________ ____ ____ ____ ____ ____ ______ ___________ ________ \ _____ \ \ / \ / \ / \ / \ / / \ \ _ _ / / _____ \ | | \/ | \ / | | | | | | | | /---\ | \/ | | \/ | | \/ | |___ | \ / | | | | | | | | | | | | | | |___ | ____\ | \/ /| | | | | | | | | | | | | | | ____\ | | | |\ / | | | | | | | | | |___| | | | | | | | | | \/ | | | | | | | | | _____ | | | | | | | | | | | | | | | | | | | | | | | | | | |____/\ | | | | | \___/ | | |___/\ | | | | | | | |____/\ /________/ /___\ /___\ \_______/ \______/ /___\ /___\ /___\ /________/ The Magazine For Spectrum emulators ------------------------------------------------------------------------------ -SPECIAL EDITION 1- WINTER 1995 ------------------------------------------------------------------------------ Welcome to the first special edition of the regular Spectrum Emulator Magazine, Emulate! This special is a real treat for everyone who is having problems with Speccy games. It is a massive A-Z list of hints, tips, pokes and cheats, which lists hundreds of games. These tips were coverted using OCR from the original YS version by DAMION YATES and were transferred into HTML documents by BEN BAYLIS. (B.Baylis@cs.ucl.ac.uk) It is from these HTML pages that this magazine is produced. Thanks very much to both of you. For those of you who have access to the WWW, you can find the original HTML version of the following tips at this site. It is definitely worth checking out!! :- HTTP://www.cs.ucl.ac.uk/students/zcacbb1/spectrum/smashtips/ These tips were originally presented in: YOUR SINCLAIR 32 (August 1988) - Part I (A-F) & Part II (G-N) YOUR SINCLAIR 33 (Spetember 1988) - Part III (N-S) YOUR SINCLAIR 34 (October 1988) - Part IV (S-T) YOUR SINCLAIR 35 (November 1988) - Part V (T-Z) YOUR SINCLAIR 36 (December 1988) - Part VI (Appendices) ============================================================================= YOUR SINCLAIR SMASH TIPS ============================================================================= "A" ============================================================================= A VIEW TO A KILL (Domark / August 1985) Multi-levelled arcade adventure game based around the James Bond movie. Code for first game QRS21 Code for second game QQQQQ Code for third game HRME2 Unfortunately, A View To A Kill has a major bug in the third game, but we've got the cure. Merge in the Basic in the original tradition of hackers and add these commands to line 30 before the RANDOMIZE USR command. POKE 28032, 255: POKE 28087, 8: POKE 29243, 8: POKE 30543, 8 ============================================================================= ABU SIMBEL PROFANATION (Gremlin Graphics / October 1985) A platform game based in Egypt which used oversized sprite graphics. Multiface Pokes 49290, x x = Number of lives 47684, 0 Eternal madness and boiling nerves 45877, 201 Transform objects 47656, 0 Transform yourself ============================================================================= ACADEMY (CRL / December 1986) Much touted follow-up to Tau Ceti. Multiface Pokes 26458, n n = progress report 1 26459, n n = progress report 2 26460, n n = progress report 3 26461, n n = progress report 4 47754, n n = missiles 47755, n n = ammo 47756, n n = flares 47757, n n = bombs 26497, n n = cost 24496, n n = weight 50584, 201 Infinite shields ============================================================================= ACE (Cascade Games / October 1986) Complicated aircraft simulation game which aimed to be as true to real flying as possible. This hack provides endless fuel, so there's to be no sneaking off down to the ESSO to get some freebie glasses, d'ya hear? 10 CLEAR 26999: LOAD ""CODE: LOAD ""CODE 20 POKE 32506, 0: POKE 32507, 0: POKE 32508, 0: REM INFINITE FUEL 30 RANDOMIZE USR 27000 Multiface Pokes 32506, 0 } 32507, 0 }immortality 32508, 0 } ============================================================================= ACROJET (Microprose / April 1987) A real simulation of flying a plane with the added disadvantage that you're fired at by nasties from all around. Multiface Poke 25148, 10 Infinite lives ============================================================================= ACTION FORCE (Virgin / January 1988) Shoot 'em up that masqueraded as an exciting toy 'n' comic license. This hack gives you infinite lives and the ability to choose the start level. Start the game tape from the beginning to load. 10 CLEAR 25659: LET t=0 20 FOR f=23296 TO 23331 30 READ a: POKE f, a 40 LET t=t+(f-23286)*a:NEXT f 50 IF t<>105189 THEN STOP 60 POKE 23323, 195: REM lives 70 POKE 23325, [start level] 80 RANDOMIZE USR 23296 90 DATA 221, 33, 170, 254, 17 100 DATA 131, 2, 62, 255, 55 110 DATA 205, 86, 5, 48, 241 120 DATA 33, 24, 91, 34, 28 130 DATA 255, 195, 0, 255, 175 140 DATA 50, 93, 0, 62, 1 150 DATA 50, 174, 192, 195, 0 160 DATA 192 ============================================================================= ACTION REFLEX (Mirrorsoft/August 1986) Pixel-perfect jumparound with a football for a hero. This hack replaces the loader, and if there's any of the features you don't want, just remove the lines. 10 CLEAR 27000: LET t=0: FOR n=50000 TO 50037: READ a: LET t=t+a: POKE n, a: NEXT n 20 IF <>3900 THEN PRINT "DATA ERROR": STOP 30 FOR n=n TO le9: READ a: IF <>999 THEN POKE n, a: NEXT n 40 PRINT "PLAY TAPE...": RANDOMIZE USR 50000 50 DATA 221, 33, 203, 92, 17, 41, 2, 175, 214, 1, 205, 86 60 DATA 5, 48, 241, 33, 104, 195, 34, 185, 93, 195, 127, 93, 33 70 DATA 118, 195, 17, 53, 91, 1, 50, 0, 237, 176, 195, 0, 91 80 DATA 175, 50, 106, 224: REM NO MISSILES 90 DATA 62, 24, 50, 11, 199, 62, 201, 50, 209, 227: REM INFINITE TIME 100 DATA 62, 30, 50, 82, 195, 175, 50, 42, 218, 50, 237, 221, 50, 223, 222 105 REM INFINITE KEYS, LIFEBELTS, ETC. 110 DATA 195, 80, 195, 999: REM END MARKER - DO NOT REMOVE ============================================================================= AD ASTRA (Gargoyle Games / August 1984) Huge sprites added an-extra dimension to this, one of the first arcade adventure games. Multiface Pokes 29907, 0 ) Alters the 29908, 0 } formation of the 29909, 0 ) aliens 28591, 0 } 28592, 0 } Gives you better 28593, 0 ) fire power 28793, 0 ) Ships that need 28794, 0 ) multiple hits 28795, 0 ) now only need one 30847, 0 } One ship comes 30848, 0 } across the screen 30849, 0 ) instead of four 35852, 0 } 35853, 0 } infinite lives 35854, 0 } ============================================================================= AGENT ORANGE (A'n'F / March 1987) A combination of arcade and strategy elements with Uridium-type graphics, one for the intergalactic Farmer. All you need for infinite lives, this hack replaces the header. 10 LET t=0: FOR f=3e4 TO 30057 20 READ a: POKE f, a 30 LET t=t+(f-29990)*a:NEXT f 40 READ a: IF t<>a THEN STOP 50 RANDOMIZE USR 30018 60 DATA 175, 50, 180, 144, 62 70 DATA 221, 50, 21, 206, 33 80 DATA 33, 0, 34, 22, 206, 33 90 DATA 195, 21, 206, 33, 48 100 DATA 117, 17, 0, 255, 1 110 DATA 20, 0, 237, 176, 221 120 DATA 33, 0, 206, 17, 0 130 DATA 1, 62, 255, 55, 205 140 DATA 86, 5, 48, 241, 62 150 DATA 195, 50, 21, 206, 33 160 DATA 0, 255, 34, 22, 206 170 DATA 49, 0, 0, 198903 ============================================================================= AGENT X (Mastertronic / March 1987) Four part shoot 'em up, with nice isometric views of the game area. Level 1: Stay as far back as possible and jump only when the holes come. Level 2: Move left, then when someone comes along, jump up and give a flying kick to kill them. Even use it when you jump over carts. Level 3: If your joystick has an auto-fire option, use it! Move your sight back to the middle between shots. Level 4: On this level you have to fly out to sea, pick up a bomb, plant it and fly back again. For the land part, go along at the centre of the screen. When you reach a missile, stop just before it and wait for it to explode. For the opening doors, wait till they are just wide enough to let you through and then go. Over the sea, fly as close to the bottom as possible, firing all the time. At the oil rig, change direction to turn round, and you'll fly past the rig. Land on the bomb, take it back to the beginning, land on the lab to replace the bomb and return it to the rig and land. 10 CLEAR 24999: POKE 23607, 128 20 LOAD ""SCREEN$ 30 LOAD ""CODE 40 LOAD ""CODE 50 POKE 26099, 0: REM lives 60 POKE 25917, 0: REM time 70 RANDOMIZE USR 25e3 ============================================================================= AGENT X II (Mastertronic/December 1987) Long awaited sequel to Agent X, in three parts. Multiface Pokes 57821, 0 Infinite energy (part 1) 62499, 0 Infinite energy (part 2) 50561, 0 Infinite energy (part 3) Load Program: The mad prof and Bytes: c of level 1, then fast forward to just past Bytes: c of level 2 (a tape counter will come in handy here) and press play, level 2 will load straight in with no password. From then on the password for level 3 is "THERE IS NO ESCAPING IT." ============================================================================= AH DIDDUMS (Imagine/1984) Cute-on-the-outside arcade game based in the nursery. Watch out for the Teddy Bears... Multiface Poke 24942, n n=lives ============================================================================= AIRWOLF II (Elite/August 1987) Sequel to the licensed simulation game, based around the TV series of high-flying fighters. Multiface Poke 53471, 0 Infinite lives ============================================================================= ALIEN 8 (Ultimate/May 1985) A real Spectrum classic. Ultimate showed the rest of the software houses how it should be done with this isometric robot adventure. This program will give you infinite robot replacement packs and though it won't stop the clock, it'll give all the time in the (other) world. 10 LET tot=0: FOR n=50000 TO 50089: READ a: LET tot=tot+a: POKE n, a: NEXT n 20 IF tot<>10530 THEN PRINT "ERROR IN DATA": STOP 30 PRINT AT 10, 10;"INSERT TAPE": RANDOMIZE USR 50000 100 DATA 62, 255, 55, 17, 141, 5, 221, 33, 203, 92, 20, 8, 21, 243, 62, 15, 211, 254, 205, 98, 5, 48, 233, 3 3, 86, 176, 34, 233, 96, 33, 157, 195, 17, 28, 238, 1, 200, 0, 237, 176, 243, 237, 94, 33, 41, 236, 229, 33, 137, 97, 229, 51, 51, 17, 41, 236, 1, 242, 1, 33, 253, 94, 253, 33, 2 39, 96, 221, 33, 184, 98, 62, 200, 237, 79, 195, 137, 97, 62, 0, 50, 24, 202, 62, 201, 50, 172, 173 110 DATA 195, 0, 99 Multiface Poke 43735, 201 Indestructible alien ============================================================================= ALIEN HIGHWAY (Vortex / October 1985) Original and addictive arcade game based around a long straight highway full of dangerous nasties. 26Multiface Pokes 39443, 0 } 39142, 0 } Immunity 35125, 0 Time ============================================================================= ALIENS (Electric Dreams / February 1987) Original English conversion of the Aliens film to computer software. Overshadowed by the American conversion which was brought to the UK later. Multiface Pokes 30768, 0 } 34484, 195 } No capture 31014, 0 Ammo 30829, 0 } 30830, 0 } No impregnation 30831, 0 } 31834, 0 Stamina ============================================================================= ALIENS US (Electric Dreams / January1988) Six-part arcade adventure game based very closely on Aliens the film. 1. Drop Ship Manoeuvre You are in control of the drop ship, trying to keep in the 'pipe', the guidance circles on your head-up display. If you can't keep the pipe, the drop is aborted and you have to start again. The trick is to anticipate the twists and turns of the pipe, because it's almost impossible to react to some of the tighter bends. Make some sort of map, or just play it over and over until you know it. 2. APC Rescue The marines are trapped inside the catwalks under the atmosphere processor. You have to guide them back to the APC, and you must do this by switching quickly between them, shooting some aliens and switching back again. When the screen flashes red get to the trooper as soon as you can, or he'll be chomped. 3. Operations Room You are left to fend off the swarming aliens as the rest of the team cut through a door. Go for the fast moving aliens first, and just bump the slow moving ones away, or the fast moving ones will get through and kill your team. 4. Air Duct Maze Getting to drop zone through the ducts is a hazardous business. The aliens will follow you, so use this to your advantage and lead them where you want them and run the other way. (You'll see what I mean when you try it!) When an alien disappears, run for it, 'cos it'll pop up somewhere else almost immediately. 5. Newt Rescue Back to the catwalk again, this time to track Newt on her locator band. Glance at the range locator, but don't stare at it. You've only got a couple of seconds to shoot the aliens who pounce on you, so stay frosty and keep your eyes glued to the catwalk. 6. The Queen And we don't mean HRH, neither! Box the queen's ears with the loader arms to soften her up a bit, then grab her with one of the claws and hold her over the hatch. It will open and then you can drop her through it. Thats it! Game over! If you've played the game all the way through without using the skip mode, you'll see the final screen. Level Codes Level 1 7324 G Level 2 2727 H Level 3 1506 E Level 4 5761 H Level 5 0640 C Level 6 0663 F ============================================================================= AMAUROTE (Mastertronic / July 1987) Ultimate-style 3D view game. As is the norm, delete the hacks you don't want, and keep the ones you do... 10 CLEAR 26599 20 LOAD "" SCREEN$: LOAD ""CODE 30 POKE 42506, 0: REM infinite dosh 40 POKE 42456, 0: REM no damage 50 POKE 38552, 0: REM infinite bombs 60 POKE 42974, 175: REM no district / city damage 70 POKE 46366, 0: REM infinite money 80 POKE 38341, 0: REM no explosions 100 POKE 46192, 0: REM bombs don't bounce 110 RANDOMIZE USR 26600 ============================================================================= AMAZON WOMEN (US Gold / September 1986) Scrolling 'Barbarian-type' game which has you beating up the Amazon women as you encounter them with various weapons. Multiface Poke 57690, 183 Infinite lives ============================================================================= ANDROID (Vortex / September 1983) A 3D robot bashing shoot 'em up. Multiface Poke 52250, 32 Infinite lives ============================================================================= ANFRACTUOUS (Players / May 1987) Zappy exploring game set on the usual deserted planet. 10 LOAD ""CODE: LET t=0 20 FOR f=23296 TO 23310: READ a 30 POKE f, a: LET t=t+(f-23286)*a 40 NEXT f: READ a: IF t<>a THEN STOP 50 FOR f=23311 TO le9: READ a 60 IF a=999 THEN RANDOMIZE USR 23296 70 POKE f, a: NEXT f 80 DATA 62, 255, 50, 203, 92 90 DATA 33, 14, 91, 34, 115 100 DATA 255, 195, 88, 255, 175, 34211 110 DATA 50, 44, 98: REM infinite time 120 DATA 50, 241, 123: REM infinite lives 130 DATA 50, 75, 124: REM infinite energy 140 DATA 50, 109, 124: REM infinite thrust 150 DATA 195, 243, 117, 999: REM do not delete this line! ============================================================================= ANTIRIAD, THE SACRED ARMOUR OF (Palace Software / January 1987) Very large sprites in this game about a futuristic caveman search for the Anti-rad suit. Multiface Poke 34270, 0 Infinite lives ============================================================================= ARC OF YESOD (Odin Graphics / May 1986) One of the first of the multi-level games which put great importance on high quality graphics and package design. 10 FOR N=65000 TO lE9: READ A: IF A<>999 THEN POKE N, A: NEXT A 20 RANDOMIZE USR 65000 100 DATA 221, 33, 112, 53, 17, 144, 37, 62, 205, 86, 5, 48, 241, 221, 33, 0, 91, 17, 0, 133, 62, 255, 55, 205, 86, 5, 175, 50, 230, 185, 195, 0, 91, 999 ============================================================================= ARC OF YESOD 128 (Odin Graphics / May 1986) Simply the 128K version of AOY. 10 BORDER 0: PAPER 0: INK 0: CLS 20 LOAD ""CODE 30 POKE 20546, 147: POKE 20547, 80 40 FOR A=20627 TO 20644: READ N: POKE A, N: NEXT A 50 DATA 62, 205, 50, 133, 188, 33, 98, 192, 34, 13 188, 175, 50, 136, 188, 195, 0, 91 ============================================================================= ARCADIA (Imagine / February 1983) Very early Spectrum shoot 'em up with several waves of alien invaders. Multiface Poke 25776, 0 Infinite lives ============================================================================= ARKANOID (Imagine / May 1987) The all-singing, all dancing version of the arcade game which itself was based on the original old-timer, Breakout. The 'capsule on demand' hack. This hack will give you the ability to get the effect of any capsule you wish simply through a keypress. Capsule Key to press S Q C W E E D R L T B Y P U Don't press one of the capsule keys if a capsule is actually falling since this tends to upset the computer, and you should never select disruption if you have more than one bolt on the screen at a time. 10 REM ARKANOID HACK 20 CLEAR 65535: LET C=1: LET D=23295 30 LET T=0: FOR N=1 TO lE9: READ A: IF A>=0 AND A<256 THEN POKE D+N, A: LET T=T+N*A: NEXT N 40 IF A>0 THEN RANDOMIZE 1256+USR 23296 50 IF T+A THEN PRINT "DATA ERROR IN BLOCK ";C: STOP 60 LET C=C+1: LET D=D+N-1: GO TO 30 70 DATA 118, 205, 162, 45, 127, 90, 90, 75, 74, 72, 59, 59 80 DATA 225, 17, 36, 91, 6, 212, 26, 203, 65, 40, 3, 134 90 DATA 24, 1, 174, 18, 19, 16, 243, 35, 13, 242, 13, 91 100 DATA 195, 95, 109, 72, 143, 202, 126, 102, 169, 113, 115, 78 110 DATA 123, 100, 175, 102, 212, 98, 44, 73, 102, 170, 98, 45 120 DATA 73, 11, 168, 169, 54, 36, 95, 55, 82, 155, 95, 168 130 DATA 70, 143, 116, 85, 199, 127, 212, 220, 199, 46, 119, 95 140 DATA 207, 168, 127, 248, 52, 143, 207, 244, 26, 211, 229, 98 150 DATA 174, 244, 98, 202, 244, 98, 214, 244, 98, 42, 63, 102 160 DATA 119, 130, 102, 168, 98, 22, 168, 102, 207, 98, 239, 168 170 DATA 115, 207, 244, 95, 182, 61, 146, 29, 169, 95, 161, 163 180 DATA 146, 28, 169, 25, 98, 223, 169, 117, 113, 169, -11334855 190 DATA 95, 9, 61, 143, 52, 169, 211, 69, 52, 0, 127, 243: REM CAPSULE KEYS 200 DATA 52, 211, 228, 124, 243, 102, 157, 189, 166, 153, 158, 137 210 DATA 140, 44, 126, 52, 137, 92, 130, 128, 124, 154, 102, 201 220 DATA 189, 166, 153, 158, 137, 140, 100, 126, 42, 137, 123, 100 230 DATA 168, 28, 166, 129, 92, 56, 148, 149, 102, 169, 98, 65 240 DATA 244, 98, 68, 244, 124, 135, 161, 16, 102, 189, 189 250 DATA 166, 153, 158, 137, 148, 177, 102, 119, 98, 213, 173, 115 260 DATA 100, 173, 102, 138, 98, 213, 173, 117, 247, 0, -599461 270 DATA 102, 95, 98, 181, 178, -2200 : REM NO START MESSAGE 280 DATA 25, 98, 222, 181, -1611: REM INFINITE LIVES 290 DATA 117, 52, 180, 999: REM END MARKER Multiface Poke 33702, 0 Infinite lives Get a high score (more than 25000), then enter your name as PBRAIN (no spaces). When you press any key to play a game you will be asked to 'press Space to cheat'. Waiting a few seconds starts you from the beginning, pressing Space returns you to the last screen you visited. ============================================================================= ARKANOID:REVENGE OF DOH (Imagine / April 1988) The greatly improved and enhanced sequel to Arkanoid. Do exactly the same in the high score table as for Arkanoid, but use the name MAAAAH. ============================================================================= ARMY MOVES (Imagine / July 1987) First of the Dinamic shoot 'em up and blast 'em games. Extremely, severely, amazingly, savagely, difficult - get the message? The code for level five is 27351 - and now for the next please... Multiface Pokes 54597, 0 Infinite lives, part 1 53772, 0 Infinite lives, part 2 ============================================================================= ASTRO CLONE (Hewson / December 1985) Take control of the Space Station in this follow up to Dragontorc and Seiddab Trilogy. This Hack will give you 255 clones and make all the screens Asteroids. Take out the lines you don't want, but don't omit the end marker! 10 CLEAR 25000: LET T=0 20 LOAD "" CODE 16384 30 POKE 23352, 34: POKE 23353, 0: POKE 23354, 94 40 FOR I=23357 TO 23393 50 READ A: LET T=T+A: POKE I, A: NEXT I 60 DATA 62, 62, 50, 240, 217, 62, 5, 50, 241, 217, 62, 255, 50, 242, 217, 62, 255, 50, 201, 0: REM 255 CLONES 70 DATA 33, 80, 211, 17, 81, 211, 1, 11, 0, 54, 20, 237, 176: REM ALL SCREENS ASTEROIDS 80 DATA 42, 0, 94, 233: REM END MARKER 90 IF T<>4030 THEN PRINT "CHECKSUM ERROR": STOP 100 RANDOMIZE USR 23296 ============================================================================= ATHENA (Imagine / October 1987) Cracking conversion of the coin-op classic from SNK - action takes place in a fantasy scrolling landscape. 10 CLEAR 49151 20 LET T=0: LET W=0 30 FOR L=47872 TO 48019 40 READ A: POKE L, A: LET T=T+A*W: LET W=W+1 50 NEXT L 60 IF T<>1243247 THEN PRINT "CHECKSUM ERROR, TRY AGAIN": STOP 70 PRINT AT 10, 2;"Play ATHENA tape from start" 80 LOAD "" CODE 90 RANDOMIZE USR 47872 100 DATA 221, 33, 129, 187, 6, 6, 197, 221, 110, 0, 221, 102 110 DATA 1, 221, 78, 2, 6, 0, 17, 0, 125, 237, 176, 235 120 DATA 54, 201, 30, 150, 205, 0, 125, 221, 35, 221, 35, 221 130 DATA 35, 193, 16, 222, 33, 103, 238, 17, 0, 136, 1, 0 140 DATA 4, 237, 176, 175, 50, 115, 135, 62, 205, 50, 23, 139 150 DATA 33, 173, 139, 34, 24, 139, 33, 80, 187, 17, 173, 139 160 DATA 1, 48, 0, 237, 176, 195, 244, 138, 50, 255, 130, 62 170 DATA 195, 205, 182, 139, 201, 50, 76, 139, 33, 192, 139, 34 180 DATA 77, 139, 201, 253, 33, 58, 92, 62, 16, 1, 253, 127, 237 190 DATA 121, 175, 50, 173, 204, 50, 16, 191, 50, 20, 191 200 DATA 49, 216, 158, 195, 192, 248, 0, 0, 0, 249, 228, 16 210 DATA 9, 229, 24, 71, 229, 12, 83, 229, 14, 97, 229, 25 220 DATA 133, 229, 11, 0, 0, 0 Multiface Pokes 50267, 0 Megajumps 51212, 0 Infinite lives 55268, 61 Infinite time ============================================================================= ATIC ATAC (Ultimate / September 1983) Another original game from Ultimate that was later cloned into submission. A view from the top shows you the rooms and their exits in semi-3D. Multiface Pokes 36519, 0 } 35353, 0 } Infinite lives 39092, 92 } and energy ============================================================================= ATTACK OF THE KILLER TOMATOES (Global Software / June 1986) 3D arcade adventure based on 'the worst vegetable movie of all time.' Multiface Pokes 25323, 0 Infinite time 49433, 81 Infinite lives ============================================================================= AUF WIEDERSEHEN MONTY (Gremlin Graphics / June 1987) Gremlin's answer to Jet Set Willy. Monty's adventures became a classic in the Spectrum's history. Crushers and aliens made harmless, walk on water and of course aubiquitous infinite lives Poke. 10 CLEAR 32767 20 LET T=0 30 FOR N=40000 TO 40032: READ A: POKE N, A: LET T=T+A: NEXT N 40 IF T-3049 THEN PRINT "DATA ERROR' : STOP 50 POKE 40021, 186 60 POKE 40024, 164 70 POKE 40028, 160 80 POKE 40031, 144 90 LOAD ""CODE 100 RANDOMIZE USR 40000 110 DATA 33, 78, 156, 17, 153, 129, 1, 19, 0, 237, 176, 195, 0 120 DATA 128, 205, 86, 5, 62, 201, 50, 99, 0, 50, 176, 0, 175 130 DATA 50, 179, 0, 50, 138, 0, 201 Multiface Pokes 47715, 201 Harmless crushers 42160, 201 Harmless aliens 41139, 0 Infinite lives 37002, 0 Walk on water Ever spent hours thrashing around airports not knowing which way to turn? Well here are the answers... FROM TO Airport, Spain Paris, France Paris, France Antwerp Antwerp, Belgium Luxembourg Luxembourg Amsterdam Amsterdam Airport, Spain West Berlin, Germany East Berlin East Berlin Yugoslavia Airport, Yugoslavia Rome, Italy Rome, Italy Olympus, Greece Olympus, Greece Bern, Switzerland Moledavia Copenhagen To access the cheat mode in Monty (and this also works on the 128K), load the game typing this instead of just LOAD "" LOAD "": REM MONTY 'MONTY' must be in capitals with no extra spaces. The game will load and run as normal, but when you pick up the red flag like object you will activate the cheat. You are given infinite lives and you are immortal against the nasties. ============================================================================= AVENGER (Gremlin / December 1986) Martial arts follow-up to Way Of The Tiger. 10 LOAD "" CODE 20 POKE 33071, 195 30 POKE 33072, 80 40 POKE 33073, 195 50 POKE 33046, 48 60 POKE 33047, 93 70 FOR F=50000 TO 50028: READ A: POKE F, A: NEXT F 80 DATA 33, 98, 195, 17, 48 90 DATA 93, 1, 20, 0, 237 100 DATA 176, 221, 33, 0, 132 110 DATA 195, 51, 129, 62, 201 120 DATA 50, 207, 202, 50, 92 130 DATA 160, 195, 128, 157 140 RANDOMIZE USR 32768 Multiface Pokes 41619, 24 Kwon-calls 58294, 0 Infinite lives ============================================================================= "B" ============================================================================= BALL CRAZY (MAD / August 1987) Yet another bouncy ball game with impressive graphics. Multiface Pokes 28086, n n = lives 28488, 0 Infinite lives 32995, 0 Immortality ============================================================================= BALLBREAKER (CRL / December 1987) Breakout action in three brain-blending dimensions A mega hack here, so delete the lines you don't want - except, of course, the end marker. 10 PAPER 0 20 CLEAR 28000: LET S=0: LET T=0 30 FOR I=23296 TO 23334: READ A: POKE I, A: LET T=T+A: NEXT I 40 IF T<>4868 THEN PRINT "ERROR IN DATA": STOP 50 FOR I=1 TO lE9: READ A 60 IF A<256 THEN POKE I, A: NEXT I 70 RANDOMIZE USR 23296 80 DATA 243, 221, 33, 172, 253, 17, 63 90 DATA 4, 62, 255, 55, 205, 86, 5, 48 100 DATA 241, 205, 86, 5, 49, 0, 0, 221, 33 110 DATA 214, 109, 17, 237, 134, 175, 55, 205 120 DATA 227, 254, 48, 242, 175 130 DATA 50, 164, 155: REM INFINITE MISSILES 140 DATA 50, 0, 148, 50, 64, 148: REM INFINITE BALLS (oo-er) 150 DATA 50, 101, 139, 62, S, 50, 112, 128: REM NO FLASHY START SCREEN 160 DATA 195, 0, 128, 999: REM END MARKER ============================================================================= BARBARIAN (Palace / July 1987) Variant of the Kung Fu / Way Of The Exploding Fist theme involving busty young maidens and well built old film stars. Try and knock your opponent into a corner and kick him in the nether regions a few times - then he'll soon bite the dust. When you reach Drax he'll throw a few thunderbolts at you. Jump over the first one then roll into him. The Princess sits at your feet and it's all over. Another tip is to get a friend to press symbol shift or extended mode while you're fighting as this slows the whole thing down giving you a reasonable chance to knock hell out of your opponent. ============================================================================= BASIL, THE GREAT MOUSE DETECTIVE (Gremlin / January 1988) So-so platform game based on Disney's full-length cartoon. You want infinite energy in Basil - we got it. Type this in and play the game tape from the start. 10 CLEAR 27e3: LOAD "" CODE 20 POKE 55837, 251 30 POKE 55838, 201 40 RANDOMIZE USR 3e4 50 POKE 41296, 0: RUN USR 32768 Multiface Pokes 41296, 0 } 41968, 201 } Infinite lives ============================================================================= BATMAN (Ocean / May 1986) Holy smoke! One of the best arcade puzzlers ever-brilliant graphics and a sizzling brain blender. Multiface Pokes 36798, 0 Infinite lives ============================================================================= BATTY (Elite / October 1987) The much acclaimed game on the front cover of Your Sinclair ', October 1987. A highly-addictive, variant on the Arkanoid theme. A quick hack for infinite lives might aid your progress. 10 CLEAR 60000: LOAD ""CODE: POKE 65522, 252 20 FOR N=64512 TO 64517: READ A: NEXT N 30 PRINT USR 64753 40 DATA 50, 56, 189, 195, 0, 104 This second hack is for the more serious typists who want to control cheat modes from within the game! Once you've loaded the Batty program into this routine you can press any one of the keys below to get the feature you require. You don't have to press any of these keys, but then that makes typing the routine in a bit of a waste! Q Turns Infinite lives on W Turns Infinite lives off E Gives three more lives if you lose one 10 CLEAR 6e4: LET t=0 20 FOR f=64512 TO 64616 30 READ a: POKE f, a 40 LET t=t+(f-64502)*a : NEXT f 50 IF t<>766540 THEN STOP 60 LOAD "" CODE 70 POKE 65522, 252 80 RANDOMIZE USR 64753 90 DATA 33, 44, 252, 17, 0 100 DATA 91, 1, 200, 0, 237 110 DATA 176, 62, 205, 50, 236 120 DATA 161, 50, 167, 151, 33 130 DATA 0, 91, 34, 168, 151 140 DATA 33, 0, 0, 34, 170 150 DATA 151, 33, 9, 91, 34 160 DATA 237, 161, 175, 50, 239 170 DATA 161, 195, 0, 104, 205 180 DATA 17, 91, 219, 254, 17 190 DATA 230, 31, 201, 205, 17 200 DATA 91, 219, 31, 230, 31 210 DATA.201, 229, 197, 213, 245 220 DATA 205, 142, 2, 123, 254 230 DATA 37, 40, 13, 254, 29 240 DATA 40, 12, 254, 21, 40 250 DATA 12, 241, 209, 193, 225 260 DATA 201, 175, 24, 11, 62 270 DATA 183, 24, 7, 62, 4 280 DATA 50, 232, 183, 24, 237 290 DATA 50, 56, 189, 24, 232 Multiface Poke 47633, n n = lives ============================================================================= BAZOOKA BILL (Melbourne House / April 1987) Unimpressive shoot 'em up. A quickie for Infinite lives, type it in and play the original tape from the start. 10 BORDER 0: PAPER 0: INK 7: CLS 20 LOAD "" SCREEN$ 30 LOAD "" CODE 37088 40 LOAD "" CODE 24800 50 POKE 28489, 201 60 LET L=USR 24800 ============================================================================= BEAMRIDER (Activision / March 1985) Planet-skimming shoot'em up from the Palaeozoic Axe. This hack is for infinite lives. Type it in and play your game tape from the start. 10 CLEAR 27999: LOAD "" CODE 16384 20 POKE 23303, 190 30 FOR a=23350 TO 23356: READ b: POKE a, b: NEXT a 40 LET c=USR 23296 50 DATA 175, 50, 65, 199, 195, 80, 195 ============================================================================= BLACK MAGIC (Martech / August 1987) A medieval shoot 'em up sparklingly similar to Ghosts 'n' Goblins. This routine uses the Speedlock II hacker to give immortality. 10 CLEAR 3e4: LET t=0 20 FOR f=23296 TO 23403 30 READ a: POKE f, a 40 LET t=t+(f-23286)*a:NEXT f 50 IF t<>572714 THEN STOP 60 LET t=0: FOR f=f TO le9 70 READ a 80 IF a>255 THEN GO TO 110 90 POKE f, a 100 LET t=t+(f-23394)*a : NEXT f 110 IF t<>a THEN STOP 120 LOAD "" CODE: RUN USR 23296 130 DATA 42, 110, 91, 237, 123 140 DATA 108, 91, 221, 33, 102 150 DATA 91, 6, 6, 197, 6 160 DATA 0, 221, 78, 0, 221 170 DATA 35, 17, 72, 88, 229 180 DATA 197, 237, 176, 33, 75 190 DATA 88, 126, 254, 54, 32 200 DATA 2, 54, 0, 235, 54 210 DATA 201, 30, 150, 205, 72 220 DATA 88, 193, 225, 9, 193 230 DATA 16, 217, 42, 112, 91 240 DATA 237, 91, 114, 91, 1 250 DATA 0, 4, 237, 176, 42 260 DATA 116, 91, 237, 91, 118 280 DATA 91, 1, 0, 4, 237 290 DATA 176, 42, 120, 91, 54 300 DATA 0, 42, 122, 91, 54 310 DATA 126, 35, 54, 91, 42 320 DATA 124, 91, 233, 1, 96 330 DATA 54, 82, 50, 17, 14 340 DATA 12, 24, 16, 24, 50 350 DATA 14, 25, 22 360 DATA 200, 175, 192, 228, 107, 238, 4, 252, 194, 59, 127, 82, 114, 255, 66, 255, 6, 255, 175, 50, 154, 96, 49, 255, 255, 195, 0, 91, 93648 ============================================================================= BOBBY BEARING (The Edge / August 1987) Canny variant on the old Marble Madness / Spindizzy format. This hack stops your counter dropping below 900 by using the Alkatraz loader. 10 CLEAR 65000 20 LET T=0 30 FOR N=64223 TO 64316: READ A 40 POKE N, A: LET T=T+A: NEXT N 50 IF T<>12120 THEN PRINT "DATA ERROR IN MAIN BLOCK" 60 FOR N=N TO lE9: READ A: IF A<256 THEN POKE N, A: LET T=T+A: NEXT N 70 IF T<>A THEN PRINT "DATA ERROR IN GAME BLOCK": STOP 80 RANDOMIZE USR 64225 90 DATA 24, 46, 33, 89, 5, 93, 22, 250, 1, 134, 0, 213 100 DATA 237, 176, 235, 35, 35, 34, 95, 250, 46, 122 110 DATA 112, 46, 215, 116, 46, 207, 54, 188, 33, 38 120 DATA 210, 34, 126, 250, 225, 49, 61, 251, 221, 225 130 DATA 209, 191, 55, 8, 249, 233, 49, 65, 251, 221 140 DATA 225, 209, 59, 225, 193, 205, 29, 251, 24, 43 150 DATA 221, 110, 0, 124, 170, 171, 221, 172, 221 160 DATA 173, 173, 221, 119, 0, 124, 203, 99, 40, 3 170 DATA 129, 131, 146, 128, 103, 221, 35, 27, 122 180 DATA 179, 32, 225, 201 200 DATA 186, 64, 183, 64, 183, 181, 0, 91, 111, 155, 16, 106, 110 210 DATA 62, 36, 50, 190, 109, 195, 0, 91, 14056 Multiface Poke 28094, 36 Infinite lives ============================================================================= BOMB JACK (Elite / May 1986) Defuse the bombs to pick up the points. A good conversion of the original arcade machine. Short 'n' sweet infinite lives hack for any bombers with problems. 10 CLEAR 29877: FOR N=23371 TO 23377: READ A: POKE N, A: NEXT N 20 DATA 175, 50, 92, 170, 124, 246, 1, 201 30 LOAD "" CODE 40 POKE 64909, 195: POKE 64910, 232: POKE 64911, 253 50 RANDOMIZE USR 64767 ============================================================================= BOMB JACK II (Elite / May 1987) Disappointing sequel on the same theme. More infinite lives for hackers everywhere. 10 CLEAR 60000: LOAD "" CODE: POKE 65226, 250 20 FOR N=64000 TO 64006 30 READ A: POKE N, A: NEXT N 40 RANDOMIZE USR 64739 50 DATA 175, 50, 35, 99, 195, 0, 91 Multiface Poke 25379, 0 Infinite lives Timing is most important, especially when you're jumping onto short platforms inhabited by monsters. It's a good idea to get off each screen before the baddies start jumping. The first baddies will jump around randomly, and not follow you about. If you hang about long enough for them to mutate into the next stage they become intelligent and home in on you. Screens are impossible to finish once they get to this stage, so try and clear them beforehand. It's important to learn which platforms on which screen can be jumped too, as you won't have time to stop and think about it while playing. The secret of sack collecting is to suss the order in which you must get the sacks, as collecting them in the wrong order means you have to pick one out of order. So try not to get out of sequence. There are two sorts of screens with special techniques: 1. Some screens have only one route around them. First go one way to pick up a sack, backtrack to pick up the next sack, then the other way around for the third. Try not to get dizzy! 2. On others, one platform acts as a 'key' linking two sets of platforms. This is usually the one you start on, and thus where the dead baddies reappear. Since you're gonna have to pass through the 'key' platform numerous times, try not to kill the baddies unless totally necessary. ============================================================================= BOMBSCARE (Firebird / November 1986) Shooty 3D arcade adventure set on Neptune. Type this in and use it to load your master tape. Just omit the features you don't want... 10 BORDER 0: PAPER 0: INK 0 20 CLEAR 27999: POKE 23659, 0 30 LOAD "" SCREEN$: PRINT AT 21, 0: LOAD ""CODE 28000 35 PRINT AT 21, 0: LOAD "" CODE 65000 40 POKE 23606, 46: POKE 23607, 181: POKE 23659, 2 50 POKE 56777, 0: REM INFINITE LIVES 60 POKE 54129, 0: REM INFINITE SHOTS 70 POKE 56286, 0: REM INFINITE ENERGY 80 POKE 57316, 201: REM INFINITE TIME 90 RANDOMIZE USR 65000 Multiface Pokes 56777, 0 Infinite lives 54129, 0 Infinite shots 56286, 0 Infinite energy 57316, 201 Infinite time Teleport Codes ZEPHA QUART DELTA XYLEM NITRO CRYPT YTRON ASTRA ============================================================================= BOOTY (Firebird / March 1985) Almost prehistoric platform game, re-released many times. A one line hacker. Is this a first? Who cares, just get those infinite lives in! 10 CLEAR 26000: LOAD "" CODE: LOAD "" CODE 26880: RANDOMIZE USR 26880: POKE 58294, 0: RANDOMIZE USR 52500 Multiface Poke 58294, 0 Infinite lives ============================================================================= BOSCONIAN (Mastertronic / Februaryl987) Cheapie shoot 'em up. Infinite lives, as is our whim, once more. Type it in and load your program with it. 10 CLEAR 25599: LOAD "" CODE 16384 20 LOAD "" CODE 25600: LOAD "" CODE 32765 30 POKE 33356, 60: RANDOMIZE USR 32765 ============================================================================= BOULDERDASH (Beyond / July 1984) Controversial dig 'em up, involving caverns, falling rocks and nasties. Guess what you can get with this hack? Infinite lives. 10 POKE 23693, 4: CLEAR 24100: LOAD "" CODE 20 LOAD "" CODE: RANDOMIZE USR 65100: LOAD "" CODE 30 POKE 28929, 8: POKE 28934, 8: POKE 28939, 8 40 RANDOMIZE USR 41712 ============================================================================= BOUNDER (Gremlin / July 1986) You control a bouncing tennis ball which bounces along a scrolling landscape. Gremlin, like most companies, include cheat modes in its games - they're just a little bit more difficult to access. This program Pokes the word 'Bouncy' into the printer buffer. The program detects this and changes the scrolling messages accordingly. Wait until the message gets to where it will say "Cheat Mode" and prepare for a shock. Whatever you do, DON'T turn your computer off at this point. If this doesn't work on your version of the game, you can get the same effect by POKE 23296, 12 before you load the game, which just happens to be what you get if you XOR all the bytes of the word 'Bouncy' together. 10 LET CS=0: FOR N=23296 TO 23301 20 READ A: LET CS=CS+A 30 POKE N, A: NEXT N 40 IF CS<>464 THEN PRINT "ERROR": STOP 50 LOAD "" 100 DATA 66, 79, 85, 178, 67, 89 Multiface Poke 36610, 0 Infinite lives ============================================================================= BOUNTY BOB (US.Gold / November 1985) Fast and tricky platform game which still stands up well today. Entry Codes ABC IHB LTO JDP MLB DVJ OAQ PHH XNR ============================================================================= BRAINACHE (Code Masters / Aprill987) Eyewateringly colourful platformer of little merit. Multiface Poke 28064, 0 Infinite lives ============================================================================= BRIDE OF FRANKENSTEIN (Ariolasoft / September 1987) Arcade adventure with loads of ghoulies (fnar)! Here's infinite energy care of the Speedlock hacker. 10 CLEAR 3e4: LET t=0 20 FOR f=23296 TO 23403 30 READ a: POKE f, a 40 LET t=t+(f-23286)*a:NEXT f 50 IF t<>572714 THEN STOP 60 LET t=0: FOR f=f TO le9 70 READ a 80 IF a>255 THEN GO TO 110 90 POKE f, a 100 LET t=t+(f-23394)*a:NEXT f 110 IF t<>a THEN STOP 120 LOAD ""CODE: RUN USR 23296 130 DATA 42, 110, 91, 237, 123 140 DATA 108, 91, 221, 33, 102 150 DATA 91, 6, 6, 197, 6 160 DATA 0, 221, 78, 0, 221 170 DATA 35, 17, 72, 88, 229 180 DATA 197, 237, 176, 33, 75 190 DATA 88, 126, 254, 54, 32 200 DATA 2, 54, 0, 235, 54 210 DATA 201, 30, 150, 205, 72 220 DATA 88, 193, 225, 9, 193 230 DATA 16, 217, 42, 112, 91 240 DATA 237, 91, 114, 91, 1 250 DATA 0, 4, 237, 176, 42 260 DATA 116, 91, 237, 91, 118 280 DATA 91, 1, 0, 4, 237 290 DATA 176, 42, 120, 91, 54 300 DATA 0, 42, 122, 91, 54 310 DATA 126, 35, 54, 91, 42 320 DATA 124, 91, 233, 1, 96 330 DATA 54, 82, 50, 17, 14 340 DATA 12, 24, 16, 24, 50 350 DATA 14, 25, 22 360 DATA 255, 183, 237, 228, 86, 238, 239, 249, 225, 253, 185, 85, 90, 253, 42, 253, 241, 252, 62, 201, 50, 28, 158, 49, 119, 105, 195, 144, 133, 107475 Multiface Pokes 40476, 201 Energy 37605, 201 No nasties 35486, 201 Life elixir ============================================================================= BRUCE LEE (US Gold / May 1985) Early platform game incongruously based around the deceased kung-fu actor. Here's a bit of a mega-hack to give you infinite lives. 10 LET TOT=0: FOR N=50000 TO 50084: READ A: LET TOT=TOT+A: POKE N, A: NEXT N 20 IF TOT<>10376 THEN PRINT AT 10, 10;"ERROR IN DATA": STOP 30 PRINT AT 10, 10;"INSERT TAPE": LOAD "" CODE: RANDOMIZE USR 50000 100 DATA 62, 255, 55, 17, 141, 5, 221, 33 101 DATA 203, 92, 205, 86, 5, 48, 241, 33 102 DATA 86, 176, 34, 233, 96, 58, 202, 96 103 DATA 238, 194, 50, 202, 96, 33, 147, 195 104 DATA 17, 28, 238, 1, 32, 0, 237, 176 105 DATA 243, 237, 94, 33, 41, 236, 229, 235 106 DATA 33, 137, 97, 229, 51, 51, 1, 242 107 DATA 1, 33, 253, 94, 62, 200, 237, 79 108 DATA 195, 137, 97, 62, 195, 50, 80, 202 109 DATA 62, 96, 50, 81, 202, 62, 201, 50 110 DATA 200, 218, 195, 0, 226 ============================================================================= BUBBLE BOBBLE (Firebird / September 1987) Successful conversion of the addictive Taito coin- op by Software Creations. How d'ya fancy some infinite lives? Here they come incorporated into the Firebird hacker program. 