Amiga Adventure 4 ----------------- Adventure was the very first text adventure, written by Will Crowther and Don Woods, circa 1977. The original (which had a maximum score of 350 points) has been modified and extended by many people. This particular version was written by Mike Arnautov. This port has an Amiga specific front-end, with proper command line editing, a command line history (use the cursor up/down keys to step through previously entered commands) and file requesters for the save and restore operations. It requires at least Kickstart 2.04. The porting was performed by David Kinder kinder@teaching.physics.ox.ac.uk david.kinder@physics.ox.ac.uk This is release 1.1, which corrects a problem with the file requesters. Below is Mike Arnautov's original description of Adventure4: Hello and welcome to Adventure4! No, this is not Yet-Another-Adventure variant. It may stick to a single verb/noun commands (shock , horror! - no adjectives, no prepositions... not even a special kludge for putting objects into other objects!!), but it has something many other pretenders do not have - character. To start with, Adventure4 re-merges the two divergent extensions of the the original game (Peter Luckett's and Jack Pike's Adventure II and Dave Platt's Adventure 550), with some minor improvements all of its own. More importantly, however, the game had benefited from being a part of an official games package on a very large installation, which allowed me to scan through literally thousands of game logs generated by a large number of players. Adventure4 incorporates a number of modifications and improvements, based solely on this unique experience of seeing the game as it is played and *not* as the author might have wished or expected it to be played. Judging from players' feedback, it does make a difference. If you have a hard disk, I suggest you copy over to it both ADV4.EXE and ADVENTUR.DAT. The text database size is far too large for most PCs to hold in memory, so the game constantly accesses the data file. ADV4.EXE does a lot of clever internal buffering to make up for this, and the game *is* playable from a floppy, but there is no point suffering needlessly, is there? Anyway, have a go and see what you think! Afterwards, if you feel strongly enough about it, don't hesitate to let me know what your thoughts were, be they rude or polite - all opinions welcome. 3rd November, 1991 Mike Arnautov Glaxo Group Research, Greenford Road, Greenford, Middlesex UB6 0HE, England. mla1290@ggr.co.uk