Changes to VGA Civil War Strategy v.1.4 1. There was a problem in exhausting the list of available commanders. When the computer player encountered this in trying to recruit, the system could lock up. The fix is to allow a "bottomless" list of "generic" commanders provided if the named list is exhausted, so the player can still finish game. Generic units are given Roman numeral identifiers. For instance, Union army 12 is designated Union XII. Rebel army 22 is designated Rebel II, and so forth. 2. Added a moving banner line at screen bottom for major events: a. Army shattered b. Victory conditions almost achieved 3. There is an override option when victory conditions signal the end of the game. This allows you to keep playing if you choose instead of abruptly ending the game. Each time the override is used it increases the victory condition. For example, suppose the % cities controlled condition is triggered. Suppose it is currently set at 32 (80% of total), and that the end game condition is overridden. The number of cities required to trigger the condition is increased to 33 (or 82.5%). If it is overridden later, it increases to 34 (85%) and so on. 4. Instructions are provided on screen on how to turn victory conditions on and off. Previously the items could be inadvertantly toggled with the "X" key in addition to the "Enter" key, resulting in incorrect conditions. The items now repsond only to the "Enter" key. 5. Several fixes have been made to correct problem situations or potential problems: (a) The menu cursor placement has been made more consistent for the Option and Utility menus. The cursor now stays on the submenu if there are more choices available for the item currently being selected (e.g, more troops to be drilled). Otherwise it returns to the main menu and stays on the Option or Utility item. (b) The ships/invasion routine incorrectly assessed the Union player a penalty of 100 credits in addition to the loss of one ship from the fleet. The 100 credit penalty has been eliminated. 6. The option to load a game or begin a new game is given at the beginning of the game, in addition to being available during the game. 7. Control over random events has been extended in the Utility menu option. Random events can be toggled OFF so they do not occur. If random events are ON, the degree to which they favor one side or the other can be controlled: Favor Union (70% of random events help the Union) Neutral (50% help the Union; 50% help the Rebels) Favor Rebels (70% of random events help the Rebels) If random events are ON in a 1-player game, they will default in favor of the computer opponent if they are not adjusted by the player. 8. New reports are available: An Intelligence report provides an on-map summary of attributes of all FRIENDLY armies (strength, leadership, supply). A Battle Summary report shows battles won and casualties taken for each side. 9. Units that are out of supply are now marked with an "S" to make them easier to locate.