10 LET T=0 20 FOR F=32768 TO 32876 30 READ A: POKE F, A 40 LET T=T+(F-32758)*A:NEXT F 50 IF T-679460 THEN STOP 60 FOR F=32877 TO lE9: READ A 70 IF A>256 THEN GO TO 100 80 POKE F, A 90 LET T=T+(F-32867)"A:NEXT F 100 IF T-A THEN STOP 102 POKE 32837, 90: POKE 32778, 90: POKE 32843, 91: POKE 32784, 91 110 LOAD "" CODE: RUN USR 32830 120 DATA 50, 21, 255, 122, 254 130 DATA 46, 192, 62, 50, 50 140 DATA 84, 205, 33, 21, 255 150 DATA 34, 85, 205, 62, 195 160 DATA 50, 58, 0, 33, 32 170 DATA 128, 34, 59, 0, 195 180 DATA 0, 0, 50, 107, 92 190 DATA 33, 114, 128, 17, 0 200 DATA 0, 1, 0, 0, 237 210 DATA 176, 195, 61, 0, 128 220 DATA 223, 181, 209, 177, 144 230 DATA 141, 139, 151, 206, 198 240 DATA 199, 200, 237, 123, 112 250 DATA 128, 62, 205, 50, 84 260 DATA 205, 33, 0, 128, 34 270 DATA 85, 205, 33, 109, 128 280 DATA 126, 50, 22, 128, 50 290 DATA 28, 128, 50, 31, 128 300 DATA 50, 40, 128, 50, 48 310 DATA 128, 35, 126, 50, 42 320 DATA 128, 35, 126, 50, 39 330 DATA 128, 195, 0, 205 340 DATA 91, 9, 213, 80, 195, 62, 52, 50, 95, 171, 195, 188, 245, 707604 On the first levels bubble the nasties, but don't burst them, as this gives you more time. Don't worry about Count Van Blubba. He moves fast but not very often, and is easy to avoid. When confronting the cookie monsters, always fire then jump to avoid cookies. Get them from behind if possible. Don't wait for them to speed up as they're deadly then. On level three trap the monsters quickly, then go to the bottom of the screen and collect any letters for EXTEND. When the monsters flash, keep firing to trap them again. When HURRY UP appears, burst them all and go to the bottom. If you're lucky, a big diamond will appear. Don't be greedy and try to get fruits in dangerous places. There is a way around every screen, try, try to look for ways to do it. Level 32.is a hard one, but keep at it. When playing two player, work as a team, not against each other. Watch the meanies' patterns, they're predictable. And the big tip is that you have six credits at the start, so if you lose all your lives, you can press your fire button and 1 or 2 giving you three more lives. You'll lose your score, but not your letters. Bubbles Water Sends stream down screen E,X,T,E,N,D Extra life Lightning Sends bolts across the screen Pulsing 10,000 + fireballs Fire Sends flames down the screen Bobbles Candy Large Bonus Hearts Indestructible Orange Sweets Firing Speed Cyan Sweets Weapon Speed Purple Sweets Weapon Distance Shoes Speed Up Umbrella Warp Ring Points for left and right Silver Ring Stars down the screen Purple Kettle Full Fire Power Blue Kettle Points Red Kettle Explodes Skull Kill all baddies Seckrit Door Secret 100m Spell Book Explodes Bomb Explodes Clock Resets Time Watch Freezes Bullies Potion Fills screen with fruit Red Cross Fireballs Cyan Cross Fills screen with water Yellow Cross Zaps lightning across screen Fruit Points Necklace Ball Bouncing Green Potion Lightning Bubbles ============================================================================= BUBBLER (Ultimate / July 1987) Ultimate's very own Gyroscope conversion. Clever, but too fiddly. For infinite lives simply replace the loader with this next little routine. 10 CLEAR 24064: LOAD ""CODE 20 RANDOMIZE USR 32768 30 LOAD "" CODE: POKE 57517, 0 40 RANDOMIZE USR 61440 ============================================================================= BUTCH HARD GUY (Advance / April 1987) Platform shooter. For all you macho men, here are some infinite lives. 10 LET T=0: FOR F=3e4 TO 30043 20 READ A: POKE F, A 30 LET T=T+(F-29990)*A:NEXT F 40 READ A: IF T<>A THEN STOP 50 RANDOMIZE USR 3e4 60 DATA 62, 255, 50, 203, 92 70 DATA 221, 33, 0, 64, 17 80 DATA 0, 28, 62, 255, 55 90 DATA 205, 86, 5, 48, 241 100 DATA 33, 82, 117, 17, 19 110 DATA 91, 1, 11, 0, 237 120 DATA 176, 195, 0, 91, 175 130 DATA 50, 64, 138, 50, 72 140 DATA 92, 195, 133, 158, 133681 ============================================================================= "C" ============================================================================= CAMELOT WARRIORS (Ariolasoft/January 1987) Multi-coloured platform game based around the exploits of the knights of the round table. Multiface Pokes 53920,33 } 53921,6 } 53922,0 } Infinite lives ============================================================================= CATCH 23 (Martech/September 1987) Vector graphics exploring game in the Mercenary mould. Multiface Pokes 46813,0 Infinite gun cartridges 61635,0 Infinite bombs ============================================================================= CAULDRON (Palace/September 1985) High-flying arcade type game with you taking on the role of an elderly witch, with, of course, a broomstick for transport. Multiface Poke 40060,0 Infinite lives ============================================================================= CAULDRON II (Palace/September 1986) The sequel on the same theme - not such a big shake this time around. Multiface Poke 52133,0 Infinite lives ============================================================================= CENTURIONS (Reaktor/November 1987) Gauntlet clone rendered unplayable by messy graphics and flickery scrolling. 10 CLEAR 26e3: LET T=0 20 FOR F=16384 TO 16449 30 READ A: POKE F,A 40 LET T=T+(F-16374)*A:NEXT F 50 IF T-327676 THEN STOP 60 PRINT ": LOAD ""CODE 70 RANDOMIZE 16436 80 DATA 50,21,105,122,254 90 DATA 146,192,62,50,50 100 DATA 84,251,33,21,105 110 DATA 34,85,251,62,195 120 DATA 50,58,255,33,32 130 DATA 64,34,59,255,195 140 DATA 0,255,50,107,92 150 DATA 33,44,64,34,130 160 DATA 255,195,61,255,62 170 DATA 201,50,255,181,195 180 DATA 32,147,62,205,50 190 DATA 84,251,33,0,64 200 DATA 34,85,251,195,0 210 DATA 251 ============================================================================= CHILLER (Mastertronic/February 1985) A budget platform based on Wacko Jacko's Thriller video. Multiface Poke 34025,0 Infinite lives ============================================================================= CHIMERA (Firebird/January 1986) Neat Alien 8 rip-off. Dig out your SoftLock MultiPoker - it's being used here for Chimera 10 CLEAR 29999: LET t=0 20 FOR f=3e4 TO 30155 30 READ a: POKE f,a 40 LET t=t+(f-29990)*a:NEXT f 50 IF t<>1392299 THEN STOP 60 FOR f=f TO 1e9: READ a 70 IF a>255 THEN GO TO 100 80 POKE f,a 90 LET t=t+(f-30146)*a:NEXT f 100 IF t<>a THEN STOP 102 POKE 30165,230 :REM for infinite time 104 POKE 30168,238: REM for infinite food 106 POKE 30171,237: POKE 30174,239: REM for infinite water 110 RANDOMIZE USR 3e4 120 DATA 58,206,117,50,179 130 DATA 117,50,191,117,221 140 DATA 33,203,92,237,91 150 DATA 204,117,22,1,62 160 DATA 255,55,205,86,5 170 DATA 48,238,42,205,117 180 DATA 38,93,34,75,92 190 DATA 1,33,0,9,17 200 DATA 0,70,1,28,0 210 DATA 237,176,235,54,32 220 DATA 35,54,237,35,54 230 DATA 201,33,78,202,237 240 DATA 75,75,92,205,0 250 DATA 70,42,75,92,1 260 DATA 125,0,9,54,201 270 DATA 14,55,237,66,17 280 DATA 132,117,213,233,33 290 DATA 171,117,213,17,175 300 DATA 255,1,100,0,213 310 DATA 237,176,209,33,88 320 DATA 255,54,205,35,115 330 DATA 35,114,209,49,0 340 DATA 0,195,0,255,1 350 DATA 96,54,82,50,17 360 DATA 14,12,24,245,221 370 DATA 124,254,255,40,10 380 DATA 58,0,91,254,33 390 DATA 40,5,221,117,0 400 DATA 241,201,17,0,91 410 DATA 33,211,255,1,30 420 DATA 0,237,176,195,0,91 430 DATA 99,115,61,175,33,0,0,50,238,0,34,32,0,50, 241,0,34,156,0,201,1422368 ============================================================================= CHRONOS (Mastertronic / July l987) No-nonsense shoot 'em up a la Scrabble. Here's some infinite lives for starters. 10 CLEAR 24982: LOAD ""CODE 20 LET D=64968: FOR F=1 TO 7 30 READ A$,A: LET T=0 40 LET C=F+999: FOR G=1 TO 5 50 LET B=(CODE A$(G*2-1)-48-7*(CODE A$(G*2-1)>57))*16+(CODE A$(G*2)-48- 7* (CODE A$(G-2)>57)) 60 POKE D,B 70 LET T=T+B: LET D=D+1 80 IF D=64725 THEN LET D=65280 90 NEXT G 100 IF T-A THEN PRINT "Error in line ";c: STOP 110 PRINT "Line ";c;" OK" 120 NEXT F: RANDOMIZE USR 64960 1000 DATA "BF31DAFF37",768 1001 DATA "CD56052100",329 1002 DATA "FFE3FBE980",1094 1003 DATA "DFB5DlB190",934 1004 DATA "8D8B97CEC6",835 1005 DATA "C7C8AF324D",701 1006 DATA "DEC300FA00",667 If you type "jing it baby" into the high score table you'll be able to choose a Megalaser from the main menu. And here are a few other tips to give you some interesting effects (and, yes, we know there are a couple of others, but we can't print words like that. now can we!) nemesis design design peter gough mike follin tim follin mark wilson the thug agent x chronos Multiface Pokes 53407,n n=lives 26987,201 Auto fire ============================================================================= CHUCKIE EGG (A'n'F/July 1985) Elderly platform game based in the chicken farm. Multiface Poke 42873,0 Infinite lives ============================================================================= CHUCKIE EGG II (A'n'F/July 1986) More of the same, although Chuckie II was a long time in the waiting. Multiface Poke 35453,0 Infinite lives ============================================================================= CLASSIC MUNCHER (Top Ten/January 1987) As the title suggests, this is a Pac Man clone. Good graphics, and how will we ever tire of it? For infinite lives, MERGE the loader, stop the tape and add this line; 65 POKE 30532,0 RUN the program and restart the tape. ============================================================================= CLIFF HANGER (New Generation/August 1987) A novel cartoon orientated arcade adventure. To choose how many lives you have (anything up to 255!), play the tape from the start. Note that any amount more than about 100 corrupts the screen but does in fact work. 10 CLEAR 25659: LET T=0 20 FOR F=3E4 TO 30016 30 READ A: POKE F,A 40 LET T=T+(F-29990)*A:NEXT F 50 IF T<>54755 THEN STOP 60 RANDOMIZE USR 3E4 70 POKE 65304,201 80 RANDOMIZE USR 65280 90 POKE 26515,[NUMBER OF LIVES] 100 RANDOMIZE USR 25660 110 DATA 205,86,5,221,33 120 DATA 171,254,17,84,1 130 DATA 62,255,55,205,86 140 DATA 5,201 ============================================================================= COBRA (Ocean/February 1987) Green Beret-type of game where being big beefy and macho is almost as important as being able to load the game. This hack uses the Alkatraz loader for infinite lives and a full duck! 10 CLEAR 65000 20 LET T=0 30 FOR N=64223 TO 64316: READ A 40 POKE N,A: LET T=T+A: NEXT N 50 IF T<>12120 THEN PRINT "DATA ERROR IN MAIN BLOCK" 60 FOR N=N TO 1E9: READ A: IF A<256 THEN POKE N,A: LET T=T+A: NEXT N 70 IF T<>A THEN PRINT "DATA ERROR IN GAME BLOCK": STOP 80 RANDOMIZE USR 64225 90 DATA 24,46,33,89,5,93,22,250,1,134,0,213 100 DATA 237,176,235,35,35,34,95,250,46,122 110 DATA 112,46,215,116,46,207,54,188,33,38 120 DATA 210,34,126,250,225,49,61,251,221,225 130 DATA 209,191,55,8,249,233,49,65,251,221 140 DATA 225,209,59,225,193,205,29,251,24,43 150 DATA 221,110,0,124,170,171,221,172,221 160 DATA 173,173,221,119,0,124,203,99,40,3 170 DATA 129,131,146,128,103,221,35,27,122 180 DATA 179,32,225,201 200 DATA 255,81,83,168,168,97,88,152,92,196 210 DATA 68,62,183,50,109,136,62,201,50,187,154 220 DATA 33,95,251,17,0,91,1,14,0,213,237,176 230 DATA 201,33,200,249,17,254,255,1,33,152,237 240 DATA 184,195,16,175,18062 Multiface Pokes 36515,183 Infinite lives ============================================================================= COMMANDO (Elite/January 1986) Rambo type clone based on the film of the same name. 10 CLEAR 40000: LET T=0 30 FOR N=65030 TO 65052 40 READ A: POKE N,A: LET T=T+A: NEXT N 50 IF T<>2102 THEN PRINT "ERROR PLEASE RE CHECK": STOP 60 PRINT "PLAY COMMANDO TAPE": LOAD ""CODE 70 POKE 65441,172: POKE 65442,84: RANDOMIZE USR 65485 80 DATA 49,0,98,175,33,4,108,119,35,119,35,35,119,35,119,35,119,50,254,236, 195,30,100 ============================================================================= CONQUESTADOR (MelbourneHouse / December l986) Multiroomed game that was devilishly addictive. Large sprites and colourful graphics only added to its playability. 10 CLEAR 65535: LET T=0 20 FOR F=3E4 TO 30063 30 READ A: POKE F,A 40 LET T=T+(F-29990)*A:NEXT F 50 IF T-359795 THEN STOP 60 RANDOMIZE USR 3E4 70 DATA 221,33,203,92,17 80 DATA 120,4,62,255,55 90 DATA 205,86,5,48,241 100 DATA 205,36,97,221,33 110 DATA 75,251,17,52,2 120 DATA 62,255,55,205,86 130 DATA 5,48,241,33,108 140 DATA 117,17,97,253,1 150 DATA 4,0,237,176,195 160 DATA 114,252,128,223,181 170 DATA 209,177,144,141,139 180 DATA 151,206,198,199,200 190 DATA 50,81,226,201 Multiface Pokes 59490,0 Immunity 62370,0 No nasties ============================================================================= CONVOY RAIDER (Elite/October 1987) Series of three interlinked mini-games disguised as an arcade wargame. Little challenge and quickly became repetitive. If you select submarine mode then press Caps Shift and Break Space together, the submarine disappears, it doesn't seem to work for ships or planes unfortunately. ============================================================================= COP-OUT (Mikro-Gen / February 1987) Shoot 'em up in the criminal world. And how about some infinite lives then? 10 CLEAR 65535: LET T=0 20 FOR F=3E4 TO 30016: READ A: POKE F,A 30 NEXT F: READ A: IF T<>A THEN STOP 40 RANDOMIZE USR 3E4 50 DATA 205,86,5,221,33 60 DATA 74,253,17,0,2 70 DATA 62,255,55,205,86 80 DATA 5,201,31811 90 POKE 65289,0: POKE 65251,0 100 POKE 65175,0: POKE 65099,8 120 LET T=0: FOR F=65083 TO 65093 130 READ A: POKE F,A 140 LET T=T+(F-65073)*A:NEXT F 150 READ A: IF T<>A THEN STOP 160 DATA 243,49,0,0,42 170 DATA 75,92,17,28,0 180 DATA 25,7447 190 LET T=0: FOR F=65313 TO 65319 200 READ A: POKE F,A 210 LET T=T+(F-65303)*A:NEXT F 220 READ A: IF T<>A THEN STOP 230 RANDOMIZE USR 65083 240 DATA 175,50,42,138,195 250 DATA 148,91,11004 Multiface Poke 44929,0 Immunity ============================================================================= CRITICAL MASS (Durell/Decemberl985) Excellent 3D scrolling game based loosely around the film dune. This short hack gives you limitless energy... and why not? 10 CLS: PRINT TAB 4;"PLAY CRITICAL MASS TAPE" 20 LOAD "" SCREEN$: INK 6: PAPER 8: OVER 1: PRINT AT 0,0;: LOAD "" CODE: POKE 56879,52: PRINT USR 48000 Multiface Poke 56879,0 Infinite energy ============================================================================= CRYSTAL CASTLES (US Gold/December 1986) Superb conversion of the Marble Madness-ish Atari coin-op. Multiface Poke 63733,0 Infinite lives ============================================================================= CURSE OF SHERWOOD (Mastertronic/September 1987) Arcade adventure with Robin and his merry men (oo-er)! For infinite lives, Merge the loader and add POKE 64613,0 before the USR statement. ============================================================================= CYLU (Firebird/November 1985) Odd 3D puzzle game which didn't quite work. Here's a hack which uses the SoftLock MultiPoke... get your tapes out! 10 CLEAR 29999: LET t=0 20 FOR f=3e4 TO 30155 30 READ a: POKE f,a 40 LET t=t+(f-29990)*a:NEXT f 50 IF t<>1392299 THEN STOP 60 FOR f=f TO 1e9: READ a 70 IF a>255 THEN GO TO 100 80 POKE f,a 90 LET t=t+(f-30146)*a:NEXT f 100 IF t<>a THEN STOP 105 POKE 30057,97: POKE 30058,230 110 RANDOMIZE USR 3e4 120 DATA 58,206,117,50,179 130 DATA 117,50,191,117,221 140 DATA 33,203,92,237,91 150 DATA 204,117,22,1,62 160 DATA 255,55,205,86,5 170 DATA 48,238,42,205,117 180 DATA 38,93,34,75,92 190 DATA 1,33,0,9,17 200 DATA 0,70,1,28,0 210 DATA 237,176,235,54,32 220 DATA 35j54,237,35,54 230 DATA 201,33,78,202,237 240 DATA 75,75,92,205,0 250 DATA 70,42,75,92,1 260 DATA 125,0,9,54,201 270 DATA 14,55,237,66,17 280 DATA 132,117,213,233,33 290 DATA 171,117,213,17,175 300 DATA 255,1,100,0,213 310 DATA 237,176,209,33,88 320 DATA 255,54,205,35,115 330 DATA 35,114,209,49,0 340 DATA 0,195,0,255,1 350 DATA 96,54,82,50,17 360 DATA 14,12,24,245,221 370 DATA 124,254,255,40,10 380 DATA 58,0,91,254,33 390 DATA 40,5,221,117,0 400 DATA 241,201,17,0,91 410 DATA 33,211,255,1,30 420 DATA 0,237,176,195,0,91 430 DATA 65,112,61,175,50,31,148,201,1404138 ============================================================================= CYREX (Power House/May 1987) Another multiscreen, get-the-bits-you-need-and-get- out game, better than some, duller than many. How many lives do you want? Just tell this hacking program and it'll do the rest for you. 10 CLEAR 3E4: LOAD "" SCREEN$ 20 LOAD "" CODE 30 INPUT "How many lives (1-65535,0 for infinite):";liv 40 IF NOT liv THEN GO TO 90 50 LET a=liv-256*INT (liv/256) 60 LET b=INT (liv/256) 70 POKE 41649,a 80 POKE 41650,b: GO TO 100 90 POKE 50198,0 100 RANDOMIZE USR 33001 ============================================================================= "D" ============================================================================= DALEY THOMPSON'S SUPERTEST 128 (Ocean/November 1985) Series of athletic tests based around the original Hypersports. Merge the Basic loader and add the following lines for infinite lives... 11 POKE 27061,40 12 FOR N=27098 TO 27105: READ A: POKE N,A: NEXT N 13 DATA 62,58,50,179,149,195,16,142 ============================================================================= DAN DARE (Virgin/November 1987) Glorious recreation, the comic strip in living fifties colour. Worra lotta features in this hack, eh? Just take out those lines which you're not interested in. 10 REM CLEAR 25999 20 LET T=0: FOR N=64000 TO 64026: READ A: POKE N,A: LET T=T+A: NEXT N 30 IF T<>2539 THEN PRINT "DATA ERROR": STOP 40 FOR N=N TO lE9: READ A<256 THEN POKE N,A: NEXT N 50 RANDOMIZE USR 64000 60 DATA 221,33,203,92,17,9,3,175,214,1,205,86,5 70 DATA 48,241,33,27,250,34,133,93,1,17,93,195,17,93,175 80 DATA 50,6,170: REM INFINITE BULLETS 90 DATA 50,39,183: REM INFINITE TIME 100 DATA 62,201,50,94,186: REM INFINITE ENERGY 110 DATA 62,201,50,125,173: REM NO ROOF & FLOOR GUNS 120 DATA 195,192,93,999: REM END MARKER Multiface Poke 23974,168 Infinite energy ============================================================================= DAN DARE II (Virgin/March 1988) Graphically impressive follow-up. In this routine, like so many others, you can delete any lines if you don't want the effect they produce. Line 70 stops you getting killed when you get crushed, line 80 makes you immortal (in other words you can't die), line 90 lets you select the start level - 1 (0-3), for example 2 would start you on level 3, then line 100 gives good ol' infinite lives, and line 110 gives infinite time. Play your master tape from the start. 10 CLEAR: LET T=0 20 FOR F=23296 TO 23496 30 READ A: POKE F,A 40 LET T=T+(F-23286)*A:NEXT F 50 IF T<>2072209 THEN STOP 60 LET A=23446 70 POKE A,207: REM CRUNCH 80 POKE A+3,220: REM IMMORTAL 90 POKE A+5,[LEV]: POKE A+12,210 100 POKE A+15,212: REM LIVES 110 POKE A+18,237: REM TIME 120 RANDOMIZE USR 23296 130 DATA 221,33,203,92,17 140 DATA 199,2,62,255,55 150 DATA 205,86,5,48,241 160 DATA 33,50,94,52,35 170 DATA 53,205,6,93,33 180 DATA 33,91,34,31,209 190 DATA 195,238,208,221,33 200 DATA 172,91,33,131,241 210 DATA 6,6,197,221,78 220 DATA 0,221,35,6,0 230 DATA 197,229,17,20,89 240 DATA 237,176,235,54,201 250 DATA 205,20,89,225,193 260 DATA 9,193,16,229,33 270 DATA 178,254,17,255,255 280 DATA 1,243,4,237,184 290 DATA 175,50,111,255,50 300 DATA 254,254,33,187,91 310 DATA 17,116,255,1,16 320 DATA 0,237,176,33,107 330 DATA 91,34,17,255,195 340 DATA 244,254,205,110,254 350 DATA 33,110,254,17,111 360 DATA 254,1,115,0,112 370 DATA 237,176,235,54,195 380 DATA 35,54,132,35,54 390 DATA 91,201,62,64,50 400 DATA 128,64,33,146,91 410 DATA 34,163,64,195,110 420 DATA 64,62,201,50,58 430 DATA 0,50,62,0,62 440 DATA 0,50,165,247,175 450 DATA 50,18,0,50,118 460 DATA 0,50,5,0,195 470 DATA 64,202,17,24,14 480 DATA 14,25,21,1,96 490 DATA 54,82,50,17,14 500 DATA 12,24,97,255,51 510 DATA 16,110,64,119,0 520 DATA 16,39,255,31,0 530 DATA 16 ============================================================================= DANDY (Electric Dreams/January 1987) Very colourful and excellent clone of Gauntlet. How's about infinite energy for both players? Try this... 10 INK 0: PAPER 0: POKE 23624,0: CLEAR 25499 20 LOAD "" CODE 30 RANDOMIZE 0*USR 23407*USR 23410*USR 50000 40 POKE 23681,49: POKE 27593,33: POKE 27594,232: POKE 27595,3 50 POKE 27642,33: POKE 27643,232: POKE 27644,3 60 FOR N=27596 TO 27603: POKE N,0: POKE N+49,0: NEXT N 70 RANDOMIZE USR 23404 + USR 25500 ============================================================================= DEAD OR ALIVE (Alternative/August 1987) Gun fighting budget game. For infinite lives, thirst and ammo, play the tape from the start. 10 FOR f=3e4 TO 30015 20 READ a: POKE f,a: NEXT f 30 RANDOMIZE USR 3e4 40 POKE 33051,129 50 POKE 33060,201 60 POKE 33054,255 70 POKE 33084,0 80 RANDOMIZE USR 33049 90 FOR f=65489 TO le9 100 READ a 110 IF a=999 THEN RANDOMIZE USR 64560 120 POKE f,a: NEXT f 130 DATA 221,33,203,128,17 140 DATA 159,0,62,255,55 150 DATA 205,86,5,48,241 160 DATA 201,175 170 DATA 50,252,178: REM THIRST 180 DATA 50,174,182: REM LIVES 190 DATA 50,93,183: REM AMMO 200 DATA 55,195,209,95,999 If you type CHEAT in when the game asks for your name then you will be provided with a skip level feature when you blip the space bar. ============================================================================= DEATHSCAPE (Starlight/August 1987) Ultra-fast, multilevel shoot 'em up which will have you begging for more. Have some infinite lives care of the PowerLoad Hacker. 10 CLEAR 3e4: LET t=0 20 FOR f=23296 TO 23438 30 READ a: POKE f,a 40 LET t=t+(f-23286)*a:NEXT f 50 FOR f=f TO le9: READ a 60 IF a>256 THEN GO TO 90 70 POKE f,a 80 LET t=t+(f-23429)*a:NEXT f 90 IF t<>a THEN STOP 100 RANDOMIZE USR 23296 110 DATA 237,123,143,91,221 120 DATA 42,145,91,17,144 130 DATA 1,62,7,55,205 140 DATA 86,5,48,241,42 150 DATA 145,91,1,0,2 160 DATA 126,237,103,35,11 170 DATA 120,177,32,247,42 180 DATA 145,91,58,145,91 190 DATA 14,18,129,35,119 200 DATA 35,116,1,13,0 210 DATA 9,54,32,35,54 220 DATA 247,35,54,201,33 230 DATA 67,91,229,42,145 240 DATA 91,233,42,145,91 250 DATA 1,35,0,9,17 260 DATA 208,92,1,50,0 270 DATA 237,176,33,105,91 280 DATA 17,1,93,1,100 290 DATA 0,237,176,195,208 300 DATA 92,1,96,54,82 310 DATA 50,17,14,12,24 320 DATA 42,41,93,1,119 330 DATA 1,9,54,195,33 340 DATA 22,93,229,42,41 350 DATA 93,1,78,1,9 360 DATA 233,42,43,93,54 370 DATA 201,33,45,93,229 380 DATA 42,41,93,1,129 390 DATA 1,9,233 400 DATA 180,95,43,251,202,252,175,50,64,198,50,242,199,49,255,95,237,70,233, 958018 Multiface Pokes 50752,0 } 51186,0 } Everything! ============================================================================= DEATH WISH III (Gremlin Graphics/October 1987) Bloodthirsty adaptation which has you in the role of Charlie Bronson taking on the baddies. 10 CLEAR 24575: LOAD ""CODE 20 FOR n=33543 TO le9 30 READ a 40 IF a<999 THEN POKE n,a: NEXT n 50 POKE 33019,131: PRINT USR 32768 60 DATA 33,0,64,49,255,95,17,0,128,1,0,4, 237,176 70 DATA 62,201,50,176,155: REM NO INJURY 80 DATA 62,175,50,22,151,50,185,153,: INFINITE AMMO 90 DATA 175,50,6,163: REM NO BACKSTABBING 100 DATA 195,64,108,999: REM END MARKER! Multiface Pokes 38678,183 } 39353,183 } Infinite ammo 43301,183 Infinite injury The first and most important thing is to shoot the thugs only. Don't shoot the women or the medics, as these can't be killed and only waste ammo. Don't shoot Grannies, tables, chairs or TVs - you lose points for grannies and get no points for furniture. Don't shoot too many cops, 'cos when you've cleared the street of thugs, the cops swarm the streets shooting at you, and your injury level shoots up. When your injury level is high, enter a house and find a room where you can see both sides. No thugs or cops can enter the room to harm you, so you can just stand still until your injuries go down. It's best to go after the gang leaders only when you have two or three weapons with a lot of ammo, because the thugs cover the streets and a lot of ammo is needed to clear them. To conserve ammo while walking around the streets, use a hand gun. This uses fifty rounds which fire off very slowly, making it last longer. To clear crowd scenes, let off short bursts of machine gun fire. Wait to see if the thugs fall down, 'cos they take a while, and you don't want to waste bullets if they're already hit. Save the rocket launcher for when you meet a gang leader, to clear the thugs around him. Shotguns have limited ammo, fire quickly and are handy if you don't have a machine gun. One last thing, shoot out all the windows to gain extra points. ============================================================================= DEFENDA (Interstella/December 1983) Pre-YS conversion of the arcade classic. Multiface Pokes 37531,0 Infinite lives 34163,0 Infinite smart bombs 50584,201 Infinite shields ============================================================================= DEFLEKTOR (Gremlin/January 1988) Superb arcade puzzler which undeservedly sold very badly. Multiface Pokes 34473,0 Infinite lives 41784,0 Infinite energy 42707,201 Infinite overload ============================================================================= DEVIANTS (Players/April 1988) Budget platform game with a suitably daft plot. In this routine you can delete any lines which you don't want (as is becoming ever more popular). Line 70 gives infinite ammo, line 80 gives infinite time and line 90 gives infinite energy. Play the master tape from the start. 10 CLEAR 24999: LOAD ""CODE 20 FOR F=23299 TO 3E4: READ A 30 IF A>255 THEN GO TO 50 40 POKE F,A: NEXT F 50 POKE 39165,91: RUN USE 38E3 60 DATA 205,3,152,175 70 DATA 50,200,137,50,214,137 80 DATA 50,207,103 90 DATA 50,12,239 100 DATA 195,15,153 ============================================================================= DIZZY (Code Masters/December 1987) Unoriginal but efficient arcade adventure. This hack will ask you if you want to be Immortal, or would prefer Infinite lives. You could have both, of course! 10 LET imm=0: LET liv=0 20 INPUT "Immortal? "; LINE a$ 30 IF a$="y" THEN LET imm=221 40 INPUT "lives? "; LINE a$ 50 IF a$="y" THEN LET liv=245 60 LOAD ""CODE 70 FOR f=23352 TO 23361 80 READ a: POKE f,a: NEXT f 90 RANDOMIZE USR 23296 100 DATA 175,50,200,imm,50 110 DATA 26,1iv,195,182,92 Multiface Pokes 54216,0 Immortal 62745,0 Infinite lives Flaming Torch Find this in the first screen, to the right. Drop it next to the cauldron at the start. Grease Gun In the first screen, to the left. Drop it on top of the mining cart. Crow Bar In the cliffs. Drop it on top of the trap door at the bottom of the cliffs. Purse of Gold Go into the screen on the right from the haunted chimney then go into the cave. Get the purse and drop it on top of the bucket near the hermit's house. Ghost Hunters Laser Gun Pick it up and fall into the ghost at the haunted chimney. Miner's Hard Hat Destroys rocks that falls on you in different places. Broken Heart In the castle. Drop it on top of the statue where the broken-hearted woman stands. Three-In-One In the room two screens from the purse of gold.Drop it next to the drawbridge. Plastic Raincoat Protects you from the raindrops that fall from the clouds. Spell, The Ingredients Clouds of Silver Lining Jump on top of the hermit's house. Vampire Dux Feather Just outside the castle. Troll Brew Just inside the castle. Leprechaun's Wig In mine shaft, just near the bolt cutters. Put all the ingredients in the cauldron, drop the bottle in then get the potion. Go in the castle and drop the bottle next to Zaks, and that's it - you've won. ============================================================================= DOUBLE TAKE (Ocean/March 1987) Highly complicated game, er, games. Two games in fact, played at the same time. Very confusing. Multiface Pokes 40243,201 } 49022,0 } Infinite lives ============================================================================= DOWN TO EARTH (Firebird/August 1987) Boulderdash inspired tale of tactics amongst the underground tunnels. Here's Infinite lives,time, steps and bombs using the Firebird Hacker program. 10 LET T=0 20 FOR F=32768 TO 32876 30 READ A: POKE F,A 40 LET T=T+(F-32758)*A:NEXT F 50 IF T-679460 THEN STOP 60 FOR F=32877 TO 1E9: READ A 70 IF A>256 THEN GO TO 100 80 POKE F,A 90 LET T=T+(F-32867)*A:NEXT F 100 IF T-A THEN STOP 110 LOAD "" CODE: RUN USR 32830 120 DATA 50,21,255,122,254 130 DATA 46,192,62,50,50 140 DATA 84,205,33,21,255 150 DATA 34,85,205,62,195 160 DATA 50,58,0,33,32 170 DATA 128,34,59,0,195 180 DATA 0,0,50,107,92 190 DATA 33,114,128,17,0 200 DATA 0,1,0,0,237 210 DATA 176,195,61,0,128 220 DATA 223,181,209,177,144 230 DATA 141,139,151,206,198 240 DATA 199,200,237,123,112 250 DATA 128,62,205,50,84 260 DATA 205,33,0,128,34 270 DATA 85,205,33,109,128] 280 DATA 126,50,22,128,50 290 DATA 28,128,50,31,128 300 DATA 50,40,128,50,48 310 DATA 128,35,126,50,42 320 DATA 128,35,126,50,39 330 DATA 128,195,0,205 340 DATA 91,20,207,224,96,175,50,135,155,50,250,151,50,205,156,50,125,157,50, 126,157,195,140,156,748696 Multiface Pokes 40141,182 Infinite missiles 38583,0 } 38911,0 } 39168,0 } Infinite bombs 39387,0 } Holding down keys 1, 2, 3, 4 and 5 will allow you to skip through as many screens as you want - even to the end of the game! ============================================================================= DR DESTRUCTO (Bulldog/October 1987) Cheap but less than cheerful aerial shoot 'em up. Load your original tape into this program for Infinite lives and/or immunity. 10 BORDER 1: PAPER 1: INK 7: BRIGHT 1:CLS 20 CLEAR 24999 30 POKE 23739,82: POKE 23740,0: LOAD "" SCREEN$ 40 PAPER 2: INK 2 50 PRINT AT 0,0;: LOAD "" CODE 25026 60 PRINT AT 0,0;: LOAD "" SCREEN$ 70 BORDER 0 80 POKE 39119,0: REM INVINCIBLE 90 POKE 39136,0: REM INFINITE LIVES 100 RANDOMIZE USR 34147 Multiface Pokes 41763,n n=Number of lives (Player 1) 34837,n n=Number of lives (Player 2) 42517,0 Infinite days ============================================================================= 25Dragon's Lair (Software Projects/December 1986) Conversion. of one of the first video disk games. Very tricky indeed. 10 LOAD ""CODE 20 POKE 30773,0: POKE 30774,91 30 FOR F=23296 TO 23302: READ A: POKE F,A: NEXT F 40 RANDOMIZE USR 23296 50 DATA 175,50,155,202,195,48,184 26Multiface Poke 51867,0 Infinite lives 27Dragon's Lair II (Software Projects/May 1987) Good conversion of the sequel - maybe not the true video graphics, but at least it wasn't as hard as Dragon's Lair I. This hack gives you infinite lives. 10 CLEAR 32767: LOAD ""SCREEN$ 20 LOAD ""CODE: POKE 35766,0 30 RANDOMIZE USR 33025 ============================================================================= DRILLER (Incentive/January 1988) One of the most original 3D games of the year. Beautifully programmed and absorbing problems. Skillo! This routine gives you infinite time, shields and energy. Use this to load your master tape. 10 CLEAR 32767: LET T=0 20 LOAD ""CODE 65088 30 POKE 65092,26 40 FOR F=65389 TO 65416 READ A: POKE F,A 60 LET T=T+(F-65379)*A:NEXT F 70 IF T<>90370 THEN STOP 80 RANDOMIZE USR 65088 90 DATA 113,255,24,246,175 100 DATA 50,200,153,33,0 110 DATA 0,34,201,153,33 120 DATA 230,204,62,195,34 130 DATA 185,203,50,184,203 140 DATA 195,164,151 Multiface Pokes 48246,0 Infinite energy 49425,0 } 49022,0 }Infinite shields Amethyst (Starting platform) Shoot the wall for extra points. Worth up to 750 extra points if shot in the right order. Don't shoot the top of the tower, although you can, as this contains essential energy reserves. Land on it with the jet to collect them. In the store shed shoot the ground based crystals first as the suspended ones have special properties and scores attached. Lapis Lazuli (East of Amethyst) Blast pyramids to allow travel eastwards. At the low wall, raise yourself to look over and activate the switch. Obsidian (North of Amethyst) To cross the ravine, shoot or knock over the slab to form a bridge. Knocking over gives a better score though! Incidentally, it's safer to go in the shed the way back. Topaz (West of Amethyst) The laser beacon is more of an irritation than a real threat. Shoot it and it turns through 90deg. to face the other way. Watch you don't walk into its beam again. Emerald (East of Lapis Lazuli) Walk close to the walls to avoid the attentions of the beacons. The beacon to the West is not active! General Hints Activating the teleports allows for quicker travel. Go to Topaz, then over the wall and west to Beryl. Activate the lift up switch and go into the suspended complex. Find the hidden tunnel (not hard) and destroy all the blocks to activate all the teleports. The Jet can be found in the hanger in Aquamarine. Go west to Topaz, then over the wall into Beryl. Sever power lines overhead to disable the beacon. Enter and set all symbols to squares. This reveals a doorway west, leading to an aquamarine. To gain access to the light side, shown white on the model you got with the game, set all four switches in Niccolate, Alabaster, Opal and Quartz to a downward position, so all four lights are lit. This destroys the southern wall of Opal (so guess which one you do last?) allowing access to Diamond! Drilling On Topaz, the centre to drill is right over the south end of the low wall. Use Arrows on Aquamarine. Use west arrow in Aquamarine to position rig on girders in Ruby. The numeric clue to position is on the big slab in Opal. Alabaster's centre is in the swimming pool. Evaporate the water with your lasers. ============================================================================= DRUID (Firebird/December 1986) Yet another Gauntlet clone which failed to impress due to the lack of a two-player option. Multiface Poke 24890,201 Infinite energy ============================================================================= DYNAMITE DAN II (Mirrorsoft) Spectacular sequel that pushed platforming on the Speccy to its limits. This hack will give you everything, infinite lives, immunity from mesmerism and the ability to fly which means you can walk through anything and can't drown. 10 LET T=0 20 FOR N=23400 TO 1E9 30 READ A>255 THEN BORDER 0: RANDOMIZE 1267+USR 23400 40 IF A>=0 THEN POKE N,A: NEXT N 50 IF NOT T THEN GO TO 30 60 CLS: PRINT AT 10,12;"DATA ERROR": STOP 70 DATA 118,205,162,45,127,90,90,75,74,72,59,59,225 80 DATA 17,140,91,6,92,26,203,65,40,3,134,24,1 90 DATA 174,18,19,16,243,35,13,242,117,91,111,51,70 100 DATA 195,95,244,8,143,4,127,25,113,115,78,123,100 110 DATA 162,165,102,119,98,179,8,115,244,8,-6013 120 DATA 102,124,98,92,47,-463:REM INFINITE ENERGY 130 DATA 102,117,98,119,40,-476:REM NO MESMERISM 140 DATA REM THE NEXT FIVE LINES ARE FOR FLYING 150 DATA 25,98,243,255,98,77 160 DATA 180,102,124,98,1,180,46,115,40,52,93,93,159 170 DATA 127,145,52,55,143,121,29,54,128,211,228,143,246 180 DATA 29,54,42,211,228,124,54,52,142,52,140,90,163 190 DATA 61,109,81,140,98,52,52,52,-5787 200 DATA 117,4,88,-209,999 ============================================================================= "E" ============================================================================= EIDOLON (Activision/Marchl987) Spectacular 3D arcade adventure within caves created by fractals. Multiface Pokes 41317,0 } 41318,0 } 36117,201 } Immunity 40232,78 } 41455,17 } ============================================================================= ELEVATOR ACTION (Quicksilva/March 1987) Multi-levelled platform game in a similar format to good ol' Jet Set Willy. This gives Infinite lives. 10 CLEAR 65535: LET T=0 20 FOR F=65400 TO 65430: READ A 30 POKE F,A: LET T=T+(F-65390)*A 40 NEXT F: READ A: IF T<>A THEN STOP 50 RANDOMIZE USR 65400 60 DATA 221,33,218,252,17 70 DATA 180,0,62,255,55 80 DATA 205,86,5,48,241 90 DATA 33,144,255,34,240 100 DATA 252,195,218,252,175 110 DATA 50,101,164,195,35 120 DATA 148,112006 ============================================================================= ELITE (Firebird/October 1986) Classic 3D Space wars and trading game. Set the standard for others to follow. With this mega hack for Elite you are equipped with a variety of Pokes to aid you in your mission. Type in the program, save it and then run it. The main block of code has a checksum so you should be able to spot any mistakes. However, the Pokes at the end of the program don't have a checksum, so be careful when typing them in. When you're ready, run it with your fully rewound Elite tape in the cassette recorder and stand well back - you're about to take off. 10 LET T=0 20 FOR N=64643 TO 64807: READ A: POKE N,A: LET T=T+A: NEXT N 30 IF T<>19301 THEN PRINT "CHECKSUM ERROR": STOP 40 FOR N=N TO le9: READ A: IF A<256 THEN POKE N,A: NEXT N 50 POKE 23693,0: POKE 23624,0: CLS: RANDOMIZE 1267+ USR 64643 70 DATA 118,205,162,45,127,90,90,75,74,72,59,59,225,17,167 80 DATA 252,6,129,26,203,65,40,3,134,24,1,174,18,19,16 90 DATA 243,35,13,242,144,252,111,169,25,195,95,109,72,143,181 100 DATA 127,102,169,113,115,78,123,100,175,195,95,5,67,143,80 110 DATA 106,127,211,67,102,148,98,196,67,95,211,119,146,207,67 120 DATA 102,211,95,206,67,115,115,67,102,119,98,132,70,115,199 130 DATA 67,111,52,52,211,37,99,72,102,115,98,60,169,95,52 140 DATA 163,146,71,169,102,117,98,170,169,95,56,163,146,173,169 150 DATA 102,169,117,52,169,171,195,40,166,163,140,53,195,43,52 160 DATA 175,119,155,95,174,170,146,74,196,159,119,95,97,163,143 170 DATA 52,61,127,52,127,203,211,229,143,2l4,150,117,50,44,25 200 DATA 50,93,154: REM ENERGY 210 DATA 50,23,156: REM MISSILES 220 DATA 50,23,165: REM BLOW UP SPACE STATIONS 230 DATA 50,243,163: REM LAUNCH THARGONS 240 DATA 50,0,183: REM ONE HIT TO DESTROY 250 DATA 50,167,182: REM LASER TEMP 260 DATA 50,165,22: REM FUEL 270 DATA 50,216,219,50,226,219: REM HYPER ANYWHERE 280 DATA 50,196,219: REM GALACTIC HYPER 290 DATA 50,51,156: REM ESCAPE 300 DATA 50,80,156: REM NO LOSS 310 DATA 50,6,232: REM CARGO 320 DATA 50,148,112: REM BOMB 330 DATA 62,201,50,160,112: REM NO BOMB FLASH 340 DATA 62,3,50,245,211,62,24,50,3,212: REM INFINITE CASH 350 DATA 175,50,27,240,50,37,240,62,24,50,186,163: REM ECM JAMMER 360 DATA 62,33,50,90,240,62,246,50,94,240,175,50,96,240: REM CLOAKING DEVICE 370 DATA 62,195,50,22,117,175,50,220,180,50,185,183: REM INDESTRUCT 380 DATA 201,999: REM END MARKER Multiface Poke 46848,201 Destroys aliens ============================================================================= ELITE 128K (Firebird/December 1986) Absolutely no extra features - just a 128K version of Elite. The only difference was that a couple of bugs were removed that had previously been used as cheats. This hack gives you the same feature as previous program, and works in much the same way. 10 LET T=0 20 FOR N=23296 TO 23347: READ A: LET T=T+A: POKE N,A: NEXT N: IF T<>4844 THEN PRINT "DATA ERROR": STOP 30 FOR N=N TO le9: READ A: IF A<256 THEN POKE N,A: NEXT N 40 POKE 23624,0: POKE 23693,0: CLEAR 65535: RANDOMIZE 1267+ USR 23296 50 DATA 118,205,162,45,127,90,90,75,74,72, 59,59,225 60 DATA 17,36,91,6,140,26,203,65,40,3,134, 24,1 70 DATA 174,18,19,16,243,35,13,242,13,91, 195,95,236 80 DATA 84,143,31,9,102,169,113,115,78,123, 100,175,25 90 DATA 98,46,219: REM INFINITE ENERGY 100 DATA 98,46,225: REM INFINITE MISSILES 110 DATA 98,170,167: REM BLOW UP SPACE STATIONS 120 DATA 98,30,156: REM SPACE STATIONS LAUNCH THARGOIDS 130 DATA 98,173,216: REM ONE HIT TO DESTROY 140 DATA 98,98,216: REM NO LASER TEMP RISE 150 DATA 98,36,188: REM INFINITE LIVES 160 DATA 98,25,203,98,231,203: REM NO HYPERSPACE RANGE 170 DATA 98,253,203: REM CONSTANT GALACTIC HYPERSPACE 180 DATA 98,2,225: REM CONSTANT ESCAPE POD 190 DATA 98,25,225: REM NO CARGO LOSS WHEN ESCAPE 200 DATA 98,120,229: REM NO CARGO LIMIT 210 DATA 98,77,2: REM CONSTANT ENERGY BOMB 220 DATA 102,119,98,49,2: REM NO BOMB FLASH 230 DATA 102,53,98,89,220,102,124,98,35,220: REM INFINITE CASH 240 DATA 25,98,249,207,98,71,207,102,124,98,147,156: REM ECM JAMMER 250 DATA 102,95,98,182,207,102,174,98,2,207,25,98,16,207: REM CLOAKING DEVICE 260 DATA 102,117,98,98,37,25,98,75,202,98,64,211: REM INVULNERABILITY 270 DATA 102,131,98,138,197,98,152,197: REM LOAD OLD CHARACTERS 280 DATA 102,136,98,138,197,98,152,197,102,30,98,148,208: REM SAVE OLD CHARACTERS 290 DATA 102,30,98,148,208: REM SAVE AND LOAD OLD CHARACTERS 300 DATA 117,52,36,999: REM END MARKER ============================================================================= ENDURO RACER (Activision/April 1987) Fast moving motorcycle racing game. The original coin- op was one of the first to include a fully moving rostrum. Multiface Pokes 43542,0 } 43643,0 } Time For levels 1, 2 and 3, reduce your speed to zero, hold down Caps Shift, and press Forward at the start of each level. You'll zip through without crashing you can then complete level 4 with all that extra time. For level 5, go to the right hand side of the screen and speed up, keep on the right and you should make it. ============================================================================= EVERYONE'S A WALLY (Mikro-Gen) The adventures of a character called Wally Week, wandering around his town collecting objects and solving obscure riddles. 100 CLEAR 29999: MERGE "": POKE PEEK 23627+256*PEEK 23628+33,33 110 FOR Z=65313 TO le9: READ X: IF X<999 THEN POKE Z,X: NEXT Z 120 GOTO 0 130 DATA 24,2,0,199,205,128,91 140 DATA 62,201,50,67,227: REM INDESTRUCTABLE 150 DATA 62,24,50,184,231: REM CHANGE TO ANY CHARACTER ANYWHERE 160 DATA 62,201,50,44,169: REM STOP OTHER CHARACTERS MOVING 170 DATA 195,151,91,999: REM END MARKER ============================================================================= EXOLON (Hewson/August 1987) Colourful and fast shoot 'em up that inspired many a lookalike. Infinite lives, ammo and grenades, play the tape from the start. Lines 110-130 can be deleted if the infinite something (as shown in the REM) is not wanted. 