
MORIA(6)                 GAMES AND DEMOS                 MORIA(6)



NAME
     moria - a dungeon game

SYNOPSIS
     moria [ -o ] [ -r ] [ -s ] [ -S ] [ -n ] [ -w ] [ savefile ]

DESCRIPTION
     Moria plays a dungeon game with you.  It lets you generate a
     character,  lets you buy equipment, and lets you wander in a
     fathomless dungeon while finding treasure and being attacked
     by  monsters  and  fellow adventurers.  Typing ? gives you a
     list of commands.

     The ultimate object of moria is to kill  the  Balrog,  which
     dwells  on  the 50th level of the dungeon, 2,500 feet under-
     ground.  Most players never even reach the Balrog, and those
     that do seldom live to tell about it.

     For a more complete description of the game, read the  docu-
     ment The Dungeons of Moria.

     By default, moria will save and restore games  from  a  file
     called  moria.save  in your home directory.  If the environ-
     ment variable MORIA_SAV is defined, then moria will use that
     file  name  instead  of  the default.  If MORIA_SAV is not a
     complete path name, then the savefile  will  be  created  or
     restored  from  the  current directory.  You can also expli-
     citly specify a savefile on the command line.

     If you use the -n option, moria  will  create  a  new  game,
     ignoring  any  savefile which may already exist.  This works
     best when a savefile name is specified on the command  line,
     as  this  will  prevent  moria  from trying to overwrite the
     default savefile (if it exists) when you try  to  save  your
     game.

     You move in  various  directions  by  pressing  the  numeric
     keypad  keys,  VMS-style.   If  you specify -r, you move the
     same way you do in rogue(6).  You can  also  specify  -o  to
     force  the  VMS-style command set.  These options will over-
     ride defaults stored in the savefile.  If these options  are
     given multiple times, only the last one will take effect.

     If you specify -s, moria prints all of  the  scores  in  the
     score file and exits.  On a multiuser system, if you specify
     -S, moria prints prints only those scores belonging  to  you
     and then exits.

     If you specify -w, moria will start up in wizard mode.   You
     can  resurrect  a  dead  character by using this option when
     starting the game.  Resurrected characters are teleported to
     the  town  level  and  given zero hitpoints.  Wizard mode is
     intended for debugging the game, and for experimenting  with
     new  features.  Any other use is considered cheating.  Games
     played with wizard mode are not scored.

AUTHORS
     The original version of Moria was written in  VMS/Pascal  by
     Robert  Alan  Koeneke,  Jimmey  Wayne Todd, Gary McAdoo, and
     others at the University  of  Oklahoma.   This  version  was
     written  by  Jim  Wilson  at  the  University of California,
     Berkeley, and released with minor revisions  by  David  Gra-
     biner at Harvard University.

BUGS
     A suspended game that gets a hangup signal will die  without
     creating a save file.

     Rerolling with a % at the class prompt not implemented.

     For a more comprehensive list, see the ERRORS  file  in  the
     source distribution.
 
