;----------------------------------------------------------------------------- ; ; SMPMKR.INF: Start-up Configuration File For SampleMaker ; ;----------------------------------------------------------------------------- ; ; Rules: ; ; * If you edit this file, you MUST do so with an editor/word processor ; which generates ASCII text, NOT word processor output! See your ; editor's manual on how to do this. This file should look like it ; does now and not have any special characters imbedded in it. ; ; * This file must be called "SMPMKR.INF" and reside in same folder as ; SMPMKR.PRG ; ; * If not, program defaults will be used (novice, current drive, ; Prophet, 31250 hz sampling freq., channel 1, all memory). : ; * All current valid keywords and typical values are shown below in ; upper case. The first 5 characters are significant (you must make ; sure it is spelled correctly in at least the first 5 characters). ; ; * Either UPPER or lower case ok. ; ; * ';' or '*' introduce comments. The rest of the line is ignored. ; ; * Only one entry per line (can be followed by a comment). ; ; * You must have one entry for each keyword, even if you want to have ; the default. ; ; * If a keyword is entered twice (or more), the last value is the one ; which governs. ; ; * Format is: keywordvalue ( is space(s) ; or tab(s)). ; ;----------------------------------------------------------------------------- ; ; Notes on using MEMORY: ; ; * In general, there will be no need to change the MEMORY number. This ; was added for the possible incorporation of SampleMaker into Dr. T's ; MPE system. ; ; * Using "-1" causes SampleMaker to allocate all available memory for ; storing a sample. This is how you should normally leave this number. ; ; * Using any positive number (no "-" sign) causes SampleMaker to try ; to allocate that number of BYTES for sample memory. The number is ; related to the number of sample points very simply: the number of ; possible sample points is half the number of BYTES allocated. If ; the number is not an even number (multiple of 2), it is rounded ; down to the nearest even number. Sample points are 16 bits (2 bytes). ; ; * Example: MEMORY 200000 causes SampleMaker to allocate up to 200000 ; bytes of memory corresponding to up to a 100000 point sample. ; ; * If the number of BYTES chosen is greater than the available memory ; SampleMaker reverts to using the maximum available. The first time ; you run SampleMaker, note the number of BYTES available (if using ; this file unmodified it will tell you how much is available and ; allocate that). You can then select a lesser number. ; ; * If you start SampleMaker with a different "environment" (number ; and type of desk accessories and memory-resident programs such as ; ramdisks), the available memory will change. You should then refer ; back to this file and alter the MEMORY number as required. If "-1" ; you should have no problems in this regard. Also note that it is ; recommended that no desk accessory or memory resident program should ; allocate memory after it is first loaded. However, not all programs ; follow these guidelines and they may cause a system crash. We urge ; you to not load such programs while using SampleMaker to avoid any ; problems. The only possible exception is Atari's Control Panel DA. ; ;----------------------------------------------------------------------------- MEMORY -1 ; choice is -1 all available memory ; n some number < available ; memory in BYTES USERLEVEL 1 ; choice is 0 expert ; 1 novice DRIVE A: ; choice is A:,B:,...,P: (the desired drive ; MUST exist) CHANNEL 1 ; choice is 1-16 SAMPLER 1 ; choice is 0 Mirage ; 1 Prophet ; 2 Akai S900 ; 3 (will be Akai S612) ; 4 (will be Roland S50) ; 5 Casio FZ1 ; 6 Emax ; 7 (will be EPS) ; -1 generic SDS ; (items 3,4,7 are not available) SFREQ 31250. ; valid number for selected sample ;----------------------------------------------------------------------------- ; end-of-file