10 CLEAR 25999: LOAD "" CODE 20 FOR F=23326 TO 1 e9 30 READ A 40 IF A=999 THEN GO TO 60 50 POKE F,A: NEXT F 60 POKE 64531,125 70 RANDOMIZE USR 64512 80 POKE 65117,30 90 RANDOMIZE USR 65082 100 DATA 175 110 DATA 50,158,123: REM AMMO 120 DATA 50,128,128: REM GRENADES 130 DATA 50,77,149: REM LIVES 140 DATA 195,0,91,999: REM END MARKER Multiface Pokes 42338,0 No flying things 36845,0 No cannon fire 40221,60 Infinite lives 31646,0 Infinite ammo 35456,0 Infinite grenades 38120,201 Immunity To use the cheat, first press key 2 for redefine keys. Next type Z O R B A for the different keys, now repeat this, but with the keys that you want to play the game with. This gives you infinite lives to blast anything in your path. ============================================================================= EXPRESS RAIDER (Ariolasoft/February 1987) A shoot 'em up set on a runaway train, full of western promise. Multiface Pokes 60503,0 Strength 60154,0 Lives 61100,0 Time ============================================================================= "F" ============================================================================= FAIRLIGHT (The Edge / November 1985) A classic 3D arcade adventure game set in a huge castle with secret rooms and treasures galore. This hack gives you all the usual goodies to help you complete the game, but only works with the updated version of Fairlight (the one with the Kempston joystick interface option). 10 LET T=0: FOR N=18000 TO 18175: READ A: LET T=T+A: POKE N,A: NEXT N: READ A: IF T<>A THEN PRINT "CHECKSUM ERROR": STOP 20 FOR N=20000 TO lE9: READ A: IF A<999 THEN POKE N,A: NEXT N 30 RANDOMIZE USR 18000 100 DATA 221,33,203,92,17,93,5,62,255,55,205,86,5,48,241,6 110 DATA 20,33,130,94,243,49,0,91,205,195,70,33,86,96,17,21 120 DATA 209,1,153,1,237,176,33,40,209,17,40,145,1,19,1,237 130 DATA 176,235,54,201,6,9,38,145,17,186,70,26,111,203,182,19 140 DATA 16,249,205,40,145,33,174,210,6,120,62,12,50,176,92,205 150 DATA 195,70,62,195,50,198,220,33,181,70,34,199,220,62,55,50 160 DATA 233,218,195,223,218,237,176,195,32,78,141,197,200,221 170 DATA 224,229,232,235,247,197,229,62,32,237,177,182,242,197,70,35,209,237 180 DATA 82,235,66,75,17,246,70,237,176,229,235,54,237,35,54,95 190 DATA 35,54,201,205,238,70,50,239,70,225,193,16,214,201,62 200 DATA 58,61,61,230,127,237,79,184,146,147,129,129,236,244,225,247,208,22697 320 DATA 175,50,197,241: REM INFINITE LIVES 330 DATA 62,24,50,77,245: REM NO MORE WEIGHT LIMIT 340 DATA 62,24,50,246,247: REM NO LOCKED DOORS 350 DATA 62,62,50,189,229,33,6,0,34,190,229: REM SEE ROOM DRAW 360 DATA 62,201,50,247,242: REM BLINDFOLD BADDIES 370 DATA 62,201,50,189,236: REM EVERYTHING BUT ROOM IS INVISIBLE 400 DATA 201,999: REM END MARKER ============================================================================= FAIRLIGHT II (The Edge / February 1987) The sequel goes one step further. Multiface Pokes 30429,0 Energy 32027,24 No locked doors 31341,0 Carry anything ============================================================================= FALCON - THE RENEGADE LORD (Virgin / August 1987) Arcade shoot 'em up based on a fighting fantasy book of the same name. Multiface Poke 33784,0 Infinite time ============================================================================= FAT WORM BLOWS A SPARKY (Durell / January 1987) Worm-based shoot em up - well weird! Immortality and infinite sparkies, play the tape from the start. 10 CLEAR 65535: LOAD "" CODE 20 FOR F=65416 TO 65432 30 READ A: POKE F,A: NEXT F 40 POKE 64249,240 50 POKE 64250,186 60 POKE 64260,136 70 POKE 64261,255 80 RANDOMIZE USR 64242 90 DATA 62,61,50,180,119 100 DATA 50,14,120,50,46 110 DATA 120,50,7,119,195 120 DATA 219,239 Multiface Poke 30624,201 Immunity ============================================================================= FEUD (Bulldog / April 1987) Graphically impressive run-around featuring a brace of warring warlocks. For infinite energy, Merge the loader and add this to line 4 before the RANDOMIZE USR; LET a=51425: POKE a,0: POKE a+22,0: POKE a+68.201: ============================================================================= FINDERS KEEPERS (Mastertronic / June 1985) First of David Jones, Magic Knight series. This will give you infinite lives if you use it to load your original program tape. 10 CLEAR 28672 20 LOAD ""SCREEN$ 30 LOAD ""CODE 40 POKE 30394,-5 50 RANDOMIZE USR 28672 ============================================================================= FIRELORD (Hewson / December 1986) Sabre Wulf clone with a trading element. With this hack, delete the Pokes you don't want, but make sure you leave lines 10-80 and 140 alone. 10 REM FIRELORD HACK 20 PAPER 0: INK 0: BORDER 0: CLEAR 65535 30 FOR N=65368 TO lE9: READ A 40 IF A<256 THEN POKE N,A: NEXT N 50 RANDOMIZE USR 65368 60 DATA 62,255j55,221,33,39,244,17,125,2 70 DATA 205,86,5,48,243,62,255,55,221,33,0,64 80 DATA 17,87,191,205,86,5,175 90 DATA 50,125,155: REM INFINITE TRADING 100 DATA 50,205,134: REM INFINITE LIVES 110 DATA 50,38,156,62,58,50,67,156: REM USE WITH INFINITE LIVES FOR ADDED PROTECTION 120 DATA 175,50,170,150,62,7,50,156,150: REM SHOOT ALL THE TIME 130 DATA 62,58,50,168,136: REM DON'T DIE WHEN RUN OUT OF ENERGY 140 DATA 195,79,94,999: REM DATA END MARKER Multiface Poke 34509,0 Infinite lives ============================================================================= FLASH GORDON (MAD / August 1987) Good value package of three games in one. This program will ask you whether you want infinite time and / or bullets - type it in and play the tape from the start. 10 LET b=58: LET t=58 20 INPUT "Bullets? (y / n) ";b$ 30 IF b$="y" THEN LET b=50 40 INPUT "Time? (y / n) ";t$ 50 IF t$="y" THEN LET t=50 60 FOR f=23536 TO 23546 70 READ a: POKE a,f: NEXT f 80 MERGE "": POKE 23795,0 90 POKE 23596,0 100 RANDOMIZE USR 23778 110 POKE 59676,91 120 RANDOMIZE USR 57120 130 DATA 175,t,44,198,b 140 DATA 227,191,205,240 150 DATA 227,201 Shoot gorillas whilst they are coming down. The longer you press fire, the further you jump. To reach Barlin's cave, go left, in, left, out, right, right, in, right, right, right, right, out, then keep going right until you are told to start the tape. A combination of roll forward and backward, reverse kick and low punch are very useful. ============================================================================= FOOTBALL MANAGER (Addictive/April 1982) Footie-simulator. One of the earliest and most durable of Speccy games. It's always better to get a higher skill power in defence with attack in next preference, and then midfield. In the transfer market, buy a lot of skill 1 near the end of the season, as they will be skill 4 or 5 next season. In the FA Cup, go for the attack in the early rounds and then get more cautious later on. If you do all this, then in about seven or eight seasons you should go from Division 4 to Division 1, with a few good runs in the cup - and it shouldn't be too hard to win the League up to level 5. ============================================================================= FORBIDDEN PLANET (Design Design / August 1986) Slick, spiffing 3D 'warp around the universe zapping aliens' type of game. If you hold down 0 (zero) while the game loads, you get a game of Space Invaders (Keys - Z, X and Space to play, F to finish). And while you're playing the game proper, press 1, 2 and 3 to get another game called Whirro Hunt. ============================================================================= FRANK BRUNO'S BOXING (Elite / May 1984) Beat 'em up starting the big man himself. This'll give you infinite energy and the ability to use a knockout punch as soon as you meet your opponent. You can also select your opponents energy, though this program won't protect you against speciality punches - so watch out! 10 CLS: LET A=65400: FOR F=0 TO 10 20 LET T=0: FOR N=0 TO 9: READ S: POKE A,S: LET T=T+S: LET A=A+l: NEXT N 30 READ B: IF T<>B THEN PRINT "ERROR IN LINE ";100+F"10:STOP 40 NEXT F 50 PRINT "ENTER OPPONENTS ENERGY (0-55)":INPUT A: IF A<0 OR A>55 THEN CLS: GO TO 50 60 POKE 65483,A 70 CLS: PRINT AT 10,1;"PLAY TAPE FROM START" 80 RANDOMIZE USR 65400 100 DATA 6,2,197,62,255j55,221,33,0,0,831 110 DATA 17,0,0,205,86,5,193,16,239,62,823 120 DATA 239,55,221,33,0,64,17,0,27,205,861 130 DATA 86,5,62,238,55,221,33,133,119, 17,969 140 DATA 144,135,205,865,62,237,55,221, 33,1183 150 DATA 56,194,17,20,5,205,86,5,62,236,886 160 DATA 55,221,33,0,91,17,132,28,205,86, 868 170 DATA 5,175,33,43,217,119,35,119,35, 62,843 180 DATA 24,119,62,55,50,64,216,175,60, 50,875 190 DATA 50,216,49,240,255,243,33,0,0,34, 1120 200 DATA 120,92,34,121,92,195,76,199,0,0, 929 ============================================================================= FREDDY HARDEST (Imagine / January 1988) Dinamic shoot 'em up in two dissimilar parts. Multiface Pokes 63519,24 Invincible (part 1) 64011,24 Lives (part 1) 61607,183 Lives (part 2) On level 1, you have to get across the asteroid's surface by getting as far as you can without killing anything. When a creature gets very close, blast it and don't hang about. Use your gun for the whole level, except on the 'watching robots' which you must kick. The access code for part 2 is 897563. On level two, first collect a nuclear cell and take it to the N marked on the floor. Go to the computer and activate it. You'll now load a certain ship with fuel. You'll find an N from where you start right, right, right, down and right. Once you have loaded a ship you must go round looking on all computers for RED / BLUE / WHITE / GREEN ONTO HYPERSPACE and RED / BLUE / WHITE / GREEN CAPTAIN CODE ARTEX / AUDOX / BORAX / FENIX. Then if you've loaded, got the Captain's code and got one specific ship into hyperspace, go down to the hangers by going from the loading pad mentioned earlier at right, right, down, right, right, right, right, right, right, use tunnel, left and down. If you have all the info, you'll be able to jump the rail, enter the code and escape. ============================================================================= FROST BYTE (Mikro-Gen / Januaryl987) Outerspace variant on the old Mikro-Gen Wally games, with zappy tendencies. A hack for infinite lives and time. Simply play the original tape from the start. 10 CLEAR 65535: LET T=0 20 FOR F=65350 TO 65404 30 READ A: POKE F,A 40 LET T=T+(F-65340)*A:NEXT F 50 IF T-251487 THEN STOP 60 RANDOMIZE USR 65350 70 DATA 221,33,76,253,17 80 DATA 247,1,62,255,55 90 DATA 205,86,5,48,241 100 DATA 33,0,0,34,65 110 DATA 254,33,113,255,34 120 DATA 34,255,175,50,151 130 DATA 254,50,227,254,50 140 DATA 9,255,50,75,254 150 DATA 195,48,254,62,100 160 DATA 50,207,142,175,50 170 DATA 12,132.194.148.91 ============================================================================= FULL THROTTLE (Microsphere) Simulation of a motorbike racing game. One for a wannabe Barry Sheene. This hack replaces, as is the norm, the basic loader. Line 140 stops deceleration when you go off the track and lines 150 and 160 combined stop deceleration when you hit another bike. If you delete line 150 you must not delete line 160 and vice versa. You cannot delete any other lines. 10 CLEAR 65275: LET T=0 20 FOR F=65276 TO 65299 30 READ A: POKE F,A 40 LET T=T+(F-65266)*A:NEXT F 50 READ A: IF T<>A THEN STOP 60 FOR F=65300 TO lE9: READ A 70 IF A=999 THEN RANDOMIZE USR 65276 80 POKE F,A: NEXT F 90 DATA 205,86,5,221,33 100 DATA 86,234,17,28,1 110 DATA 62,255,55,205,86 120 DATA 5,62,255,50,70 130 DATA 235,205,114,234,63648 140 DATA 175,50,105,176 150 DATA 62,195,50,200,182 160 DATA 33,213,182,34,201,182 170 DATA 33,20,180,229,233 180 DATA 999 ============================================================================= FUTURE KNIGHT (Gremlin / February 1987) Excellent platform and ladders game with superb graphics. Multiface Pokes 31683,0 Energy ============================================================================= "G" ============================================================================= GALAXIANS (Atarisoft/April 1985) Full blown conversion of the original arcade machine - and very good it was too! This hack adds infinite lives for your enjoyment. 10 LET T=0 20 FOR F=23489 TO 23530 30 READ A: POKE F,A 40 LET T=T+(F-23479)*A:NEXT F 50 IF T-155655 THEN STOP 60 RANDOMIZE USR 23489 70 DATA 221,33,203,92,17 80 DATA 53,2,62,255,55 90 DATA 205,86,5,48,241 100 DATA 33,217,91,34,179 110 DATA 93,195,147,93,62 120 DATA 91,50,40,128,195 130 DATA 0,128,175,50,229 140 DATA 213,50,72,92,195 150 DATA 225,211 ============================================================================= GALLETRON (Bulldog/September 1987) Cheap and cheerful chase about. A short hack for infinite lives - play the original from the start. 10 CLEAR 28671: LOAD "" CODE 20 POKE 55601,201 30 RANDOMIZE USR 5e4 40 POKE 53213,0 50 RANDOMIZE USR 39997 ============================================================================= GALVAN (Ocean/December 1986) None too impressive - conversion of the Nitchibutsu coin-op. Type in this program and Run it, then play the game tape from the start. If you get the dreaded "Error In Data" message, then you'll know that you've made a typing mistake. 10 REM GALVAN 20 CLEAR 60000: LET T=0 30 FOR N=23296 TO 23414: READ A: POKE N,A: LET T=T+A*N: NEXT N 40 IF T<>344591663 THEN PRINT "Error In Data": STOP 50 RANDOMIZE USR 23296 60 DATA 221,33,203,92,17,234,6,175,214,1,205 70 DATA 86,5,48,241,33,253,94,17,99,252,1,43 80 DATA 3,205,96,91,205,83,91,33,145,252,17 90 DATA 145,251,1,128,0,237,176,62,251,50,170 100 DATA 251,50,174,251,50,182,251,33,251,201 110 DATA 34,202,251,205,145,251,33,75,91 120 DATA 17,31,255,1,8,0,237,176,195,243,254 130 DATA 33,0,195,34,12~,207,0,0,62,143,50,118 Multiface Pokes 23290,0 } 23414,0 } Lives ============================================================================= GAME OVER (Imagine/September 1987) Dinamic shoot'em up for experts only. Multiface Pokes 39333,0 } 38691,0 } Infinite lives 39273,201 } 38631,201 } Infinite power 32416,0 } 32378,0 } Infinite Grenades 48790,n n=lives (part 1) 48794,n n=grenades (part 1) 38705,201 Infinite lives (part 2) 38665,0 Infinite power (part 2) 32379,0 Infinite laser power (part 2) Access Code to part 2 18024 Jump to the far side of the barrels, in case they turn out to be mines when you zap them, or jump on top of them so you can shoot the laser turrets. If you find your passage blocked by a mine, shoot other things in the room until your energy is about to drop out then walk into it. This will remove it, so it won't be there when your next man comes up. When you get to the giant Orko, make sure you have shields. Run through him whilst firing and lobbing grenades and you'll get through. This also works with the robots. ============================================================================= GARFIELD (The Edge/March 1988) Arcade conversion of that fat cat who has to fight the tiredness and hunger. Multiface Pokes 45335,201 Infinite sleep 33595,0 Infinite hunger 1. To get past the wall which bounces you, just carry the bone as close to the wall as possible, and drop left. Odie will go over to it and open it up. 2. Kick Odie when he comes near since he drains sleep. 3. Sit down to restore sleep. 4. Light shows you around the cellar. 5. Drinking from Jon's cup will restore sleep fast. 6. Aniseed balls stop sleep from going down. 7. Odie drops anything he is carrying when kicked. 8. Get Odie to help by making him carry some objects. 9. Kick Nermal five times and he'll drop the clockwork mouse. Drop this in the health-food store (in the TV set) and the shopkeeper will drop the spinach. 10. You can eat anything you can carry, so when you get hungry, drop any object with a use. ============================================================================= GAUNTLET (US Gold/February 1988) Conversion of huge four player game involving Druids, Magic and 10p pieces galore... 10 REM EXTENDED GAUNTLET HACKS 20 CLEAR 32768: LET T=0 30 FOR N=23296 TO 23320: READ A: POKE N,A: LET T=T+A: NEXT N 40 IF T-2969 THEN PRINT "DATA ERROR": STOP 50 FOR N=N TO lE9: READ A: IF A<999 THEN POKE N, A: NEXT N 60 RANDOMIZE USR 23296 70 DATA 221,33,218,254,17,81,1,62,255,55 80 DATA 205,86,5,48,241,33,24,91,34,57,255,243 90 DATA 195,0,255,175 100 DATA 50,105,189,50,113,189: REM INFINITE HEALTH 110 DATA 50,55,144: REM INFINITE TREASURE TIME 120 DATA 62,24,50,87,175: REM NO GENERATION 130 DATA 33,0,0,34,130,142: REM NO POISONED FOOD 140 DATA 62,24,50,121,144: REM NO PLAYER HIT PAIN 150 DATA 175: REM LINKING POKE (DON'T REMOVE) 160 REM DEEPER DUNGEON POKES FOLLOW 170 DATA 50,22,174: REM INFINITE KEYS 180 DATA 50,156,148: REM NO BOTTLE DESTROY 190 DATA 50,162,148,50,164,148: REM NUCLEAR WEAPONS 200 DATA 50,12,174,50,199,173,50,117,173,50,158,173,50,240,173: REM WALK THROUGH WALLS (SAVES USING SHIFT!) 210 DATA 50,130,169: REM CONTINUOUS CLOAK 220 DATA 33,0,0,50,55,172,50,110,172,34,108,172: REM INFINITE POTION EFFECT 230 DATA 62,24,50,254,177: REM BIG BOOTS 240 DATA 62,24,50,254,177: REM INFINITE POTIONS 250 DATA 62,24,50,116,146: REM SHOOT THROUGH WALLS 260 DATA 33,62,192,34,113,151,175,115,151: REM CONTINUE WHEN DEAD 270 DATA 33,29,20,39,78,156: REM WALLS TO EXITS 280 DATA 62,24,32,90,173,62,255,50,96,173: REM BIG POCKETS 290 DATA 62,201,32,193,159: REM NO NON-GENERATED MONSTERS 300 DATA 195,0,132,999: REM END MARKER Have you ever got to a high level in Gauntlet, and died because you couldn't get to the fire button quick enough to reincarnate your mate? Well, go back to the start, press all the necessary keys to get the border flashing and instead of playing the start of side two, hold down the Break key and hit Enter repeatedly until 'Stop The Tape' appears. The Level 1 appears, but you'll start where you last finished. ============================================================================= GERRY THE GERM (Firebird/January 1986) An arcade adventure telling the story of Gerry travelling through a 'body-wody' If you press the keys 'RVMN' and any direction key you go on to the next screen (except the heart screen). ============================================================================= GHOSTS 'N' GOBLINS (Elite/April 1986) Classical smooth scrolling shoot 'em up. This hack'll give you infinite lives, and all you have to do is type it in and use it to load your original tape... 10 CLEAR 65000 20 LOAD ""CODE 30 POKE 65277,200: POKE 65281,245: POKE 65256,111: POKE 65257,85 40 FOR N=65477 TO 65496: READ A: POKE N,A: NEXT N 50 RANDOMIZE USR 65224 60 DATA 33,208,255,34,174,96,1,112,234,197,201,33,191,194, 34,217,140,195,3,128 Multiface Pokes 33352,201 Lives 33433,201 Extra Speed ============================================================================= GHOST HUNTERS (Code Masters/June 1987) Okay cheapie arcade adventure set in several haunted houses. Type this in for infinite macho energy. 10 LOAD ""CODE 20 FOR F=23354 TO 23360 30 READ A: POKE F,A: NEXT F 40 RANDOMIZE USR 23296 50 DATA 175,50,214,216,195 60 DATA 69,178 Press P to pause the game, then type (don't press the keys simultaneously), ghost (with Caps Shift). When you press the T, the teleport will be activated. Use the keyboard to travel around the mansion (each room has its own room except one or two). Press Space to continue the game. N.B. You are sometimes aborted without reason! ============================================================================= GHOSTBUSTERS (Activision/March 1985) An arcade adventure~ based around the streets of New York in your attempt to stop the ghosties taking over. When you're asked what type of car you want, try typing 0 (zero) and see what happens... To start off with $85,000, enter CODEBUSTERS as your name and use the account number 00166605 To add Pokes to Ghostbusters you have to create a new header to stop the program from auto-running. First off type in this new header 100 CLEAR 32000 110 FOR X=35000 TO 35028 120 READ A: POKE X,A 130 NEXT X 140 PRINT "Start tape and press any key" 145 STOP 150 IF INKEY$="" THEN GO TO 150 160 RANDOMIZE USR 35000 170 DATA 221,33,196,136,17,17,0,175,205,194,4,201,0,66,85,83 180 DATA 84,72,69,65,68,69,82,66,3,0,128,4,3 Save this onto a blank tape and then Run it. Now, listen to the Ghostbusters master tape and stop it just after the initial header (the first screech you hear on the tape). Remove the master tape (without rewinding it!) and replace it with the tape containing the false header. Type 'LOAD ""' and, as soon as the header's loaded, swap the tapes around again and start the master tape up. Then, when the OK message appears, stop the tape (don't rewind it) and type in the following as a direct command; POKE 24578,251: POKE 24579,207: RANDOMIZE USR 24527 Now press enter and, ignoring the message on screen, type; CLEAR 40000: NEW Enter the following program and Run it; 100 FOR x=56490 TO 56510 110 READ a: POKE x,a 120 NEXT x 130 DATA 175,50,141,159,50,255,156,50,177,158,50,189,164,62,167 140 DATA 50,0,157,195,0,131 150 RANDOMIZE USR 56444 You'll find that you'll never lose a 'buster once slimed, a single trap will be sufficient because it never fills up, and your backpacks will never discharge unless you cross beams. ============================================================================= GLIDER RIDER (Quicksilva/November 1986) Tricky-to-handle hang gliding game. This hack works with both the 48K and 128K versions of the game, but if you're using the 128K version remember to type it in 128K Basic Mode or you won't get the cute music. 10 CLEAR 24570: LOAD "" SCREEN$ 20 LOAD "" CODE 30 POKE 34391,0: REM INFINITE BOMBS 40 POKE34818, 0: REM INFINITE TIME 50 POKE 37441,0: REM STOP LASERS FIRING 60 POKE 34973,0: REM INFINITE ENERGY 70 RANDOMIZE USR 24579 80 REM THE FOLLOWING LINES ARE ONLY TO BE USED ON THE 128K VERSION 90 POKE 23888,17: LOAD "" CODE 100 POKE 23888,20: LOAD "" CODE 110 POKE 23888,16: PAUSE 1: RANDOMIZE USR 24576 ============================================================================= GOONIES (US Gold/January 1987) A platform game based on the film of the same name involving you and many pieces of gold... Multiface Poke 33400,183 lives ============================================================================= GRAND PRIX SIMULATOR (CodeMasters/Decemberl987) Hugely successful though limited racing game. There is a fault in the first level - If you lap the computer's car you have to do an extra lap. Doesn't seem to have any cures as yet, so don't get too cocky and just stay behind the car until the finish. ============================================================================= GREAT ESCAPE (Ocean/January 1987) 3D exploration from Denton Design with WWII background. Multiface Poke 41953,183 Energy ============================================================================= GREAT GURIANOS (Hit Pak/August 1987) Part of the Trio compilation. Here's a quickie for those infinite lives... 10 CLEAR 6E4: LOAD "" CODE 20 FOR F=64512 TO 64518 30 READ A: POKE F,A: NEXT F 40 POKE 65226,252 50 RANDOMIZE USR 64750 60 DATA 175,50,101,130,195 70 DATA 0,91 Multiface Poke 34962,0 lives ============================================================================= GREEN BERET (Imagine/June 1986) Horizontally scrolling beat 'em up type of game. Cloned by others many times. The Original Speedlock Hacker is providing the infinite lives for this one. 10 CLEAR 65533: LET t=0 20 FOR f=23296 TO 23443 30 READ a: POKE f,a 40 LET t=t+(f-23286)*a:NEXT f 50 IF t<>1240275 THEN STOP 60 FOR f=f TO 1e9: READ a 70 IF a>255 THEN GO TO 100 80 POKE f,a 90 LET t=t+(f-23434)*a:NEXT f 100 IF t<>a THEN STOP 110 RANDOMIZE USR 23296 120 DATA 221,33,203,92,17 130 DATA 234,6,62,255,55 140 DATA 205,86,5,48,241 150 DATA 62,224,50,8,95 160 DATA 62,235,50,11,95 170 DATA 49,252,255,14,112 180 DATA 58,148,91,111,38 190 DATA 98,229,33,252,94 200 DATA 17,192,99,217,1 210 DATA 224,184,217,118,201 220 DATA 42,149,91,1,76 230 DATA 0,22,64,93,122 240 DATA 213,213,237,176,225 250 DATA 14,25,9,119,14 260 DATA 4,9,119,14,8 270 DATA 9,119,14,20,9 280 DATA 119,62,201,18,42 290 DATA 149,91,14,35,237 300 DATA 66,209,116,14,3 310 DATA 9,115,14,32,9 320 DATA 38,64,17,116,91 330 DATA 213,233,83,178,136 340 DATA 164,132,99,96,94 350 DATA 106,33,159,91,78 360 DATA 6,0,33,160,91 370 DATA 237,91,155,91,213 380 DATA 237,176,42,151,91 390 DATA 54,0,42,153,91 400 DATA 209,115,35,114,42 410 DATA 157,91,233 420 DATA 17,241,130,0,0,169,133,0,255,84,133,9,62,182,50,180,162,195,0,128, 1282793 Multiface Pokes 42076,0 Lives 46377,8 Extra fire power 44607,0 No mines 47183,0 No mortals ============================================================================= GREYFELL (Starlight Software/April 1987) 3D isometric arcade adventure with lateral thinking puzzles aplenty. Infinite lives, play tape from the start... 10 CLEAR 25e3 20 FOR f=65360 TO 65381 30 READ a: POKE f,a: NEXT f 40 LOAD "" CODE 24100 50 POKE 24143,64 60 POKE 24109,255 70 RANDOMIZE USR 24100 80 DATA 205,80,94,33,95 90 DATA 255,17,157,64,1 100 DATA 7,0,237,176,201 110 DATA 175,50,230,223 120 DATA 195,157.127 Hitormis requires a book of spells, and will say "Fe2Cu". Potbellius requires a beer tankard, and will give you an eye. Offalorien requires a pistol, and will give you a phone. He will say "Fruit 4 me". If you give him four fruits, then he will give you Skull key 2. Willy requires a whistle and gives you a pistol. Blotto requires a carrot, and will give you an iron 'B I' is written on a door which can be unlocked with a Bee and then an Eye. Inside you'll find the invisibility potion, which will enable you to pass the sleeping dragon. Hitormis will walk on and give you the clue "South West?" From the dragon's cave you will get Skull key 1. 'Fe2Cu' will be given as a clue. You must give an iron to the policeman, and he will give you a bee. 'IClbB4UXit' will be spoken by Potbellius when you first meet him. If you give him the money bag, then a door in the pub unlocks. The money bag is found in a room which is pitch black unless you carry the candle, which is found just outside. If you put the ring on the phone, then it will ring. After a while, a message will appear. It will read "Make red flag", and you must put a hammer on a sickle. The hammer is to be found in the annex, behind a locked door which is opened with a 'X', found in another hut. To get into the annex hut, you must unlock the outside door with an acorn. There will be a picture of an acorn on the door, and the acorn will be nearby in the village. The sickle can be found in the pub room, and when put on the hammer, the Skull 3 key will be formed. If you put all three Skull keys in the Skull door, then the Skull will open, giving you access to the Mauron caverns. In one of the secret caverns, you will find a pepper pot. Mauron's only weakness is the fact that he is allergic to pepper. You must fight your way to his throne past moats full of crocodiles, ravines, darts, arrows, etc. Once there, you must use the pepper pot before he saps all of your stamina, and he will sneeze himself to death. You must take the orb, drop through the correct trap door to the caverns, and return the way you came, without being killed by the sentry tomatoes. Once in the village, you must put the orb in the cup to win. ============================================================================= GRYZOR (Ocean/March 1988) Coin-op conversion that stretched the Speccy's resources most impressively. Take advantage of these infinite lives care of the Speedlock III Hacker. 10 CLEAR 45e3: LET t=0 20 FOR f=3e4 TO 30139 30 READ a: POKE f,a 40 LET t=t+(f-29990)*a:NEXT f 50 IF t<>1077568 THEN STOP 60 FOR f=f TO 1e9: READ a 70 IF a>255 THEN GO TO 100 80 POKE f,a 90 LET t=t+(f-30130)*a:NEXT f 100 IF t<>a THEN STOP 110 LOAD ""CODE: RUN USR 3e4 120 DATA 42,188,1i7,221,33 130 DATA 182,117,6,6,197 140 DATA 221,78,0,221,35 150 DATA 6,0,197,229,17 160 DATA 20,116,237,176,33 170 DATA 49,116,126,254,249 180 DATA 32,2,54,0,33 190 DATA 36,116,126,254,249 200 DATA 32,2,54,0,235 210 DATA 54,201,205,20,116 220 DATA 225,193,9,193,16 230 DATA 209,42,188,117,1 240 DATA 112,11,9,1,100 250 DATA 0,62,243,237,177 260 DATA 43,1,0,4,237 270 DATA 66,17,169,250,1 280 DATA 0,6,237,176,33 290 DATA 150,117,34,195,254 300 DATA 195,169,254,1,96 310 DATA 54,82,50,17,14 320 DATA 12,24,205,28,254 330 DATA 33,38,255,1,100 340 DATA 0,62,217,237,177 350 DATA 54,72,54,72,43 360 DATA 54,0,33,190,177 370 DATA 17,217,254,1,40 380 DATA 0,237,176,201,17 390 DATA 36,57,14,25,23 400 DATA 60,222,62,64,50,14,91,33,236,254,17,0,64,1,20,0,237,176,195,0,72,33, 9,64,34,24,254,195,0,254,175,50,103,136,195,0,128,1180348 1. Load level one and complete the level. 2. Load level two, but deliberately lose all your lives. 3. After the Game Over message, choose the restart option. 4. Rewind to start of tape and load. 5. Play to Load Error message. Ignore it. 6. You'll start with 55 lives, and, when you run out, it'll give you 99 more! ============================================================================= GUNFRIGHT (Ultimate/March 1986) More 3D arcade adventuring, zappier than usual, set in the wild west. This hack'll give you infinite lives (surprise, surprise), loadsamoney and the ability to change the starting bandit. 10 PAPER 0: INK 0: BORDER 0: CLS 20 FOR F=0 TO 5: PRINT AT 18,0;: IF F=3 THEN PRINT USR 24576 30 LOAD "" CODE: NEXT F 40 POKE 23446,201: PRINT USR 23424: POKE 23446,33: POKE 42355,0 50 POKE 46344,0: POKE 48464,0: POKE 48544,0: POKE 49745,0: REM INFINITE LIVES 60 POKE 43163,255: REM MONEY 70 POKE 43154,0: POKE 42082,3: REM STARTING BANDIT 80 PRINT USR 23446 ============================================================================= GYROSCOPE (Melbourne House/January 1986) Early Marble Madness clone. MultifacePokes 53922,0 Infinite lives 54033,201 Roam around at will 54354,201 Walk through the nasties 53887,201 All of the above 59149,0 Holds time at 59 seconds ============================================================================= "H" ============================================================================= HACKER II (Activision/March 1987) Clever sequel to the classic hacking game. When logging on, type any of these for replies and other weird and wonderful things... RED 7 WHITE 6 BLUE 1 ROA 00987 COVER YASHAR WOGAN HIPPY ============================================================================= HADES NEBULA (Nexus/September 1987) Slowish scrolling shooter like Uridium at 90deg. 10 CLEAR 24575: LET T=0 20 FOR F=23485 TO 23525 30 READ A: POKE F,A 40 LET T=T+(F-23475)*A:NEXT F 50 IF T-127332 THEN STOP 60 LOAD ""CODE: POKE 65134,1 70 RANDOMIZE USR 65088 80 DATA 205,189,254,33,209 90 DATA 91,17,0,64,1 100 DATA 25,0,237,176,62 110 DATA 64,50,134,254,201 120 DATA 33,14,64,17,11 130 DATA 96,1,10,0,237 140 DATA 176,195,0,96,175 150 DATA 50,219,194,195,48 160 DATA 117 ============================================================================= HALL OF THINGS (Design Design/January 1983) Frantic early Speccy shoot 'em up. Type this hack in and run it (remember to have your master tape handy)... 10 LOAD "" CODE 61263 20 FOR X=61441 TO 61454: POKE X,0: NEXT X 30 POKE 61440,201: POKE 61650,249 40 POKE 61724,27: POKE 61725,241 50 POKE 61549,64: POKE 61550,148 60 RANDOMIZE USR 61441 70 FOR X=61440 TO 61451: READ Z: POKE X,A: NEXT X 80 DATA 17,0,96,33,64,156,1,0,64,237,176,201 90 RANDOMIZE USR 61440 Once you've got that in, type POKE 32717,0 for infinite energy or no wounds; POKE 35923,n where n is your starting magic and then RANDOMIZE USR 24567 to start the game ============================================================================= HEAD OVER HEELS (Ocean/June 1987) Best of all the 3D isometric games, with two characters and loads of challenging puzzles. You want some infinite lives? Here's some, care of the Original Speedlock Hacker... 10 CLEAR 65533: LET t=0 20 FOR f=23296 TO 23443 30 READ a: POKE f,a 40 LET t=t+(f-23286)*a:NEXT f 50 IF t<>1240275 THEN STOP 60 FOR f=f TO le9: READ a 70 IF a>255 THEN GO TO 100 80 POKE f,a 90 LET t=t+(f-23434)*a:NEXT f 100 IF t<>a THEN STOP 110 RANDOMIZE USR 23296 120 DATA 221,33,203,92,17 130 DATA 234,6,62,255,55 140 DATA 205,86,5,48,241 150 DATA 62,224,50,8,95 160 DATA 62,235,50,11,95 170 DATA 49,252,255,14,112 180 DATA 58,148,91,111,38 190 DATA 98,229,33,252,94 200 DATA 17,192,99,217,1 210 DATA 224,184,217,118,201 220 DATA 42,149,91,1,76 230 DATA 0,22,64,93,122 240 DATA 213,213,237,176,225 250 DATA 14,25,9,119,14 260 DATA 4,9,119,14,8 270 DATA 9,119,14,20,9 280 DATA 119,62,201,18,42 290 DATA 149,91,14,35,237 300 DATA 66,209,116,14,3 310 DATA 9,115,14,32,9 320 DATA 38,64,17,116,91 330 DATA 213,233,83,178,136 340 DATA 164,132,99,96,94 350 DATA 106,33,159,91,78 360 DATA 6,0,33,160,91 370 DATA 237,91,155,91,213 380 DATA 237,176,42,151,91 390 DATA 54,0,42,153,91 400 DATA 209,115,35,114,42 410 DATA 157,91,233 420 DATA 19,2O9,252,166,255,123,255,69,252,55,255,175,50,211,164,195,48,112, 1293129 Multiface Pokes 43132,0 Immunity 42195,0 Lives 35315,0 Super-jumps! ============================================================================= HEARTLAND (Odin/October 1986) Atmospheric fantasy arcade adventure - with colour! Using the original Speedlock Hacker, here's your infinite time and lives. 10 CLEAR 65533: LET t=0 20 FOR f=23296 TO 23443 30 READ a: POKE f,a 40 LET t=t+(f-23286)*a:NEXT f 50 IF t<>1240275 THEN STOP 60 FOR f=f TO 1e9: READ a 70 IF a>255 THEN GO TO 100 80 POKE f,a 90 LET t=t+(f-23434)*a:NEXT f 100 IF t<>a THEN STOP 102 POKE 23460,93 104 POKE 23463,167 110 RANDOMIZE USR 23296 120 DATA 221,33,203,92,17 130 DATA 234,6,62,255,55 140 DATA 205,86,5,48,241 150 DATA 62,224,50,8,95 160 DATA 62,235,50,11,95 170 DATA 49,252,255,14,112 180 DATA 58,148,91,111,38 190 DATA 98,229,33,252,94 200 DATA 17,192,99,217,1 210 DATA 224,184,217,118,201 220 DATA 42,149,91,1,76 230 DATA 0,22,64,93,122 240 DATA 213,213,237,176,225 250 DATA 14,25,9,119,14 260 DATA 4,9,119,14,8 270 DATA 9,119,14,20,9 280 DATA 119,62,201,18,42 290 DATA 149,91,14,35,237 300 DATA 66,209,116,14,3 310 DATA 9,115,14,32,9 320 DATA 38,64,17,116,91 330 DATA 213,233,83,178,136 340 DATA 164,132,99,96,94 350 DATA 106,33,159,91,78 360 DATA 6,0,33,160,91 370 DATA 237,91,155,91,213 380 DATA 237,176,42,151,91 390 DATA 54,0,42,153,91 400 DATA 209,115,35,114,42 410 DATA 157,91,233 420 DATA 28,169,232,0,0,93,235,170,232,22,235,15,62,201,50,94,0,50,233,0,195, 168,97,1294425 ============================================================================= HEAVY ON THE MAGICK (Gargoyle/July 1986) Totally novel and brilliant interactive graphic adventure. To reach the Collodon's Pile exit, perform the following 45 steps... 1. Get Grimoire 2. E,N,N,E,E,E 3. "DOOR, SILENCE' 4. N (You will now be granted the Magick Grade of Zelator!) 5. S,W,W,W,N,E 6. BLAST, BLAST, BLAST (or as many as it takes) 7. N, NE 8. PICK UP NOUGAT 9. SE,S,S,SW,SE 10. BLAST, BLAST, BLAST (or as many as it takes) 11. PICK UP SCROLL, TRANSFUSION, TRANSFUSION. 12. NW,NE,N,N,NW,SW,S,W,W 13. BLAST, BLAST, BLAST (or as many as it takes) 14. PICK UP CLASP (this enables you to walk through the fire) 15. E, S, S, E, E, E 16. PICK UP SCROLL 17. W,W,W,N,N,E,N,NE,SE,N,S,W,SW,SE 18. EXAMINE TABLE. 19. PICK UP NUGGET, DROP NOUGAT (geddit? groan!) (you can now destroy werewolves just by walking through them) 20. NW,NE,W,N,SW,SW,E,S,S,NW 21. "DOOR, WOLF" (the door opens) 22. N,NW,W,W,S,E,E 23. PICK UP GARLIC, PICK UP BAG 24. W,W,N,E,NE,SE,NE,SE,SW,E,NE,E,S,S 25. PICK UP LOAF, W 26. "DOOR, LUNACY" (the door opens) 27. N, DROP CLASP, PICK UP KEY 28. SW, W, SW, S, S, NW 29. EXAMINE TABLE, DROP KEY (the door opens) 30. N, W, EXAMINE TABLE, DROP BAG (the door opens) 31. N,SW,SE,SW,E 32. EXAMINE CHEST, PICK UP SLAT 33. W,NE,W,N,N,PICKUPKEY,E,S,SE,NE 34. DROP SLAT 35. SW,N,N,NE,E,NE,S,E,N,N,W,SW,W,NE, NW, SW, NW, W 36. PICK UP KEY 37. E,SE,NW,SE,SW,E,NE,E,S,S,W,N,SW,W,SW,S,S,NE 38. EXAMINE TABLE, DROP KEY 39. SW, NW, N, W, RIGHT, PICK UP BAG 40. E,S,SE,NE 41. DROP NUGGET, DROP GARLIC 42. SE,E,RIGHT,DROPBAG,N,SE,S,S,W (the slat kills the Cyclops) 43. W, W, LEFT, DROP KEY (the door opens) 44. N, SW, W 45. "DOOR, ELEVEN", N Made it! You're now at the exit to Collodon's pile! ============================================================================= HEIST 2012 (Firebird/November 1987) Dreary platform game. No messing, let's get straight to the hacks and a quickie into the bargain... 10 BORDER 0: PAPER 0: INK 5: CLEAR 25999 20 LOAD "" CODE: POKE 36106,12: POKE 36190,12: RANDOMIZE USR 32766 ============================================================================= HELICHOPPER (Firebird/August 1986) Elderly helicopter shoot'em up. When you get to the menu screen press 3, 7, 9, 0, simultaneously for a nice blue screen. Now type any of these; forever Infinite lives clear Immortality show Demo instead of going back to the menu after the scoring system screen Re-enter cheat mode, followed by a number between 1-23 to start the game on that screen. Note you will not be allowed to complete it. main Immortality and Infinite lives restart Kills all the cheat modes installed ============================================================================= HENRY'S HOARD (Firebird/November 1986) Collect the set type platform game. Another quickie for infinite lives, just type it in and use it instead of your original header. 10 CLEAR 65535: FOR N=65000 TO 65012: READ A: POKE N,A: NEXT N 20 LOAD "" CODE 30 POKE 64776,201: RANDOMIZE USR 65000 40 DATA 205,238,252,175,50,233,135,33,8,253,54,49,233 ============================================================================= HIGHLANDER (Ocean/1987) Unexciting film tie-in. The easiest way to beat your opponent is to kneel down and keep performing a high block so that whenever your opponent hits you, his energy falls and not yours! ============================================================================= HIGHWAY ENCOUNTER (Vortex/July 1986) Spanky sequel to Alien Highway. Just type this hack in and Run it. If you get "Data Error", check the Data lines as you'll have probably made a typing error somewhere. If all's well, start the game tape from the start. 20 CLEAR 65535: LET T=0 30 FOR N=50038 TO 50147: READ A: POKE N,A: LET T=T+A: NEXT N 40 IF T-14009 THEN PRINT "DATA ERROR": STOP 50 FOR N=N TO lE9: READ A: IF A<999 THEN POKE N,A: NEXT A 60 RANDOMIZE USR 50050 70 DATA 33,0,0,34,122,255,33,228,195,17,113,255 80 DATA 1,11,0,237,176,195,60,255,221,33,203,92 90 DATA 17,154,6,55,62,255,205,86,5,48,241,243 100 DATA 33,253,94,17,171,252,1,246,2,62,202 110 DATA 205,209,195,33,217,252,84,93,213,1,200,2 120 DATA 62,132,205,209,195,225,17,80,195,1,38,0 130 DATA 237,176,33,99,195,34,104,195,34,108,195 140 DATA 33,89,195,34,116,195,195,80,195 150 DATA 221,33,82,0,221,229,221,33,141,98 160 DATA 221,229,221,225,237,79,195,141,98,175 170 DATA 50,19,154,50,2;44,153: REM INVINCIBLE 180 DATA 50,53,137: REM STOP TIME 190 DATA 999: REM DATA END MARKER ============================================================================= HIVE (Firebird/March 1987) Clever but ultimately too obscure 3D vector graphics game. Normal rules apply here, except that you shouldn't have your Kempston Joystick attached - otherwise the program will crash. 10 CLEAR 28300 20 LET T=0 30 FOR N=65508 TO 65535 40 READ A: POKE N,A: LET T=T+A*PEEK A: NEXT N 50 IF T-447152 THEN PRINT "DATA ERROR": STOP 60 RANDOMIZE USR 65508 70 LOAD "" 80 DATA 243,62,56,237,71,237,94,251,201,50,201,150 90 DATA 241,255,237,77,245,62,167,50,21,133,24,241 100 DATA 0,0,0,24 ============================================================================= HOWARD THE DUCK (Activision/July 1987) In his island adventure, Howard has to get his way around the nasties without falling in the water. For infinite time and so the nasties don't come at you, type this in and then use it to load up your original tape. 10 CLEAR 24575 20 LOAD ""CODE 65024 30 POKE 65076,91 40 FOR F=23544 TO 23550 50 READ A: POKE F,A: NEXT F 60 RANDOMIZE USR 65024 70 DATA 175,50,125,223,195 80 DATA 248,192 ============================================================================= HYDROFOOL (FTL/August 1987) Wacky 3D Sequel to Sweevo's World Horseshoes KILLS the sea horses Harpoon KILLS the baby whale Hook KILLS the wolf fish Spoon KILLS the jellyfish Nothing KILLS the piranha For an infinite 'rustometer', type this in and use it to load the original game tape. 10 BORDER 0: POKE 23693,0 20 CLEAR 24799: LOAD ""CODE 30 LET A=63994: POKE A,26 40 POKE A+1,101: POKE A+53,34 50 POKE A+54,101: RUN USR 6e4 Multiface Pokes 25883,0 } 25887,0 } 25891,0 } Immunity 25900,0 } 25906,0 } ============================================================================ "I" ============================================================================ I, BALL (Firebird/November 1987) Neat œ1.99 shoot 'em up. Here's a hack for infinite lives and time using the Firebird Hacker 10 LET T=0 20 FOR F=32768 TO 32876 30 READ A: POKE F,A 40 LET T=T+(F-32758)*A:NEXT F 50 IF T-679460THEN STOP 60 FOR F=32877 TO 1E9: READ A 70 IF A>256 THEN GO TO 100 80 POKE F,A 90 LET T=T+(F-32867)*A:NEXT F 100 IF T-A THEN STOP 110 LOAD "" CODE: RUN USR 32830 120 DATA 50,21,255,122,254 130 DATA 46,192,62,50,50 140 DATA 84,205,33,21,255 150 DATA 34,85,205,62,195 160 DATA 50,58,0,33,32 170 DATA 128,34,59,0,195 180 DATA 0,0,50,107,92 190 DATA 33,114,128,17,0 200 DATA 0,1,0,0,237 210 DATA 176,195,61,0,128 220 DATA 223,181,209,177,144 230 DATA 141,139,151,206,198 240 DATA 199,200,237,123,112 250 DATA 128,62,205,50,84 260 DATA 205,33,0,128,34 270 DATA 85,205,33,109,128 280 DATA 126,50,22,128,50 290 DATA 28,128,50,31,128 300 DATA 50,40,128,50,48 310 DATA 128,35,126,50,42 320 DATA 128,35,126,50,39 330 DATA 128,195,0,205 340 DATA 91,11,210,56,199,175,50,16,192,50,75,193,195,56,207,710727 Multiface Pokes 45188,0 Infinite Missiles 49165,0 } 48790,0 } Infinite Lives 49781,33 No gun overheat ============================================================================ IMPLOSION (Cascade/December 1987) Uninspired shoot 'em up in last mission mode. Press Z to dive under the grid and catch the crystals for extra shield power. Shoot the pods for extra energy too! And for the hackers, type this in for your infinities.... 