    All commands may be abbreviated to their first letter.

    MOVE - Move Enterprise
         Course :
                                    3
                                 4  /  2
                                  \ / /
                               5 ---+--- 1
                                  / / \
                                 6  /  8
                                    7

    Warp Factor : One quadrant is equal to a Warp Factor of 1
                  One sector is equal to a Warp Factor of .125
    Notes : Moving into another quadrant or moving within a
                  quadrant with a warp factor equal to or greater
                  than 1 uses one stardate.
            When the engines are damaged, the maximum warp factor
                  is 0.2.
            A course of 0 (zero) will abort the MOVE command, and
                  a Warp Factor of 0 will prompt again for Course.
            Running into Stars, Starbases, or Klingons is not
                  too bright!!

    TORPEDOS - Fire Photon Torpedo
    Course : Same as the Move command
    Notes : Stars and Starbases can also be destroyed with Photon
                  Torpedos.  Exploding stars will damage your shields.
            A torpedo course of 0 aborts this command.

    PHASERS - Fire Phasers
        Units to fire : Units of available energy to fire at Klingons
        Notes : Phasers cannot destroy Stars or Starbases.
            Klingons start with 200 units of energy on their
                  shields.  The damage your phasers do are proportional
                  to the distance of the Klingons from the Enterprise.
            Phasers may destroy more than one klingons at a time.
            Phaser coverage includes the entire quadrant and stars
                  between the Enterprise and the Klingons have no
                  effect on the Phasers.
            A response of 0 units to fire aborts this command.

    SHIELDS - Energize Deflector Shields
        Units to Shields : Units of total energy for Deflector Shields
        Notes : If your Shield energy falls below zero, you're dead.
            Maximum Shield energy is 700 units.

    COMPUTER - Ship's Computer
        Course/Torpedo : Type C to get course data, T to get torpedo data.

    RE-DRAW DISPLAY - Re-draw the display.

    DELAY MULTIPLIER - Change speed of game using factor of 0 to 9.

    QUIT - Terminate the game.


                               D I S P L A Y S
                               _______________


    Long Range Scan - This display summarizes the conditions in the
        quadrant in which the Enterprise is currently located, and
        in the eight adjacent quadrants.  The Enterprise is always
        located in the center of the Long Range Scan.  The numbers
        indicate:
                 Units digit     - Number of Stars
                 Tens digit      - Number of Starbases
                 Hundreds digit  - Number of Klingons
        If the Enterprise is on the edge of the galaxy, zeros are
        displayed in the long range scan for non-existant quadrants.

    Short Range Scan - This display shows the condition in the quadrant
        in which the Enterprise is currently located.  The symbols are:

                 Division Sign    - Enterprise
                             *    - Star
                             B    - Starbase
                     Graphic X    - Klingon

        The quadrant is divided into 64 sectors, eight rows by eight
        columns.  These are numbered to the right and beneath the
        display.

    Galactic Record - This display is similar to the long range scan
        except that it displays the entire galaxy.  Quadrants that
        have not yet been Long Range Scanned are displayed with
        zeros.  The galaxy is divided into 64 quadrants,eight rows
        by eight columns.  These are numbered to the left and beneath
        the display.

    Status - This display contains the following information:

                Stardate      - The current stardate
                Condition     - "Red"   : Klingon in quadrant
                                "Green" : No klingon in quadrant
                                "Docked": Enterprise docked at Starbase
                Quadrant      - The row and column number of the quadrant
                                which the Enterprise is located
                Sector        - The row and column number of the sector in
                                which the Enterprise is located
                Energy        - Energy remaining for Moving and Phasers
                Torpedos      - Photon Torpedo remaining
                Shields       - Units of energy remaining for Deflector Shields
                Klingons      - Klingons remaining in galaxy

    Commands - This display is used to request  input and display
         output.

    Damage Control - This display gives the current condition of
         the various equipment on the Enterprise.  A number that
         is equal to or greater than zero means that the device
         is currently functional.  A negative number means that
         the device is not currently functional.  Each time that
         the Enterprise is moved, the state of damaged devices
         improves by one unit.  Each time the Enterprise is
         shot at there is a 30% probability that a device may
         get damaged.
EOF


