~ PLAYER SELECTION SCREEN In Wari, TWO players compete against each other to see who can be the first to capture 25 or more stones. The four players on this screen can be set to one of the following positions: ÄÄ Player (a person) ÄÄ Auto (the computer) ÄÄ Off (not playing) Press the OK Button (Enter Key) when you have: 1 player selected to "Player" (you) 1 player selected to "Auto" (the computer player) 2 players selected to "Off" (not playing) The Giraffe is the easiest to beat, but only MASTER players can beat the elephant! HINT IF THIS IS YOUR FIRST GAME: Set two players to "Player", then press the F1 key on the main playing screen. Play the game described in the help boxes, and you'll quickly learn the game. Down Arrow for more, OK (Enter) to exit help . . . HOW TO SELECT THE PLAYERS MOUSE METHOD KEYBOARD METHOD ÄÄÄÄÄÄÄÄÄÄÄÄ ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Click the mouse on one of Use the RIGHT and LEFT the three buttons for each arrow keys to select a player: player. Use the UP and DOWN arrow keys to select the player's status: OFF that character doesn't play. PLAYER a person plays. AUTO the computer plays. LOAD SAVED GAMES Press the F2 key to display a menu of games you have previously saved. To load a saved game, arrow down to the game you want to retrieve and press the ENTER key. The game will return the exact place you were at when you saved it. Press the Down Arrow for Setup Instructions . . . SETTING UP YOUR COMPUTER Press the F9 key to setup your computer. If you have a MUSIC CARD, it is detected when you first run the software and this information is saved in the configuration file WARI.FIL. If you want to change your computer's configuration, toggle this switch to: Off AdLib Soundblaster DIALOGUE makes the game more interesting by giving the animals a way to interact with the human players. Turn it "On" or "Off" to your own personal taste. ANIMATION normally should be "On". Setting animation to "Off" will speed up the game dramatically because the hand which scoops up the stones and places them in each bowl is gone, but this makes the game too fast for most people to follow. Turn it "On" or "Off" to your own personal taste. Press OK (Enter) to exit help . . . ~ HOW TO PLAY WARI Wari is deceptively simple to play, but to win, you will have to plan ahead, and use your wits. Wari will take a minute to learn, but it will take a lifetime to master! What chess is to Europe, Wari is to Africa. It has been played continuously for thousands of years, and there are sophisticated opening, middle game, and end game strategies. Don't feel discouraged if you don't win right away. Wari opens with twelve bowls, called "houses". Six houses are on your side, six on your opponent's. Each house is filled with 4 stones, for a total of 48. The object of the games is to be the first player to capture the majority of stones (25 or more wins!). The rules are simple: 1) When it is your turn, use the arrow keys to select a house by moving the mask over the desired bowl. Press the ENTER key, and the computer will pick up the stones in that house, and will drop them one at a time in each successive house counter clockwise. <ÄÄÄÄÄÄÄÄÄ¿ The game ³ moves in this ³ ³ direction ÀÄÄÄÄÄÄÄÄÙ 2) If you move a house with enough stones to go completely around the board (12 or more), the original house is skipped and left empty. 3) If the last stone is dropped into a house on your opponent's side, resulting in that house having with 2 or 3 stones, you capture all the stones in that house. (See example game below). 4) A capture includes consecutive previous houses which also contain 2 or 3 stones (See "Grand Slam" below). 5) If all your opponent's houses are empty, you must make a move which will give him stones. If no such move can be made, you capture all the remaining stones on the board. 6) The game is over when one player has taken a total of 25 or more stones, both players have taken 24 stones each (tie), or if the computer determines that the game is a stalemate, in which case each player takes the stones on his side of the board. EXAMPLE GAME The easiest way to learn Wari is by following a detailed example. The bones are rolled to decide who goes first. For this example, let's presume that your opponent wins the roll, and therefore becomes the first player. The opening game board is displayed as follows: 2nd Player (your side of the board) ÉÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍ» Each player º 4 ³ 4 ³ 4 ³ 4 ³ 4 ³ 4 º begins with ÇÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄĶ four stones º 4 ³ 4 ³ 4 ³ 4 ³ 4 ³ 4 º in each ÈÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍͼ house 1st Player (your opponent's side of the board) Let's say your opponent decides to move the stones in his second house. Your side