10 CLEAR 24499: LOAD "" CODE 24500 20 POKE 24557,201 40 RANDOMIZE USR 24500 50 POKE 38029,0: REM INFINITE ENERGY 60 POKE 34278,0: REM INFINITE FUEL 70 POKE 37714,0: REM INFINITE AMMO 80 POKE 34419,0: REM INFINITE LIVES 90 RANDOMIZE USR 32768 ============================================================================= IMPOSSIBALL (Hewson/March 1987) Bouncy ball game in 3D. Various options, play the tape from the START. 10 CLEAR 25599: LET t=0 20 FOR f=65437 TO 65479: READ a 30 POKE f,a: LET t=t+(f-65427)*a 40 NEXT f: READ a: IF t<>a THEN STOP 50 FOR f=65480 TO 1e9: READ a 60 IF a=999 THEN RANDOMIZE USR 65437 70 POKE f,a: NEXT f 80 DATA 221,33,0,252,17 90 DATA 0,3,62,255,55 100 DATA 205,86,5,48,241 110 DATA 33,0,252,17,255 120 DATA 251,1,19,0,237 130 DATA 176,62,201,50,18 140 DATA 252,205,255,251,33 150 DATA 200,255,34,127,254 160 DATA 195,58,254,184112 170 DATA 62,liv,50,155,160 180 DATA 62,lev,50,130,160 190 DATA 175,50,74,147 200 DATA 175,50,225,160 210 DATA 195,0,128,999 Lines 170 to 200 can be deleted if required. Line 170 gives the number of lives (1-255), line 180 gives the start level -1, so for level 5 you'd have 62,4,50...., line 190 gives infinite time and line 200 gives infinite lives. Multiface Pokes 41185,0 Lives 37706,0 Time ============================================================================= INDIANA JONES (US Gold/November 1987) Another monochrome arcade conversion Multiface Pokes 33948,0 Infinite Lives On level one, go forward, up, forward, down, down, down, down, down, left, across, forward, up, left, across, left, down, forward, down, forward, up, right, up, right, up, left, up, up, left, up, left, up, left, up, kill snake and go into cave. You are now on level two. Once in the mining carts, pull back on the joystick and press fire. Hold it like that and you'll complete the mining section. If you type 'jingo' into the selection screen you'll get infinite lives. ============================================================================= INFILTRATOR (US Gold/June 1985) Unfashionable search and / destroy mission type game. ENEMY CODES FRIEND CODES Boomer Whipple Zippy Haymish Rhambow Napples Scum Gizmo Buzz Seth Rattie Gomer Komie Geoff Weasle Dweezil ============================================================================= INTO THE EAGLES NEST (Pandora/May 1987) Second World War Gauntlet clone. Play the original tape from the start. DO NOT delete line 90 but you can delete the other data lines, each gives an infinite something, shown in the data statements. 10 CLEAR 57344: LOAD ""CODE 20 POKE 58726,175 30 FOR F=58727 TO 1e9: READ A 40 IF A=999 THEN RUN USR 58368 50 POKE F,A: NEXT F 60 DATA 50,32,143: REM ammo 70 DATA 50,64,158: REM keys 80 DATA 50,176,160: REM hits 90 DATA 201,999: REM end mark When you select the LOAD DATA option (option 9) you are asked for a password, type 02303104. The following cheats can be accessed by getting a high score, then typing the password as your name (N.B. You have to type the spaces); DAS CHT Infinite hits DAS NME Get rid of nasties DAS MAP Map mode. When the game starts you control the cursor. Use the keys/joysticks to move it around to get a 'feel' of the map, Fire puts you up a level. In the corner you will find a hex address, this is the memory location of where your cursor is situated (useful if you want to write a screen editor). You also get a score of 100,000, useful for using the other cheats). MAP OFF Turns the map off. These passwords also return some interesting replies, although they don't actually aid your gameplay. CRASH SIMON VERSION AAAAAAAA [nothing just press Enter] Multiface Pokes 36640,0 } 36641,0 } Infinite Ammo 40512,0 } 40513,0 } Keys 41136,0 } 41137,0 } No hits ============================================================================= "J" ============================================================================= JACK THE NIPPER (Gremlin/November 1986) Cheeky arcade adventure involving all kinds of naughty pranks. Multiface Pokes 44278,58 } 44285,58 } Immunity ============================================================================= JACKLE AND WIDE (Mastertronic/November 1987) Cheap, but good value schizo arcade adventure. Line 40 gives infinite time, line 50 gives infinite strength and line 60 stops GAME OVER when you touch a nasty. 10 CLEAR 24999 20 LOAD ""SCREEN$ 30 LOAD ""CODE 40 POKE 45545,0 50 POKE 39248,0 60 POKE 46029,0 70 RANDOMIZE USR 25e3 To complete Jackle and Wide, first get the sea-sickness pill, as this stops the flood water in the first sewer. Pick up the vanishing hero and axe, but not the sparkling gem as this has no use. Cut a path to sewer seven with the axe, go above it and drop the axe. Go to the side of the rock and drop the vanishing hero: the rock will disappear. Take the key and sponges, but not the wine. Drop the key into keyhole three as this is the safe one, then travel up to the last sewer. Make sure you have the three large sponges, 'cos if you fire these at the floating spikes you regain your strength. ============================================================================= JAILBREAK (Konami/October 1986) A bad attempt to convert the coin-op of the same name. Multiface Poke 50651,0 Lives ============================================================================= JASON'S GEM (Mastertronic/June 1985) Lunar Lander for players not interested in graphics. Load the game as normal, then press W, A and S at the same time - you should hear a little beep, and there you have it, infinite lives! ============================================================================= JET SET WILLY (SoftwareProjects/April l985) Even though this game itself was a sequel, it marked the start of the biggest craze in computers - the platform game. Type 'WRITETYPER' to get into the table. Multiface Pokes 34785,n-1 'x' lives (maximum 32) 35899,0 Infinite Lives 34795,n Start at room n, normally n=33 41983,255-n The number of objects (normally n=83) Try: FOR F=44800 TO 44928: POKE F,PEEK (F+512): NEXT F and one of Matthew Smith's unused sprites is revealed - you'll see the penknife change into a top hat. To see another one alter the 512 to 640, run it again and you'll get a rotating periscope. ============================================================================= JET SET WILLY II (Software Projects/March 1985) Jet Set Willy plus squillions of extra screens. Here's a quick hack for infinite lives which also lets you choose the start room (contained in the variable ROOM) and the number of objects you need to complete the game (contained within the variable OBJ). 10 CLEAR 64999 20 LET OBJ=150 30 LET ROOM=32 40 FOR N=65000 TO 65047: READ A: POKE N,A: NEXT N 50 PAPER 0: INK 0: BORDER 0: CLS 60 RANDOMIZE USR 65000 70 DATA 221,333,0,64,17,56,185,62,255,55,205,86,5,243,48,240 80 DATA 33,6,254,17,197,100,1,59,0,237,176,195,0,95 90 DATA 62,195,50,22,122 100 DATA 62,0BJ,50,126,135 110 DATA 62,ROOM,50,75,117 120 DATA 195,0,112 ============================================================================= JOE BLADE (Players/February 1988) A graphically spiffy arcade adventure Infinite strength and time when defusing bombs, play the tape from the start. 10 CLEAR 32767: LOAD "" CODE 20 FOR F=65469 TO 65478 30 READ A: POKE F,A: NEXT F 40 POKE 65092,106 50 RANDOMIZE USR 65088 60 DATA 175,50,121,124,50 70 DATA 165,147,195,55,139 ============================================================================= JUDGE DREDD (Melbourne House/February 1987) Platformy beat 'em up based on old stone-face. Quick 'n' simple hack for infinite lives here, just type it in and use it to load up your master tape... 10 CLEAR 24700: LOAD "" SCREEN$: LOAD "" CODE 20 POKE 24936,24: RANDOMIZE USR 24736 ============================================================================= "K" ============================================================================= K-RING (Ariolasoft/December 1987) Graphical alien blaster. For infinite lives, Merge the loader and add this line then Run and restart the tape: 15 POKE 33636,0 ============================================================================= KAI TEMPLE (Firebird/March 1987) Unpolished Shao-Lin's Road clone Multiface Pokes 47783,0 } 47824,0 } Infinite lives ============================================================================= KAT TRAP (Streetwise/January 1987) Arcade adventure based on mysterious planet. 10 LET t=0: FOR f=3e4 TO 30016: READ a 20 POKE f,a: LET t=t+(f-29990)*a:NEXT f 30 READ a: IF t<>a THEN STOP 40 RANDOMIZE USR 3e4 50 DATA 205,86,5,221,33 60 DATA 215,253,17,0,1 70 DATA 62,255,55,205,86 80 DATA 5,201,33907 90 POKE 65136,220: POKE 65137,255 100 LET t=0: FOR f=65500 TO 65507 110 READ a: POKE f,a 120 LET t=t+(f-65490)*a:NEXT f 130 READ a: IF t<>a THEN STOP 140 RANDOMIZE USR 65024 150 DATA 62,45,50,63,121,195,0,108,8989: REM for infinite lives 150 DATA 62,1iv,50,178,114,195,0,108,9891: REM for x lives Also need this line if using x lives: 125 LET t=t-(11*liv) ============================================================================= KICK BOXING (Firebird/February 1987) Bad 3D martial arts game. Infinite endurance and bonus care of the Firebird Hacker. 10 LET T=0 20 FOR F=32768 TO 32876 30 READ A: POKE F,A 40 LET T=T+(F-32758)*A:NEXT F 50 IF T-679460 THEN STOP 60 FOR F=32877 TO 1E9: READ A 70 IF A>256 THEN GO TO 100 80 POKE F,A 90 LET T=T+(F-32867)*A:NEXT F 100 IF T-A THEN STOP 110 LOAD "" CODE: RUN USR 32830 120 DATA 50,21,255,122,254 130 DATA 46,192,62,50,50 140 DATA 84,205,33,21,255 150 DATA 34,85,205,62,195 160 DATA 50,58,0,33,32 170 DATA 128,34,59,0,195 180 DATA 0,0,50,107,92 190 DATA 33,114,128,17,0 200 DATA 0,1,0,0,237 210 DATA 176,195,61,0,128 220 DATA 223,181,209,177,144 230 DATA 141,139,151,206,198 240 DATA 199,200,237,123,112 250 DATA 128,62,205,50,84 260 DATA 205,33,0,128,34 270 DATA 85,205,33,109,128] 280 DATA 126,50,22,128,50 290 DATA 28,128,50,31,128 300 DATA 50,40,128,50,48 310 DATA 128,35,126,50,42 320 DATA 128,35,126,50,39 330 DATA 128,195,0,205 340 DATA 91,11,196,224,96,175,50,196,217,50,165,221,195,9,217,716358 ============================================================================= KINETIK (Firebird/March 1987) Frustrating sci-fi extravaganza. 10 LET T=0 20 FOR F=32768 TO 32876 30 READ A: POKE F,A 40 LET T=T+(F-32758)*A:NEXT F 50 IF T-679460 THEN STOP 60 FOR F=32877 TO 1E9: READ A 70 IF A>256 THEN GO TO 100 80 POKE F,A 90 LET T=T+(F-32867)*A:NEXT F 100 IF T-A THEN STOP 110 LOAD "" CODE: RUN USR 32830 120 DATA 50,21,255,122,254 130 DATA 46,192,62,50,50 140 DATA 84,205,33,21,255 150 DATA 34,85,205,62,195 160 DATA 50,58,0,33,32 170 DATA 128,34,59,0,195 180 DATA 0,0,50,107,92 190 DATA 33,114,128,17,0 200 DATA 0,1,0,0,237 210 DATA 176,195,61,0,128 220 DATA 223,181,209,177,144 230 DATA 141,139,151,206,198 240 DATA 199,200,237,123,112 250 DATA 128,62,205,50,84 260 DATA 205,33,0,128,34 270 DATA 85,205,33,109,128] 280 DATA 126,50,22,128,50 290 DATA 28,128,50,31,128 300 DATA 50,40,128,50,48 310 DATA 128,35,126,50,42 320 DATA 128,35,126,50,39 330 DATA 128,195,0,205 340 DATA 93,8,171,236,94,175,50,46,242,195,68,197,704679 ============================================================================= KOKOTINI WOLF (Elite/January 1985) Time-hopping the universe of an evil God Take the invincibility hack against the nasties. 10 POKE 23693,4: CLEAR 24100: LOAD ""CODE 20 LOAD "" CODE: RANDOMIZE USR 65100: LOAD "" CODE 30 POKE 28929,8: POKE 28934,8: POKE 28939,8 40 RANDOMIZE USR 41712 ============================================================================= KRAKOUT (Gremlin/April 1987) Horizontal Breakout clone that failed to impress. Infinite bats, play tape from the start. 10 CLEAR 65535 20 LET cl=3e4: FOR f=l TO 10 30 READ a$,a: LET t=0 40 LET c=f+999: FOR g=1 TO 5 50 LET b=(CODE a$(g*2-1)-48-7*(CODE a$(g*2-1)>57))*16+(CODE a$(g*2)-48-7* (CODE a$(g*2)>57)) 60 POKE d,b 70 LET t=t+b: LET d=d+1 80 IF d=30041 THEN LET d=65192 90 NEXT g 100 IF t<>a THEN PRINT "Error in line ";c: STOP 110 PRINT "Line ";c;" OK" 120 NEXT f: RANDOMIZE USR 3e4 1000 DATA "DD21CB7F11",601 1001 DATA"40013EFF37",437 1002 DATA "CD560530F1",585 1003 DATA "3E8032F67F",613 1004 DATA "3EFE322F80",541 1005 DATA "C3F47F80DF",917 1006 DATA "B5DlB1908D",852 1007 DATA "8B97CEC6C7",893 1008 DATA "C8AF32E5B5",835 1009 DATA "C3A88B0000",502 Multiface Pokes 46565,0 Infinite lives ============================================================================= "L" ============================================================================= LEGEND OF KAGE (US Gold / November l986) Simple and unattractive scrolling martial arts game. Multiface Pokes 30609, 200 Infinite Lives ============================================================================= LIGHTFORCE (FTL / September 1986) Psychedelic shoot 'em up Multiface Pokes 40725, 0 Infinite Lives ============================================================================= LOCOMOTION (Mastertronic / May 1985) Cunningly simple keep the train going game. You'll get infinite stopclock with this little hack, oh, and here's a quick tactics hint; freeze train, build track, unfreeze train... 10 CLS: LET A=63000: FOR F=0 TO 4 20 LET T=0: FOR N=0 TO 9: READ A: POKE A,S: LET T=T+S: LET A=A+l: NEXT N 30 READ B: IF T<>B THEN PRINT "ERROR IN LINE "; 100+F*10: STOP 40 NEXT F 50 PRINT AT 10,0;"PLAY TAPE FROM START" 60 RANDOMIZE USR 63000 100 DATA 221, 33, 203, 92, 17, 141, 0, 55, 62, 255, 1079 110 DATA 205, 86, 5, 48, 241, 33, 48, 246, 34, 85, 1031 120 DATA 93, 195, 38, 93, 205.86, 5, 33, 60, 246, 1054 130 DATA 34, 187, 92, 195, 0, 91, 205, 86, 5, 62, 957 140 DATA 195, 50, 200, 152, 195, 232, 195, 0, 0, 0, 1219 ============================================================================= "M" ============================================================================= MAG MAX (Imagine/February 1987) Horizontal shoot 'em up with tiny graphics and impossible gameplay. This routine uses the Speedlock Hacker for infinite lives. 10 CLEAR 3e4: LET t=0 20 FOR f=23296 TO 23403 30 READ a: POKE f,a 40 LET t=t+(f-23286)*a:NEXT f 50 IF t<>572714 THEN STOP 60 LET t=0: FOR f=f TO 1e9 70 READ a 80 IF a>255 THEN GO TO 110 90 POKE f,a 100 LET t=t+(f-23394)*a:NEXT f 110 IF t<>a THEN STOP 120 LOAD "" CODE: RUN USR 23296 130 DATA 42,110,91,237,123 140 DATA 108,91,221,33,102 150 DATA 91,6,6,197,6 160 DATA 0,221,78,0,221 170 DATA 35,17,72,88,229 180 DATA 197,237,176,33,75 190 DATA 88,126,254,54,32 200 DATA 2,54,0,235,54 210 DATA 201,30,150,205,72 220 DATA 88,193,225,9,193 230 DATA 16,217,42,112,91 240 DATA 237,91,114,91,1 250 DATA 0,4,237,176,42 260 DATA 116,91,237,91,118 280 DATA 91,1,0,4,237 290 DATA 176,42,120,91,54 300 DATA 0,4,122,91,54 310 DATA 126,35,54,91,42 320 DATA 124,91,233,1,96 330 DATA 54,82,50,17,14 340 DATA 12,24,16,24,50 350 DATA 14,25,22 360 DATA 255,191,232,229,116,238,0,133,65,238,205,132,73,136,34,136, 233,135,175,50,107,228,49,167,97,195,0,192,87510 Multiface Pokes 58472,12 Infinite Lives ============================================================================= MARBLE MADNESS CONSTRUCTION KIT (Melbourne House/September 1986) 'Build your own game' add-on for original classic game. For infinite time, Merge the loader and then add POKE 39579,0 in line 40 in front of the RANDOMIZE USR 59e3 -then all you have to type is RUN! ============================================================================= MARIO BROS (Ocean/November 1986) Fun little beat 'em up come platform game. 10 CLEAR 65533: LET t=0 20 FOR f=23296 TO 23443 30 READ a: POKE f,a 40 LET t=t+(f-23286)*a:NEXT f 50 IF t<>l240275 THEN STOP 60 FOR f=f TO le9: READ a 70 IF a>255 THEN GO TO 100 80 POKE f,a 90 LET t=t+(f-23434)*a:NEXT f 100 IF t<>a THEN STOP 102 POKE 23459,170 :REM for infinite Pow 103 POKE 23462,197 :REM for infinite bonus time 104 POKE 23464,lives 105 POKE 23469,bonus time 106 POKE 23474,level 110 RANDOMIZE USR 23296 120 DATA 221,33,203,92,17 130 DATA 234,6,62,255,55 140 DATA 205,86,5,48,241 150 DATA 62,224,50,8,95 160 DATA 62,235,50,11,95 170 DATA 49,252,255,14,112 180 DATA 58,148,91,111,38 190 DATA 98,229,33,252,94 200 DATA 17,192,99,217,1 210 DATA 224,184,217,118,201 220 DATA 42,149,91,1,76 230 DATA 0,22,64,93,122 240 DATA 213,213,237,176,225 250 DATA 14,25,9,119,14 260 DATA 4,9,119,14,8 270 DATA 9,119,14,20,9 280 DATA 119,62,201,18,42 290 DATA 149,91,14,35,237 300 DATA 66,209,116,14,3 310 DATA 9,115,14,32,9 320 DATA 38,64,17,116,91 330 DATA 213,233,83,178,136 340 DATA 164,132,99,96,94 350 DATA 106,33,159,91,78 360 DATA 6,0,33,160,91 370 DATA 237,91,155,91,213 380 DATA 237,176,42,151,91 390 DATA 54,0,42,153,91 400 DATA 209,115,35,114,42 410 DATA 157,91,233 420 DATA 15,145,252,0,0,68,255,69,252,243,254,28,175,50,138,138,0,50,228,0, 62,5,50,187,1 96,62,30,50,25,199,62,1,50,195,196,195,0,180,1349701 Multiface Pokes 44079,0 Infinite Lives ============================================================================= MARTIANOIDS (Ultimate/June 1987) 3D shoot 'em up with nice graphics but not much in the way of gameplay. Here's a quickie for infinite lives, just type it in and use it to load your original. 10 CLEAR 24576: LOAD "" CODE 20 RUN USR 24576: LOAD "" CODE 30 POKE 46793,0: RUN USR 24576 Multiface Poke 46793,0 Infinite Lives ============================================================================= MASTERS OF THE UNIVERSE (US Gold/March 1987) Arcade adventure with jerky graphics and no gameplay. Line 45 gives infinite moons and line 47 stops the nasty coming out of the swamp in screen 1. Either can be deleted - play your original game tape from the start. 45 POKE 25451,60 47 POKE 27107,0 100 MERGE "": RUN ============================================================================= MERCENARY (Ocean/September 1987) A legend in 3D simulators. Brilliant. For a start you need the photon emitter to see when entering dark rooms. You'll also need the six keys to get various useful objects. The shape of the doors refers to the shape of the key needed, except rectangular doors, which don't need a key. The 'power amp' allows you to reach the 'Palyar Colony Craft' when using the 'Dominion Dart' space craft. Here is a short list of useful reference numbers (All the following numbers are positive): 03-15 Hanger (interstellar craft) 03-00 Hanger (Mechanoid craft) 09-06 Hanger 09-05 Hanger (GBV craft) 81-35 Hanger (Gold is near) 11-13 Hanger 12-13 Jordan Airport (with GBV craft) If you want to blow away a Commie 64 (C=) sign, there is one at 13-04. To earn money, take 'energy crystal' to either energy room, take 'useful armament' to armoury, take 'large box' to stores, take 93921 supply to conference room, take 'catering provisions' to kitchen, or take Mechanoid to interview room. ============================================================================= METROCROSS (US Gold/June 1987) Official licence from the race-against-time arcader. Multiface Pokes 43006,195 } 44490,0 } Infinite Time ============================================================================= MICRONAUT ONE (Nexus/September 1987) 3D maze, shoot 'em up with elements of strategy to keep you awake. Collect the small clouds which float about the tunnels as these increase your energy. Destroy all the webs by shooting the grey blobs. Don't shoot the eggs, as it wastes energy. Only attend to the ETUs when they are at the 'Danger' or 'Critical', or you waste time. The other objects in the tunnel are only there to get in your way, so don't waste time and energy shooting at them. The first three levels are the Tunnels Of Ceres, The Tunnels Of Ganymede and The Tunnels Of Phobos .. ============================================================================= MOLEY CHRISTMAS (Gremlin/January 1988) Freebie on the front of YS for all platforming addicts. Room 1: Gremlin HQ Go up to the left hand side of the screen and collect the disk. Come down the ladder and go right, picking up all the objects on the way and avoiding the creepies. Go to the place where the ladder goes up to the top of the screen. Climb this ladder and go right, avoiding the monster. Get the final object and drop off the end of the platform and wait for the gateway to the next room to fall on you. Okay? That's room one... Room 2: The Mastering Plant Go right, avoiding the spool which is rolling towards you. Jump on the chairs and get the first object. Climb the ladder to the first platform and go left until you're between the two control boxes. When the wire which you are standing on starts to flash, go left and up and up and jump on to the conveyor belt. Drop off the edge and wait for the spool to fall on you. There goes another room... Room 3: The Duplication Plant You should now be carrying the spool from the last room. Go up the ladder avoiding the crusher. Go to the black box and STOP!!! Very quickly, go right, then left, and the spool should appear on the black box. You must not touch this as it will kill you. Drop down, go right to the platform just above the tape dispenser and wait. When the eight tapes are piled up, drop down and walk into them. And so ends this easy room! Room 4: The M1 You should now be carrying the tapes. Go right until you arrive at the bottom of the screen. Go towards the little car that has the teeth. Slowly walk about half-way into it. The teeth should chomp, and as soon as they've done this, walk past the car into the YS offices. Easy so far!? Room 5: YS Offices (Quiet Please) Okay, now go collecting everything, avoiding the Pac Man Monster. When the flying cassette at the top is left on the screen, go up and right. Get the last object and walk onto the pile of tapes. Right? That's another room done - and you should still have all your lives left! Room 6: The Newsagents Collect one tape and take it across the road to the shop. Do this until all the tapes are gone. And that's it! You've done it. Well done. Monty can do strange things! In Moley Christmas, Room one, Monty can fly and walk through thin air. Do as follows: Jump onto the first block and position Monty in between the two tape cables and press down. If nothing happens, reposition Monty and try again until he starts to move down. When he reaches the bottom of the screen, press jump twice and Monty will dig - his little bum will appear at the top of the screen. Anything more than his legs and bum means you've boobed, but if all is well, move Monty to the left of the screen and he'll drop down, and walk to the cove on the far right of the screen. Keep pressing down and fire and Monty will appear at the top of the screen, this time normal again. So Monty can dig, fly and walk through the air. Oh, by the way, while in dig/fly mode, Monty can't collect any objects. ============================================================================= MONKEY BUSINESS (Arctic/July 1984) Kong lookalike from the archives Load the first part of the program and stop the tape when you get the message 'Program Loading' and press Break. LIST line 2000 and change LET G=0 to the number of lives you want. Type GO TO 800 and restart the tape to get things going again. ============================================================================= MOON CRESTA (Incentive/April 1983) Officially licensed shoot 'em up with great graphics and amazing speed. Immortality (although you can still die if you fail a dock), play the tape from the start. 10 CLEAR 29e3: LET t=0 20 FOR f=3e4 TO 30122 30 READ a: POKE f,a 40 LET t=t+(f-29990)*a:NEXT f 50 IF t<>1006895 THEN STOP 60 RANDOMIZE USR 3e4 70 DATA 221,33,180,232,17 80 DATA 88,2,62,7,55 90 DATA 205,86,5,48,241 100 DATA 33,180,232,1,254 110 DATA 1,126,237,103,35 120 DATA 11,120,177,32,247 130 DATA 33,198,232,34,181 140 DATA 232,33,32,247,34 150 DATA 195,232,62,201,50 160 DATA 197,232,205,180,232 170 DATA 33,215,232,17,208 180 DATA 92,1,16,1,237 190 DATA 176,33,123,117,17 200 DATA 224,93,1,0,1 210 DATA 237,176,195,208,92 220 DATA 62,32,50,14,235 230 DATA 33,247,201,34,15 240 DATA 235,205,232,234,62 250 DATA 195,50,65,235,33 260 DATA 160,117,34,66,235 270 DATA 195,17,235,1,96 280 DATA 54,82,50,17,14 290 DATA 12,24,175,50,182 300 DATA 148,50,229,148,49 310 DATA 47,117,233 ============================================================================= MOTOS (Mastertronic/March 1987) Multi-levelled platform game with complex puzzles. Multiface Pokes 42241,0 Infinite Lives 33270,n n=start level, power and jump bits (1-60) Screen 1: Dead simple Screen 2: Knock beacons off then kill ring before other balls Screen 3: Get P then bong aliens while in centre of the screen Screen 4: Get jump then bump spider, stay near centre of the screen and kill Screen 5: Get jump to high, then grab jump and P, then bump Screen 6: Get P, then bonus, then ring Screen 7: Power 3/4 of max, get P Screen 8: Power 3/4 of max, get P by jumping, bonus then jump Screen 9: Power 3/4 of max. Stay near centre, just keep going Screen 10: Collect bonus, if any, then the P, kill Screen 11: Power 1/3 then bump away Screen 12: Power 1/2, no jump, bump Screen 13: Power I /2, no jump, collect jump Screen 14: Power 1 /2, collect every symbol Screen 15: Low power, only collect if desperate Screen 16: 1/2 power, preserve! Screen 17: Full except 2, easy Screen 18: 1 power point, bonus Screen 19: Get bonus, power high Screen 20: No P, get P's ============================================================================= MOUNTIE MICK'S DEATH RIDE (Ariolasoft/May 1987) Dodge the gaps and kill the nasties in this Fall Guy clone. Infinite lives, battery, ammo 10 CLEAR 3e4: LET t=0 20 FOR f=23296 TO 23403 30 READ a: POKE f,a 40 LET t=t+(f-23286)*a:NEXT f 50 IF t<>572714 THEN STOP 60 LET t=0: FOR f=f TO le9 70 READ a 80 IF a>255 THEN GO TO 110 90 POKE f,a 100 LET t=t+(f-23394)*a:NEXT f 110 IF t<>a THEN STOP 120 LOAD ""CODE: RUN USR 23296 130 DATA 42,110,91,237,123 140 DATA 108,91,221,33,102 150 DATA 91,6,6,197,6 160 DATA 0,221,78,0,221 170 DATA 35,17,72,88,229 180 DATA 197,237,176,33,75 190 DATA 88,126,254,54,32 200 DATA 2,54,0,235,54 210 DATA 201,30,150,205,72 220 DATA 88,193,225,9,193 230 DATA 16,217,42,112,91 240 DATA 237,91,114,91,1 250 DATA 0,4,237,176,42 260 DATA 116,91,237,91,118 280 DATA 91,1,0,4,237 290 DATA 176,42,120,91,54 300 DATA 0,4,122,91,54 310 DATA 126,35,54,91,42 320 DATA 124,91,233,1,96 330 DATA 54,82,50,17,14 340 DATA 12,24,16,24,50 350 DATA 14,25,22 360 DATA 255,183,238,228,86,238,239,249,251,42,185,84,90,253,42,253,241,252, 175,50,109,137,50,108,178,50,146,182,49,167,97,195,0,91,125182 ============================================================================= MUTANTS (Imagine/July !987) Clever strategy game with a splash of shoot 'em up. Infinite lives care of the Speedlock II hacker (go on, type it in then...) 10 CLEAR 3e4: LET t=0 20 FOR f=23296 TO 23403 30 READ a: POKE f,a 40 LET t=t+(f-2328fi)*aNEXT f 50 IF t<>572714 THEN STOP 60 LET t=0: FOR f=f TO 1e9 70 READ a 80 IF a>255 THEN GO TO 110 90 POKE f,a 100 LET t=t+(f-23394)*a:NEXT f 110 IF t<>a THEN STOP 120 LOAD ""CODE: RUN USR 23296 130 DATA 42,110,91,237,123 140 DATA 108,91,221,33,102 150 DATA 91,6,6,197,6 160 DATA 0,221,78,0,221 170 DATA 35,17,72,88,229 180 DATA 197,237,176,33,75 190 DATA 88,126,254,54,32 200 DATA 2,54,0,235,54 210 DATA 201,30,150,205,72 220 DATA 88,193,225,9,193 230 DATA 16,217,42,112,91 240 DATA 237,91,114,91,1 250 DATA 0,4,237,176,42 260 DATA 116,91,237,91,118 280 DATA 91,1,0,4,237 290 DATA 176,42,120,91,54 300 DATA 0,4,122,91,54 310 DATA 126,35,54,91,42 320 DATA 124,91,233,1,96 330 DATA 54,82,50,17,14 340 DATA 12,24,16,24,50 350 DATA 14,25,22 360 DATA 200,175,249,228,96,238,250,182,0,0,0,85,87,186,39,186,238,185,175, 50,227,115,49,255,96,195,0,99,87091 ============================================================================= "N" ============================================================================= 1942 (Elite/Reviewed issue 11, November 1986) You look down on this arcade conversion as you fly a WWII bomber blowing everything in sight to smithereens. Play the tape from the start. Line 70 gives infinite rolls and line 80 gives infinite lives. Line 90 is the end of line marker and cannot be deleted. 10 CLEAR 64999: LOAD ""CODE 20 POKE 65332,237: POKE 65333,255 30 FOR f=65517 TO 1e9: READ a 40 IF a=999 THEN RANDOMIZE USR65288 50 POKE f,a: NEXT f 60 DATA 175 70 DATA 50,54,182 80 DATA 50,248,204 90 DATA 195,47,204,999 Multiface Pokes 47007,0 Infinite Lives ============================================================================= NEBULUS (Hewson/March 1988) Brilliant shoot 'em up and strategy game with some great effects. 10 FOR N=23296 TO 23302: READ A: POKE N,A: NEXT N 20 CLEAR 25086: LOAD "" CODE 30 POKE 65102,103: RANDOMIZE USR 64512 40 DATA 175,50,153,128,195,0,128 ============================================================================= NEMESIS (Konami/May 1987) Horizontally scrolling shoot 'em up with basic graphics. First of all, get a two-player game and make sure that player two gets onto level two or higher. Then have another two player game and you'll notice that player two will start on the level you got up to in your first game. Aborting will not affect this. Type this and RUN, play the tape from the start for infinite lives. 57 POKE 51949,0 100 MERGE "": RUN ============================================================================= NEMESIS THE WARLOCK (Martech/April 1987) Platform game with messy graphics. To get off of level two, walk to the back of the long platform in the bottom right-hand corner of the screen and jump straight up, until Torquemada's message comes up. When you enter the next screen, you should be standing on a platform above the pit. ============================================================================= NETHER EARTH (Quicksilva/August 1987) Fairly boring strategy game with average graphics but jerky scrolling. Infinite credits when building robots (give them all the smart doobries), play tape from the start. 10 POKE 23693,0: POKE 23624,0 20 CLEAR 65535: LET a=64730 30 LOAD "" CODE a 40 POKE a+23,255 50 FOR f=65280 TO 65288 60 READ a: POKE f,a; NEXT f 70 RANDOMIZE USR 64730 80 DATA 175,50,128,202,33 90 DATA 0,166,229,233 ============================================================================= NEXOR (Design Design/July 1986) 3D run-around, although fairly boring. Just type this hack in, RUN it and play the Nexor tape from the start... 10 CLEAR 65535: FOR N=23296 TO 23317: READ A: POKE N,A: NEXT N 20 RANDOMIZE USR 23296 30 FOR N=63916 TO 63922: READ A: POKE N,A: NEXT N 40 RANDOMIZE USR 63744 50 DATA 62,255,55,221,33,229,248,17,137,1,205,86,5 60 DATA 48,243,33,172,249,34,112,249,201 70 DATA 175,50,116,141,195,0,120 ============================================================================= NIGHTMARE RALLY (Ocean/October 1987) Fabbie little 3D driverama. 10 CLEAR 65533: LET t=0 20 FOR f=23296 TO 23443 30 READ a: POKE f,a 40 LET t=t+(f-23286)*a:NEXT f 50 IF t<>l240275 THEN STOP 60 FOR f=f TO le9: READ a 70 IF a>255 THEN GO TO 10D 80 POKE f,a 90 LET t=t+(f-23434)*a:NEXT f 100 IF t<>a THEN STOP 110 RANDOMIZE USR 23296 120 DATA 221,33,203,92,17 130 DATA 234,6,62,255,55 140 DATA 205,86,5,48,241 150 DATA 62,224,50,8,95 160 DATA 62,235,50,11,95 170 DATA 49,252,255,14,112 180 DATA 58,148,91,111,38 190 DATA 98,229,33,252,94 200 DATA 17,192,99,217,1 210 DATA 224,184,217,118,201 220 DATA 42,149,91,1,76 230 DATA 0,22,64,93,122 240 DATA 213,213,237,1i6,225 250 DATA 14,25,9,119,14 260 DATA 4,9,119,14,8 270 DATA 9,119,14,20,9 280 DATA 119,62,201,18,42 290 DATA 149,91,14,35,237 300 DATA 66,209,116,14,3 310 DATA 9,115,14,32,9 320 DATA 38,64,17,116,91 330 DATA 2i3,233,83,178,136 340 DATA 164,132,99,96,94 350 DATA 106,33,159,91,78 360 DATA 6,0,33,160,91 370 DATA 237,91,155,91,213 380 DATA 237,176,42,151,91 390 DATA 54,0,42,153,91 400 DATA 209,115,35,114,42 410 DATA 157,91,233 420 DATA 17,241,130,0,0,169,133,0,255,84,133,9,62,182,50,180,162,195,0,128, 1282793 When entering your name, type these for a BEEP to start the game on the desired level: CHEVRON SYMBOLQ AVENUE EXHAUST ============================================================================= NIGHTSHADE (Ultimate/May 1985) 3D spooky little run-around. 10 LOAD ""CODE: LOAD ""CODE: LOAD ""CODE 20 POKE 23453,201: PRINT USR 23424 30 REM PUT POKES HERE 40 REM AND HERE 50 REM AND HERE 60 POKE 23453,33: LOAD ""CODE: LOAD ""CODE 70 PRINT USR 23453 And here are the pokes that'll fill out lines 30, 40 and 50; POKE 52665,33: POKE 52668,52 for infinite lives; POKE 49228,20 to run fast all the time; POKE 52900,0: POKE 52901,0: POKE 52902,0 to see the final screen when you die. (Put the ones you want into the listing, but remember, the first and last pokes aren't going to be too much cop together since you can't die!) ============================================================================= NINJA (Mastertronic/October 1987) Classic beat 'em-up budget game. To kick off with, here's some hints to get you through the game... 1. It's always best to walk right, as the keyboard controls are easier to use and the shurikens are easier to throw when walking this way. 2. Try to hit the Thugs with body punches, as this is the only punch the Thug will use against you. 3. Ninja are best confused by taking a flying kick, so they don't know which ones to use against you. Watch out for the sword, though! Never throw things at them - they throw them back! 4. Karetekas are near enough impossible to beat on later levels, but try flying kicks and on the earlier screens use a body kick. ============================================================================= NINJA HAMSTER (CRL/January 1987) Fabbie little beat 'em up which introduced humour to the over-serious subject of Ninja. Sinister Rat If you can't beat this guy, then you're obviously a cretin and you may as well give up! Just use him as a warm-up for all your moves. Lizard of Death Still fairly easy. Use a mixture of flying kicks and mid kicks. Mean Monkey To kill this baddy, use flying kicks to soften him up, then close in and use mid kicks. Barmy Bee This guy is tough! Avoid his flying kicks or counter with your own. Use foot sweeps at medium range, or use high kicks when in really close. Crazy Cat Use lots of mid kicks and a few flying kicks. He'll drain lots of your energy if his claws touch you! Perilous Parrot Don't just use foot sweeps, 'cos he'll just lie down and peck you to death. Use mid kicks and flying kicks. Mad Dog This football player is easier to beat than most. Just keep using foot sweeps. Loony Lobster The ultimate baddy! Use foot sweeps only - but praying might help, I guess! ============================================================================= NINJA SCOOTER (Firebird/April 1988) Below average game in the Motocross mould. Take some infinite time here, care of the Beepload Multipoke (see part 6). 10 LET T=0 20 FOR F=32768 TO 32876 30 READ A: POKE F,A 40 LET T=T+(F-32758)*A:NEXT F 50 IF T-679460THEN STOP 60 FOR F=32877 TO 1E9: READ A 70 IF A>256 THEN GO TO 100 80 POKE F,A 90 LET T=T+(F-32867)*A:NEXT F 100 IF T-A THEN STOP 110 LOAD "" CODE: RUN USR 32830 120 DATA 50,21,255,122,254 130 DATA 46,192,62,50,50 140 DATA 84,205,33,21,255 150 DATA 34,85,205,62,195 160 DATA 50,58,0,33,32 170 DATA 128,34,59,0,195 180 DATA 0,0,50,107,92 190 DATA 33,114,128,17,0 200 DATA 0,1,0,0,237 210 DATA 176,195,61,0,128 220 DATA 223,181,209,177,144 230 DATA 141,139,151,206,198 240 DATA 199,200,237,123,112 250 DATA 128,62,205,50,84 260 DATA 205,33,0,128,34 270 DATA 85,205,33,109,128 280 DATA 126,50,22,128,50 290 DATA 28,128,50,31,128 300 DATA 50,40,128,50,48 310 DATA 128,35,126,50,42 320 DATA 128,35,126,50,39 330 DATA 128,195,0,205 340 DATA 91,13,174,41,156,175,50,72,176,62,201,50,40,179,195,0,168,713428 ============================================================================= NODES OF YESOD (Odin/September 1984) Arcade adventure with very cute graphics - I simply lurve the Moonmole! "YS keep out!" was the message in the basic so how could we resist it! Here's a hack for infinite lives... 10 LET S=30000: LET N=21: GO SUB 20: RANDOMIZE USR 30000 15 LET S=63218: LET N=7: GO SUB 20: RANDOMIZE USR 63201 20 FOR X=S TO S+N-1:READ Y: POKE X,Y: NEXT X: RETURN 30 DATA 17,17,0,175,205,60,117,17,250,2,62,255,221,33 40 DATA 188,244,55,205,86,5,201,175,50,149,127,195,0,226 ============================================================================= NOSFERATU (Design Design/November 1986) 3D walkabout game where you have to kill the famous vampire. Line 150 gives infinite time, line 160 gives no sprites or objects and line 170 stops the nasties moving. You can delete the data lines 150-170 if you don't want the option. 10 LET t=0: FOR f=3e4 TO 30016 20 READ a: POKE f,a 30 LET t=t+(f-29990)*a:NEXT f 40 READ a: IF t<>a THEN STOP 50 DATA 205,86,5,221,33 60 DATA 215,253,17,189,0 70 DATA 62,255,55,205,86 80 DATA 5,201,37290 90 RANDOMIZE USR 3e4 100 POKE 65137,255: LET t=0 110 FOR f=65280 TO 1e9: READ a 120 IF a=999 THEN RANDOMIZE USR 65024 130 POKE f,a: NEXT f 140 DATA 175 150 DATA 50,243,126 160 DATA 50,196,132 170 DATA 62,201,50,111,155 180 DATA 195,0,118,999 Multiface Pokes 32499,0 Time 39791,201 No nasties ============================================================================= "O" ============================================================================= OBLIVION (Alpha Omega / June 1985) Below average shoot-em-up with very silly graphics. When playing press 1 2 Z X C V simultaneously to go to the next level. ============================================================================= ON THE RUN (Design Design / August 1985) Massive arcade adventure with fantastic graphics but not much in the way of game-play. A bit of a shame, really. Play the tape from the start. Line 150 gives infinite energy, line 160 gives infinite time and line 170 gets rid of enemy sprites. They can be deleted, but the rest of the program must stay intact. 10 LET t=0: FOR f=3e4 TO 30016 20 READ a: POKE f,a 30 LET t=t+(f-29990)*a:NEXT f 40 READ a: IF t<>a THEN STOP 50 RANDOMIZE USR 3e4 60 DATA 205,86,5,221,33 70 DATA 216,231,17,0,1 80 DATA 62,255,55,205,86 90 DATA 5,201,33570 100 POKE 59504,230: POKE 59505,255 120 FOR f=65510 TO 1e9: READ a 130 IF a=999 THEN RANDOMIZE USR 59392 140 POKE f,a: NEXT f 150 DATA 62,201,50,114,152 160 DATA 62,182,50,149,170 170 DATA 62,201,50,116,141 180 DATA 195,0,126,999 ============================================================================= ORBIX THE TERRORBALL (Streetwize / September 1986) 3D bounce-em-up but no-one could work out how to play it! Don t re-number this program because it is going to be MERGEd. When the game has loaded, press any key, then type POKE 32188,0 for infinite lives, then RANDOMIZE USR 36560 to start the game. 2 CLEAR 65520: MERGE "" 4 FOR f=65523 TO 65535 6 POKE f, PEEK (f-41760) 8 NEXT f: POKE 65529,191 10 RANDOMIZE USR 65523 Multiface Pokes 32127,0 } 32188,0 } Infinite lives ============================================================================= ORIENTAL HERO (Firebird / July 1987) Amazingly fast beat-em-up which was too fast for just about everyone. Totally unplayable. Infinite lives, play tape from the start 10 CLEAR 65535: LET t=0 20 FOR f=65410 TO 65436 30 READ a: POKE f,a 40 LET t=t+(f-65400)*a:NEXT f 50 IF t<>72159 THEN STOP 60 MERGE "": RUN USR 64510 70 DATA 205,86,5,221,33 80 DATA 0,64,17,120,191 90 DATA 62,255,55,33,150 100 DATA 255,229,195,86,5 110 DATA 175,50,70,113,195 120 DATA 64,131 ============================================================================= OUT RUN (US Gold / September 1987) Coin-op conversion of the cult racing game. Unfortunately not a patch on the original (but hardly surprising, really) Use the gears to slow you down as the speed drops down from 280km/h to 189km/h straight away. This is useful on corners and when approaching other vehicles. As you pass other cars, change u again and accelerate away. From the start, head for the left-hand checkpoints, as these seem to be the easiest tracks. The Speedlock III hacker comes into play with this handy Poke for infinite time. 10 CLEAR 45e3: LET t=0 20 FOR f=3e4 TO 30139 30 READ a: POKE f,a 40 LET t=t+(f-29990)*a:NEXT f 50 IF t<>l077568 THEN STOP 60 FOR f=f TO le9: READ a 70 IF a>255 THEN GO TO 100 80 POKE f,a 90 LET t=t+(f-30130)*a:NEXT f 100 IF t<>a THEN STOP 110 LOAD ""CODE: RUN USR 3e4 120 DATA 42,188,117,221,33 130 DATA 182,117,6,6,197 140 DATA 221,78,0,221,35 150 DATA 6,0,197,229,17 160 DATA 20,116,237,176,33 170 DATA 49,116,126,254,249 180 DATA 32,2,54,0,33 190 DATA 36,116,126,254,249 200 DATA 32,2,54,0,235 210 DATA 54,201,205,20,116 220 DATA 225,193,9,193,16 230 DATA 209,42,188,117,1 240 DATA 112,11,9,1,100 250 DATA 0,62,243,237,177 260 DATA 43,1,0,4,237 270 DATA 66,17,169,250,1 280 DATA 0,6,237,176,33 290 DATA 150,117,34,195,254 300 DATA 195,169,254,1,96 310 DATA 54,82,50,17,14 320 DATA 12,24,205,28,254 330 DATA 33,38,255,1,100 340 DATA 0,62,217,237,177 350 DATA 54,72,54,72,43 360 DATA 54,0,33,190,177 370 DATA 17,217,254,1,40 380 DATA 0,237,176,201,17 390 DATA 36,57,14,25,23 400 DATA 19,223,33,175,158,53,195,0,72,1090305 ============================================================================= "P" ============================================================================= PANZADROME (Ariolasoft/January 1986) View-from-the-top tank maze game. Fill up your tank with this hacking program. Type it in and run it, if all goes well you should get the 'Start tape and press any key' message. At this point, put a blank cassette in the tape recorder and Save off the code. Reset your Speccy and type in: CLEAR 24599: LOAD "PANZ-C" CODE 24000: RANDOMIZE USR 24000 Now play the piece of code that you've just Saved, and when that's loaded, put the game in the recorder and fast forward it past the Basic loader. Then you simply need to load the game - your tank should have all the accessories fitted. Prepare to go a-Romelling. 