with 20 puddles. Use them sparingly and try, whenever possible, to quench fires by driving through rivers and puddles. At the end of the first part you will see a large black split in the fabric of time and space (yawn!). Through which you must race in order to tackle one of the great 'RED BLOB SPITTING INVADERS FROM SOMEWHERE ELSE'. Part the second. The ground will change from black to yellow to green and finally to red. The outskirts of 'SOMEWHERE ELSE'. Beware of the bottomless holes that race past you. Two wheels in any of those holes and you will plumet to your doom. The 'RED BLOB SPITTERS' are rather dumb and unimaginative and tend to flap around spitting red blobs and setting fire to the ground. Use your puddles and ramps to avoid the obstacles whilst shooting scarecrow heads at the creatures until they give in and sink into the ground. Each time you hit them the ground will get greener (or less red depending on how well you are doing), likewise if you take a hit the ground becomes more red (or less green depending on how well it is doing). Yep ?. Any road up should the ground turn completly bright red you will be trapped forever in 'THE SOMEWHERE ELSE'. Part the third. Unfortunatly this obsession of yours to blast around the English countryside, fight off evil BLOB SPITTERS costs money. (Erm... so does writing computer games by the way. hint. hint.) So in order to keep your accounts pink you need to enter and win a few races. The race stage is similar to the first part, except for the other cars on the road. The leading car is always your arch rival in her disgusting magenta sports car. That is the one to beat. At the end of the race, providing that you win, the number of ramps you have left is added to the number of puddles you have. You can then move onto another course. That is it. After completing all three courses you may play on the fourth course, and compete for the solidquad trophy. Providing you do not move the joystick whilst selecting a course after playing the fouth course you may play the fourth course again and again by pressing fire. Above all try and have fun, in all that you do. If you do want to encourage people to write shareware of increasing quality or if you want to donate some decent graphics to me or if you want to know how to access the cheat modes and how to invoke the built in editor and recieve instructions on how to use it to alter courses or create your own. Then I suggest you find a pen and cheque book and write to me with a contribution of some kind (guess which). My name and address is : j.Richard Evans, Woodwinds, St. Martins Rd., Gobowen, Oswestry, Shropshire. SY11 3NP. ************************************************************ DISCLAIMER: I ACCEPT NO RESPONSIBILITY FOR ANY DAMAGE CAUSED TO ANYTHING BY THE USE OF THIS PROGRAM. ************************************************************ p.s. My thanks go out to Andy for his extensive play testing sessions and usefull suggestions as to what I should do with it, and also to Sout for the occasional tips and words of encouragement.