of the board ÉÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍ» º 4 ³ 4 ³ 4 ³ 4 ³ 4 ³ 4 º ÇÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄĶ After your º 4 ³ ³ 5 ³ 5 ³ 5 ³ 5 º opponent's ÈÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍͼ first move XXX ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ> Opponent's side of the board As you can see in the diagram above, the 4 stones were removed from the second house (marked with XXX) and have been deposited one at a time in each house to the right, so that they now have 5 stones each. Your Move . . . Let's presume that you decide to move the stones in your fourth house (marked with XXX): Your side of the board ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄ XXX ³ ÉÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍ» After your ³ º 5 ³ 5 ³ ³ 4 ³ 4 ³ 4 º first move ³ ÇÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄĶ ³ º 5 ³ 1 ³ 5 ³ 5 ³ 5 ³ 5 º ³ ÈÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍͼ ÀÄÄÄÄÄÄÄÄÄÄ> Opponent's side of the board As you can see from the above diagram, the computer has moved the 4 stones in your fourth house, and placed one additional stone in your fifth and sixth houses, and in your opponent's first and second houses. Your Opponent's Turn to Move . . . Your opponent now moves the five stones in his sixth house: Your side of the board <ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ÉÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍ» ³ º 5 ³ 6 ³ 1 ³ 5 ³ 5 ³ 5 º ³ ÇÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄĶ ³ After your º 5 ³ 1 ³ 5 ³ 5 ³ 5 ³ º ³ opponent's ÈÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍͼ ³ second move XXX ÄÙ Opponent's side of the board As you can see in the diagram above, your opponent has left himself open so that you can capture the stones in his second house! You gain the first points of the game in your next move . . . How to Capture . . . CAPTURING Move the five stones in your third house, and watch what happens: Your side of the board ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ XXX ³ ÉÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍ» After your ³ º 6 ³ 7 ³ 2 ³ ³ 5 ³ 5 º second move ³ ÇÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄĶ ³ º 6 ³ 2* ³ 5 ³ 5 ³ 5 ³ º ³ ÈÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍͼ ÀÄÄÄÄÄÄÄÄÄ> * Opponent's side of the board Since your final stone landed in your opponent's second house (designated by a * in the above diagram), which, after you deposited your last stone, has TWO stones, you capture the stones in this house. The previous house has 6 stones, so you capture stops with the second house. The score is now 2 to 0 in your favor. Opponent Gets Revenge . . . But wait, by capturing your opponent's two stones, he has "set you up" so he can capture THREE of yours! He moves the 5 stones in his fifth house: Your side of the board * <ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ÉÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍ» ³ º 6 ³ 7 ³ 3* ³ 1 ³ 6 ³ 6 º ³ ÇÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄĶ ³ º 6 ³ ³ 5 ³ 5 ³ ³ 1 º ³ After his ÈÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍͼ ³ third move XXX ÄÄÄÄÄÄÄÄÙ Opponent's side of the board His final stone landed in your fourth house (marked with an * in the diagram above). As you can see, after his last stone was dropped, this left 3 stones in this house, which your opponent captures. The score is now 2 to 3, in your opponent's favor. It's Not Over Until It's Over . . . MULTIPLE CAPTURES You have just learned how to capture stones on your opponent's side of the board, but you can win real big by using the "move in hand" strategy to gain control of the board, and set the other player up for a "Grand Slam". Here's how it works: Your side of the board <ÄÄÄ [1] ÉÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍ» º 17 ³ 1 ³ 4 ³ ³ 1 ³ º ÇÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄĶ º ³ 3 ³ ³ ³ ³ º ÈÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍͼ Opponent's side of the board A "move in hand" is a small move which help you keep as many stones as possible on your side of the board. In the example above you moved 1 stone from your first house into your second house. Using this strategy over and over again, you have built your sixth house to 17 stones, waiting for a "grand slam" opportunity. Remember: Avoid doubling up stones when you can. Your opponent has only one move: Your side of the board ÉÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍ» º 17 ³ 1 ³ 4 ³ ³ 1 ³ º ÇÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄĶ º ³ ³ 1 ³ 1 ³ 1 ³ º ÈÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍͼ [3] ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ> Opponent's side of the board Now hit him