10 LET T=0: FOR N=40000 TO 1E9 20 READ A: POKE N,A: LET T=T+A: IF A<>27 THEN NEXT N 30 DATA 221,33,64,156,17,0,28,55,62,255, 205,86,5,33,64,156,17,0,64,1,99,27 40 IF T<>1648 THEN PRINT "DATA ERROR": STOP 50 LET T=0: FOR N=N+I TO 1E9: READ A: LET T=T+A: POKE N,A: IF A<>19 THEN NEXT N 60 DATA 237,176,221,33,24,96,17,232,159,62,255,55 70 DATA 205,86,5,62,1,50,57,100,205,24,96,195,3,19 80 IF T<>2675 THEN PRINT "DATA ERROR": STOP 90 SAVE "PANZ-C" CODE 40000,102 ============================================================================= PAPERBOY (Elite/October 1986) Monochrome conversion of the famous chuck-em-through- windows game. Play the tape from the start. Line 50 gives infinite lives and line 60 gives infinite papers, either can be deleted if not wanted. Note that the top of the screen is corrupted when using this program, don't worry about that. 10 LOAD ""CODE 20 FOR f=65046 TO 1e9: READ a 30 IF a=999 THEN RANDOMIZE USR 65e3 40 POKE f,a: NEXT f 50 DATA 62,183,50,145,197 60 DATA 62,45,50,111,192 70 DATA 999 Multiface Pokes 49263,0 Papers 50577,190 Infinite lives 50495,201 Immunity ============================================================================= PARABOLA (Firebird/July 1987) Clever 3D puzzle game in the same mould as Kirel. Great value for two quid. It's infinite lives time again, this time care of the Firebird Bleepload hacker. 10 LET T=0 20 FOR F=32768 TO 32876 30 READ A: POKE F,A 40 LET T=T+(F-32758)*A:NEXT F 50 IF T-679460 THEN STOP 60 FOR F=32877 TO 1E9: READ A 70 IF A>256 THEN GO TO 100 80 POKE F,A 90 LET T=T+(F-32867)*A:NEXT F 100 IF T-A THEN STOP 110 LOAD "" CODE: RUN USR 32830 120 DATA 50,21,255,122,254 130 DATA 46,192,62,50,50 140 DATA 84,205,33,21,255 150 DATA 34,85,205,62,195 160 DATA 50,58,0,33,32 170 DATA 128,34,59,0,195 180 DATA 0,0,50,107,92 190 DATA 33,114,128,17,0 200 DATA 0,1,0,0,237 210 DATA 176,195,61,0,128 220 DATA 223,181,209,177,144 230 DATA 141,139,151,206,198 240 DATA 199,200,237,123,112 250 DATA 128,62,205,50,84 260 DATA 205,33,0,128,34 270 DATA 85,205,33,109,128 280 DATA 126,50,22,128,50 290 DATA 28,128,50,31,128 300 DATA 50,40,128,50,48 310 DATA 128,35,126,50,42 320 DATA 128,35,126,50,39 330 DATA 128,195,0,205 340 DATA 189,8,171,80,195,175,50,159,149,195,248,132,707507 ============================================================================= PARK PATROL (Firebird/February 1988) Instantly forgettable game with graphics that look like they've come out of the Stone Age. What's this? The Bleepload Multipoke gets an airing for a second time? Infinite lives, here we come... 10 LET T=0 20 FOR F=32768 TO 32876 30 READ A: POKE F,A 40 LET T=T+(F-32758)*A:NEXT F 50 IF T-679460 THEN STOP 60 FOR F=32877 TO 1E9: READ A 70 IF A>256 THEN GO TO 100 80 POKE F,A 90 LET T=T+(F-32867)*A:NEXT F 100 IF T-A THEN STOP 110 LOAD "" CODE: RUN USR 32830 120 DATA 50,21,255,122,254 130 DATA 46,192,62,50,50 140 DATA 84,205,33,21,255 150 DATA 34,85,205,62,195 160 DATA 50,58,0,33,32 170 DATA 128,34,59,0,195 180 DATA 0,0,50,107,92 190 DATA 33,114,128,17,0 200 DATA 0,1,0,0,237 210 DATA 176,195,61,0,128 220 DATA 223,181,209,177,144 230 DATA 141,139,151,206,198 240 DATA 199,200,237,123,112 250 DATA 128,62,205,50,84 260 DATA 205,33,0,128,34 270 DATA 85,205,33,109,128] 280 DATA 126,50,22,128,50 290 DATA 28,128,50,31,128 300 DATA 50,40,128,50,48 310 DATA 128,35,126,50,42 320 DATA 128,35,126,50,39 330 DATA 128,195,0,205 340 DATA 91,8,207,57,195,175,50,189,210,195,32,203,705439 ============================================================================= PENTAGRAM (Ultimate/September 1986) What Sabre-man did after Knight Lore. A grave disappointment according to some people. 10 CLEAR 24064 20 PRINT "PLAY TAPE FROM START" 30 LOAD ""SCREEN$: LOAD ""CODE 24064 40 POKE 49917,0: REM LIVES 50 POKE 50751,0: REM JUMP 70 PRINT USR 24064 80 DATA 50,234,249,62,201,50,235,249,205,177,249,33,91,91,17,160,252,1,7,0, 237,176 90 DATA 195,127,252,175,50,190,143,0,0,0,62,231,50,133,91,33,177,250,229,209, 1,6 100 DATA 2,58,133,91,206,10,56,11,50,133,91,174,119,237,160,234,111,91,201, 196,128,24,241,193 Multiface Poke 49977,182 Infinite lives ============================================================================= PI R2 (Quicksilva/August 1986) A tremendously playable puzzle game where you go round and round trying to collect little blobs with Maths signs written on them. MERGE one of these pokes into your loader then RUN and restart the tape: POKE 38752,0 Infinite lives POKE 38481,0 Infinite energy ============================================================================= PLAY FOR YOUR LIFE (Ocean/December 1987) Strange tennis type arcade game which was free with YS. Here's the gen on how to play for your life! 1. Hit the robot opponent with your bat, it's much faster and gives him a hell of a headache, whilst running his energy down. 2. The net which changes shapes on its sides is deadly. Jump up against it, but not onto it to hit the robot or you'll lose energy. 3. Don't bother with the random screen option, 'cos this will start you on a harder set of screens with a rating of -A-. 4.On the screen which has the two balls (fnar), jump between the balls and then by them to get the robot. 5. If you have a small thingy trundling around trying to kill you, then jump against the net to get through to the other side and the robot. 6. It's easier to judge where a ball is by watching its shadow. 7. When trying to hit balls, stay in the centre of the playing area. 8. Dodge other objects like big balls, the giant egg cup and the big coin. 9. When confronted with all four balls starting at the same time, jump forward twice and then press fire. Three of the four balls should land in the goal. ============================================================================= PLEXAR (Mastertronic/June 1987) A bouncy-ball game in a similar mould to Gremlin's Trailblazer. Great graphics but not a lot of game to go with them. Infinite lives, play tape from the start 10 LOAD ""CODE: POKE 37331,91 20 FOR f=23432 TO 23438 30 READ a: POKE f,a: NEXT f 40 RANDOMIZE USR 37263 50 DATA 175,50,138,186,195 60 DATA 136,144 ============================================================================= THE PLOT (Firebird/April 1988) A case of nice graphics, shame about the game. You have to blow up the Houses of Parliament (well, it s different!) Infinite lives or energy with the Bleepload MultiPoke (see part 6). 10 LET T=0 20 FOR F=32768 TO 32876 30 READ A: POKE F,A 40 LET T=T+(F-32758)#A:NEXT F 50 IF T-679460 THEN STOP 60 FOR F=32877 TO 1E9: READ A 70 IF A>256 THEN GO TO 100 80 POKE F,A 90 LET T=T+(F-32867)*A:NEXT F 100 IF T-A THEN STOP 105 POKE 32885,174: REM for infinite energy or 105 POKE 32888,183: REM for infinite lives 110 LOAD "" CODE: RUN USR 32830 120 DATA 50,21,255,122,254 130 DATA 46,192,62,50,50 140 DATA 84,205,33,21,255 150 DATA 34,85,205,62,195 160 DATA 50,58,0,33,32 170 DATA 128,34,59,0,195 180 DATA 0,0,50,107,92 190 DATA 33,114,128,17,0 200 DATA 0,1,0,0,237 210 DATA 176,195,61,0,128 220 DATA 223,181,209,177,144 230 DATA 141,139,151,206,198 240 DATA 199,200,237,123,112 250 DATA 128,62,205,50,84 260 DATA 205,33,0,128,34 270 DATA 85,2Q5,33,109,128 280 DATA 126,50,22,128,50 290 DATA 28,128,50,31,128 300 DATA 50,40,128,50,48 310 DATA 128,35,126,50,42 320 DATA 128,35,126,50,39 330 DATA 128,195,0,205 340 DATA 91,11,222,57,195,175,50,114,0,50,252,0,195,0,255 ============================================================================= POTTY PIGEON (Gremlin/April 1985) A highly boring arcade adventure with nothing to do but collect worms. Here's a quick hack that'll give you 256 lives (if you can stand it!). Out with the umbrellas lads (and lasses). 10 CLS: LET T=0 20 FOR N=23296 TO 23346 30 READ A: POKE N,A: LET T=T+A: NEXT N 50 IF T<>4732 THE PRINT "ERROR. PLEASE RECHECK": STOP 60 PRINT TAB 3; "PLAY POTTY PIGEON TAPE" 70 RANDOMIZE USR 23296 100 DATA 62,255,55,221,33,203,92,17,152,3,205,86,5,48,241 110 DATA 62,97,17,1,192,33,40,94,1,7,2,205,80,96 120 DATA 33,43,91,1,8,0,17,5,194,237,176,195,119,193 130 DATA 62,47,50,75,101,195,192,93 ============================================================================= PROJECT FUTURE (Micromania/June 85) Well acclaimed arcade game of its time. Here's a Poke that'll give you 255 lives. Merge in the Basic loader, edit line 1 and insert POKE 30147,255: before the PRINT USR 31000. Then just Run the program and restart the tape. ============================================================================= PSI CHESS (The Edge/June 1986) 3D chess game (surprise surprise) with nice graphics Try a white move first (you are white), then press T to save. Then press break for 5 seconds until you get Basic. Now you can type RANDOMIZE USR 34900 and a clock starts ticking in the corner of the listing. Macintosh, eat yer heart out! ============================================================================= PSYCHO SOLDIER (Ocean/August 1987) What Athena did next. Very boring game with nothing to do. Infinite lives and bombs care of the Speedlock III hacker 10 CLEAR 45e3: LET t=0 20 FOR f=3e4 TO 30139 30 READ a: POKE f,a 40 LET t=t+(f-29990)*a:NEXT f 50 IF t<>1077568 THEN STOP 60 FOR f=f TO 1e9: READ a 70 IF a>255 THEN GO TO 100 80 POKE f,a 90 LET t=t+(f-30130)*a:NEXT f 100 IF t<>a THEN STOP 110 LOAD ""CODE: RUN USR 3e4 120 DATA 42,188,117,221,33 130 DATA 182,117,6,6,197 140 DATA 221,78,0,221,35 150 DATA 6,0,197,229,17 160 DATA 20,116,237,176,33 170 DATA 49,116,126,254,249 180 DATA 32,2,54,0,33 190 DATA 36,116,126,254,249 200 DATA 32,2,54,0,235 210 DATA 54,201,205,20,116 220 DATA 225,193,9,193,16 230 DATA 209,42,188,117,1 240 DATA 112,11,9,1,100 250 DATA 0,62,243,237,177 260 DATA 43,1,0,4,237 270 DATA 66,17,169,250,1 280 DATA 0,6,237,176,33 290 DATA 150,117,34,195,254 300 DATA 195,169,254,1,96 310 DATA 54,82,50,17,14 320 DATA 12,24,205,28,254 330 DATA 33,38,255,1,100 340 DATA 0,62,217,237,177 350 DATA 54,72,54,72,43 360 DATA 54,0,33,190,177 370 DATA 17,217,254,1,40 380 DATA 0,237,176,201,17 390 DATA 36,57,14,25,23 400 DATA 20,223,175,50,103,159,50,187,156,195,0,72,1098802 ============================================================================= PUD PUD (Ocean/March 1985) A real weirdo arcade adventure. The first of Jonathan Smith's games (say no more). Multiface Poke 49287,0 Infinite Pud-Puds ============================================================================= PULSATOR (Martech/February 1987) This interestingly named maze game stimulated a crescendo of oo-er's from the reviewer. The original Speedlock MultiPoker gets an airing here to provide, of course, infinite lives. 10 CLEAR 65533: LET t=0 20 FOR f=23296 TO 23443 30 READ a: POKE f,a 40 LET t=t+(f-23286)*a:NEXT f 50 IF t<>l240275 THEN STOP 60 FOR f=f TO 1e9: READ a 70 IF a>255 THEN GO TO 100 80 POKE f,a 90 LET t=t+(f-23434)*a:NEXT f 100 IF t<>a THEN STOP 110 RANDOMIZE USR 23296 120 DATA 221,33,203,92,17 130 DATA 234,6,62,255,55 140 DATA 205,86,5,48,241 150 DATA 62,224,50,8,95 160 DATA 62,235,50,11,95 170 DATA 49,252,255,14,112 180 DATA 58,148,91,111,38 190 DATA 98,229,33,252,94 200 DATA 17,192,99,217,1 210 DATA 224,184,217,118,201 220 DATA 42,149,91,1,76 230 DATA 0,22,64,93,122 240 DATA 213,213,237,176,225 250 DATA 14,25,9,119,14 260 DATA 4,9,119,14,8 270 DATA 9,119,14,20,9 280 DATA 119,62,201,18,42 290 DATA 149,91,14,35,237 300 DATA 66,209,116,14,3 310 DATA 9,115,14,32,9 320 DATA 38,64,17,116,91 330 DATA 213,233,83,178,136 340 DATA 164,132,99,96,94 350 DATA 106,33,159,91,78 360 DATA 6,0,33,160,91 370 DATA 237,91,155,91,213 380 DATA 237,176,42,151,91 390 DATA 54,0,42,153,91 400 DATA 209,115,35,114,42 410 DATA 157,91,233 420 DATA 18,209,252,165,255,120,255,160,91,55,255,0,175,50,170,135, 195,0,91,1287949 ============================================================================= PYJAMARAMA (Mikro Gen/January 1985) The second Wally Week game, this time an arcade adventure, which many people found very difficult. Little did they know that they were to get harder and harder.... There are two versions of Pyjamarama, so if you've got the earlier one (without the demo feature), use the following routine. Owners of the newer version skip to second routine. The hyper load makes things a bit tricky, so a small program is required to get round it; 10 CLEAR 29999: RESTORE 70 20 FOR N=1 TO 14 30 READ A: POKE N+29999,A 40 NEXT N 50 PAUSE 0 60 RANDOMIZE USR 30000 70 DATA 221,33,39,127,17,216,1,62,255,55,205,86,5,201 Run this and then start playing the tape from the first data block (not the program header) and press any key to load it. Stop the tape as soon as it's in, then use these Pokes; 80 POKE 32844,207: POKE 32845,26: POKE 32828,251: POKE 32829,201: POKE 32789,243: POKE 32921,0: POKE 33000,0 Next, to Hyper load it, enter RANDOMIZE USR 32789 and restart the tape. If a loading error occurs, rewind and try again. When it loads, it will not start, so for 'x' lives, enter POKE 43883,x. Then POKE 48680,50 and RANDOMIZE USR 63524 and away you go You're now ready to make a right Wally of yourself. If you've got the 'demo' version, use this little proggypoo; 10 FOR I=23297 TO 23376 20 READ A: POKE I,A: NEXT I 40 PRINT "PLAY TAPE" 50 PRINT AT 10,10;:RANDOMIZE USR 23297 60 DATA 175,55,221,33,96,234,17,17,0,205,86,5,48,242,17,97,234,1,10,0,205,60, 32,62,255,55,221,33,203,92,17,216,1,205,86,5,48,241,243,49,0,0,33,166,93,17, 22,128,1,231,0,237,176,33,63,91,34,61,12 8,195,22,128,33,72,91,34,229,190, 195,36,248 170 DATA 62,X,50,97,171,195,0,130: REM REPLACE X WITH NUMBER OF LIVES 170 DATA 175,50,18,190,195,0,130,0: REM OR USE THIS FOR INFINITE LIVES As you can see, there are two line 170's one is for 'x' number of lives and the other is plain ol' infinite lives. The program doesn't have a checksum, so I suggest you save it before you run it. ============================================================================= PYRACURSE (Hewson/October 1986) A fairly difficult arcade adventure with real sicko graphics (that zombie with the stake through its heart - bleugh!) This hack will give you infinite energy for your currently selected character. Play the game tape from the start after typing this proggy in and running it; 10 CLEAR 24799: LOAD "" CODE 23296 20 POKE 23325,201: RANDOMIZE USR 23299 30 POKE 33450,201: RANDOMIZE USR 29600 ============================================================================= "R" ============================================================================= RAMBO (Ocean/December 1985) Game based on the macho-ing of Sly Stallone in the Commando mould. Multiface Pokes 27401,52 } 30263,0 } Lives (durr!) ============================================================================= RAMPAGE (Activision/November 1987) Attempt at recreating an arcade game based on the destructive antics of 'B ' Movie plasticene monsters. 10 CLEAR 32767: LET T=0: LOAD ""CODE 65088 20 FOR N=23296 TO 23333: READ A: POKE N,A: LET T=T+A: NEXT N 30 IF T=4056 THEN RANDOMIZE USR 23296 40 DATA 33,64,254,17,0,128,1 50 DATA 20,0,237,176,33,19,128 60 DATA 54,246,35,54,201,205 70 DATA 0,128,33,31,91,34,105 80 DATA 255,195,44,255,175 90 DATA 50,117,221,195,0,222 100 PRINT "ERROR IN DATA": STOP ============================================================================= RANARAMA (Hewson/April 1986) An arcade adventure where you go around casting spells. Well it makes a change from Advanced Lawn-mower Simulator, doesn't it? Multiface Pokes 57463,205 } 59836,205 } 57572,201 } Lives 59821,0 } 57421,0 } ============================================================================= RASPUTIN (Firebird/January 1986) The first ever YS freebie cover-games. A difficult 3D headache based on an insane Russian abbot. Info for those going mad with the Russian monk, Rasputin. Follow the four simple steps below and all your problems should be solved. 1. First, freeze the game. 2. Press CAPS and 'R' - you'll hear a beep. 3. Carefully, type in 'STALIN' - you'll hear a beep on every keypress. If you hit the wrong key the game,will unfreeze and you'll have to go back to step 1. 4. After the cheat code ('STALIN') has been entered, type in a two-digit room number. The two-digit codes range from 00 to 24 and 33 to 40. (Remember to enter numbers from 0-9 as 00, 01, 02, and so on.) Hey presto, immediate access to the room of your choice. ============================================================================= RASPUTIN 128K (Firebird/February 1986) Updated version of the suspended 3D platform game that was the first YS cover game. Here's the version of the teleport for the 128K version; 1. Pause the game. 2. Press caps-R. 3. Type TEDD (no caps) for the teleport. 4. As with the 48K version, press a 2-digit number (00-40) to teleport to that room. But there's more for you 128Kers, 1. Pause the game. 2.Press caps-L. 3. Type VODKA to give you maximum life force (do this when you haven't got a lot left). ============================================================================= RASTAN (Imagine/April 1988) Magical arcade adventure with all the legends and dragon slayer stuff. Here's infinite lives and energy using the latest Speedlock, number 4. 10 CLEAR: LET t=0 20 FOR f=23296 TO 23487 30 READ a: POKE f,a 40 LET t=t+(f-23286)*a:NEXT f 50 IF t<>2260540 THEN STOP 60 FOR f=f TO 1e9: READ a 70 IF a>255 THEN GO TO 100 80 POKE f,a 90 LET t=t+(f-23478)*a:NEXT f 100 IF t<>a THEN STOP 110 PRINT "Type CONTINUE" 115 RANDOMIZE USR 23522 120 STOP: RUN USR 23296 130 DATA 221,42,192,91,237 140 DATA 91,194,91,62,255 150 DATA 55,205,86,5,48 160 DATA 240,243,33,201,91 170 DATA 17,106,89,1,3 180 DATA 0,237,176,237,75 190 DATA 197,91,14,0,237 200 DATA 67,109,76,237,75 210 DATA 198,91,253,42,196 220 DATA 91,14,0,237,67 230 DATA 111,76,253,78,0 240 DATA 6,0,42,106,89 250 DATA 34,113,89,9,94 260 DATA 54,84,35,86,54 270 DATA 91,237,83,106,89 280 DATA 42,113,89,58,108 290 DATA 89,237,79,233,237 300 DATA 95,214,3,254,250 310 DATA 56,2,214,128,50 320 DATA 108,89,253,35,237 330 DATA 75,111,76,16,199 340 DATA 237,75,109,76,16 350 DATA 179,58,200,91,71 360 DATA 33,24,16,34,105 370 DATA 91,24,175,33,145 380 DATA 91,34,230,254,175 390 DATA 50,183,251,195,126 400 DATA 251,1,96,54,82 410 DATA 50,17,14,12,24 420 DATA 205,64,254,33,181 430 DATA 91,34,65,254,17 440 DATA 170,91,33,70,254 450 DATA 1,11,0,34,232 460 DATA 253,235,237,176,201 470 DATA 229,33,0,72,34 480 DATA 108,255,225,195,42 490 DATA 254,42,204,91,54 500 DATA 206,35,54,91,195 510 DATA 0,72 520 DATA 47,244,191,10,216,91,5,10,7,144,244,99,13,91,175,50,76,217,50,215, 215,195,0,255,31,15,29,29,15,20,31,43,31,43,38,91,17,244,91,6,8,26,111,52,52, 52,52,52,19,16,246,201,127,131,134,146,152,158,164,179,2487843 ============================================================================= RASTERSCAN (Mastertronic/December 1987) Extraordinary weird psychedelic explore and collect 'em up sci-fi game. MERGE the loader, add this line and RUN for infinite power: 35 POKE 39237.0 For the more serious typist, here a hack that solve the door opening problem (No logic) and enable laziness mode (Infinite time). To use it, just type it in, Save it off for future use, Run it and play the game tape from the start. 10 INK 0: PAPER 0: POKE 23624,0: CLEAR 30271 20 LOAD ""SCREEN$: LOAD ""CODE 30272 30 POKE 40078,201: REM NO LOGIC 40 POKE 39228,0: REM INF TIME 50 POKE 39220,0: REM INF POWER 60 RANDOMIZE USR 32768 ============================================================================= REBEL (Ariolasoft/June 1987) Colourful tank shoot'em up Multiface Pokes 49958,0 Immunity 51139,0 } 49239,0 } Energy 49249,0 Time ============================================================================= RED L.E.D. (Starlight/August 1987) 3D rollaround in a similar vein to Gyroscope. Infinite energy on all droids, and infinite time too, care of the Powerload MultiPoke. By the way, if you run out of time by constantly falling off the edge of the play area, the game will carry on anyway. 10 CLEAR 3e4: LET t=0 20 FOR f=23296 TO 23438 30 READ a: POKE f,a 40 LET t=t+(f-23286)*a:NEXT f 50 FOR f=f TO le9: READ a 60 IF a>256 THEN GO TO 90 70 POKE f,a 80 LET t=t+(f-23429)*a:NEXT f 90 IF t<>a THEN STOP 100 RANDOMIZE USR 23296 110 DATA 237,123,143,91,221 120 DATA 42,145,91,17,144 130 DATA 1,62,7,55,205 140 DATA 86,5,48,241,42 150 DATA 145,91,1,0,2 160 DATA 126,237,103,35,11 170 DATA 120,177,32,247,42 180 DATA 145,91,58,145,91 190 DATA 14,18,129,35,119 200 DATA 35,116,1,13,0 210 DATA 9,54,32,35,54 220 DATA 247,35,54,201,33 230 DATA 67,91,229,42,145 240 DATA 91,233,42,145,91 250 DATA 1,35,0,9,17 260 DATA 208,92,1,50,0 270 DATA 237,176,33,105,91 280 DATA 17,1,93,1,100 290 DATA 0,237,176,195,208 300 DATA 92,1,96,54,82 310 DATA 50,17,14,12,24 320 DATA 42,41,93,1,119 330 DATA 1,9,54,195,33 340 DATA 22,93,229,42,41 350 DATA 93,1,78,1,9 360 DATA 233,42,43,93,54 370 DATA 201,33,45,93,229 380 DATA 42,41,93,1,129 390 DATA 1,9,233 400 DATA 190,93,47,254,228,255,175,50,114,127,50,184,124,50,233,163,62,201, 50,234,127,49,191,93,237,86,233,991085 ============================================================================= RENEGADE (Ocean/March 1987) Fab megagame straight from the arcades. 10 CLEAR 49151: LET T=0: LET W=0: FOR F=47872 TO 48010 20 READ A: POKE F,A 30 LET T=T+A*W: LET W=W+I 40 NEXT F 50 IF T<>1115891 THEN PRINT "CHECKSUM ERROR, TRY AGAIN": STOP 60 PRINT AT 10,1;"Play RENEGADE tape from start" 70 LOAD ""CODE 80 RANDOMIZE USR 47872 90 : 100 DATA 221,33,121,187,6,6 110 DATA 197,221,110,0,221,102 120 DATA 1,221,78,2,6,0 130 DATA 17,0,125,237,176,235 140 DATA 54,201,30,150,205,0 150 DATA 125,221,35,221,35,221 160 DATA 35,193,16,222,33,103 170 DATA 238,17,0,252,1,0 180 DATA 4,237,176,175,50,115 190 DATA 255,62,205,50,23,255 200 DATA 33,42,251,34,24,255 210 DATA 33,80,187,17,42,251 220 DATA 1,40,0,237,176,195 230 DATA 244,254,50,255,130,62 240 DATA 195,205,51,251,201,50 250 DATA 76,255,33,61,251,34 260 DATA 77,255,201,253,33,58,92,175,50,87,160 270 DATA 62,195,50,86,160,49,79,93,195,203,92,0,0,0 280 DATA 197,228,16,213,228,24,19,229,12,31,229,14,45,229 290 DATA 25,81,229,11,0,0,0 In the first level you can walk up to a man, punch him three times and when he bends over, walk into him and press fire. This will make you grab him by the shoulders. Don't knee him in the groin, but wait a few seconds and then try to do a a back kick and the man will fly through the air and crash into anyone who's in the way. Boss 1: Keep hitting him with high kicks, then when his energy is right down, punch and kick him. Also, on level two, to kill people quickly you must first knock your opponent over with a flying kick, kneel over them and keep pushing about three times. Your opponent will be dead before long. Boss 2: (Same as level 1). When you reach Big Bertha on level three, jump as if you're going to kick one of her girls, and when she rushes for you, waggle the joystick to turn around in mid-air. You'll get her square in the face. Boss 3: Get as far away as possible from her. On level 4 make space for yourself and don't let them get too close to you. Level 5: ditto! Boss 5: Go to the bottom of the screen, and when the boss fires his gun, kick the man closest to you and sit on him! Punch him slowly until the bullet has gone over your head. Do the same for the rest of the men. There is an easier way, however, and that is to wait until the boss fires, and pause the game. When you un-pause the game, the bullet will be stuck in mid air. ============================================================================= RESCUE (Mastertronic/January 1988) Multi-levelled collect 'em up. When you see a door on the screen window, press fire and pick-up simultaneously. There will be a blast which destroys all the doors on that screen. ============================================================================= REVOLUTION (Vortex/February 1987) Bouncy Ball type arcade adventure. This hack changes the game so that instead of being impossible to complete - it's now impossible not to complete. Just type in the program and Save it off for future use. To start it, just Run it and play the tape from the start. Most of the features speak for themselves, but to clarify - 'BLOCKS STAY ON' means that once you've turned a block white, it stays white, so that you can complete the screen at your leisure. However, once you've turned a block on, don't go and complete another room or the game'll get all confused and leave the block white, but think that it's off. 'INSTANT BOUNCE' alters the next bounce instead of waiting for a build-up when you change the amount of bounce you want. 'NO FLOOR BOUNCE CHANGERS' deactivates the floor sections that normally throw you around or bring you to a halt. 10 CLEAR 65533 20 LET T=0 30 FOR N=1 TO 133: READ A: POKE 23295+N,A: LET T=T+N*A: NEXT N 40 IF T<>1083557 THEN PRINT "DATA ERROR": STOP 50 FOR N=23429 TO le9: READ A: IF A<999 THEN POKE N,A: NEXT N 60 POKE 23624,0: POKE 23693,0: CLS: RANDOMIZE 1267+USR 23296 70 DATA 118,205,162,45,127,90,90,75,74,72,59,59,225,17,36 80 DATA 91,6,167,26,203,65,40,3,134,24,1,174,18,19,16 90 DATA 243,35,13,242,13,91,195,95,109,72,143,202,126,102,169 100 DATA 113,115,78,123,100,175,102,212,98,44,73,102,170,98,45 110 DATA 73,111,168,169,54,36,95,130,82,155,95,168,70,143,116 120 DATA 85,199,127,212,220,199,46,119,95,99,154,127,248,52,143 130 DATA 99,244,26,211,228,98,82,244,98,78,244,98,58,244,98 140 DATA 46,244,102,119,130,102,154,98,122,154,102,99,98,131 150 DATA 154,115,99,244,95,0,61,146,214,168,117,9,168,25 160 DATA 98,129,220: REM INFINITE TIME 170 DATA 98,111,170: REM BLOCKS STAY ON 180 DATA 102,241,98,64,173: REM INFINITE LIVES 190 DATA 95,52,220,146,1,17,102,104,98,179,17,94,98,146,182,17: REM INSTANT BOUNCE CHANGE 200 DATA 95,124,45,146,166,9,102,159,98,106,9,94,143,146,109 210 DATA 9,35,98,148,20: REM NO FLOOR BOUNCE CHANGE (+200) 220 DATA 102,119,98,247,11,102,159,98,12,9,95,124,45,146,23 230 DATA 9,96,146,231,9: REM INVULNERABILITY (+220) 240 DATA 117,250,1,999: REM DATA END MARKER If the message 'Data Error' occurs, check the Data as you'll have made a typing error somewhere. If you don't want a particular feature then just remove the Data line/s referring to that feature. The last couple of features have data lines split between two numbers, meaning you will have to remove both the Data line that contains the REM and also the line before it (these are also remarked at the end of the Rem lines). Multiface Poke 35652,182 Infinite lives ============================================================================= RIPTOFF (Your Sinclair DigiTape/September 1986) A rather clever Boulderdash clone with some very strange level codes. Play the tape from the start. 1000 MERGE CHR$ 22+CHR$21 +CHR$25+"RIPTOFF" 1010 GO TO 60 Then type 5 POKE 35528,x: REM x=lives or... 5 POKE 35427,0: REM for infinite lives. ============================================================================= ROAD RUNNER (US Gold/June 1987) Coin-op conversion of the Atari original. Unfortunately it suffered greatly along the way. Infinite lives couldn't be simpler - hold down the keys R, T, H and B on the title screen. On level 3 you may have found all those dead ends, well here's a list of directions to avoid them; up; down; down; up; up; up; down; down; up; down; down; up; down; up; middle; down; up; down; up; up; middle; middle; down;down; down; up; down; and down, Okay? ============================================================================= ROBIN OF THE WOOD (Odin/March 1985) Arcade adventure with nice graphics and clever (although very quiet) All you've got to do to get infinite lives is rewind the tape, type in MERGE "" and press ENTER. Start the tape and when you get the OK message, type in 1035 POKE 49111,0 and press ENTER. Then type GO TO 1000 and start the tape again. Easy, eh? ============================================================================= ROCKMAN (Alligata/June 1986) Languid actioned arcade adventure with digitised speech effects. Infinite lives, play the tape from the start. 10 LET t=0 20 FOR f=32768 TO 32821 30 READ a: POKE f,a 40 LET t=t+(f-32758)*a:NEXT f 50 IF t<>177518 THEN STOP 60 RANDOMIZE USR 32768 70 DATA 33,13,128,17,22 80 DATA 94,1,50,0,237 90 DATA 176,195,22,94,175 100 DATA 55,221,33,104,94 110 DATA 62,17,29,3,205 120 DATA 86,5,48,241,62 130 DATA 95,50,62,95,50 140 DATA 72,95,50,82,95 150 DATA 61,50,85,95,195 160 DATA 20,95,175,50,80 170 DATA 145,195,56,99 ============================================================================= ROGUE TROOPER (Design Design/May 1986) 3D walkabout which was very easy to complete, in a very small play area. Play the tape from the start. Line 230 gives the number of ammo, which you previously specified in an INPUT, line 240 is the number of energy %, also specified in an INPUT, line 260 gives infinite kits, which is really infinite energy, line 270 stops the baddies moving when they hit something, line 280 makes the baddies fire less frequently and line 290 gives infinite ammo. Lines 260-290, and lines 230 and 240 may be deleted if you don't want the option, but the rest of the program must stay intact. Note that if 230 and/or 240 are deleted, you may as well delete the corresponding INPUT line, as it is not used anyway. 10 CLEAR 65535: LET t=0 20 INPUT "No. ammo (0-65535):";am 30 INPUT "No. energy (0-65535):";nrg 40 LET c=am-256*INT(am/256) 50 LET d=lNT (am/256) 60 LET e=nrg-256*INT(nrg/256) 70 LET g=lNT (nrg/256) 80 FOR f=3e4 TO 30033 90 READ a: POKE f,a 100 LET t=t+(f-29990)*a:NEXT f 110 READ a: IF t<>a THEN STOP 120 RESTORE 230 130 FOR f=30034 TO le9: READ a 140 IF a=999 THEN RANDOMIZE USR 3e4 150 POKE f,a: NEXT f 160 DATA 221,33,215,253,17 170 DATA 125,1,62,255,55 180 DATA 205,86,5,48,241 190 DATA 62,255,50,113,254 200 DATA 33,10,129,17,0 210 DATA 255,1,100,0,237 220 DATA 176,195,0,254,104074 230 DATA 33,c,d,34,79,128 240 DATA 33,e,g,34,124,120 250 DATA 175 260 DATA 50,204,120 270 DATA 50,61,132 280 DATA 50,249,133 290 DATA 50,19,137 300 DATA 195,0,112,999 Multiface Pokes 30942,0 Lives 35091,0 Fire power ============================================================================= RUNESTONE (Firebird/February 1986) Interactive graphic adventure in similar format to Lords of Midnight. This Poke allows you unlimited access and the freedom to leave the buildings even if the owners would far rather you stayed. If you want to use it, just type it in, Save it off to tape, Run it and play the game tape from the start. If the message "DATA ERROR" occurs, then you'll have to check your typing, 'cos somewhere in there, there will be a typing error. Don't worry if there are no stripy lines in the border while you are loading, it'll just stay blue - but the game is going in, honest! 10 CLEAR 65000: LET T=0 20 LET H=65337 30 FOR F=l TO 15: READ A$: FOR G=l TO 8 40 LET A=CODE A$(G*2-1)-48:LET A=A-(7 AND A>9) 50 LET B=CODE A$(G*2)-48:LET B=B-(7 AND B>9) 60 LET A=A*16+B: POKE H,A: LET T=T+A: LET H=H+I 70 NEXT G: NEXT F 80 IF T<>13676 THEN PRINT "DATA ERROR": STOP 90 BORDER 1: PAPER 1: INK 7: CLS 100 RANDOMIZE USR 1366+ USR 1366+USR65354 110 DATA"3EOD3D20FD790EFE" 120 DATA"ED48A9E640C00420" 130 DATA"F4F33E09D3FEDD21" 140 DATA"FE3F11021C310000" 150 DATA"21005BE506C8CD39" 160 DATA"FF78FED530F6CD39" 170 DATA"FFDD7500DD231B2E" 180 DATA"80CD39FFCD39FF3E" 190 DATA"E290CBID06D030FI" 200 DATA"7AB320E53A005BFE" 210 DATA"3BC83E21323A5BAF" 220 DATA"32415BCD005B3E18" 230 DATA"326A8532059F3E21" 240 DATA"329E9B32AE9BC3E8" 250 DATA"FD48454C4C4F2100" ============================================================================= "S" ============================================================================= 720 DEG (US Gold/January 1988) Fast-moving arcade conversion where you have to control a skateboard with great dexterity to gain points. If you earn enough money, buy skateboards because this changes the score from 400 to 700 when you jump. Don't hang about, and never just skate in a straight line, do some tricks and earn as many points as possible. You do this by jumping, and turning four times before landing. This isn't as hard as it sounds, but do it often enough and you can earn more tickets, which after you've visited all four parks is essential. Multiface Pokes 40774,0 lives 40360,0 money 37357,0 tickets ============================================================================= SABOTEUR (Durell/June 1986) The arcade-adventure-cum-beat-em-up with big graphics but which got monotonous after only a fairly short time. Multiface Pokes 47009,0 } 47010,0 } 47011,0 } Everlasting clock 46558,0 Infinite energy 46998,0 Stop the clock ============================================================================= SABOTEUR II (Durell/February 1987) What Saboteur's sister did when her brother got killed in Saboteur More of the same, really. MERGE loader and ignore the OUT OF MEMORY error, just add these lines and RUN. Line 2 gives infinite energy, line 3 gives infinite time. 2 POKE 61382,0 3 POKE 37130,0 Level codes: L2 - JONIN L6 - GENIN L3 - KIME L7 - Ml LU KATA L4 - KUJI KIRI L8 - DIM MAK L5 - SAIMENJITSU L9 - SATORI On any level of the game, go to the bottom floor of the amoury, kill the guard with a handy wrench, then go and stand by the nearest box. Press down and you'll go down a concealed, ladder into a secret chamber. Go to the chest you'll find there and you'll be immune to injury. Multiface Pokes 37122,0 } 61340,201 } Infinite lives ============================================================================= SARCREN (US Gold/June 1986) Big maze adventure come collect-'em-up that just didn't work. Multiface Poke 30066,0 Infinite lives ============================================================================= SAM FOX'S STRIP POKER (Martech/July 1985) A fairly average poker game with Sam Fox as an extra attraction (or repellent, depending on your tastes). Multiface Poke Load in the game and start playing normally. Then, when you are about to win a hand, activate the Multiface and enter Poke 26758,0, and then return to the game. When you win your score will start to increase without stopping, so when you have 5000 points (approx.), press the Multiface button again and enter Poke 26758,109 and go back to the game. Now, by pressing any key, you'll be able to see the whole strip sequence (fnar, fnar!) ============================================================================= SATCOM (Atlantis/August 1987) A cheapo communications simulator for those who don't want to start world war three. Dial the number given in the inlay (515626160 same each game), you will get through to a company called Global Atmospherics UK. Press Space to return to control, select Analysis - select Data, work out code. Dial Global - enter code. Select number 2 on menu - press Space, select number 1 on menu - press Space, a third option appears, select number 3 on menu. Press Space to return to control, select Analysis - select Data, work out code. Dial Global, work your way back to second code. A telephone list will be displayed, note down the numbers. There is no point in phoning NASA yet as the code cannot be worked out by Satcom. It is, however, located at Creative Electronics Ltd. (CEL). If you dial CON you will indeed be CONned as all you will get is a system overload. Dial Tech Transmitters Ltd (TTL), press Space to return to control, select Analysis select Data, work out code. Dial TTL enter code, note down which satellite has had extra equipment fitted. Press Space to return to control. Dial Lion, press Space to return to control, select Analysis - select Data, work out code. Dial Lion, enter code. Note down the load code number for the A.D.Count Down software, press Space to return to control. Dial Cameo Laser Refractors (CLR). Note down the colour order of the top four colour bars, (i.e. red, purple, green, blue) press space to return to control. Dial Creative Electronics Ltd (CEL). Press Space to return to control, select Analysis select Data, work out code. Dial CEL enter code. Answer (N) then (Y). Note down the NASA ident code and reverse it, i.e. 12345 reads 54321. Press Space to return to control. Dial NASA (same each game). Enter reversed ident code, select correct satellite (you noted it down) enter A.D.Count Down Code (you noted it down), wait for each number to be logged, press Space, press Space again to return to control. Select Analysis - select Data, work out code. Dial NASA and repeat this process on the other two codes. After you enter the third code (Auto Destruct) and provided you are trying to destroy the correct satellite and the correct software is loaded (A.D.Count Down) then you will arrive at the orbital VDU display. You must now arrange the coloured boxes in the order of the coloured bars in the CLR advert (you noted it down). The way to do this is to place the last colour first and then the second colour, etc. And that's it, you've earned a medal. ============================================================================= SCEPTRE OF BAGHDAD (Players/August 1987) Colourful arcade adventure with a dab of oriental spice. Play the tape from the start for infinite lives. Oh, by the way, the POKE 23624,0 is important. 10 CLEAR 24063: POKE 23624,0 20 LOAD ""SCREEN$ 30 LOAD ""CODE: POKE 59858,0 40 RANDOMIZE USR 64e3 If you have a 128 or Speccy +2, load the game using tape loader and you should have infinite lives! ============================================================================= SCOOBY DOO (Elite/October 1986) This game was written, scrapped, rewritten, scrapped again, then rewritten. Fortunately the final product was worth the wait, even if it did get very difficult on later levels. First of all, tap in this loader and play the tape from the start. 