Contents

UNDER PRESSURE

Contents

Welcome to the Under Pressure Help File.

Choose one of the items in the list below for help on that subject.

Object of the Game

Begin Play

Left Mouse Button

Right Mouse Button

Function Bar

Game Shifters

Modes Of Play

Level Progression

Passwords

Strategy

Credits


Object of the game

Object of the Game:

Solve each level by shifting chips into their corresponding energy tanks before time expires and without running chips into the walls.


Begin Play

Begin Play:

Under Pressure is played using the left and right mouse buttons only.


Left Mouse Button

Left Mouse Button:

Advances the row of tiles one space per click of the mouse button.


Right Mouse Button

Right Mouse Button:

Rotates the direction of the cursor clockwise one quarter per each click of the mouse button.

Click either button once to activate the time clock and begin the game.

At the start of a new game, take time to plan your strategy before the time clock is activated.  Planning will become increasingly important as the levels and difficulty progress.


Function Bar

Function Bar:

Hourglass symbol--counts down the time you have to complete the level

Heart symbol--shows how many lives can be lost before you lose the level

Pause--click on this to pause the game

Death symbol--allows you to quickly end that level and your frustration!

Energy Tank numbers--a number appears next to each tank showing the capacity of the tank.  When full, the tank will not accept any more chips.  Make sure you move the correctly shaped chips into the corresponding energy tank. If you move the wrong chip in, it will leave you short... in most instances anyway.  Once you move a chip into an energy tank, it cannot be retrieved.


Gameplay Shifters

Gameplay Shifters:

Wall--pieces cannot be moved through them; moving a chip into a wall will destroy the chip

Steel bars--can be moved around, but chips cannot pass through them

X2--one click of the mouse shifts the row two tile spaces in between these markers

X3--one click of the mouse shifts the row three tile spaces in between these markers

Charger--completely fills an energy tank

Bomb--insert it into an energy tank before it explodes

Transporter--moves chips from one transporter to another

Mutant--changes into different types of chips

Stopper--only chips cannot be moved through it

L.I.F.E. & T.I.M.E.--Fit these together for an extra life or extra time respectively


Modes of Play

Modes of Play:

Play Under Pressure on either Easy or Normal time. Normal time is more difficult because it gives you the normal time, which is less time, it should take (a genius I might add) to complete each level, but will allow you to progress through to the more advanced second half of the game.


Level Progression

Level Progression:

Once you have successfully solved a level, you will automatically progress into the next level.

If the time runs out before you complete a level, the game is over. You will be returned to the title screen and must select Start/Resume from the Game menu to continue playing. Play begins again at the last level that you successfully completed.

If you move a chip into a wall, it will be destroyed and you will lose a life. Likewise, if you move a chip into the numbered counter next to an energy tank, the chip will be destroyed.


Passwords

Passwords:

Under Pressure uses passwords to allow you access back to the levels you have reached. The passwords are entered through the Password option in the Game menu. You will see the pasword for each level on the Information Bar in each level.


Strategy

Strategy:

Learn from your mistakes.

Keep wary of the time.

Practice your moves and cursor placement.

Use one shift to move more than one chip.

Plan your strategy before activating the Time Clock.


Credits

Credits:

Team:

Efecto Caos

Design:

Enrique Morera & Daniel Mauro

Windows '95 Conversion:

Barry A. Gear, Paul Young, Chris Bradley, Neil Beresford, M.Cook

Installer/Uninstaller:

Gordon Crosse

Game Library:

Martin Cook

Project Managers:

Neil Beresford, Tom Crosby

Quality Assurance Lead:

John A.S. Conklin II

Quality Assurance Team:

Josh Viers, Jamal Jennings, Barry Gear, Eric Liu, Richard Booroojian, Tom Zinn, Dean Miller

Quality Assurance Manager:

Tony Ciarrocchi

Man in Silly Hat:

Peter Barrett

Graphics & Animation:

J. Manuel Fernandez Oli, Julie Jaros

Adapted by:

Miguel A. Tartaj "Mig"

FX & Music:

Enrique Morera & Daniel Mauro

Windows Version by:

East Point Software, Ltd.

Mistress of All:

Anna Marie Gonzalez

Driver:

Lily Yeung

Words:

Martin Oliver

Various Condiments:

Parker A. Davis

Translation:

Alpha CRC Ltd, Cambridge

Production:

Gina Blakemore

Producer:

Tony Fagelman

Most Bothersome Individual:

Eric Beacham