with a GRAND SLAM by moving the 17 stones from your sixth house twice around the board: ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ÚÄÄÄ[17] ³ ³ ³ ÉÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍ» ³ ³ ³ º ³ 2 ³ 5 ³ 1 ³ 2 ³ 1 º ³ ³ ³ ÇÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄĶ ³ ³ ³ º 2* ³ 2* ³ 3* ³ 3* ³ 3* ³ 2* º ³ ³ ³ ÈÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍͼ ³ ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ>* You take 15 stones in a single move and win the game! THE HISTORY OF WARI Wari, an ancient game which was played 4,000 years ago by the pharaohs, and only those of royal blood could play in ancient African tribes. It is popular today in the Caribbean, and hundreds of variations of Wari are played today in Asia, the Middle East, and Africa. Wari is often called "Mancala" or spelled "Ourri". Very little equipment is required to play ÄÄ simply dig 12 holes in the ground and play with 48 stones, seeds, beads, coins, beans, etc. In the United States some people simply use an empty egg carton. Obviously, in the "real" game of Wari, the computer isn't there to count the stones in each house for you. It is impolite to touch the stones on your opponent's side of the board so you have to keep track of everything in your head. To get closer to the original game, press the F5 key to turn off the LED counters. BASIC STRATEGY MOVE IN HAND is the most basic strategy of Wari. The key to keeping control of the game is to make as many moves as possible which don't give your opponent stones. Usually these are small, one stone moves. For example, in the board below, to maintain maximum control, you should move the your stones in the following order: D (2 stones), E (1 stone), C (2 stones), E (1 stone), D (1 stone), E (1 stone), B (1 stone), C (1 stone), D (1 stone), and lastly E (1 stone). Using this technique, barring opposition from your opponent, you can manage to take TEN MOVES without giving your opponent a single stone. Your side of the board <ÄÄÄ direction F E D C B A ÉÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍ» º ³ ³ 2 ³ 2 ³ 1 ³ º ÇÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄĶ º ³ 3 ³ 3 ³ ³ 1 ³ 1 º ÈÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍͼ FLIGHT simply means get out of the way of your opponent's impending capture. Your best move on the board below is to move house D, leaving you opponent no stones to capture. Your side of the board <ÄÄÄ direction F E D C B A ÉÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍ» º ³ ³ 2 ³ 2 ³ 1 ³ º ÇÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄĶ º ³ 3 ³ 3 ³ ³ 1 ³ 4 º ÈÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍͼ REINFORCEMENT means to put an additional stone in a house to protect it from being captured. In the board above you can avoid capture by moving house C. This will put 3 stones in your house D, thus frustrating your opponent's impending capture. OVERKILL is a defensive move which puts an additional stone in your opponent's house so that he will no longer be able to take any stones on your side of the board. For example, in the board below, your opponent has TWO ways to capture you: his house A is set up to capture 3 stones in your house A, and his house C is setup to capture 3 stones in your house D. You can't avoid a capture using the flight technique, but if you move the 3 stones in your house F, your opponent won't be able to take any stones at all! Your side of the board <ÄÄÄ direction F E D C B A ÉÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍ» º 3 ³ ³ 2 ³ ³ ³ 2 º ÇÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄĶ º 6 ³ ³ 7 ³ ³ ³ º ÈÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍͼ A B C D E F THE TWIST is a defensive move to frustrate your opponent's impending GRAND SLAM (see above example). If you are not careful, you could easily lose the game if you find yourself in the following situation: Your side of the board <ÄÄÄ direction F E D C B A ÉÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍÑÍÍÍÍÍ» º ³ 1 ³ ³ ³ ³ 4 º ÇÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄÄÅÄÄÄÄĶ º 1 ³ 1 ³ ³ ³ ³ 16 º ÈÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍÍÏÍÍÍÍͼ A B C D E F Your opponent is positioned for a GRAND SLAM to capture 9 of your stones: after he moves his F house, the stones will wrap around the board once, leaving 2 stones in each of your your B, C, D, houses, and 3 stones in your E house. Defend yourself against this powerful play by moving the 4 stones in your A house, thus reinforcing your E house. This "twist" in your opponent's grand slam strategy will be the key to the rest of this game. He will use MOVE IN HAND with the stones in his A and B houses to control the board. Your strategy revolves around keeping this "twist" in your E house.