10 LOAD ""CODE 20 POKE 64027,86 30 POKE 64028,5 40 RANDOMIZE USR 64e3 Once the game has loaded, the border will flash indicating that it is waiting for something more to load. Press the BREAK key and you'll get an error, D Break, CON repeats. If you now type POKE 29614,0 you'll have infinite lives, then RANDOMIZE USR 25e3 to start the game Multiface Poke 29614,0 Infinite lives ============================================================================= SENTINEL (Firebird/Mayl987) Brilliant arcade adventure with more levels that the Empire State Building. Are you ready for this? The nigh-on complete list of access codes for the many levelled Sentinel! Absolutely incredible. LAND CODE LAND CODE LAND CODE 0005 43983865 0006 37418839 0008 46986565 0009 26947744 0010 42346548 0011 36798141 0013 74274656 0018 06855873 0020 87457664 0023 95571296 0026 88879285 0030 69767034 0043 37234566 0046 79762535 0062 22698418 0074 45977455 0078 50879594 0084 65026999 0086 78269016 0091 98825894 0110 55877549 0126 65280897 0138 67341674 0157 94197426 0170 62430074 0186 87946484 0194 78417482 0197 69426589 0210 78847741 0221 15846269 0237 87036464 0252 40097467 0267 69519290 0286 97517958 0303 93217473 0328 89428752 0363 54995188 0378 61579772 0400 83754805 0409 57516076 0433 96198865 0422 67386673 0464 97839879 0484 25234656 0502 79386674 0515 17386898 0534 42831821 0552 43939179 0577 97481647 0598 62606968 0624 91590924 0641 97193428 0647 96598150 0673 69886157 0687 77137686 0706 18755735 0732 35547788 0739 49259870 0767 45949987 0785 95139647 0798 83775557 0812 83945796 0828 69897391 0847 76356436 0869 81754192 0902 44975094 0923 90556487 0938 37878450 0966 68917598 0986 87639671 1007 38345983 1026 44296659 1053 81264895 1067 61238476 1085 70671677 1106 55374471 1125 53656769 1159 48475617 1186 19119797 1224 49894780 1255 66775269 1286 67780884 1299 07024228 1333 38689994 1373 62103664 1401 75908157 1424 64769853 1466 46997392 1495 98516949 1531 74306678 1553 76969040 1579 89884261 1605 10644587 1627 04755580 1652 68521488 1666 84925989 1695 81528696 1729 49956362 1742 49658143 1763 27618795 1793 44072862 1820 61891637 1841 34667698 1861 88856848 1880 97278526 1895 11591822 1918 44478934 1946 69768568 1983 41094469 2013 69562723 2042 64753837 2067 78485869 2091 24245455 2118 46827526 2149 58558406 2172 65438847 2215 87459659 2256 57029889 2278 66487787 2313 10666745 2318 76621066 2348 02600569 2354 56284679 2380 55594387 2385 87917184 2408 93054911 2426 58984950 2447 55066110 2482 27134867 2515 64912600 2538 47756798 2567 94262453 2603 59582416 2632 96961255 2661 93695500 2701 58831454 2726 05691735 2752 57794761 2776 55477929 2801 78499595 2819 47258966 2852 66396523 2889 62506859 2925 60578656 2951 21465028 2989 47459590 3013 70042997 3040 85764888 3068 27881404 3095 21681462 3126 19419078 3156 35418665 3160 78560576 3196 22676088 3224 47484144 3250 76087886 3282 35878543 3297 15846688 3325 79883898 3341 84807568 3362 65273695 3388 98443635 3404 93675375 3435 77619629 3461 67538664 3485 32967736 3509 94984256 3548 84756767 3584 45477599 3614 17575939 3643 15580204 3673 79008776 3698 02566207 3733 69976095 3762 75092914 3785 66947731 3816 76230904 3839 95472944 3872 22989485 3910 84447691 3945 78899694 3971 48459660 4005 82689351 4028 68106888 4062 70094084 4108 54463639 4134 95563786 4167 86674555 4201 67794737 4224 76812902 4251 26554157 4288 84852717 4336 58831456 4370 66871283 4403 05164668 4448 27796851 4475 42436591 4516 86398525 4552 89696504 4582 64860989 4597 52141667 4618 94043449 4642 00799414 4674 66664035 4709 83445845 4740 58414159 4766 83687880 4790 86748499 4814 44959286 4851 20654976 4884 66678802 4910 85069883 4935 19253437 4960 06433957 4988 61408501 5012 56969520 5031 94559933 5056 84473664 5078 84952847 5080 88697501 5105 95459407 5122 67419661 5137 99460963 5157 24023559 5170 81939697 5173 63091084 5218 96756295 5244 37856399 5280 50502875 5311 55256817 5335 27769474 5368 63305769 5405 99172244 5441 49238876 5474 57159646 5502 50575590 5528 95678919 5558 73029998 5595 25569856 5625 87896965 5648 69586647 5675 64046668 5706 44994934 5744 27434740 5782 94574777 5812 84807155 5852 66435656 5884 94395187 5918 68288014 5948 94615767 5990 17035248 6020 41129009 6057 19619377 6089 34567945 6123 38367762 6165 71758920 6205 56014806 6229 60212094 6257 98889525 6289 61041999 6315 39909894 6344 69968346 6362 56159536 6392 72521467 6427 08933541 6449 39981731 6482 88816933 6502 57659448 6544 55447496 6578 41840898 ============================================================================= SHADOWFIRE (Beyond/November 1984) The first adventure game without text! A novel idea which failed through lack of gameplay. Having problems with the adventure that won't talk to you? Worry no longer, for he is a hack for those good ol' infinite lives. 100 LET C=0 110 FOR X=23296 TO 23435 120 READ Y: POKE X,Y: LET C=C+Y 130 NEXT X 140 IF C<>14868 THEN PRINT "CHECKSUM ERROR !!": STOP 150 PRINT "NOW INSERT SHADOWFIRE TAPE" 160 RANDOMIZE USR 23296 1000 DATA 243,49,240,95,17,144,1,221 1010 DATA 33,64,156,62,7,55,205,86 1020 DATA 5,48,241,33,64,156,6,255 1030 DATA 205,123,91,6,255,205,123,91 1040 DATA 33,82,156,1,1444,~,22,165 1050 DATA 205,130,91,62,201,50,93,156 1060 DATA 205,82,156,33,0,128,34,105 1070 DATA 251,62,201,50,120,251,205,78 1080 DATA 251,33,0,96,1,124,146,126 1090 DATA 237,103,35,11,120,177,32,247 1100 DATA 33,0,96,1,124,146,22,82 1110 DATA 205,130,91,33,16,167,34,54 1120 DATA 92,33,0,0,34,27,131,34 1130 DATA 237,130,62,255,33,21,127,6 1150 DATA 195,3,129,126,237,103,35,16 1160 DATA 250,201,126,170,119,35,11,120 1170 DATA 177,32,247,201 ============================================================================= SHAOLIN'S ROAD (The Edge/May 1986) Conversion of the Yie Ar Kung Fu sequel. STAGE ONE: When using the ball, the left and right keys control it, but it only lasts a few seconds. When fired, keep walking in the same direction and it'll kill everything on that level. Use a flying-kick. Using it gets you out of trouble if you don't kill the big guys first try. STAGE TWO: Kill the funny bloke with the bow in his hair at the start to stop other coming around. Make sure you have a few outs left because he need between two and eight blows to put him out of action. When you i have the star thing around you, you can drop on anyone, even the big bloke. When you have flames and fire them, it clears everything on your current platform. STAGE THREE: Watch out for falling off the ends, so keep well in the middle of the screen. Because of the mess in the centre of the screen when there are a few men about, try kicking around all over the screen and jumping up and down. On the menu press N and 5 simultaneously to start. You will now get a teleport - leave the keyboard alone when you can see the screen you want to play (you flick through all the screens when N and 5 are held down) and you will start the game on that screen. ============================================================================= SHOCKWAY RIDER (Faster Than Light/November 1986) Futuristic fast action game set in a city where the only form of transport is the 'Shockway'. 10 CLEAR 24799: LOAD ""CODE 20 FOR f=60408 TO 60412 30 READ a: POKE f,a: NEXT f 40 RANDOMIZE USR 6e4 50 DATA 62,183,50,139,180 Type the above program and play the game tape from the start for infinite lives. If you want infinite lives so, when you die you automatically go to the next level, just replace the 183 in line 50 to a 0. The last digit on the countdown is a bit bigger when loading, but don't worry - all's well. On the first level, it's best to go on to the slow lane, and go along a bit to get the bricks. Walking along the top allows vigilantes to get you easily. Once you've got the bricks, go wild and hit every pedestrian possible. Go for nine lives as they're harder to get in later levels. On level 2, go for speed. If you go for mailbags you can sometimes get stuck. On level 3, get the bricks and keep to the faster lanes. Don't bother with bottles as you'll probably lose three or four lives getting the five needed. Level 4; walk along the top to get the bricks - and don't worry about the vigilantes since they don't appear until past the halfway mark. Keep firing at the targets. Go for speed in this level and you'll probably get a 4000+ bonus. Level 5, panic! There aren't any bricks until block 3, so you'll have to punch your way through for a bit. At about block 8, three bars appear, so watch out for them. Level 6 this is another level where a high bonus is easy to get. Go for the targets here. Level 7, if you're low on lives, here is the place to get them back. The best lanes are the slow one and the fast one for mailbags. Level 8; if you're low on lives, start praying! Go on the fast lane and the blokes at the top find it hard to hit you. Don't waste time trying to gain extra lives, unless you've just lost a life and are just next to an onlooker. Follow all this advice and wow, you have a Full Circle and a bonus of 50,000! ============================================================================= SHORT CIRCUIT (Ocean/May 1987) Arcade adventure based on the film of the same name featuring the cute little robot, Number Five. When you go next to a wall down a little from a locked door, and move up and away from it, you go straight through the door! ============================================================================= SIDEWIZE (Firebird/August 1986) A frantically fast shoot 'em up with great graphics but the speed makes you soon lose interest. Infinite lives, here we come - thanks to the Bleepload Hacker. Have a look at the Multiloaders section in Part 6. 10 LET T=0 20 FOR F=32768 TO 32876 30 READ A: POKE F,A 40 LET T=T+(F-32758)*A:NEXT F 50 IF T-679460 THEN STOP 60 FOR F=32877 TO 1 E9: READ A 70 IF A>256 THEN GO TO 100 80 POKE F,A 90 LET T=T+(F-32867)*A:NEXT F 100 IF T-A THEN STOP 110 LOAD "" CODE: RUN USR 32830 120 DATA 50,21,255,122,254 130 DATA 46,192,62,50,50 140 DATA 84,205,33,21,255 150 DATA 34,85,205,62,195 160 DATA 50,58,0,33,32 170 DATA 128,34,59,0,195 180 DATA 0,0,50,107,92 190 DATA 33,114,128,17,0 200 DATA 0,1,0,0,237 210 DATA 176,195,61,0,128 220 DATA 223,181,209,177,144 230 DATA 141,139,151,206,198 240 DATA 199,200,237,123,112 250 DATA 128,62,205,50,84 260 DATA 205,33,0,128,34 270 DATA 85,205,33,109,128] 280 DATA 126,50,22,128,50 290 DATA 28,128,50,31,128 300 DATA 50,40,128,50,48 310 DATA 128,35,126,50,42 320 DATA 128,35,126,50,39 330 DATA 128,195,0,205 340 DATA 91,25,157,224,96,33,171,91,17,15,249,1,9,0,237,176,195,0,249,62,182, 50,26,144,195,0,91,743781 Multiface Pokes 52637,9 } 52647,9 ) Invincible ============================================================================= SIGMA SEVEN (Durell/August 1987) 3D Multi-levelled shoot 'em up. 10 CLEAR 25087: POKE 23624,0 20 LOAD ""SCREEN$ 30 LOAD ""CODE 50 RANDOMIZE USR 61385 Then add one of these lines: 40 POKE 60399,0: REM for infinite lives, or 40 POKE 62497,x: REM x=no. of lives (1-255) Multiface Pokes 34202,19 } 58524,19 } 58852,19 ) Infinite lives ============================================================================= SIR FRED (Mikro-Gen/April 1986) Arcade adventure, its pixel precision and small, undetailed graphics made for a missed opportunity. If you're having trouble with this Spanish swashbuckler, then this program will give you limitless energy. 10 CLS: LET A=23296: FOR F=0 TO 9 20 LET T=0: FOR N=0 TO 9: READ S: POKE A,S: LET A=A+1: NEXT N 30 READ B: IF T<>B THEN PRINT "ERROR IN LINE ";100+F*10: STOP 40 NEXT F 50 PRINT AT 10,1;"PLAY TAPE FROM THE START" 60 RANDOMIZE USR 23296 100 DATA 6,3,197,62,255,55,221,33,0,0,832 110 DATA 17,0,0,205,86,5,193,16,239,175,936 120 DATA 214,1,8,243,221,33,0,92,17,176,1005 130 DATA 4,205,1Q8,5,62,201,50,47,94,205,981 140 DATA 36,94,62,203,50,53,181,62,255,50,1046 150 DATA 54,181,33,181,180,17,87,255,1,142,1131 160 DATA 0,237,176,33,90,91,17,225,255,1,1125 170 DATA 8,0,237,176,49,255,255,221,33,0,1234 180 DATA 64,17,87,191,62,255,55,195,87,255,1268 190 DATA 62,201,50,14,183,195,68,181,0,0,954 If you're having problems trying to do a Tarzan on the ropes, try this tip. When swinging, flip Sir Fred to the outside of the rope at the last moment of each upswing to gain maximum possible height. If possible, take a runningjump to get a good start. ============================================================================= SKOOL DAZE (Microsphere/May 1985) A completely original idea and difficult but possible game play made for a real hit. This hack'll alleviate your writers' cramp when you're given all those lines to write from the nasty teachers. The title screen should load in less than a minute, but if the screen clears after the game's loaded then you'll have to rewind the tape and start again. 10 CLEAR 30000: LET S=0 20 FOR N=32943 TO 33124 30 READ A: LET S=S+A 40 POKE N,A: NEXT N 50 IF S<>19308 THEN PRINT "CHECKSUM ERROR": STOP 60 PRINT "START TAPE" 70 POKE 33072,0: RANDOMIZE USR 32962 80 DATA 221,229,241,214,128,254,2,56,3,221,117,204,17,23,0,221,25,24,174,33, 255,90,172,54,90,1,255,26,54,0,237,184,17,0,128,33 90 DATA 86,5,1,175,0,237,176,33,80,128,54,225,46,126,54,225,46,113,54,227,46, 121,54,237,46,146,54,11,46,158,54,0,46,116,34,128 100 DATA 28,46,141,34,38,128,34,45,128,34,117,128,46,145,34,23,128,34,60,128, 34,70,128,34,142,128,33,39,129,34,9,128,49,128,129,221,33,0,64,17,10,0,62, 255,55,195 110 DATA 0,128,62,254,221,174,255,32,148,50,168,128,17,246,63,205,83,128,221, 126,255,254,2,32,132,221,33,0,0,17,185,0,205,83,128 120 DATA 221,33,186,128,62,38,50,136,128,27,205,112,128,58,245,255,238,116,32, 224,50,55,118,50,236,247,195,224,94 ============================================================================= SLAPFIGHT (Imagine/August 1987) Nice scrolly shoot 'em up, though it's difficult to see the enemy bullets. Multiface Pokes 48872,0 } 48873,0 } 48874,0 } Infinite lives ============================================================================= SOFT AND CUDDLY (Players/August 1987) Real sicko arcade adventure with tiny graphics - came in its own sick-bag! Infinite lives and no overheating lasers, play the tape from the start. 10 CLEAR 65530: LET t=0 20 FOR f=65450 TO 65472 30 READ a: POKE f,a 40 LET t=t+(f-65440)*a:NEXT f 50 IF t<>64863 THEN STOP 60 MERGE "": RUN USR 65450 70 DATA 221,33,0,64,17 80 DATA 120,191,62,255,55 90 DATA 205,86,5,48,241 100 DATA 175,50,184,235,50 110 DATA 145,236,201 The instructions are a touch misleading (heh heh), there are no keys, but before you can get any pieces of your mother you must visit the fridge first (dribble). The fridge moves position every game. Then your decapitated dad will reveal a piece of your mother's body, (yibble yibble) it normally starts with her botty, take it back to the fridge, and so on. ============================================================================= SOLOMON'S KEY (US Gold/August 1987) Fast 'n' furious maze collect 'em up in the Gauntlet vein. For infinite lives, re-define the keys as E B O R P (in that order), and then re-define them again as you want them for game play. Then when you play you have infinite lives. Simple, innit? Screen One: First, whip the left hand brick out from under the guard as he walks along the platform. Then press duck/fire, fire, duck/fire,fire, duck/fire, fire. Get the key and work your way up to the exit.Get the gems on either side of the screen if you must, but don't worry about them. Enter the centre block from the side and get the three trinkets, not forgetting the other three hidden in the brick underneath. Then wait for the bird to bounce off the wall on your side and pass you, and jump on the platform behind him and scoot to the exit. Screen Two: Step forward one brick and press fire. The animal will walk towards you and drop down the hole. Press duck/fire and step forward and press fire. The same thing happens. Now press duck/fire, step forward, jump/fire, fire and the creature will fall down again. Now repeat that last sequence, and the creatures will begin to fall down the hole. Cross the gap by placing a brick in it, stepping over and then removing it again. Then you're free to get the key and get out. Screen Three: First, place two bricks in the right hand corner of the compartment.Wait until the fireball goes over your head, then jump, fire, jump, fire and you're into the next bit. Go through the wall and press duck/fire, forward, duck/fire and then jump over the first spider as it comes for you. Wait for the second one to go through the tunnel you just came through, and then seal it. Jump down past the bird, get the key and release the spider, jumping out of the way to let it pass. Jump down into the next bit and shoot a fireball at the guard. Get the bag, and headbutt the brick under the bird. Get the trinket and climb up to the last bit. Wait until the llamas leave you enough space and then duck/fire,forward,fire,jump,duck/fire,forward and duck/fire-then you're in. Screen Four: Well, yes. Okay, so you can walk straight across, but it's a good idea to spend a little time rescuing the angels at the top. Screen Five: Very tricky. As fast as you can, drop a brick in front of you, back up one and drop another brick beside it (the devil will drop down on top of you if you don't!) Build a little staircase to the top spider and then build a bridge to his brick. Let him walk across it and jump over him, destroying the bridge behind you. Jump and steer yourself underneath to get the key. You'll probably get killed if you don't get off floor level as soon as possible. Otherwise, make a staircase again and this time go up and over the spider and drop down into the exit. Screen Six: Gotta be fast. Wait until the bird bounces off the bricks and the devils drop. Press duck/fire, forward, fire, jump, fire, jump, fire, jump, duck/fire. Wait till the birds are out and drop down, aiming for the key, then aim to miss the eagle. Turn and shoot it with a fireball. Get the bag and the gem and make your way carefully up to the exit. Screen Seven: Get the fireball bug, and make your way up to the key. Having got it, you must place bricks repeatedly in the way of the fireball being thrown by the eagle, and leap up and headbutt the bricks in your way. Then in between fireballs, jump up and over the devil generator and drop down behind the eagle into the exit. ============================================================================= SPACE HARRIER (Elite/July 1986) Frantically fast shoot 'em up with very messy graphics. A good try all the same... Here's a very useful hack for infinite lives, and, as usual, you type it in and Run it, play the game tape from the start and away you go. If you think the lives counter is going down, well yes it is. But don't fret, you really do have infinite lives. 10 CLEAR 64000 20 LOAD "" CODE 30 POKE 65289,196: POKE 65293,193 40 POKE 65449,178: POKE 65450,143 50 FOR N=65488 TO 65494: READ A: POKE N,A: NEXT N 60 RANDOMIZE USR 65224 70 DATA 33,194,191,34,43,202,201 Multiface Pokes 51755,194 } 51756,191 } Infinite lives ============================================================================= SPELLBOUND (Mastertronic/April 1985) What Magic Knight did after Finders Keepers. This little ol' hack will give you the necessary infinite time and energy. 10 CLEAR 26060: PRINT "PLAY TAPE FROM START" 20 LOAD "" CODE 16384: RANDOMIZE USR 23296 30 POKE 55066,0: POKE 55070,0: POKE 55071,0: POKE 55072,0: REM INFINITE TIME 40 POKE 27871,0: POKE 36133,0 50 RANDOMIZE USR 26627 ============================================================================= SPIKY HAROLD (Firebird/February 1987) Bulky platform game featuring a hedgehog as a hero! Here's some pretty sharp Pokes for Spiky Harold. You can have invulnerability, infinite lives and you can get rid of all the monsters. Type it in, delete any lines containing Pokes you don't want, then Run the program and play the game tape from the start. 10 POKE 23624,7: CLEAR 26539: LOAD "" CODE 20 POKE 23341,201: RANDOMIZE USR 23296 30 POKE 34813,0: REM INFINITE LIVES 40 POKE 36121,201: REM INVULNERABILITY 50 POKE 23609,109: POKE 23908,209: REM REMOVE MONSTERS 60 RANDOMIZE USR 34000 ============================================================================= SPINDIZZY (Electric Dreams/June 1986) A 3D rollaround with fairly smart graphics but some of the puzzles were darn devious. For those of you who're having problems controlling Gerald in this brill game breath a sigh of relief 'cos this little hack gives you infinite time (which is effectively infinite lives). Although it's quite short, there's still a checksum to make sure of your typing. 10 CLEAR 24831: LET T=0: FOR N=23296 TO 23332: READ A: LET T=T+A: POKE N,A: NEXT N 20 IF T<>4022 THEN PRINT "CHECKSUM ERROR": STOP 30 RANDOMIZE USR 23296 40 DATA 55,62,255,221,33,0,64,17,0,27,205,86,5,243,221,238,1,79, 17,0,159,221,33,0,97,205,169,5,251,62,201,50,147,220,195,0,178 ============================================================================= SPLIT PERONALITIES (Domark/May 1986) One of those slider puzzles where you had to reform famous faces. Multiface Pokes 54397,99 } 54398,2 } Infinite lives ============================================================================= SPY VS SPY III - THE ISLAND CAPER (Beyond/February 1988) Sequel of a sequel of a fairly good game based on MAD comic's Spy vs Spy strip. Play tape from the start. Line 30 gives infinite time, line 40 gives infinite strength and line 50 gives infinite fuel. 10 CLEAR 25087: LOAD ""CODE 20 LOAD ""CODE 30 POKE 59307,0 40 POKE 50980,0 50 POKE 50868,0 60 RANDOMIZE USR 42629 ============================================================================= STAINLESS STEEL (Mikro-Gen/August 1985) Shoot 'em up which introduced a new Mikro-Gen hero, whose career only lasted the length of this one cassette tape. All is now revealed! Keep the rust off Ricky with this cheat for infinite lives and infinite shields. Just hold down the keys LOIS when you start playing the game, say the magic word 'Pyjamaramaramarama' and now you'll stay at 99% success probability. Multiface Poke 40702,0 Infinite lives ============================================================================= STAR PILOT (Firebird/January 1988) 3D Isometric, starry shoot 'em up. If you hold down the break key and 0 (nought) at the same time, you are greeted with the message 'Hi Jeff, Press A to P for level.' Level P is the 16th and the hardest and last level of the game, and if you start on it straight away you're given an extra life to make it up to seven. ============================================================================= STAR RAIDERS II (Activision/June 1986) It had good explosions, but this shoot 'em up was just plain boring! Multiface Poke 46214,195 Infinite lives ============================================================================= STAR RUNNER (Mastertronic/February 1987) Good value starry shoot 'em up. Infinite time, play tape from the start. 10 BORDER 0: LOAD "" CODE 16384 20 FOR f=23306 TO 23317 30 READ a: POKE f,a: NEXT f 40 RANDOMIZE USR 23296 50 DATA 205,86,5,175,50 60 DATA 152,193,33,104,191 70 DATA 229,233 ============================================================================= STARFOX (Ariolasoft/February 1988) Sky Fox goes deep space. A shoot'em up in full 3D. The Bleeploader does it again with this nifty hack for infinite fuel! 10 LET T=0 20 FOR F=32768 TO 32876 30 READ A: POKE F,A 40 LET T=T+(F-32758)*A:NEXT F 50 IF T-679460 THEN STOP 60 FOR F=32877 TO lE9: READ A 70 IF A>256 THEN GO TO 100 80 POKE F,A 90 LET T=T+(F-32867)*A:NEXT F 100 IF T-A THEN STOP 110 LOAD "" CODE: RUN USR 32830 120 DATA 50,21,255,122,254 130 DATA 46,192,62,50,50 140 DATA 84,205,33,21,255 150 DATA 34,85,205,62,195 160 DATA 50,58,0,33,32 170 DATA 128,34,59,0,195 180 DATA 0,0,50,107,92 190 DATA 33,114,128,17,0 200 DATA 0,1,0,0,237 210 DATA 176,195,61,0,128 220 DATA 223,181,209,177,144 230 DATA 141,139,151,206,198 240 DATA 199,200,237,123,112 250 DATA 128,62,205,50,84 260 DATA 205,33,0,128,34 270 DATA 85,205,33,109,128] 280 DATA 126,50,22,128,50 290 DATA 28,128,50,31,128 300 DATA 50,40,128,50,48 310 DATA 128,35,126,50,42 320 DATA 128,35,126,50,39 330 DATA 128,195,0,205 340 DATA 91,11,204,212,98,175,50,36,140,195,31,231,702800 ============================================================================= STARGLIDER (Rainbird/December 1985) Awesome shoot 'em up which regularly featured on Get Fresh. Absolutely brilliant! For the cheaters amongst you, here's a whole batch which will work on both the 48K and 128K versions. First of all you have to get a high score. All you need to get is more than 1000 points. Walkers are worth 800 points and there are always one or two on level one, so it shouldn't be too hard. Once you've got beyond 1000, die, (whatever you do, don't use game abandon). When you're asked for your name on the hi-score table, type in "BBIO RGS" (all in capital letters with the one space as shown) for your name and then press Enter. The cheat mode is then activated. When you start a game and press Pause, you can use the following keys for certain functions. Key Function 1 Go to next level on exit from Pause mode 2 Indestruct mode on 3 Indestruct mode off 4 Gives you two missiles In indestruct mode, your lasers, shields and energy don't go down. When using a missile on something, fire just before you crash into it - that way you can't possibly miss. This'll make things much easier when you're after Starglider One (On the 128K version, keep an eye out for the Action Replay when you do destroy it!) If you are playing the 128K version, you'll be interested in the missions. Getting them is simple - every now and then a message will pop up telling you to go to a repair station. When you dock you'll now have an extra option to find out about your mission. These are: 1 To get your rear view scanner 2 To get your Auxiliary Energy Pod 3 To get a Super Missile 4 To destroy an Egron Battle Crawler 5 To destroy the Ammunition Dump 6 To destroy the Command Centre Items 1-3 are usually on or under one of the bridges, so be careful not to shoot them. The super missile isn't really worth it, as it only has twice the range of a normal one, and it can't destroy Starglider on its own. The missions can come in any order, but you do get more than one Super Missile mission. Starglider is definitely a complicated game, so here's a guide to making things clearer. First let's show you how to read the co-ordinates on the dashboard of your ship. Direction Co-ord 1 Co-ord2 0 N 0 + 180 S 0 - 90 E + 0 270 W - 0 45 E + + 135 S + - 225 W - - 315 N - + If you fly 135 S then the first co-ord will increase and the second will decrease, and if you fly 0 N then the first co-ord won't change and the second will increase. Got that? Right, now for the rest. Here's a few co-ords where you'll find some of the silos and towers: LEVEL 1 Silo 48,53 Silo 59,15 Silo 11,84 Tower 84,33 Tower 12,15 Tower 55,82 LEVEL 2 Silo 35,64 Silo 92,61 Silo 94,45 Silo 36,12 Tower 39,38 Tower 35,87 LEVEL 3 Silo 69,46 Silo 59,89 Silo 70,46 Silo 92,61 Silo 11,11 Tower 85,89 Tower 32,58 LEVEL 4 Silo 21,46 Silo 35,60 Tower 37,14 Tower 78,86 LEVEL 5 Silo 21,46 Silo 36,60 Tower 35,10 LEVEL 6 Silo 83,15 Tower 87,32 LEVEL 7 Silo 36,60 Silo 83,15 Tower 81,81 Tower 41,11 LEVEL 8 Silo 92,61 Tower 81,86 LEVEL 9 Silo 83,15 Silo 21,46 Tower 87,30 LEVEL 10 Silo 93,61 Silo 83,15 Tower 82,88 Tower 88,33 Multiface Pokes 54647,201 Fuel 54690,201 Shields ============================================================================= STARION (Melbourne House/May 1984) Mediocre shoot 'em up, with a dash of strategy for extra interest. There's two versions of Starion, and no easy way of telling them apart, so to be on the safe side, here's two loaders in one. First type it in without line 110 and try it. If your version crashes then replace line 100 with line 110 - the universe is yours. 10 FOR N=65450 TO 65480: READ A: POKE N,A: NEXT N: PRINT AT 10,10;"LOADING" 20 RANDOMIZE USR 65450 100 DATA 49,0,0,221,33,0,64,17,170,191,62,255,55,205,86,5,175,50,21,179,50, 235,177,62,201,50,107,178,195,67,128 110 DATA 49,0,0,221,33,0,64,17,170,191,62,255,55,205,86,5,175,50,100,179,50, 7,178,62,201,50,107,178,195,67,128 ============================================================================= STARQUAKE (Bubble Bus/April 1985) Massive arcade adventure which got a bit monotonous. This hack will give you infinite blobs, but unfortunately takes away your ability to use the secret passages. Oh well, a small price to pay... 10 CLS: LET A=65000: FOR F=0 TO 6 20 LET T=0: FOR N=0 TO 9: READ S: POKE A,S: LET T=T+S: LET A=A+1: NEXT N 30 READ B: IF T<>B THEN PRINT "ERROR IN LINE "; 100+F'f10:STOP 40 NEXT F 50 PRINT AT 10,1;" PLAY STARQUAKE TAPE" 60 PRINT "IGNORE SCREEN CORRUPTION!" 70 RANDOMIZE USR 65000 100 DATA 6,2,197,62,255,55,221,33,0,0,831 110 DATA 17,0,0,205,86,5,193,16,239,221,982 120 DATA 33,0,37,17,0,192,55,62,255,205,856 130 DATA 86,5,243,33,23,254,17,0,64,1,726 140 DATA 18,0,237,176,195,0,64,33,255,228,1206 150 DATA 17,255,255,1,0,165,237,184,175,50,1339 160 DATA 98,196,195,36,94,0,0,0,0,0,619 ============================================================================= STIFFLIP AND CO (Palace/October 1987) Novel upper-class arcade adenture biff 'em up. Give the gun to the colonel in the first screen, and avoid being flattened by the 10 ton weight, tie thread to rope and pull thread. ============================================================================= STORMBRINGER (Mastertronic/March 1987) The fourth game in the Magic Knight series. More of the same... To start with, always take the bottle of liquid from the room to the left of the start. Drink this when your energy gets low. Get the chicken and if you wait it will lay a golden egg, a bronze egg and a silver one. Take the newspaper from Robin of Shylock (he will take an egg in return) and read it. Wear the right disguise, as only with the right disguise and the newspaper will you get into the castle. Walk to Entwood and drop the advert. Barker the Ent lives here, but he's invisible. Take the Brass Ankh and Magic Talsiman from him and wear them. The Talisman keeps your magic high, whilst the Ankh restores your energy to 60 when it gets down to 0, unless you're killed by an axe or the Cloud. Go into the first room of the castle, and you'll teleport to your pocket and into limbo! Get and wear the boots. These allow you to use the jump chute! So go left, picking up the advert, and pulling any levers you may find, until you reach the jump chute. Drop the teleport and jump up the chute to the top. Go left until you get to the big white statue. Pull the lever, then walk under the arrow and drop the advert, but get the arrow. Pick up the advert and drop down the flashing hole. Find Rachael of Amazonia, and command her to help. You must convert the number she tells you in binary. Go right (pull any levers you find) until you find the jump chute. Drop down the hole. Drop the advert and arrow. Pick up the glow shield and wear it straight away as it drains your energy at a startling rate if you don't. Take the teleport pad and go up one level to Main Lever 1. The idea on this level is to enter the binary number on the levers. For example, if your number was 12, then the binary for that would be 0001100. So you'd pull levers three and four. The room to the left is dark, so you must walk very close to the left hand side of the Main Lever 1, take off the shield, run left and drop it very quickly. To get past the wall in Main Lever 4, throw the teleport pad at Reggie the Rat and teleport. If you have pulled the right levers, the security door will be open and you can go through, and the main teleport will have been activated. If you make a mess, cast Magic Fulcrum to return the levers to their original positions. When you've finished, teleport, pick up the teleport pad, go right till you find the hole and fall down it. Make sure you have the silver arrow, and activate the teleport. You'll go into limbo. Find Robin and give him the arrow. Get the chicken and wait until it lays a golden egg. Give the egg to robin. Walk left until you find Bearwoolf. Then go right one screen and stand in front of the plant with the red flower. Cast Pass Plant. Quickly go and pick up the Elf Horn, as this room drains your energy, walk back to the plant and cast Pass Plant again. Walk left until you are about a centimetre away from Bearwoolf's hand. Then blow the horn to summon Robin. Command Robin to help and he'll shoot Bearwoolf, who'll turn into a Teddy Bear. Find the advert and come back to the screen where Bearwoolf was. Just before you get to the edge of the screen, jump and you'll land on a platform. Go across five screens like this and you'll find Bearwoolf's hoard. Drop the advert, and pick up the magic missile, stand on the advert, and pick up the magic missile. When you throw the missile at the OffWhite Knight, he'll go to sleep. Having got this far will give you about 71%, but we won't spoil it completely by telling you how to incorporate Magic Knight with the Off-White Knight, but here are some subtle hints. 1. Rachael has the mirror. 2. Don't drop the dynamite. 3. Magic missile and Crystal Ball let you cast Travel To Person. 4. Tickle people with horsefeather to make them happier. 5. To read list of clues, give to Aramis le Peux and command him to help you a few times. Infinite energy, play tape from the start 10 CLEAR 25170 20 LOAD ""SCREEN$ 30 LOAD ""CODE: POKE 40161,0 40 RANDOMIZE USR 37632 ============================================================================= STREET HAWK (Ocean/November 1985) appallingly bad, looooooooooooooooong-awaited, rootin' tootin' motorbike shoot 'em up. Multiface Poke 39990,91 Energy ============================================================================= STRIKE (Mastertronic/Mayl987) Bowling simulation with some interesting features. To knock over all ten pins every time, follow these instructions. While your name is at the top right of the screen press the RIGHT key. Your name will disappear and you'll move one step. Run forward and bowl the ball.... Strike! Simple isn't it? ============================================================================= STRIKE FORCE COBRA (Piranha/August 1987) Isometric terrorist bashing. Great fun! Multiface Pokes 48389,0 } 49568,0 } 48585,0 } Lives ============================================================================= SUPER CYCLE (US Gold/ February 1988) Racy coin-op conversion - bit bumpy, but not bad. Multiface Poke 43560,150 Infinite time ============================================================================= SUPER G-MAN (Code Masters/December 1987) Jerky scrolling shoot 'em up based - originally - on an alien planet. Infinite lives/fuel, play tape from the start: 10 CLEAR 27980 20 LET fu=58: LET li=58 30 INPUT "Fuel? (Y/N) ";f$ 40 IF f$="y" THEN LET fu=50 50 INPUT "Lives? (Y/N) ";l$ 60 IF l$="y" THEN LET li=50 70 LOAD ""CODE 16384 80 FOR f=23309 TO 23318 90 READ a: POKE f,a: NEXT f 100 RANDOMIZE USR 23296 110 DATA 175,fu,148,11,1i 120 DATA 50,126,195,96,109 ============================================================================= SUPER HANG ON (Activision/December 1987) Rumours abound that this was written by two members of the YS staff, but that apart, it was a conversion of the coin op similar to Enduro Racer, only much harder. Speedlock III gets an airing twice here, since there are four different tracks for Super Hang On, although we only have the hacks for the first two! Type in the hack for the level you want to play. Either way you'll get infinite time! (Super Hang On Level 1) 10 CLEAR 45e3: LET t=0 20 FOR f=3e4 TO 30139 30 READ a: POKE f,a 40 LET t=t+(f-29990)*a:NEXT f 50 IF t<>1077568 THEN STOP 60 FOR f=f TO le9: READ a 70 IF a>255 THEN GO TO 100 80 POKE f,a 90 LET t=t+(f-30130)*a:NEXT f 100 IF t<>a THEN STOP 110 LOAD ""CODE: RUN USR 3e4 120 DATA 42,188,117,221,33 130 DATA 182,117,6,6,197 140 DATA 221,78,0,221,35 150 DATA 6,0,197,229,17 160 DATA 20,116,237,176,33 170 DATA 49,116,126,254,249 180 DATA 32,2,54,0,33 190 DATA 36,116,126,254,249 200 DATA 32,2,54,0,235 210 DATA 54,201,205,20,116 220 DATA 225,193,9,193,16 230 DATA 209,42,188,117,1 240 DATA 112,11,9,1,100 250 DATA 0,62,243,237,177 260 DATA 43,1,0,4,237 270 DATA 66,17,169,250,1 280 DATA 0,6,237,176,33 290 DATA 150,117,34,195,254 300 DATA 195,169,254,1,96 310 DATA 54,82,50,17,14 320 DATA 12,24,205,28,254 330 DATA 33,38,255,1,100 340 DATA 0,62,217,237,177 350 DATA 54,72,54,72,43 360 DATA 54,0,33,190,117 370 DATA 17,217,254,1,40 380 DATA 0,237,176,201,17 390 DATA 36,57,14,25,23 400 DATA 96,224,33,231,254,17,12,91,1,35,0,237,176,195,0,72,33,33,175,34,74, 193,33,54,9,34,77,193,175,50,79,193,195,240,235,1184366 (Super Hang On Level 2) 10 CLEAR 45e3: LET t=0 20 FOR f=3e4 TO 30139 30 READ a: POKE f,a 40 LET t=t+(f-29990)*a:NEXT f 50 IF t<>l077568 THEN STOP 60 FOR f=f TO le9: READ a 70 IF a>255 THEN GO TO 100 80 POKE f,a 90 LET t=t+(f-30130)*a:NEXT f 100 IF t<>a THEN STOP 110 LOAD ""CODE: RUN USR 3e4 120 DATA 42,188,117,221,33 130 DATA 182,117,6,6,197 140 DATA 221,78,0,221,35 150 DATA 6,0,197,229,17 160 DATA 20,116,237,176,33 170 DATA 49,116,126,254,249 180 DATA 32,2,54,0,33 190 DATA 36,116,126,254,249 200 DATA 32,2,54,0,235 210 DATA 54,201,205,20,116 220 DATA 225,193,9,193,16 230 DATA 209,42,188,117,1 240 DATA 112,11,9,1,100 250 DATA 0,62,243,237,177 260 DATA 43,1,0,4,237 270 DATA 66,17,169,250,1 280 DATA 0,6,237,176,33 290 DATA 150,117,34,195,254 300 DATA 195,169,254,1,96 310 DATA 54,82,50,17,14 320 DATA 12,24,205,28,254 330 DATA 33,38,255,1,100 340 DATA 0,62,217,237,177 350 DATA 54,72,54,72,43 360 DATA 54,0,33,190,117 370 DATA 17,217,254,1,40 380 DATA 0,237,176,201,17 390 DATA 36,57,14,25,23 400 DATA 96,224,33,33,216,34,39,188,33,54,9,34,4Z,188,175,50,44,188,195,0, 72,1116223 ============================================================================= SUPER ROBIN HOOD (Odin/December 1986) Souped up version of the original arcade adventure. For infinite lives, type in these two lines and MERGE them with the original load. There you go, simple as typing RUN (which you'll need to do if you want to get anything out of this game!) 120 DATA 62,0 130 DATA 50,113,197 ============================================================================= SWEEVO'S WHIRLED (Gargoyle Games/September 1986) A 128K version of the following game. Merge the main loader and add these Pokes before the RANOMIZE USR instruction in line 80. POKE 48153,0: POKE 48154,0 ============================================================================= SWEEVO'S WORLD (Gargoyle Games/March 1986) Really silly 3D walkabout game. A real good laugh! Quick 'n' Easy infinite lives for infinite Sweevos. 10 CLEAR 24799: PRINT "PLAY SWEEVO'S WORLD" 20 LOAD "" SCREEN$: LOAD "" CODE: LOAD "" CODE: POKE 33219,0: RANDOMIZE USR 24800 ============================================================================= "T" ============================================================================= 3DC (Elite/August 1987) Part of the Trio compilation of original games. An underwater Ultimate-style game in isometric projection. Multiface Pokes 34298,201 Immunity 34036,0 Jumps 26955,0 Oxygen ============================================================================= TAI PAN (Imagine/January 1987) Oriental buy and trade game with arcade elements. Time for some cheats I think, this time for Tai Pan 128K. 1. Collect Loan, Gamble until you have more than 500,000. 2. Go Bank. Buy frigate. You need this ship. 3. Go Bar. Buy Sailors (oo-er). 4. Go Warehouse. Buy as much tea as possible. 5. Save Game. Not onto tape. 6. Enter Warehouse. Sell tea (able to buy 85,000-1.5 million) 7. Continue. Buying and selling until you have 6 million 8. Leave Harbour. Let men starve. 9. Game Over. You have become Tai Pan. ============================================================================= TANTALUS (Quicksilva/August 1984) A 4096 location arcade adventure game. Great graphics, but not much of a game to accompany them. The PowerLoad hacker is here, hacking away for infinite energy. 10 CLEAR 3e4: LET t=0 20 FOR f=23296 TO 23438 30 READ a: POKE f,a 40 LET t=t+(f-23286)*a:NEXT f 50 FOR f=f TO le9: READ a 60 IF a>256 THEN GO TO 90 70 POKE f,a 80 LET t=t+(f-23429)*a:NEXT f 90 IF t<>a THEN STOP 100 RANDOMIZE USR 23296 110 DATA 237,123,143,91,221 120 DATA 42,145,91,17,144 130 DATA 1,62,7,55,205 140 DATA 86,5,48,241,42 150 DATA 145,91,1,0,2 160 DATA 126,237,103,35,11 170 DATA 120,177,32,247,42 180 DATA 145,91,58,145,91 190 DATA 14,18,129,35,119 200 DATA 35,116,1,13,0 210 DATA 9,54,32,35,54 220 DATA 247,35,54,201,33 230 DATA 67,91,229,42,145 240 DATA 91,233,42,145,91 250 DATA 1,35,0,9,17 260 DATA 208,92,1,50,0 270 DATA 237,176,33,105,91 280 DATA 17,1,93,1,100 290 DATA 0,237,176.195,208 300 DATA 92,1,96,54,82 310 DATA 50,17,14,12,24 320 DATA 42,41,93,1,119 330 DATA 1,9,54,195,33 340 DATA 22,93,229,42,41 350 DATA 93,1,78,1,9 360 DATA 233,42,43,93,54 370 DATA 201,33,45,93,229 380 DATA 42,41,93,1,129 390 DATA 1,9,233 400 DATA 170,95,16,132,172,133,175,50,74,167,49,62,253,237,86,233,939963 Multiface Pokes 42247,0 Immunity 42228,0 Lives TAPPER (US Gold/December 1986) Unoriginal but colourful coin-op conversion. Type this in, Run it and if it doesn't come up with a Data Error, you've got yourself some infinite lives, cowboy! 10 CLEAR 65535 20 LET T=0: FOR N=23296 TO 23395: READ A: LET T=T+A: POKE N,A: NEXT N 30 IF T<>9545 THEN PRINT "DATA ERROR": STOP 40 RANDOMIZE USR 23296 100 DATA 237,91,83,92,42,89,92,43,205,229,25,6,3,197,221,33,128,91,17,17 110 DATA 0,175,55,205,86,5,193,16,240,42,83,92,237,75,139,91,205,85,22,42 120 DATA 83,92,237,91,143,91,25,34,75,92,221,42,83,92,237,91,139,91,62,255, 55,205,86,5,42 130 DATA 83,92,17,244,3,25,235,33,92,91,1,8,0,237,176,33,0,0,34,66,92,62,1, 50,68,92,201,13,197,245,90,28,23,2,213 ============================================================================= TARANTULA (Code Masters/November 1987) Roller Coaster with different graphics, but the sound is identical! Immortality, play tape from the start. 10 CLEAR 24831: LOAD ""CODE 20 READ a 30 IF a=999 THEN RUN USR 64070 40 IF a>256 THEN LET b=a 50 IF a<256 THEN POKE b,a 60 LET b=b+1: GO TO 30 70 DATA 64171,195,0,252 80 DATA 64275,14,252,64511 90 DATA 8,253,124,254,250 100 DATA 48,3,253,115,0,8 110 DATA 195,175,250,62,201 120 DATA 50,191,149,195,60 130 DATA 140,128,223,181,209 140 DATA 177,144,141,139,151 150 DATA 206,198,199,200,195 160 DATA 0,128,999 ============================================================================= TARGET RENEGADE (Ocean/April 1988) An absolutely super beat 'em up. An up-to-the-minute Speedlock 4 hack to provide you with infinite lives. (player 1 only). 10 CLEAR: LET t=0 20 FOR f=23296 TO 23487 30 READ a: POKE f,a 40 LET t=t+(f-23286)*a:NEXT f 50 IF t<>2260540 THEN STOP 60 FOR f=f TO 1e9: READ a 70 IF a>255 THEN GO TO 100 80 POKE f,a 90 LET t=t+(f-23478)*a:NEXT f 100 IF t<>a THEN STOP 110 PRINT "Type CONTINUE" 120 STOP: RUN USR 23296 130 DATA 221,42,192,91,237 140 DATA 91,194,91,62,255 150 DATA 55,205,86,5,48 160 DATA 240,243,33,201,91 170 DATA 17,106,89,1,3 180 DATA 0,237,176,237,75 190 DATA 197,91,14,0,237 200 DATA 67,109,76,237,75 210 DATA 198,91,253,42,196 220 DATA 91,14,0,237,67 230 DATA 111,76,253,78,0 240 DATA 6,0,42,106,89 250 DATA 34,113,89,9,94 260 DATA 54,84,35,86,54 270 DATA 91,237,83,106,89 280 DATA 42,113,89,58,108 290 DATA 89,237,79,233,237 300 DATA 95,214,3,254,250 310 DATA 56,2,214,128,50 320 DATA 108,89,253,35,237 330 DATA 75,111,76,16,199 340 DATA 237,75,109,76,16 350 DATA 179,58,200,91,71 360 DATA 33,24,16,34,105 370 DATA 91,24,175,33,145 380 DATA 91,34,230,254,175 390 DATA 50,183,251,195,126 400 DATA 251,1,96,54,82 410 DATA 50,17,14,12,24 420 DATA 205,64,254,33,181 430 DATA 91,34,65,254,17 440 DATA 170,91,33,70,254 450 DATA 1,11,0,34,232 460 DATA 253,235,237,176,201 470 DATA 229,33,0,72,34 480 DATA 108,255,225,195,42 490 DATA 254,42,204,91,54 500 DATA 206,35,54,91,195 510 DATA 0,72 520 DATA 233,240,0,14,221,91,6,13,1,73,Z41,35,188,97,33,35,34,34,157,246,33, 53,249,34,159,246,195,128,158,31,15,43,31,31,29,43,15,31,29,43,20,29,2359836 ============================================================================= TARZAN (Martech/January1987) Aooooahhhhh! Loadsa swinging from trees and jungle- type fun for all. Multiface Pokes 51002,183 } 51185,183 } Lives 52268,183 Energy 51013,0 Time ============================================================================= TAU CETI (CRL/March 1987) Absolutely excellent shaded 3D shoot 'em up. With this neat little program you get infinite flares, infinite missiles and infinite antimissiles. All in just eight lines of Basic. Incredible! Just type it in, Run it and play the game tape from the start. 10 CLS 20 LET T=0: FOR N=60000 TO 60061: READ A 30 LET T=T+A: POKE N,A: NEXT N 40 IF T<>6245 THEN PRINT "CHECKSUM ERROR": STOP 50 RANDOMIZE USR 60000 60 DATA 221,33,0,236,17,200,0,62,35,55,205,86,5,48,241,62,201,50,13,236,33, 136,234 70 DATA 17,0,64,1,22,0,237,176,205,3,236,49,31,64,195,0,64,205,19,236,175,50, 220,191 80 DATA 50,53,192,50,54,192,50,7,192,50,8,192,195,0,91 ============================================================================= TECHNICIAN TED 128K (Hewson/November 1986) Updated version of the original platform warehouse extravaganza. Multiface Pokes 43147,33 } 44485,24 } Immunity 43201,255 Fall any height 44492,0 Walk through walls 41067,0 Time 43766,0 } 43788,24 } Infinite lives ============================================================================= TEMPEST (Electric Dreams/June 1987) A conversion of a totally mindless blast 'em up. If it moves, shoot it. if it doesn't move, shoot it anyway. 10 LOAD ""CODE: POKE 57544,201 20 RANDOMIZE USR 57344 40 RANDOMIZE USR 48128 Then add one of these: 30 POKE 33462,x: REM x=no. of lives (1-255) or 30 POKE 33537,0: REM for infinite lives ============================================================================= TERMINUS (Mastertronic/May 1986) Tantalus II, at least it wasn't as big! MERGE "" the loader and enter POKE 45583,0 for infinite lives, or POKE 47023,0 for infinite energy (or both) before the RANDOMIZE USR, then RUN and restart the tape. ============================================================================= TERRA CRESTA (Incentive/November 1986) The sequel to Moon Cresta, more of the same but with a scrolling background. One of the more successful coin-op conversions. 10 CLEAR 65533: LET t=0 20 FOR f=23296 TO 23443 30 READ a: POKE f,a 40 LET t=t+(f-23286)*a:NEXT f 50 IF t<>1240275 THEN STOP 60 FOR f=f TO le9: READ a 70 IF a>255 THEN GO TO 100 80 POKE f,a 90 LET t=t+(f-23434)*a:NEXT f 100 IF t<>a THEN STOP 105 POKE 23432,25 110 RANDOMIZE USR 23296 120 DATA 221,33,203,92,17 130 DATA 234,6,62,255,55 140 DATA 205,86,5,48,241 150 DATA 62,224,50,8,95 160 DATA 62,235,50,11,95 170 DATA 49,252,255,14,112 180 DATA 58,148,91,111,38 190 DATA 98,229,33,252,94 200 DATA 17,192,99,217,1 210 DATA 224,184,217,118,201 220 DATA 42,149,91,1,76 230 DATA 0,22,64,93,122 240 DATA 213,213,237,176,225 250 DATA 14,25,9,119,14 260 DATA 4,9,119,14,8 270 DATA 9,119,14,20,9 280 DATA 119,62,201,18,42 290 DATA 149,91,14,35,237 300 DATA 66,209,116,14,3 310 DATA 9,115,14,32,9 320 DATA 38,64,17,116,91 330 DATA 213,233,83,178,136 340 DATA 164,132,99,96,94 350 DATA 106,33,159,91,78 360 DATA 6,0,33,160,91 370 DATA 237,91,155,91,213 380 DATA 237,176,42,151,91 390 DATA 54,0,42,153,91 400 DATA 209,115,35,114,42 410 DATA 157,91,233 420 DATA 40,145,252,70,255,64,255,100,252,243,254,25,33,23,252,17,255, 255,1,0,153,237,184,49,254,102,251,175,50,166,147,195,164,181,1376622 Multiface Pokes 37797,0 } 37798,0 } 37799,0 } Infinite lives ============================================================================= THE BIG SLEAZE (Piranha/August 1987) Detective's adventure game with some very twisted clues to work out! PART 1 Can't open the safe? PUT DYNAMITE INTO KEYHOLE. LIGHT FUSE Need the flashlight? EXAMINE THE DESK (in your office) Can't decode the note? DECODE NOTE Need the crowbar? EXAMINE THE MAC Keep having your office land-minded? LOCK THE FRONT DOOR Can't get into the car? GET INTO CAR Can't get out of the car? GET OUT OF THE CAR Can't start the car? TOUCH THE WIRES TOGETHER Can't defuse the car bomb? EXAMINE CAR (from the outside) Need some cases to follow up? Hang around your office for a bit. Don't know where to drive to? Watch out for any place names mentioned in the name text. Which object don't you need? Your wallet. Want the flashlight to work? PUT BATTERY IN FLASHLIGHT. TURN FLASHLIGHT ON/OFF No leads at Joe's? EXAMINE WALLS (in the men's room). Can't unlock certain doors? Perhaps a bunch of keys would help! Bankrupt again? Go to the bank with your cheques and bank book. Where's the bank? EXAMINE YOUR BANK BOOK What to do at Ben's? EXAMINE THE SOFA. Then, find Ben while you are carrying that particular piece of photo you found (he spends most of his time at Joe's or his own place) and he will confess to something. How to get further into the building on 21st St? PUSH THE OBELISK Can't open the griddle? OPEN THE GRIDDLE WITH THE CROWBAR In the dark? TURN THE FLASHLIGHT ON What do you do in the umpteenth floor office? EXAMINE THE DESK PART 2 What to say to the German? Nothing, just GET WAD OF BILLS Don't know how to answer the phone?!! ANSWER THE PHONE (perhaps you shouldn't be playing adventure games!) The door in Mr Wang's shop? ASK WANG TO OPEN THE DOOR The villain that killed Dyke Spanner? Be sure to follow him, even if it means WAITING for the bar to re-open. Then SHOOT VILLAIN WITH GUN. Look around afterwards, too.... What about the leg? EXAMINE THE LEG How to get to the Statue Of Liberty? DRIVE TO BATTERY PARK What to do at the Statue Of Liberty? RUB TORCH WITH CLOTH think you've got all the bits of the photo? DRIVE TO BROOKLYN HEIGHTS. EXAMINE THE DOG BOWL (in her kitchen) to find out who she is. She can provide you with the final piece, once you have all the others. Puzzled by the Nazism? EXAMINE THE BANNERS Done everything in this part? Then DRIVE TO CENTRAL MANHATTAN PART 3 Keep getting thrown out of the library? WHISPER things, don't SAY them. What to ask the Librarian for? Try the MALTESE BULLFINCH Shopping at Macy's? GIVE THE WAD OF BILLS TO THE OLD MAN Dying (literally) to get out of Central Park? Try going during daylight. Can't catch the whale? SHOOT THE WHALE WITH GUN Can't land the little devil? Try it with the net. Can't find the Bullfinch? EXAMINE THE WHALE (once it's out of the water) What to do with the Bullfinch? SMASH THE BULLFINCH Can't get up the Empire State? PUSH THE BUTTON and take the lift. King Kong proving a problem? PUT THE BATTERY INTO THE MODEL AIRPLANE Extra hints: If you want to go to Part 3; DRIVE TO CHINATOWN If you want to go to Part 2; DRIVE TO CENTRAL PARK or DRIVE TO BATTERY PARK If you want to go to Part 1; DRIVE TO 21ST STREET ============================================================================= THE HAPPIEST DAYS OF YOUR LIFE (Firebird/Septemberl986) Arcade adventure similar to Everyone's A Wally, but 'twas based in a school. Infinite lives, play the tape from the start. 10 CLEAR 64785 20 LOAD ""CODE 30 FOR f=64807 TO 64815 40 READ a: POKE f,a: NEXT f 50 RANDOMIZE USR 64786 60 DATA 33,0,0,34,77 70 DATA 218,195,165,209 ============================================================================= THE LIVING DAYLIGHTS (Domark/March 1988) A several section arcade adventure based on the James Bond Movies (although no bonking allowed!) Infinite lives and/or start on any level, play the tape from the start. If the level poke is installed, you will start on level 1, but by pressing ABORT, (3 and 4 simultaneously) you will go to the next level. 20 CLEAR 32970: LET t=0 30 FOR f=65280 TO 65320 40 READ a: POKE f,a 50 LET t=t+(f-65270)*a:NEXT f 60 IF t<>143617 THEN STOP 70 INPUT "Lives? ";a$ 80 IF a$="y" THEN POKE 65281,0 90 INPUT "Levels? ";a$ 100 IF a$="y" THEN POKE 65286,2 110 RANDOMIZE USR 65293 120 DATA 62,53,50,4,152 130 DATA 62,1,50,8,153 140 DATA 195,0,145,221,33 150 DATA 203,128,17,124,1 160 DATA 62,255,55,205,86 170 DATA 5,48,241,62,128 180 DATA 50,232,128,62,255 190 DATA 50,101,129,195,216 200 DATA 17 Level 1 Use the Paint Gun for the snipers and when you get to the end of the level, swap to the Walther PPK. When you've shot him, run to the end of the level and you're out. Level 2 Choose the night glasses (binoculars) and swap to them to tell the music lovers from the snipers. Shoot the snipers on your way out, and as you don't have to kill anyone to leave, just run out. Level 3 Let the weapons counter count down, 'cos you don't need any weapons for this. Just leg it across the level, ducking and jumping, making sure you stop to avoid the falling pipes. Just run to the end of the level to finish Level 4 This one's quite hard. Choose the bazooka and look for the agent with his explosive milk-bottles. Hit him three times and he'll disappear. Shoot the snipers, jump over the craters, take a few steps and you'll see the geezer with the milk-bottles again. Repeat this until you reach the end of the level and shoot the helicopter with the bazooka. Hooray! ============================================================================= THING BOUNCES BACK (Gremlin/January 1987) Hectic bounce-around-and-don't-get-killed sort of game with loadsacolour and X-rated action. Infinite lives, play tape from the start. 10 FOR f=3e4 TO 30015 20 READ a: POKE f,a: NEXT f 30 RANDOMIZE USR 3e4 40 POKE 54967,194 50 FOR f=49851 TO 49858 60 READ a: POKE f,a: NEXT f 70 RANDOMIZE USR 54912 80 DATA 221,33,75,214,17 90 DATA 101,1,62,255,55 100 DATA 205,86,5,48,241 110 DATA 201,205,187,214 120 DATA 175,50,199,176,201 ============================================================================= THREE WEEKS IN PARADISE (Mikro-Gen/January 1987) Last of the Wally Week quartet. The beginnings of many jungle based (aah-ah-ah-aaaaaaahhh!!) arcade adventures . Wait until Wally has been killed for the first time and then press symbol- shift D and P simultaneously while Wally is sitting on the floor. You'll then get infinite lives. And here it is - the Three Weeks In Paradise Complete Solution! The numbers in the left-hand column represent the direction to go. For example, if it says L3 then go 3 screens to the Left, got that? Good! FROM START R1 Pick up empty billy can. R3 Enter shop; Pick up flip-flops; Exit shop. L3 Enter between signs; Now in house. L2 Now outside. R2 Jump at rope and quickly; jump at olde faithful. This will fill the billy can. R1 The flip-flops allow you to walk on quicksand. Stand by crab's right claw. The billy can removes the claw. Pickup claw. Go left onto grass and drop flip-flops. L3 Jump at star. This will allow you to enter the house. Pick up bowl of stuffing on table. R2 Now in between signs. R1 Drop bowl of stuffing. L6 Stand by thorn on lions foot. Press USE. Claw will pull out thorn on lions foot. L1 Go down well. Pick up bottle. Stand by well and press up. When outside, drop bottle and pick up bellows. R1 Jump at star. Jump at picture of beach. Now at beach. Pick up handbag. Walk into sea. R1 (Underwater) Walk over plug which releases water. Go down hole. L1 Now outside hut. L3 Drop bellows and enter between sign. Now by crocodile. Croc is sad 'cause handbag is made of crocodile skin. Pick up sticks otherside of croc. Drop handbag. R1 Back outside. Pickup bellows. R4 Enter between sign. Go to pile of sticks. Press USE. Other sticks light fire. Then go to fire. Press USE. Bellows blow out fire. Pick up hot ashes on fire R2 Stand and face white raingod. Press use. Hot ashes make raingod do rain dance. Now stand under cloud. Walk slowly left. The bellows move the cloud. Keep behind cloud and walk 3 screens to the left. When cloud is over hut, lightning strikes and burns down the hut. Pick up empty seashell on remains of house. Drop bellows. Then leave cloud. L5 Go down well. Stand under the water drops. Water fills the seashell. Stand by well and press up. Then when out enter between signs. Now by Herbert and lions. Stand by fire under cauldron. Press use. Seashell puts fire out. Herbert is now free. R6 Pick up bowl of stuffing, and enter between the signs. Now by Wilma, hanging from a tree. L1 Stuffing scares bird. Pick up egg, drop stuffing to right of the bird. R1 Enter between signs. Now by raingod. R1 Pick up Polo mint behind post. L6 Drop egg. Enter between sign. Now by Croc. Pick up handbag. L2 Stand by glass square. Press USE. Polo mint makes hole. Pick up hole. R1 Drop handbag. R1 Now outside again R2 Pick up goldfish bowl. L4 Go to far wall on left. Press use Hole make hole in wall. Go through hole. The goldfish bowl freezes the soldier. Pick up skeleton key. R1 Drop gold fish bowl. Enter between sign. Pick up egg. R3 Drop egg. R1 Pick up flip-flops. R1 Enter sea, swim to safe underwater. Skeleton key opens it.Get spinach. L1 Drop flip-flops on the ground. L1 Pick up egg. Jump at vine. Spinach makes olde faithful jet last longer. Jump quickly at water jet. When at top, go into nest. Drop egg, which will swap for bows and arrows. Fall down olde faithful. Drop spinach. L2 Jump at star. R3 Enter between signs. Now by Wilma. Move out of sign, face right and press USE. Arrow shoots cannibal. Drop bow and arrows and enter between sign. L1 Enter between sign, pick up corkscrew. L2 Then enter house. L1 Pick up bottle then enter between sign. R2 Enter between sign. Now by crocodile. Drop bottle. Pick up handbag and go past croc. Drop corkscrew onto coconut. Go back past croc. Pick up bottle. L1 Drop handbag. R1 Pick up corkscrew and press USE. Now carrying bottle of oil. L1 Pick up handbag. R1 Pass croc. Drop handbag. R1 Pick up blunt axe. R2 Go to odd shaped car with square wheels. Stand in the middle of the car and face steering wheel. Press use. Oil sharpens axe. L1 Jump at star. R3 Enter between sign. Go to vine. Press use. Wilma falls and is free. Enter between sign. L1 Enter between sign. Now in house. L1 Jump at picture of beach and there you have it. ============================================================================= THRONE OF FIRE (Melbourne House/July 1987) This game has you in control of a King with the job of retaining his Throne of Fire (ouch!) through arcade adventuring. When you type in your name, type .RACHEL. and the computer's player will die very quickly. ============================================================================= THROUGH THE TRAP DOOR (Piranha/October 1987) Detailing the escapades of Berk, plasticene model-cum- sex symbol, when he falls through the Trap Door. (dan-dan-dan-daaaaahhh!). This protection system was quite clever. It used certain registers set by the commands in the Basic program - quite a neat touch. Anyway, here's a routine for infinite time. Play the tape from the start. 10 LET T=0 20 FOR F=23296 TO 23454 30 READ A: POKE F,A 40 LET T=T+(F-23286)*A:NEXT F 50 IF T<>1681107 THEN STOP 60 RANDOMIZE USR 23296 70 DATA 221,33,203,92,17 80 DATA 130,2,62,255,55 90 DATA 205,86,5,48,241 100 DATA 221,33,77,95,33 110 DATA 171,93,17,0,80 120 DATA 1,18,0,237,176 130 DATA 235,54,16,35,54 140 DATA 236,35,54,201,33 150 DATA 189,93,17,118,200 160 DATA 1,118,27,205,0 170 DATA 80,49,151,99,229 180 DATA 33,217,93,54,195 190 DATA 35,54,70,35,54 200 DATA 91,225,195,194,93 210 DATA 17,0,75,229,197 220 DATA 33,221,93,1,13 230 DATA 0,237,176,235,54 240 DATA 16,35,54,241,35 250 DATA 54,201,193,225,17 260 DATA 154,99,205,0,75 270 DATA 175,50,242,93,205 280 DATA 236,93,62,195,50 290 DATA 157,254,33,128,91 300 DATA 34,158,254,195,232 310 DATA 254,53,95,49,16 320 DATA 13,11,23,62,195 330 DATA 50,202,254,33,148 340 DATA 91,34,203,254,33 350 DATA 205,83,17,107,50 360 DATA 195,164,254,49,151 370 DATA 99,62,201,50,84 380 DATA 172,195,205,254 And now for another complete solution (ye-harr!). You can either play Berk or Drutt, and in the following solution, where the name is in capitals, e.g., BERK, that means you should be playing that character. Section 1 BERK pick up Drutt, wait until the bat has taken Boni down the Trap Door. Walk to the left and fall down the Trap Door when it has opened. DRUTT go left to the key screen, lure the bat to the right of the screen. Make sure Drutt is at the front of the screen, already jumping (depress 'back' key) then jump to the left and back under the key. Jump for the key before the bat comes back. NOTE controlling Drutt isn't easy, especially when he's after worms! There are conveniently placed 'Druttmarkers' on various screens to help control him. Some are invisible, such as the one under the key. Sending Drutt left at the front of the screen will cause him to stop at this marker and jump back. Pressing 'forward' at this stage will hold Drutt jumping backwards and forwards 'marking time' while waiting for the next control. BERK go and get the key, avoiding the spiders and bat. If 'zapped' with the key, send Drutt to push it to safety. BERK go right and down the pit. DRUTT jump over the pit. He needs to be right on the edge to jump over, otherwise he will fall in. If he does use the column at the left as a marker, jump high and then onto the shelf in the middle of the screen, mark time, then jump up and right onto the door screen. Use left doorpost as a marker, jump up to the yellow bit of the arch, then left, then up to release the sweet, then hold right until he's landed. Push the sweet into the pit. BERK pick up the sweet, eat (hold 'back' key down), pick up the key, go to the middle of the screen, fly up and the right with the key. Try to go through the door, it will change colour when open. Collect Drutt. Go through door. Section 2 (Caves) DRUTT jump up chimney (flat area on ceiling just left of door to get the toadstool and go left into the stalactite screen. DRUTT go to the left so that the stalactites start falling down. BERK go left and mark time at the very right of the screen. When a green Monster gets to the right, go to the right, bring down the stalactite to the left of Berk if it's ready to fall. BERK go left behind the green Monster, (don't touch), and when fully on screen, start jumping. Time the jumping to a maximum without head bumping. When the green monster approaches jump left, then up. Do the same for the next three green monsters. After the fourth jump to a halt. Go left. Jump over Bubo (the yellow thing), but not while he's pooting (throwing out little white balls). DRUTT get toadstool. BERK eat toadstool. Pick up Bubo. Practise putting Bubo down, picking him up and moving to the left of the screen as quickly as possible. Go to the right of the screen. DRUTT, be on this screen. When left the green monster will turn right, BERK follow him. When he turns towards you, put Bubo down, pick him up again and go to the left of the screen (now you see what the practise was for!). A missile will then descend and zap the green monster. You MUST be on the screen as a witness. If you get zapped, DRUTT get the jumping mushrooms again, BERK eat them. You will only need this once as Bubo is safe to carry. Return through the stalactites and use the Bubo missiles to dislodge the key. Section 3 BERK go right, and right, pick eyes, go left, stand in the middle of the gap on the weight screen. DRUTT use the upright as the marker, jump high and then onto the shelf, mark time then high and left to the screen above. Keep jumping through the hole in the roof. BERK eat the eyes, DRUTT keep jumping. When Berk's lodged at the roof, jump right. BERK drop onto upper floor. Go right. The object here is to put the electric eels on the shelves whose colours match those of the eels' noses. At regular intervals the bulb will change colour. The claw will grab when Berk stops, and the best way to deal with it is to lure it down and then to do the task in small chunks while it's on its way back. Get two eels close together and be holding one. Wait for the colour to change and place eels without a pause. Ignore the claw, it'll keep missing you as long as you're still moving. If caught the punishment will get more severe each time. When the eels are in place, an eye falls, BERK, collect it and eat it, go left and fall. Pick up weight, go right as far as the eyes, fly up to the roof then right. Do NOT hit the roof. Do NOT fly too low, either. As soon as you're on the next screen, fall. Fly and fall until 'flyability' wears off. Never cross the cyan trap without carrying the weight. Cross the trap, put the eyes at the front. DRUTT push eyes over the trap. Go back and bring down the key. BERK put key at front. DRUTT push key over trap. BERK walk back over trap. Put weight behind you. Carry key nearly to middle of the next screen. Carry eyes and stand behind key. Do the following without hesitation. Eat eyes, pick up key, walk across the screen and off to the left. If you muddle at picking up the key, DON'T walk left. Stay put and retry when visible and you can get more eyes. Open door and go through with Drutt. Section 4 BERK go right, avoid the drips, pick up the sausage and eat it. Go to the right and stand between two drops. Wait for a bat to fly over left, jump up to the roof and then right over the wall, then up to avoid another drip and skeleton. Stand between the drip and the skeleton, wait for the bat to pass to the left, jump higher than the roof, then right, then up, fall down the pit and move right to avoid the snake. DRUTT go down the pit, use marker and jump for the key. BERK get the sausage, eat it. Get the key and go to the middle of the pit and fly up and then right. When flying both the bat and ghost are lethal, so get the timing right. You must end up in front of the skull (this is not Boni). Eat the sausage, pick up the key and wait for the ghost to come down. Fly up and then as far left as you can. Open the door. Next go and collect the skull. Although it is not Boni, stealing it will make the skeleton a little more aggressive. You must fly the skull as far as the drip screen so that you can use the jump sausage for the next tricky stage. Pick up the gun, hold under the drips until you have collected about five or six. Go right to the wall and put the gun down. Jump over the wall as before. Now you have the gun firing over the wall. Merely lure the skeleton left into the gunshots and don't let the skeleton pin you against the wall. When the skeleton has been hit, Boni is revealed. The skeleton won't be lured to the left until you have the skull. You now have to get him over the wall. Fly him over by getting the sausage by the skull and making the shortest possible flights over the pit and two walls. Then you are ready for HOME SWEET HOME which is through the last door. Don't worry about Drutt, he'll mysteriously look after himself. ============================================================================= THRUST (Firebird/ November 1986)The game that inspired many a double entendre. This Speccy flying simulation had you wrestling with inertia, gravity and nasty aliens Short 'n' sweet, just the way we like 'em. And with just six lines of Basic for infinite fuel and lives, well we definitely like this one! 10 CLEAR 65399: LOAD "" CODE 20 FOR N=65425 TO 65436: READ A: POKE N,A:NEXT N 30 POKE 65428,153: REM INFINITE LIVES 40 POKE 65433,214: REM INFINITE FUEL 50 RANDOMIZE USR 65400 60 DATA 175,50,51,0,62,201,50,119,0,195,0,250 Go pause mode and type in SOMANYWOMEN (So little time!) and then when you restart, a little C appears and by pressing S you can skip to the next screen. Ripper! ============================================================================= THRUST II (Firebird/March 1988) The sequel that was even more demanding (fnar!). Howsabout some infinite lives with the Bleeploader? Ow, go on then... 10 LET T=0 20 FOR F=32768 TO 32876 30 READ A: POKE F,A 40 LET T=T+(F-32758)*ANEXT F 50 IF T-679460THEN STOP 60 FOR F=32877 TO lE9: READ A 70 IF A>256 THEN GO TO 100 80 POKE F,A 90 LET T=T+(F-32867)*A:NEXT F 100 IF T-A THEN STOP 110 LOAD "" CODE: RUN USR 32830 120 DATA 50,21,255,122,254 130 DATA 46,192,62,50,50 140 DATA 84,205,33,21,255 150 DATA 34,85,205,62,195 160 DATA 50,58,0,33,32 170 DATA 128,34,59,0,195 180 DATA 0,0,50,107,92 190 DATA 33,114,128,17,0 200 DATA 0,1,0,0,237 210 DATA 176,195,61,0,128 220 DATA 223,181,209,177,144 230 DATA 141,139,151,206,198 240 DATA 199,200,237,123,112 250 DATA 128,62,205,50,84 260 DATA 205,33,0,128,34 270 DATA 85,205,33,109,128] 280 DATA 126,50,22,128,50 290 DATA 28,128,50,31,128 300 DATA 50,40,128,50,48 310 DATA 128,35,126,50,42 320 DATA 128,35,126,50,39 330 DATA 128,195,0,205 340 DATA 93,8,196,48,117,175,50,152,133,195,75,146,701766 Multiface Poke 34200,0 Infinite lives ============================================================================= THUNDERBIRDS (Firebird/January 1986) Good value arcade adventuring with the Gerry Anderson gang. C'mon down for the Firebird Turboload. This megahack provides the features listed... 10 CLEAR 29999: LET t=0 20 FOR f=3e4 TO 30155 30 READ a: POKE f,a 40 LET t=t+(f-29990)*a:NEXT f 50 IF t<>1392299 THEN STOP 60 FOR f=f TO le9: READ a 70 IF a>255 THEN GO TO 100 80 POKE f,a 90 LET t=t+(f-30146)*a:NEXT f 100 IF t<>a THEN STOP 102 POKE 30162,218 :REM for no weight limit 104 POKE 30165,230 :REM for infinite lives 106 POKE 30168,230 :REM for infinite fuel 110 RANDOMIZE USR 3e4 120 DATA 58,206,117,50,179 130 DATA 117,50,191,117,221 140 DATA 33,203,92,237,91 150 DATA 204,117,22,1,62 160 DATA 255,55,205,86,5 170 DATA 48,238,42,205,117 180 DATA 38,93,34,75,92 190 DATA 1,33,0,9,17 200 DATA 0,70,1,28,0 210 DATA 237,176,235,54,32 220 DATA 35,54,237,35,54 230 DATA 201,33,78,202,237 240 DATA 75,75,92,205,0 250 DATA 70,42,75,92,1 260 DATA 125,0,9,54,201 270 DATA 14,55,237,66,17 280 DATA 132,117,213,233,33 290 DATA 171,117,213,17,175 300 DATA 255,1,100,0,213 310 DATA 237,176,209,33,88 320 DATA 255,54,205,35,115 330 DATA 35,114,209,49,0 340 DATA 0,195,0,255,1 350 DATA 96,54,82,50,17 360 DATA 14,12,24,245,221 370 DATA 124,254,255,40,10 380 DATA 58,0,91,254,33 390 DATA 40,5,221,117,0 400 DATA 241,201,17,0,91 410 DATA 33,211,255,1,30 420 DATA 0,237,176,195,0,91 430 DATA 98,114,65,175,50,177,0,50,47,0,50,215,0,201,1412777 ============================================================================= THUNDERCATS (FTL/March 1988) Possibly one of the only cartoon-conversions that has ever worked. Captured the atmosphere of the celluloid over several scrolling shoot 'em ups. On level one of Thundercats, it's best to duck down all the time and kill everyone. Jump up and get the bonuses in the trees. The white bonus L is an extra life. If one of the small creatures gets stuck between the two rocks, go off the screen and come back, then he'll have disappeared. On level two, watch out for the crumbling rocks. Obtain the fireballs at the first opportunity, and always keep running. On the bonus mission you must go to the left. Kill the rhino-like people, and jump over the person with the shield, as you can't kill him. Watch out for the rivers which you will have to jump, 'cos a big eyeball comes out of the river and attacks you. On level four, watch out for the fireballs and when you come across the small gravity craft, get in and blast to the end of the level. On level seven look out for the chap with a snake around his shoulders. He fires little flies at you which circle and kill you. A quick general tip; on most levels the bonus items lives, fireballs and so on, are white objects. Level one has white objects in trees and level three has skeleton heads. Multiface Poke 31407,0 Infinite lives ============================================================================= TLL (Vortex/June 1985) Early 3D game that has you piloting your skills with a Tornado over treacherous isometric landscapes. To use a Kempston joystick you must first Merge in the Basic loader and then edit the following lines. Remember that there's some degradation in sound quality when using this method but 'you pays yer money and yer takes yer choice!' 20 DATA 55,62,255,221,33,0,64,17,156,191,205,86,5,33,179,255,17,198,118,1,3, 0,237,176,33,182,255,17,210,132,1,5,0,237,176,201,0,0,0,205,105,254,24,63 50 FOR N=65423 TO 65466 . 3000 RANDOMIZE USR 65423 To get infinite lives and time, Merge the program and stop the tape when you get the OK message. Now list the Basic loader and edit lines 20,50 and 3000 to match the lines shown below. Now type Run and start the tape from where you left off. 20 DATA 55,62,255,221,33,0,64,17,156,191,205,86,5,62,0,50,190,136,50,15,132, 201 50 FOR N=65423 TO 65444 . 3000 RANDOMIZE USR 65423 ============================================================================= TOADRUNNER (Ariolasoft/August 1986) Frog type game which came as the sequel to Riddler's Den. For infinite lives, play tape from the start. 10 LET t=0: FOR f=4e4 TO 40023 20 READ a: POKE f,a 30 LET t=t+(f-29990)*a:NEXT f 40 IF t<>57097 THEN STOP 50 RANDOMIZE USR 4e4 60 DATA 175,221,33,233,106 70 DATA 55,17,29,27,61 80 DATA 205,86,5,48,241 90 DATA 33,222,149,34,3 100 DATA 107,195,233,106 ============================================================================= TOMB OF SYRINX (The Power House/June 1987) Where's my Mummy?! Great platforming action on the cheap. Bosh with the infinite Pokes here. Just type 'em in and play your master tape from the start 10 BORDER 0:PAPER 0: INK 0: CLEAR VAL "24063" 20 LOAD "" SCREEN$: LOAD "" CODE 30 POKE 58046,0: REM INFINITE LIVES 40 POKE 57286,201: REM NO NASTIES 50 RANDOMIZE USR 63744 ============================================================================= TOP GUN (Ocean/February 1987) Take my breath awaaaayyy! Nothing to do with Tom Cruise or Kelly McGillis (fnar), just an excellent vector-graphics combat game. The Speedlock MultiPoke comes into play here - and guess what? It'll give you infinite lives. 10 CLEAR 65533: LET t=0 20 FOR f=23296 TO 23443 30 READ a: POKE f,a 40 LET t=t+(f-23286)*a:NEXT f 50 IF t<>1240275 THEN STOP 60 FOR f=f TO le9: READ a 70 IF a>255 THEN GO TO 100 80 POKE f,a 90 LET t=t+(f-23434)*a:NEXT f 100 IF t<>a THEN STOP 110 RANDOMIZE USR 23296 120 DATA 221,33,203,92,17 130 DATA 234,6,62,255,55 140 DATA 205,86,5,48,241 150 DATA 62,224,50,8,95 160 DATA 62,235,50,11,95 170 DATA 49,252,255,14,112 180 DATA 58,148,91,111,38 190 DATA 98,229,33,252,94 200 DATA 17,192,99,217,1 210 DATA 224,184,217,118,201 220 DATA 42,149,91,1,76 230 DATA 0,22,64,93,122 240 DATA 213,213,237,176,225 250 DATA 14,25,9,119,14 260 DATA 4,9,119,14,8 270 DATA 9,119,14,20,9 280 DATA 119,62,201,18,42 290 DATA 149,91,14,35,237 300 DATA 66,209,116,14,3 310 DATA 9,115,14,32,9 320 DATA 38,64,17,116,91 330 DATA 213,233,83,178,136 340 DATA 164,132,99,96,94 350 DATA 106,33,159,91,78 360 DATA 6,0,33,160,91 370 DATA 237,91,155,91,213 380 DATA 237,176,42,151,91 390 DATA 54,0,42,153,91 400 DATA 209,115,35,114,42 410 DATA 157,91,233 420 DATA 8,145,252,0,0,66,255,78,252,243,254,8,175,50,92,103,195,168,97, 1287876 Multiface Poke 26460,0 Infinite lives (Player 1) ============================================================================= TRAILBLAZER (Gremlin/May 1986) One of the many bouncy ball games, like Bounder in 3D. Line 60 gives infinite time and line 70 gives infinite jumps. Either can be deleted. The rest are vital for the running of the program and cannot be deleted. Play the tape from the START. 10 LOAD ""CODE 20 FOR f=60210 TO le9: READ a 20 IF a=999 THEN GO TO 40 30 POKE f,a: NEXT f 40 POKE 60027,50: POKE 60028,235 50 RANDOMIZE USR 6e4 60 DATA 62,201,50,137,143 70 DATA 175,50,171,138 80 DATA 195,8,132,999 ============================================================================= TRANSMUTER (Mastertronic/September 1986) Cheap but cheerful platformer. Type this program and play the tape from the start for infinite lives. 10 LOAD ""CODE 16384: LET t=0 20 FOR f=23317 TO 23326 30 READ a: POKE f,a 40 LET t=t+(f-23307)*a:NEXT f 50 READ a: IF t<>a THEN STOP 60 POKE 23755,255 70 RANDOMIZE USR 23296 80 DATA 175,50,206,112,50 90 DATA 72,92,195,206,93,18270 Multiface Pokes 28878,0 Infinite lives ============================================================================= TRANTOR (US Gold/August 1986) Visually stunning sci-fi run about an' shoot 'em up, but tripped up on the game play. Multiface Pokes 56596,0 Strength 56711,0 Time 54236,0 Ammo 52514,0 No aliens 52221,0 Infinite lives ============================================================================= TRAP (Alligata/March 1987) A boring and undetailed shoot 'em up. Play the tape from the start. Line 50 lets you access all ships without insufficient orbs errors, and line 60 is infinite lives. The screen is corrupted at the start of the load, don't worry - it gets covered with the title screen later. Note - This program works on the 48K version (it's been tested) but untested on the 128K version. 10 CLEAR 65530 20 LOAD ""SCREEN$ 30 LOAD ""SCREEN$ 40 LOAD "" CODE 50 POKE 27126,0 60 POKE 39558,0 70 RANDOMIZE USR 38700 ============================================================================= TRAXX (Arctic/June 1983) A real oldie Painter-type game. It's Golden Oldie time! Play tape from the start. When loaded, GO TO 5 for infinite lives. 10 FOR f=65500 TO 65527 20 READ a: POKE f,a: NEXT f 30 RANDOMIZE USR 65500 40 DATA 221,33,0,64,17 50 DATA 218,72,62,255,55 60 DATA 205,86,5,48,241 70 DATA 33,84,255,34,61 80 DATA 91,175,50,25,124 90 DATA 195,3,19 ============================================================================= TREASURE ISLAND (CodeMasters/July 1987) Multi-level arcade adventure. Arrrh, Jim Lad... On the second level press h,t,h,t,h,t,h.... and so on and you'll soon be on the third level. ============================================================================= TRIAXOS (Ocean/June 1987) Shoot 'em up with enough strategy to keep you busy. Infinite time, dynamite and ammo here care of the Speedlock hacker. 10 CLEAR 3e4: LET t=0 20 FOR f=23296 TO 23403 30 READ a: POKE f,a 40 LET t=t+(f-23286)*a:NEXT f 50 IF t<>572714 THEN STOP 60 LET t=10: FOR f=f TO le9 70 READ a 80 IF a>255 THEN GO TO 110 90 POKE f,a 100 LET t=t+(f-23394)*a:NEXT f 110 IF t<>a THEN STOP 120 LOAD ""CODE: RUN USR 23296 130 DATA 42,110,91,237,123 140 DATA 108,91,221,33,102 150 DATA 91,6,6,197,6 160 DATA 0,221,78,0,221 170 DATA 35,17,72,88,229 180 DATA 197,237,176,33,75 190 DATA 88,126,254,54,32 200 DATA 2,54,0,235,54 210 DATA 201,30,150,205,72 220 DATA 88,193,225,9,193 230 DATA 16,217,42,112,91 240 DATA 237,91,114,91,1 250 DATA 0,4,237,176,42 260 DATA 116,91,237,91,118 280 DATA 91,1,0,4,237 290 DATA 176,42,120,91,54 300 DATA 0,42,122,91,54 310 DATA 126,35,54,91,42 320 DATA 124,91,233,1,96 330 DATA 54,82,50,17,14 340 DATA 12,24,16,24,50 350 DATA 14,25,22 360 DATA 255,165,185,228,75,238,76,250,244,251,30,84,235,253,177,253,82,253, 175,50,4,120,50,8,130,50,252,144,49,191,93,195,0,91,119290 ============================================================================= "U" ============================================================================= 2Ultima Ratio (Firebird/November 1987) Shoot 'em up with average graphics. Holding down A and D simultaneously in the status screen of Ultima Ratio will give you infinite lives. ============================================================================= UNDERWURLDE (Ultimate/December 1983) Arcade adventure starring Sabre Man (again!). And now, the moment you've been waiting for..The Pokes. Well, grab yourself a blank tape and your original copy of Underwurlde and get ready. First off, type in the following special header program. 100 CLEAR 32000 110 FOR X=32768 TO 32769 120 READ A: POKE X,A 130 NEXT X 140 PRINT "START TAPE AND PRESS ANY KEY" 150 IF INKEY$="" THEN GO TO 150 160 RANDOMIZE USR 32768 170 DATA 221,33,12,128,17,17,0,175,205,194 180 DATA 4,201,0,175,66,85,83,84,69, 82,83,32 190 DATA 32,13,4,0,128,217,3 Run this and Save it onto a blank tape (following the instructions provided on screen). Once done, rewind the tape and clear your Spectrum using the command RANDOMIZE USR 0. Now type CLEAR 25000, press Enter, type LOAD "" and start up your tape. When the header's loaded, take out your tape and replace it with the Underwurlde master. Remove the lead from your cassette machine and listen to the tape, pausing it just after the program header (this is the short section that's heard first on the tape). Now reconnect the lead and start the tape up again. When the 'OK' message appears, pause the tape again and type in the following commands: POKE 24791,251: POKE 24792,207 RANDOMIZE USR 24740 You should now get a garbled message on screen - ignore it. Type New, press Enter and type in the following listing. 100 READ N 110 FOR X=62421 TO 62420+N 120 READ Y: POKE X,Y 130 NEXT X 140 RANDOMIZE USR 62374 The final stage is to select one of the following Data lines and add it to the above program. Each line does something different, but only one can be used at a time! For infinite lives: 150 DATA 11,62,0,50,240,231,50,244,231,195, 242,103 To stay immortal after finding a gem: 150 DATA 11,62,0,50,153,]48,50,154,148, 195,242,103 To make the weapons appear in the same places each game: 150 DATA 8,62,0,50,199,232,195,242,103 All you have to do now is type Run, press Enter and re-start the tape. Good luck! ============================================================================= UNIVERSAL HERO (Mastertronic) A cheapie run-around involving a complex plot, i.e., open-the- doors on-the-Moon-Base. How thrilling. Here's a clever little hack to aide you all-round super persons. Just type it in, Run it and if it doesn't say "DATA ERROR" then start the original tape and away you go. 10 LET T=0: FOR N=23296 TO 23420 20 READ A: POKE N,A: LET T=T+A: NEXT N 30 IF T<>11969 THEN PRINT "DATA ERROR": STOP 40 RANDOMIZE USR 1366+USR 1366+USR 23296 50 DATA 221,33,80,195,17,0,1,62,255,55,205,86,5,243,49,128,91,33,0,88,17,1, 88,117,1 60 DATA 255,2,237,176,221,33,0,144,17,0,27,62,255,55,205,86,5,243,33,0,144, 17,0,64 70 DATA 1,0,27,237,176,221,33,141,91,17,114,164,62,255,55,205,86,5,243,33,0, 88,17 80 DATA 1,88,1,191,2,117,237,176,221,33,0,64,17,0,8,62,255,55,205,86,5,243,221 90 DATA 33,0,88,17,0,1,62,255,55,205,86,5,243,62,201,33,51,150,119,33,252, 150,119,33,211,150,119,195,0,130 ============================================================================= URIDIUM (Hewson/September 1986) Brilliant shoot 'em up - if you like zappy alien games, you must get this game! This hack'll give you a completely invincible Manta fighter. Oo-er! 10 REM URIDIUM HACK 20 LET T=0: FOR N=65000 TO 65108: READ A: POKE N,A: LET T=T+A: NEXT N 30 IF T<>11835 THEN PRINT "DATA ERROR": STOP 40 RANDOMIZE USR 65000 50 DATA 55,62,255,17,125,2,221,33,39,244,205 60 DATA 86,5,48,241,175,33,39,245,119,33,119 70 DATA 35,119,33,62,245 80 DATA 119,35,119,33,186,245,119,35,119,62,201 90 DATA 50,188,245,33,39,180,34,43,245,205,0 100 DATA 245,243,17,222,11,221,33,0,64,205,134 110 DATA 245,17,0,80,33,51,254,1,34,0,237,176 120 DATA 195,0,80,33,0,64,17,39,244,1,222,11 130 DATA 237,176,33,25,8,0,17,86,152,1,10,0,237 140 DATA 176,195,80,253,175,50,123,216,61,50 150 DATA 124,216,201 Multiface Pokes 55419,0 } 55420,255 ) Immunity ============================================================================= "V" ============================================================================= VAMPIRE (Code Masters / July 1987) Cheapie I-vant-to-drink-your-blood game. If you press 1, 2, 3, 4 and 5 together, it teleports you to the final screen where you can shoot some spiky baddies and win the game! ============================================================================= VOIDRUNNER (Ariolasoft / August l986) Blasty and futurist shoot 'em up Here's a quick hack for Voidrunner. Use it as normal. 10 FOR N=60000 TO 60020 20 READ A: POKE N,A: NEXT N 30 RANDOMIZE USR 60000 40 DATA 55,62,255,33,220,72,221,33,0,128,205 50 DATA 86,5,62,0,50,255,155,195,0,128 ============================================================================= "W" ============================================================================= WAR (Martech) Absolutely nothing to do with the Boss or Frankie. A standard vertical-scrolling blast 'em up with exceptional graphics Multiface Poke 37033,0 Infinite lives ============================================================================= WAY OF THE EXPLODING FIST (Melbourne House/September 1985) Haeeeeyaaaaahhh! Possibly one of the first and best martial-arts game. Chop! Here's a tres quick hack to give you 255 time units rather than the normal 30. 10 LOAD "" SCREEN$: LOAD "" CODE: POKE 44793,255: RANDOMIZE USR 39982 ============================================================================= (WAY OF THE EXPLODING) FIST II (Melbourne House) Haeeeeyaaaaahhh! the sequel, but more exploring than fighting this time. Play the tape from the START. 10 CLEAR 65535: LET t=0 20 FOR f=3e4 TO 30036: READ a 30 POKE f,a: LET t=t+(f-29990)*a 40 NEXT f: READ a 50 IF t<>a THEN STOP 60 RANDOMIZE USR 3e4 70 DATA 221,33,175j253,17 80 DATA 171,0,62,255,55 90 DATA 205,86,5,48,241 100 DATA 33,76,117,17,252 110 DATA 253,1,10,0,237 120 DATA 176,195,232,253 130 DATA 175,50,181,105,0,195,14,241,132431 for infinite lives, or change line 130 to 130 DATA 62,1iv,50,97,106,195,14,241,12487 for x lives. If using x lives, you also need this line: 45 LET t=t-(liv*40) ============================================================================= WAY OF THE TIGER (Gremlin/April 1986) 'pon my soul. Yet another martial arts game with 'Way' in the title. Follow the path to beat up all manner of fantastic creatures with an equally varied selection of weapons all against an outlandish scrolling backdrop. This hack will give you infinite endurance in any of the scenarios. Unfortunately the bottom two lines of the screen will be corrupted, since this is where the routine lives. There's no easy cure to this either, since The Way Of The Tiger uses all of the memory at one time or another. Simply type it in and run it, and, if you don't get "CHECKSUM ERROR", play the original cassette from the start - it'll load and work as normal, but you'll be a lot more resilient! 10 REM WAY OF THE TIGER 20 CLEAR 39999: LET T=0: FOR N=60000 TO 60086: READ A 30 POKE N,A: LET T=T+A: NEXT N 40 IF T<>9211 THEN PRINT "CHECKSUM ERROR": STOP 50 LOAD ""CODE: POKE 57413,201: RANDOMIZE USR 60000 60 DATA 243,49,48,117,205,4,224,33,122,187,62,195,119,35,62,57,119,35,62,188, 119,33 70 DATA 149,234,17,57,188,1,7,0,237,176,33,156,234,17,224,87,1,27,0,237,176,33 80 DATA 224,87,34,181,95,175,195,70,224,62,201,50,0,0,225,201,254,1,32,5,33, 220 90 DATA 177,24,12,254,2,32,5,33,119,176,24,3,33,235,178,34,60,188,195,62,187 ============================================================================= WHO DARES WINS II (Alligata) SAS shoot'em up in the commando vein. Infinite lives for anyone who wants them watch out though, memory's very tight, so don't add anything! 10 CLEAR 24319: FORN=23296 TO 23320: READ A: POKE N, A: NEXT N 20 RANDOMIZE USR 23296 30 DATA 62,255,55,221,33,0,95,17,0,161,205,86,5,48,241,175,50,145,198,50,135, 202,195,64,192 ============================================================================= WIZBALL (Ocean/January 1988) A strange bouncy ball shoot 'em up, where your aim is to collect drops of colour. What happens if you're playing with a black and white telly, then? Infinite lives or immortality with the Speedlock Hacker (as described in Part 6). 10 CLEAR 3e4: LET t=0 20 FOR f=23296 TO 23403 30 READ a: POKE f,a 40 LET t=t+(f-23286)*a:NEXT f 50 IF t<>572714 THEN STOP 60 LET t=10: FOR f=f TO 1e9 70 READ a 80 IF a>255 THEN GO TO 110 90 POKE f,a 100 LET t=t+(f-23394)*a:NEXT f 110 IF t<>a THEN STOP 120 LOAD ""CODE: RUN USR 23296 130 DATA 42,110,91,237,123 140 DATA 108,91,221,33,102 150 DATA 91,6,6,197,6 160 DATA 0,221,78,0,221 170 DATA 35,17,72,88,229 180 DATA 197,237,176,33,75 190 DATA 88,126,254,54,32 200 DATA 2,54,0,235,54 210 DATA 201,30,150,20S,72 220 DATA 88,193,225,9,193 230 DATA 16,217,42,112,91 240 DATA 237,91,114,91,1 250 DATA 0,4,237,176,42 260 DATA 116,91,237,91,118 280 DATA 91,1,0,4,237 290 DATA 176,42,120,91,54 300 DATA 0,42,122,91,54 310 DATA 126,35,54,91,42 320 DATA 124,91,233,1,96 330 DATA 54,82,50,17,14 340 DATA 12,24,16,24,50 350 DATA 14,25,22 360 DATA 200,175,189,228,110,238,7,252,0,0,0,64,115,255,67,255,9,255,175,50, 188,144,62,201,50,62,0,49,0,97,251,195,128,143,107601 Add this line for immortality: 115 POKE 23430,188 ============================================================================= WONDERBOY (Activision/September 1987) Owww! No, not Michael Jackson, but a super-hero still in his pampers jumping about and scrolling every which way! Type in the program (You can delete lines 180-240, but not 250), save it then Run it with the Wonderboy tape playing from the start. And there you have it - infinite axes! 10 REM WONDERBOY 20 CLEAR 27000 30 LET T=0 40 FOR I=23296 TO 23337: READ A: POKE I,A: LET T=T+A: NEXT I 50 IF T<>5602 THEN PRINT "ERROR IN DATA": STOP 60 FOR I=I TO le9: READ A 70 IF A<999 THEN POKE I,A: NEXT I 90 PRINT "PLAY WONDERBOY TAPE FROM THE START" 100 RANDOMIZE USR 23296 110 DATA 33,86,5,17,0,96,1,142 120 DATA 0,237,176,33,116,96,34 130 DATA 128,96,62,117,50,80,96,50 140 DATA 113,96,50,126,96,62,135,50 150 DATA 121,96,49,0,0,221,33,33 160 DATA 122,17,223,131,175,55,205,0 170 DATA 96,48,242,33,0,254,17,0 175 DATA 0,1,224,131,237,184,175 180 DATA 50,58,134: REM INFINITE LIVES 190 DATA 50,32,149: REM INFINITE VITALITY 200 DATA 50,34,134: REM INFINITE AXE 210 DATA 62,24,50,233,137: REM LOAD ANY PART 220 REM NEXT TWO LINES FOR INVINCIBILITY 230 DATA 62,195,50,58,133,50,112,159 240 DATA 50,34,161,50,142,163 250 DATA 49,180,95,195,0,128,999: REM END MARKER Multiface Pokes 34362,0 Infinite lives 34338,0 Infinite axe 35305,24 Load any level 34106,195 } 40816,195 } Immunity 41250,195 } 41870,195 } 38176,0 } Infinite vitality ============================================================================= WULFAN (Bulldog/December 1987) A very cute 3D walkabout game. You won't find much better for two quid. Type this loader then play the tape from the start: 10 FOR f=3e4 TO 30016 20 READ a: POKE f,a: NEXT f 30 MERGE "": RUN USR 3e4 40 DATA 221,33,0,64,17 50 DATA 0,150,62,255,55 60 DATA 33,3,19,229,195 70 DATA 86,5 When loaded, type POKE 31273,0 for immortality and/or POKE 25862,0 for infinite lives, then type LET (or anything else to generate a ? cursor) to start the game. ============================================================================= "X" ============================================================================= XARAX (Firebird / July 1987) Unoriginal shoot 'em up. It's that ol' devil called Bleepload again, this time providing the infinite Hack on Xarax. 10 LET t=0 20 FOR f=32768 TO 32876 30 READ a: POKE f,a 40 LET t=t+(f-32758)*a:NEXT f 50 IF t<>679460 THEN STOP 60 FOR f=32877 TO 1e9: READ a 70 IF a>256 THEN GO TO 100 80 POKE f,a 90 LET t=t+(f-32867)*a:NEXT f 100 IF t<>a THEN STOP 110 LOAD ""CODE: RUN USR 32830 120 DATA 50,21,255,122,254 130 DATA 46,192,62,50,50 140 DATA 84,205,33,21,255 150 DATA 34,85,205,62,195 160 DATA 50,58,0,33,32 170 DATA 128,34,59,0,195 180 DATA 0,0,50,107,92 190 DATA 33,114,128,17,0 200 DATA 0,1,0,0,237 210 DATA 176,195,61,0,128 220 DATA 223,181,209,177,144 230 DATA 141,139,151,206,198 240 DATA 199,200,237,123,112 250 DATA 128,62,205,50,84 260 DATA 205,33,0,128,34 270 DATA 85,205,33,109,128 280 DATA 126,50,22,128,50 290 DATA 28,128,50,31,128 300 DATA 50,40,128,50,48 310 DATA 128,35,126,50,42 320 DATA 128,35,126,50,39 330 DATA 128,195,0,205 340 DATA 91,8,192,157,95,175,50,136,161,195,122,153,704126 ============================================================================= XECUTOR (Firebird / January 1987) Two player shoot 'em up with little imagination. Multiface Pokes 54017,0 Infinite lives player 1 53538,0 Infinite lives player 2 ============================================================================= XENO (Mastertronic / July 1986) Another shoot'em up, although this time there was more gameplay to bite into. Multiface Poke 22225,1 Infinite lives ============================================================================= XEVIOUS (Imagine / July 1987) A good blasting game from Imagine. Multiface Poke 53592,200 Infinite lives ============================================================================= "Y" ============================================================================= YABBA DABBA DOO (Quicksilva / September 1986) The first attempt at putting Fred, Wilma and the gang from The Flintstones onto the Speccy screen. Wot a flop! There's nothing prehistoric about this infinite lives program for Yabba Dabba Doo! To use it, simply type it in, Run it and play the original game tape from the start. Couldn't be easier! 10 FOR N=65000 TO 65007 20 READ A: POKE N,A: NEXT N 30 DATA 175,50,92,170,124,246,1,201 40 LOAD ""CODE 50 POKE 64909,195: POKE 64910,232: POKE 64911,253 60 RANDOMIZE USR 64767 ============================================================================= YETI (US Gold / August 1987) Frosted strategy game in search of Big Foot himself. Delete lines 70-100 if you don't want an infinite amount of whatever is in each REM statement. Play the tape from the start to get things up and running. 10 CLEAR 24575: BORDER 0 20 LET t=0: LOAD ""CODE 65088 30 FOR f=65387 TO 65404 40 READ a: POKE f,a 50 LET t=t+(f-65377)*a:NEXT f 60 IF t<>32155 THEN STOP 70 POKE 65390,187: REM lives 80 POKE 65393,219: REM temp 90 POKE 65398,188: REM grenade 100 POKE 65401,191: REM ammo 110 POKE 65092,24 120 RANDOMIZE USR 65088 130 DATA 175,50,22,0,50 140 DATA 96,0,62,24,50 150 DATA 183,0,50,169,0 160 DATA 195,252,183 ============================================================================= YOGI BEAR (Piranha / March 1988) I'm smarter than the average... er, game, BoBo. Multiface Pokes 35090,0 } 35091,0 } 34900,0 } Immunity 35092,0 } 35093,0 } 45026,24 } ============================================================================= "Z" ============================================================================= ZENJI (Firebird/December1987) A Re-release of a game first produced in 1984. It didn't do too well then, and the re-release didn't show much face either. Infinite lives and/or time, play tape from the start. 26 POKE 35731,0: REM lives 27 POKE 38281,0: REM time 100 MERGE "": RUN ============================================================================= ZOIDS (Martech/January 1986) A remarkable, but weird game based on the plastic moving dinosaur toys. Hmmmm... Here's a nifty little program for Martech's Zoids. Type it in, Run it, and, if you don't get a checksum error message, play you Zoids tape from the beginning. Lines 150180 are each for different Pokes - you can delete the lines containing Pokes you don't want, but steer clear of that End Marker! 10 CLEAR 65535 20 LET T=0 30 FOR N=23307 TO 23430: READ A: LET T=T+A: POKE N,A: NEXT N 40 IF T<>14208 THEN PRINT "CHECKSUM ERROR": STOP 50 FOR N=N TO 1e9: READ A: IF A<256 THEN POKE N,A: NEXT N 60 BORDER 0: INK 0: PAPER 0: CLS: RANDOMIZE USR 1267+USR 23296 70 DATA 118,205,162,45,127,90,90,75,72, 59,59,225,1 7,47,91 80 DATA 6,88,26,203,65,40,3,134,23,1,174, 18,19,16,243,35 90 DATA 13,242,24,91,124,152,95,111,178,127,248,52,143,111,244,26 100 DATA 211,228,98,234,244,98,246,244,98,78,244,9874,244,102,119 110 DATA 130,102,178,98,54,178,115,111,244,95,1,61,146,68,0,117 120 DATA 123,0,195,95,109,72,143,122,126,102,169,113,115,78,123,100 130 DATA 175,102,210,98,44,73,111,166,169,54,36,95,70,31,155,95 140 DATA 168,70,143,164,82,199,127,212,220,199,46,119 150 DATA 175,50,109,209: REM NO ZOIDAR POWER LOSS 160 DATA 62,191,50,229,217: REM INFINITE MISSILES 170 DATA 175,50,125,213: REM INFINITE BULLETS 180 DATA 62,24,50,229,214: REM TAKE INFINITE DAMAGE 190 DATA 195,1,137,999: REM END MARKER - DO NOT DELETE! ============================================================================= ZOLYX (Firebird) Shoot 'em up in the traditional futuristic setting. No great shakes here. Using the trusty ol' Bleepload (Firebird) MultiPoke hacker, this routine will give you infinite time and/or infinite lives. Type it in then play you master tape from the start. 10 LET t=0 20 FOR f=32768 TO 32876 30 READ a: POKE f,a 40 LET t=t+(f-32758)*a:NEXT f 50 IF t<>679460 THEN STOP 60 FOR f=32877 TO 1e9: READ a 70 IF a>256 THEN GO TO 100 80 POKE f,a 90 LET t=t+(f-32867)*a:NEXT f 100 IF t<>a THEN STOP 104 POKE 32885,197 :REM for infinite time 108 POKE 32888,198 :REM for infinite lives 110 LOAD ""CODE: RUN USR 32830 120 DATA 50,21,255,122,254 130 DATA 46,192,62,50,50 140 DATA 84,205,33,21,255 150 DATA 34,85,205,62,195 160 DATA 50,58,0,33,32 170 DATA 128,34,59,0,195 180 DATA 0,0,50,107,92 190 DATA 33,114,128,17,0 200 DATA 0,1,0,0,237 210 DATA 176,195,61,0,128 220 DATA 223jl81,209,177,144 230 DATA 141,139,151,206,198 240 DATA 199,200,237,123,112 250 DATA 128,62,205,50,84 260 DATA 205,33,0,128,34 270 DATA 85,205,33,109,128 280 DATA 126,50,22,128,50 290 DATA 28,128,50,31,128 300 DATA 50,40,128,50,48 310 DATA 128,35,126,50,42 320 DATA 128,35,126,50,39 330 DATA 128,195,0,205 340 DATA 91,11,181,233,124,175,50,44,0,50,112,0,195,0,176,703305 ============================================================================= ZYNAPS (Hewson/September 1987) Dominic Robinson's secret game after Uridium. An amazingly colourful shoot 'em up which was very addictive For 255 lives, type in this program, Run it and play tape from the start. 10 CLEAR 32767: LOAD "" CODE 20 POKE 64531,214 30 RANDOMIZE USR 64512 40 POKE 65138,20 50 POKE 65139,91 60 FOR f=23316 TO 23323 70 READ a: POKE f,a: NEXT f 80 RANDOMIZE USR 65082 90 DATA 62,255,50,208,175 100 DATA 195,0,128 Level 1 This is easy! Just keep shooting the green aliens until you get the last weapon, and destroy everything in sight. Then collect the seekers (with the sights) then wait till you get to the end and hold down fire while dodging the missiles. Level 2 It's best to stay in the top left-hand corner and dodge those rocks and collect extra firepower, but nothing else. Shoot the white missiles as soon as they appear. Once again, collect the seekers and hold down fire. Boom boom! Level 3 This is where it gets a bit tricky. Stay on the right, dodge the bubbles and get those pink things. Collect only extra firepower again, and hold onto it until the end of the level and shoot the ship out of the screen. The secret is to go up and down, firing all the time, dodging the bullets. It will either blow up or get out of the way. Level 4 From this level onwards the levels change depending on how many lives you have (cunning, eh?), but in general keep firing, think ahead for which weapon to use, and get to know the layout. Multiface Pokes 45424,0 } 45425,0 } Infinite Lives 45426,0 } 39775,201 Immunity ============================================================================ APPENDIX I - MULTIPOKE HACKERS ============================================================================ ALKATRAZ LOADER This general hacker will sort you out if you want to get into anything that uses the Alkatraz loader, i.e. Cobra and Bobby Bearing. 10 CLEAR 65000 20 LET T=0 30 FOR N=64223 TO 64316: READ A 40 POKE N,A: LET T=T+A: NEXT N 50 IF T<>12120 THEN PRINT "DATA ERROR IN MAIN BLOCK" 60 FOR N=N TO lE9: READ A: IF A<256 THEN POKE N,A: LET T=T+A: NEXT N 70 IF T<>A THEN PRINT "DATA ERROR IN GAME BLOCK": STOP 80 RANDOMIZE USR 64225 90 DATA 24,46,33,89,5,93,22,250,1,134,0,213 100 DATA 237,176,235,35,35,34,95,250,46,122 110 DATA 112,46,215,116,46,207,54,188,33,38 120 DATA 210,34,126,250,225,49,61,251,221,225 130 DATA 209,191,55,8,249,233,49,65,251,221 140 DATA 225,209,59,225,193,205,29,251,24,43 150 DATA 221,110,0,124,170,171,221,172,221 160 DATA 173,173,221,119,0,124,203,99,40,3 170 DATA 129,131,146,128,103,221,35,27,122 180 DATA 179,32,225,201 190 REM GAME DATA FOLLOWS ============================================================================ FIREBIRD HACKER A handy general purpose Firebird hacker, called the Bleepload, for you to bolt on whatever you like. Type it in now and save it for later use in this directory. 10 LET T=0 20 FOR F=32768 TO 32876 30 READ A: POKE F,A 40 LET T=T+(F-32758)*A:NEXT F 50 IF T-679460THEN STOP 60 FOR F=32877 TO lE9: READ A 70 IF A>256 THEN GO TO 100 80 POKE F,A 90 LET T=T+(F-32867)*A:NEXT F 100 IF T-A THEN STOP 110 LOAD "" CODE: RUN USR 32830 120 DATA 50,21,255,122,254 130 DATA 46,192,62,50,50 140 DATA 84,205,33,21,255 150 DATA 34,85,205,62,195 160 DATA 50,58,0,33,32 170 DATA 128,34,59,0,195 180 DATA 0,0,50,107,92 190 DATA 33,114,128,17,0 200 DATA 0,1,0,0,237 210 DATA 176,195,61,0,128 220 DATA 223,181,209,177,144 230 DATA 141,139,151,206,198 240 DATA 199,200,237,123,112 250 DATA 128,62,205,50,84 260 DATA 205,33,0,128,34 270 DATA 85,205,33,109,128 280 DATA 126,50,22,128,50 290 DATA 28,128,50,31,128 300 DATA 50,40,128,50,48 310 DATA 128,35,126,50,42 320 DATA 128,35,126,50,39 330 DATA 128,195,0,205 ============================================================================ ORIGINAL SPEEDLOCK HACKER Another Multipoke, this time for the original Speedlock. Play whatever tape from the start. 10 CLEAR 65533: LET t=0 20 FOR f=23296 TO 23443 30 READ a: POKE f,a 40 LET t=t+(f-23286)*a:NEXT f 50 IF t<>1240275 THEN STOP 60 FOR f=f TO 1e9: READ a 70 IF a>255 THEN GO TO 100 80 POKE f,a 90 LET t=t+(f-23434)*a:NEXT f 100 IF t<>a THEN STOP 110 RANDOMIZE USR 23296 120 DATA 221,33,203,92,17 130 DATA 234,6,62,255,55 140 DATA 205,86,5,48,241 150 DATA 62,224,50,8,95 160 DATA 62,235,50,11,95 170 DATA 49,252,255,14,112 180 DATA 58,148,91,111,38 190 DATA 98,229,33,252,94 200 DATA 17,192,99,217,1 210 DATA 224,184,217,118,201 220 DATA 42,149,91,1,76 230 DATA 0,22,64,93,122 240 DATA 213,213,237,176,225 250 DATA 14,25,9,119,14 260 DATA 4,9,119,14,8 270 DATA 9,119,14,20,9 280 DATA 119,62,201,18,42 290 DATA 149,91,14,35,237 300 DATA 66,209,116,14,3 310 DATA 9,115,14,32,9 320 DATA 38,64,17,116,91 330 DATA 213,233,83,178,136 340 DATA 164,132,99,96,94 350 DATA 106,33,159,91,78 360 DATA 6,0,33,160,91 370 DATA 237,91,155,91,213 380 DATA 237,176,42,151,91 390 DATA 54,0,42,153,91 400 DATA 209,115,35,114,42 410 DATA 157,91,233 ============================================================================ SPEEDLOCK II HACKER This is a general purpose hacker for all the new versions of Speedlock. We've used it a couple of times in some of the hacks in this directory, so why not type it in now to save time later! 10 CLEAR 3e4: LET t=0 20 FOR f=23296 TO 23403 30 READ a: POKE f,a 40 LET t=t+(f-23286)*a:NEXT f 50 IF t<>572714 THEN STOP 60 LET t=0: FOR f=f TO le9 70 READ a 80 IF a>255 THEN GO TO 110 90 POKE f,a 100 LET t=t+(f-23394)*a:NEXT f 110 IF t<>a THEN STOP 120 LOAD ""CODE: RUN USR 23296 130 DATA 42,110,91,237,123 140 DATA 108,91,221,33,102 150 DATA 91,6,6,197,6 160 DATA 0,221,78,0,221 170 DATA 35,17,72,88,229 180 DATA 197,237,176,33,75 190 DATA 88,126,254,54,32 200 DATA 2,54,0,235,54 210 DATA 201,30,150,205,72 220 DATA 88,193,225,9,193 230 DATA 16,217,42,112,91 240 DATA 237,91,114,91,1 250 DATA 0,4,237,176,42 260 DATA 116,91,237,91,118 28Q DATA 91,1,0,4,237 290 DATA 176,42,120,91,54 300 DATA 0,4,122,91,54 310 DATA 126,35,54,91,4 320 DATA 124,91,233,1,96 330 DATA 54,82,50,17,14 340 DATA 12,24,16,24,50 350 DATA 14,25,22 ============================================================================ SPEEDLOCK II HACKER Another routine for lots of games with lot of data lines. This is for the Speedlock with multicoloured borders when it beeps. Play the tape from the start. 10 CLEAR 45e3: LET t=0 20 FOR f=3e4 TO 30139 30 READ a: POKE f,a 40 LET t=t+(f-29990)*a:NEXT f 50 IF t<>1077568 THEN STOP 60 FOR f=f TO 1e9: READ a 70 IF a>255 THEN GO TO 100 80 POKE f,a 90 LET t=t+(f-30130)*a:NEXT f 100 IF t<>a THEN STOP 110 LOAD "" CODE: RUN USR 3e4 120 DATA 42,188,117,221,33 130 DATA 182,117,6,6,197 140 DATA 221,78,0,221,35 150 DATA 6,0,197,229,17 160 DATA 20,116,237,176,33 170 DATA 49,116,126,254,249 180 DATA 32,2,54,0,33 190 DATA 36,116,126,254,249 200 DATA 32,2,54,0,235 210 DATA 54,201,205,20,116 220 DATA 225,193,9,193,16 230 DATA 209,42,188,117,1 240 DATA 112,11,9,1,100 250 DATA 0,62,243,237,177 260 DATA 43,1,0,4,237 270 DATA 66,17,169,250,1 280 DATA 0,6,237,176,33 290 DATA 150,117,34,195,254 300 DATA 195,169,254,1,96 310 DATA 54,82,50,17,14 320 DATA 12,24,205,28,254 330 DATA 33,38,255,1,100 340 DATA 0,62,217,237,177 350 DATA 54,72,54,72,43 360 DATA 54,0,33,190,117 370 DATA 17,217,254,1,40 380 DATA 0,237,176,201,17 390 DATA 36,57,14,25,23 ============================================================================ SPEEDLOCK IV HACKER The latest version of the Speedlock group, again hacked to help you get on with the Pokes. 10 CLEAR: LET t=0 20 FOR f=23296 TO 23487 30 READ a: POKE f,a 40 LET t=t+(f-23286)*a:NEXT f 50 IF t<>2260540 THEN STOP 60 FOR f=f TO 1e9: READ a 70 IF a>255 THEN GO TO 100 80 POKE f,a 90 LET t=t+(f-23478)*a:NEXT f 100 IF t<>a THEN STOP 110 PRINT "Type CONTINUE" 120 STOP: RUN USR 23296 130 DATA 221,42,192,91,237 140 DATA 91,194,91,62,255 150 DATA 55,205,86,5,48 160 DATA 240,243,33,201,91 170 DATA 17,106,89,1,3 180 DATA 0,237,176,237,75 190 DATA 197,91,14,0,237 200 DATA 67,109,76,237,75 210 DATA 198,91,253,42,196 220 DATA 91,14,0,237,67 230 DATA 111,76,253,78,0 240 DATA 6,0,42,106,89 250 DATA 34,113,89,9,94 260 DATA 54,84,35,86,54 270 DATA 91,237,83,106,89 280 DATA 42,113,89,58,108 290 DATA 89,237,79,233,237 300 DATA 95,214,3,254,250 310 DATA 56,2,214,128,50 320 DATA 108,89,253,35,237 330 DATA 75,111,76,16,199 340 DATA 237,75,109,76,16 350 DATA 179,58,200,91,71 360 DATA 33,24,16,34,105 370 DATA 91,24,175,33,145 380 DATA 91,34,230,254,175 390 DATA 50,183,251,195,126 400 DATA 251,1,96,54,82 410 DATA 50,17,14,12,24 420 DATA 205,64,254,33,181 430 DATA 91,34,65,254,17 440 DATA 170,91,33,70,254 450 DATA 1,11,0,34,232 460 DATA 253,235,237,176,201 470 DATA 229,33,0,72,34 480 DATA 108,255,225,195,42 490 DATA 254,42,204,91,54 500 DATA 206,35,54,91,195 510 DATA 0,72 ============================================================================ POWERLOAD HACKER Another routine with lots of data lines for lots of games. Whatever game you play, play the tape from the start. 10 CLEAR 3e4: LET t=0 20 FOR f=23296 TO 23438 30 READ a: POKE f,a 40 LET t=t+(f-23286)*a:NEXT f 50 FOR f=f TO 1e9: READ a 60 IF a>256 THEN GO TO 90 70 POKE f,a 80 LET t=t+(f-23429)*a NEXT f 90 IF t<>a THEN STOP 100 RANDOMIZE USR 23296 110 DATA 237,123,143,91,221 120 DATA 42,145,91,17,144 130 DATA 1,62,7,55,205 140 DATA 86,5,48,241,42 150 DATA 145,91,1,0,2 160 DATA 126,237,103,35,11 170 DATA 120,177,32,247,42 180 DATA 145,91,8,145,91 190 DATA 14,18,129,35,119 200 DATA 35,116,1,13,0 210 DATA 9,54,32,35,54 220 DATA 247,35,54,201,33 230 DATA 67,91,229,42,145 240 DATA 91,233,42,145,91 250 DATA 1,35,0,9,17 260 DATA 208,92,1,50,0 270 DATA 237,176,33,105,91 280 DATA 17,1,93,1,100 290 DATA 0,237,176,195,208 300 DATA 92,1,96,54,82 310 DATA 50,17,14,12,24 320 DATA 42,41,93,1,119 330 DATA 1,9,54,195,33 340 DATA 22,93,229,42,41 350 DATA 93,1,78,1,9 360 DATA 233,42,43,93,54 370 DATA 201,33,45,93,229 380 DATA 42,41,93,1,129 390 DATA 1,9,233 ============================================================================ SOFTLOCK MULTIPOKE A Multipoke for the Firebird turboload (the one they used before Bleepload). Play the tape from the start. 10 CLEAR 29999: LET t=0 20 FOR f=3e4 TO 30155 30 READ a: POKE f,a 40 LET t=t+(f-29990)*a:NEXT f 50 IF t<>1392299 THEN STOP 60 FOR f=f TO 1e9: READ a 70 IF a>255 THEN GO TO 100 80 POKE f,a 90 LET t=t+(f-30146)*a:NEXT f 100 IF t<>a THEN STOP 110 RANDOMIZE USR 3e4 120 DATA 58,206,117,50,179 130 DATA 117,50,191,117,221 140 DATA 33,203,92,237,91 150 DATA 204,117,22,1,62 160 DATA 255,55,205,86,5 170 DATA 48,238,42,205,117 180 DATA 38,93,34,75,92 190 DATA 1,33,0,9,17 200 DATA 0,70,1,28,0 210 DATA 237,176,235,54,32 220 DATA 35,54,237,35,54 230 DATA 201,33,78,202,237 240 DATA 75,75,92,205,0 250 DATA 70,42,75,92,1 260 DATA 125,0,9,54,201 270 DATA 14,55,237,66,17 280 DATA 132,117,213,233,33 290 DATA 171,117,213,17,175 300 DATA 255,1,100,0,213 310 DATA 237,176,209,33,88 320 DATA 255,54,205,35,115 330 DATA 35,114,209,49,0 340 DATA 0,195,0,255,1 350 DATA 96,54,82,50,17 360 DATA 14,12,24,245,221 370 DATA 124,254,255,40,10 380 DATA 58,0,91,254,33 390 DATA 40,5,221,117,0 400 DATA 241,201,17,0,91 410 DATA 33,211,255,1,30 420 DATA 0,237,176,195,0,91 ============================================================================ MULTILOAD On Multiload, add these pokes to location 64652 when using the GREEN/BLACK option: 0 = All masked black 1 = All black/blue 2 = All black/red 3 = All blue/red 4 = All black/green S = Black/cyan then blue/green 6 = Green/red then yellow/black 7 = Red/cyan then blue/yellow Other numbers give the same results, or do not allow loading at all, so it is best to just stick with these. ============================================================================ SPECMATE (TAPE HYPERLOADS) You can poke these numbers into 23844 (tone stripes) and/or 23901 (code stripes) for different colours. Other numbers give the same results, so it is best to just stick with these: 0 = Black/red 1 = Blue/purple 3 = Yellow/green 5 = White/cyan ============================================================================ APPENDIX II - STOP PRESS GAMES ============================================================================ ANDY CAPP Infinite Alcometer and kisses, play the tape from the start 10 CLEAR 32767 20 LOAD ""CODE 65088 30 FOR f=65414 TO 65425 40 READ a: POKE f,a: NEXT f 50 POKE 65092,51 60 RANDOMIZE USR 65088 70 DATA 175,50,92,248,62 80 DATA 201,50,2,254,195 90 DATA 70,100 ============================================================================= ARKANOID 2 For Infinite Bats on Arkanoid 2, care of the Speedlock 4 loader, type this program in... 10 CLEAR: LET t=0 20 FOR f=23296 TO 23487 30 READ a: POKE f,a 40 LET t=t+(f-23286)*a:NEXT f 50 IF t<>2260540 THEN STOP 60 FOR f=f TO 1e9: READ a 70 IF a>255 THEN GO TO 100 80 POKE f,a 90 LET t=t+(f-23478)*a:NEXT f 100 IF t<>a THEN STOP 110 PRINT "Type CONTINUE" 120 STOP: RUN USR 23296 130 DATA 221,42,192,91,237 140 DATA 91,194,91,62,255 150 DATA 55,205,86,5,48 160 DATA 240,243,33,201,91 170 DATA 17,106,89,1,3 180 DATA 0,237,176,237,75 190 DATA 197,91,14,0,237 200 DATA 67,109,76,237,75 210 DATA 198,91,253,42,196 220 DATA 91,14,0,237,67 230 DATA 111,76,253,78,0 240 DATA 6,0,42,106,89 250 DATA 34,113,89,9,94 260 DATA 54,84,35,86,54 270 DATA 91,237,83,106,89 280 DATA 42,113,89,58,108 290 DATA 89,237,79,233,237 300 DATA 95,214,3,254,250 310 DATA 56,2,214,128,50 320 DATA 108,89,253,35,237 330 DATA 75,111,76,16,199 340 DATA 237,75,109,76,16 350 DATA 179,58,200,91,71 360 DATA 33,24,16,34,105 370 DATA 91,24,175,33,145 380 DATA 91,34,230,254,175 390 DATA 50,183,251,195,126 400 DATA 251,1,96,54,82 410 DATA 50,17,14,12,24 420 DATA 205,64,254,33,181 430 DATA 91,34,65,254,17 440 DATA 170,91,33,70,254 450 DATA 1,11,0,34,232 460 DATA 253,235,237,176,201 470 DATA 229,33,0,72,34 480 DATA 108,255,225,195,42 490 DATA 254,42,204,91,54 500 DATA 206,35,54,91,195 510 DATA 0,72 520 DATA 109,241,124,13,213,91,6,11,9,205,241,42,20,91,175,50,107,146,195,1, 129,31,15,20,29,29,15,43,43,31,43,31,2316460 ============================================================================= BLOW OUT A re-release of the awesomely fast Design Design classic Invasion Of The Body Snatchas, but under a different name. Line 60 gives infinite lives and line 70 gives infinite smart bombs (but that makes the game pretty pointless).Play the tape from the start. 10 LET T=0 20 FOR F=5E4 TO 50033 30 READ A: POKE F,A 40 LET T=T+(F-49990)*A:NEXT F 50 IF T<>93076 THEN STOP 60 POKE 50027,152 70 POKE 50030,157 80 RANDOMIZE USR 5E4 90 DATA 221,33,203,92,17 100 DATA 128,1,62,255,55 110 DATA 205,86,5,48,241 120 DATA 33,104,195,34,100 130 DATA 93,195,216,92,175 140 DATA 50,21,0,50,211 150 DATA 0,195,0,165 ============================================================================= BRAINSTORM You always complete a screen regardless of your score using this Bleeploading hack. 10 LET T=0 20 FOR F=32768 TO 32876 30 READ A: POKE F,A 40 LET T=T+(F-32758)*A:NEXT F 50 IF T-679460 THEN STOP 60 FOR F=32877 TO 1E9: READ A 70 IF A>256 THEN GO TO 100 80 POKE F,A 90 LET T=T+(F-32867)*A:NEXT F 100 IF T-A THEN STOP 110 LOAD "" CODE: RUN USR 32830 120 DATA 50,21,255,122,254 130 DATA 46,192,62,50,50 140 DATA 84,205,33,21,255 150 DATA 34,85,205,62,195 160 DATA 50,58,0,33,32 170 DATA 128,34,59,0,195 180 DATA 0,0,50,107,92 190 DATA 33,114,128,17,0 200 DATA 0,1,0,0,237 210 DATA 176,195,61,0,128 220 DATA 223,181,209,177,144 230 DATA 141,139,151,206,198 240 DATA 199,200,237,123,112 250 DATA 128,62,205,50,84 260 DATA 205,33,0,128,34 270 DATA 85,205,33,109,128] 280 DATA 126,50,22,128,50 290 DATA 28,128,50,31,128 300 DATA 50,40,128,50,48 310 DATA 128,35,126,50,42 320 DATA 128,35,126,50,39 330 DATA 128,195,0,205 340 DATA 91,8,169,1,121,175,0,77,144,195,0,128,697912 ============================================================================= CHAIN REACTION Delete lines 40-60 if you don't want the option. Each gives an infinite amount of whatever is in the REM statement. 10 CLEAR 24999 20 LOAD ""SCREEN$ 30 LOAD ""CODE: LOAD ""CODE 40 POKE 42117,0: REM jet 50 POKE 43646,0: REM rad 60 POKE 43339,0: REM time 70 RANDOMIZE USR 32768 ============================================================================= CROSSWIZE Immortality with the Bleepload again! When will it ever end? 10 LET T=0 20 FOR F=32768 TO 32876 30 READ A: POKE F,A 40 LET T=T+(F-32758)*A:NEXT F 50 IF T-679460 THEN STOP 60 FOR F=32877 TO 1E9: READ A 70 IF A>256 THEN GO TO 100 80 POKE F,A 90 LET T=T+(F-32867)*A:NEXT F 100 IF T-A THEN STOP 110 LOAD "" CODE: RUN USR 32830 120 DATA 50,21,255,122,254 130 DATA 46,192,62,50,50 140 DATA 84,205,33,21,255 150 DATA 34,85,205,62,195 160 DATA 50,58,0,33,32 170 DATA 128,34,59,0,195 180 DATA 0,0,50,107,92 190 DATA 33,114,128,17,0 200 DATA 0,1,0,0,237 210 DATA 176,195,61,0,128 220 DATA 223,181,209,177,144 230 DATA 141,139,151,206,198 240 DATA 199,200,237,123,112 250 DATA 128,62,205,50,84 260 DATA 205,33,0,128,34 270 DATA 85,205,33,109,128] 280 DATA 126,50,22,128,50 290 DATA 28,128,50,31,128 300 DATA 50,40,128,50,48 310 DATA 128,35,126,50,42 320 DATA 128,35,126,50,39 330 DATA 128,195,0,205 340 DATA 252,9,175,57,195,62,175,50,56,132,195,0,91,701648 ============================================================================= CYBERNOID In this routine, line 90 gives infinite bombs, shields, mines, bounce and seekers, line 100 gives infinite lives and line 110 gives immortality. Play the tape from the, start. 10 CLEAR 25999: LOAD ""CODE 20 FOR f=23392 TO 1e9: READ a 30 IF a>255 THEN GO TO 50 40 POKE f,a: NEXT f 50 POKE 64531,249 60 RANDOMIZE USR 64512 70 POKE 65149,91 80 RANDOMIZE USR 65082 90 DATA 175,50,72,134 100 DATA 175,50,.235,153 110 DATA 62,195,50,165,153 120 DATA 195,96,109,999 ============================================================================= DAN DARE This routine is for the Mastertronic rerelease, not the Virgin original(which had a turboloader) so don't try to use it on that. Again, you can delete certain lines if you don't want that particular feature. Line 40 gives infinite energy, line 50 gives infinite ammo, line 60 gives infinite time, line 70 lets you fall any height without dying and line 80 stops you being put in prison when a Treen in Sector 3 gets you. Play the tape from the start. 10 CLEAR 25599 20 LOAD ""SCREEN$ 30 LOAD ""CODE 40 POKE 47732,201 50 POKE 43544,0 60 POKE 46913,0 70 POKE 42870,24 80 POKE 42111,0 90 RANDOMIZE USR 39E3 ============================================================================= DENIZEN Delete any lines from 60-90 if you don't want an infinite amount of whatever is in each REM statement. Play the tape from the start. 10 CLEAR 24499: MERGE "" 20 POKE 23854,201 30 RANDOMIZE USR 23831 40 POKE 46329,201 50 RANDOMIZE USR 46091 60 POKE 58269,0: REM energy 70 POKE 60822,0: POKE 60823,0: POKE 60824,0: POKE 61107,0: POKE 61108,0: POKE 61109,0: REM door passes 80 POKE 58594,0: POKE 56506,205: REM torch 90 POKE 61226,0: REM bullets 100 RANDOMIZE USR 62600 ============================================================================= EARTHLIGHT For various options (as shown in the REM statements), type in this Bleeploader based routine. 10 LET T=0 20 FOR F=32768 TO 32876 30 READ A: POKE F,A 40 LET T=T+(F-32758)*A:NEXT F 50 IF T-679460 THEN STOP 60 FOR F=32877 TO 1E9: READ A 70 IF A>256 THEN GO TO 100 80 POKE F,A 90 LET T=T+(F-32867)*A:NEXT F 100 IF T-A THEN STOP 102 POKE 32885,195 :REM for infinite lives 104 POKE 32888,200 :REM for infinite fuel 106 POKE 32891,201 :REM for infinite ammo 110 LOAD "" CODE: RUN USR 32830 120 DATA 50,21,255,122,254 130 DATA 46,192,62,50,50 140 DATA 84,205,33,21,255 150 DATA 34,85,205,62,195 160 DATA 50,58,0,33,32 170 DATA 128,34,59,0,195 180 DATA 0,0,50,107,92 190 DATA 33,114,128,17,0 200 DATA 0,1,0,0,237 210 DATA 176,195,61,0,128 220 DATA 223,181,209,177,144 230 DATA 141,139,151,206,198 240 DATA 199,200,237,123,112 250 DATA 128,62,205,50,84 260 DATA 205,33,0,128,34 270 DATA 85,205,33,109,128 280 DATA 126,50,22,128,50 290 DATA 28,128,50,31,128 300 DATA 50,40,128,50,48 310 DATA 128,35,126,50,42 320 DATA 128,35,126,50,39 330 DATA 128,195,0,205 340 DATA 93,15,172,157,95,175,50,106,0,50,84,0,50,162,0,195,0,96,706140 ============================================================================= FALCON THE RENEGADE LORD Dig out the Speedlock II hacker if you want infinite time, stamina, and power of will, in this game! 10 CLEAR 3e4: LET t=0 20 FOR f=23296 TO 23403 30 READ a: POKE f,a 40 LET t=t+(f-23286)*a:NEXT f 50 IF t<>572714 THEN STOP 60 LET t=0: FOR f=f TO 1e9 70 READ a 80 IF a>255 THEN GO TO 110 90 POKE f,a 100 LET t=t+(f-23394)*a:NEXT f 110 IF t<>a THEN STOP 120 LOAD ""CODE: RUN USR 23296 130 DATA 42,110,91,237,123 140 DATA 108,91,221,33,102 150 DATA 91,6,6,197,6 160 DATA 0,221,78,0,221 170 DATA 35,17,72,88,229 180 DATA 197,237,176,33,75 190 DATA 88,126,254,54,32 200 DATA 2,54,0,235,54 210 DATA 201,30,150,205,72 220 DATA 88,193,225,9,193 230 DATA 16,217,42,112,91 240 DATA 237,91,114,91,1 250 DATA 0,4,237,176,42 260 DATA 116,91,237,91,118 280 DATA 91,1,0,4,237 290 DATA 176,42,120,91,54 300 DATA 0,4,122,91,54 310 DATA 126,35,54,91,42 320 DATA 124,91,233,1,96 330 DATA 54,82,50,17,14 340 DATA 12,24,16,24,50 350 DATA 14,25,22 360 DATA 255,127,198,228,192,237,102,251,192,241,102,255,109,255,60,255,138, 91,175,50,197,176,103,111,34,13,176,195,0,91,175,50,254,254,195,245,254,164297 ============================================================================= FIREFLY This Speedlock 4 hack gives you infinite lives and stops the teleports going round (so you can't fail). 10 CLEAR: LET t=0 20 FOR f=23296 TO 23487 30 READ a: POKE f,a 40 LET t=t+(f-23286)*a:NEXT f 50 IF t<>2260540 THEN STOP 60 FOR f=f TO 1e9: READ a 70 IF a>255 THEN GO TO 100 80 POKE f,a 90 LET t=t+(f-23478)*a:NEXT f 100 IF t<>a THEN STOP 110 PRINT "Type CONTINUE" 120 STOP: RUN USR 23296 130 DATA 221,42,192,91,237 140 DATA 91,194,91,62,255 150 DATA 55,205,86,5,48 160 DATA 240,243,33,201,91 170 DATA 17,106,89,1,3 180 DATA 0,237,176,237,75 190 DATA 197,91,14,0,237 200 DATA 67,109,76,237,75 210 DATA 198,91,253,42,196 220 DATA 91,14,0,237,67 230 DATA 111,76,253,78,0 240 DATA 6,0,42,106,89 250 DATA 34,113,89,9,94 260 DATA 54,84,35,86,54 270 DATA 91,237,83,106,89 280 DATA 42,113,89,58,108 290 DATA 89,237,79,233,237 300 DATA 95,214,3,254,250 310 DATA 56,2,214,128,50 320 DATA 108,89,253,35,237 330 DATA 75,111,76,16,199 340 DATA 237,75,109,76,16 350 DATA 179,58,200,91,71 360 DATA 33,24,16,34,105 370 DATA 91,24,175,33,145 380 DATA 91,34,230,254,175 390 DATA 50,183,251,195,126 400 DATA 251,1,96,54,82 410 DATA 50,17,14,12,24 420 DATA 205,64,254,33,181 430 DATA 91,34,65,254,17 440 DATA 170,91,33,70,254 450 DATA 1,11,0,34,232 460 DATA 253,235,237,176,201 470 DATA 229,33,0,72,34 480 DATA 108,255,225,195,42 490 DATA 254,42,204,91,54 500 DATA 206,35,54,91,195 510 DATA 0,72 520 DATA 240,240,249,13,218,91,7,11,2,80,241,26,38,91,175,50,144,177,62,201, 50,150,170,195,0,235,15,20,43,31,31,29,43,15,31,43,29,2344728 ============================================================================= GUNRUNNER Infinite lives and/or choice of start level, play the tape from the start 10 BORDER 0: POKE 23693,0 20 CLEAR 25317: POKE 23658,8 30 INPUT "INF LIVES Y/N ";I$ 40 IF I$="Y" THEN LET I=0 50 IF I$="N" THEN LET I=61 60 INPUT "LEVEL 1-10";L 70 IF L>lO THEN GOTO 60 80 LET T=0 90 FOR F=51200 TO 51252 100 READ A: POKE F,A 110 LET T=T+(F-51190)*A:NEXT F 120 IF T<>240641 THEN STOP 130 LOAD ""CODE 140 RANDOMIZE USR 51228 150 POKE 64530,201 160 RANDOMIZE USR 64511 170 POKE 65097,0: POKE 65141,64 180 POKE 65098,200 190 POKE 51241,I: POKE 51246,L 200 RANDOMIZE USR 65082 210 DATA 205,118,254,33,40 220 DATA 200,17,198,128,1 230 DATA 13,0,237,176,201 240 DATA 128,223,181,209,177 250 DATA 144,141,139,151,206 260 DATA 198,199,200,33,0 270 DATA 252,17,255,251,1 280 DATA 19,0,237,176,201 290 DATA 62,61,50,19,192 300 DATA 62,1,50,28,188 310 DATA 195,198,187 ============================================================================= I, BALL II Here's a hack using the Bleepload to give you the features listed. 10 LET T=0 20 FOR F=32768 TO 32876 30 READ A: POKE F,A 40 LET T=T+(F-32758)*A:NEXT F 50 IF T-679460 THEN STOP 60 FOR F=32877 TO 1E9: READ A 70 IF A>256 THEN GO TO 100 80 POKE F,A 90 LET T=T+(F-32867)*A:NEXT F 100 IF T-A THEN STOP 101 POKE 32885,177: REM for infinite lives 102 POKE 32888,148: REM for infinite time 103 POKE 32891,170: POKE 32894,170: REM for immortality 110 LOAD "" CODE: RUN USR 32830 120 DATA 50,21,255,122,254 130 DATA 46,192,62,50,50 140 DATA 84,205,33,21,255 150 DATA 34,85,205,62,195 160 DATA 50,58,0,33,32 170 DATA 128,34,59,0,195 180 DATA 0,0,50,107,92 190 DATA 33,114,128,17,0 200 DATA 0,1,0,0,237 210 DATA 176,195,61,0,128 220 DATA 223,181,209,177,144 230 DATA 141,139,151,206,198 240 DATA 199,200,237,123,112 250 DATA 128,62,205,50,84 260 DATA 205,33,0,128,34 270 DATA 85,205,33,109,128 280 DATA 126,50,22,128,50 290 DATA 28,128,50,31,128 300 DATA 50,40,128,50,48 310 DATA 128,35,126,50,42 320 DATA 128,35,126,50,39 330 DATA 128,195,0,205 340 DATA 91,20,205,231,96,175,50,80,0,50,121,0,50,92,0,50,99,0,195,86,169, 715616 ============================================================================= MAG MAX Dust off your copies of the Speedlock II hacker and you can have infinite lives with this routine. 10 CLEAR 3e4: LET t=0 20 FOR f=23296 TO 23403 30 READ a: POKE f,a 40 LET t=t+(f-23286)*a:NEXT f 50 IF t<>572714 THEN STOP 60 LET t=0: FOR f=f TO 1e9 70 READ a 80 IF a>255 THEN GO TO 110 90 POKE f,a 100 LET t=t+(f-23394)*a:NEXT f 110 IF t<>a THEN STOP 120 LOAD ""CODE: RUN USR 23296 130 DATA 42,110,91,237,123 140 DATA 108,91,221,33,102 150 DATA 91,6,6,197,6 160 DATA 0,221,78,0,221 170 DATA 35,17,72,88,229 180 DATA 197,237,176,33,75 190 DATA 88,126,254,54,32 200 DATA 2,54,0,235,54 210 DATA 201,30,150,205,72 220 DATA 88,193,225,9,193 230 DATA 16,217,42,112,91 240 DATA 237,91,114,91,1 250 DATA 0,4,237,176,42 260 DATA 116,91,237,91,118 280 DATA 91,1,0,4,237 290 DATA 176,42,120,91,54 300 DATA 0,4,122,91,54 310 DATA 126,35,54,91,42 320 DATA 124,91,233,1,96 330 DATA 54,82,50,17,14 340 DATA 12,24,16,24,50 350 DATA 14,25,22 360 DATA 255,191,23,229,192,237,76,132,192,241,76,136,73,136,34,136,233,135, 175,50,103,228,49,167,97,195,0,192,89485 ============================================================================= NINJA SCOOTER It's Bleepload time again, so drag it out for infinite lives on yer Scooter. 10 LET T=0 20 FOR F=32768 TO 32876 30 READ A: POKE F,A 40 LET T=T+(F-32758)*A:NEXT F 50 IF T-679460 THEN STOP 60 FOR F=32877 TO 1E9: READ A 70 IF A>256 THEN GO TO 100 80 POKE F,A 90 LET T=T+(F-32867)*A:NEXT F 100 IF T-A THEN STOP 110 LOAD "" CODE: RUN USR 32830 120 DATA 50,21,255,122,254 130 DATA 46,192,62,50,50 140 DATA 84,205,33,21,255 150 DATA 34,85,205,62,195 160 DATA 50,58,0,33,32 170 DATA 128,34,59,0,195 180 DATA 0,0,50,107,92 190 DATA 33,114,128,17,0 200 DATA 0,1,0,0,237 210 DATA 176,195,61,0,128 220 DATA 223,181,209,177,144 230 DATA 141,139,151,206,198 240 DATA 199,200,237,123,112 250 DATA 128,62,205,50,84 260 DATA 205,33,0,128,34 270 DATA 85,205,33,109,128] 280 DATA 126,50,22,128,50 290 DATA 28,128,50,31,128 300 DATA 50,40,128,50,48 310 DATA 128,35,126,50,42 320 DATA 128,35,126,50,39 330 DATA 128,195,0,205 340 DATA 91,13,174,41,156,175,50,72,176,62,201,50,40,179,195,0,168,713428 ============================================================================= PLOT, THE Guess what? It's Bleepload time again. This hack provides infinite energy or infinite lives. Change line 105 according to what you prefer. 10 LET T=0 20 FOR F=32768 TO 32876 30 READ A: POKE F,A 40 LET T=T+(F-32758)*A:NEXT F 50 IF T-679460 THEN STOP 60 FOR F=32877 TO 1E9: READ A 70 IF A>256 THEN GO TO 100 80 POKE F,A 90 LET T=T+(F-32867)*A:NEXT F 100 IF T-A THEN STOP 105 POKE 32885,174 for infinite energy or 105 POKE 32888,183 for infinite lives 110 LOAD "" CODE: RUN USR 32830 120 DATA 50,21,255,122,254 130 DATA 46,192,62,50,50 140 DATA 84,205,33,21,255 150 DATA 34,85,205,62,195 160 DATA 50,58,0,33,32 170 DATA 128,34,59,0,195 180 DATA 0,0,50,107,92 190 DATA 33,114,128,17,0 200 DATA 0,1,0,0,237 210 DATA 176,195,61,0,128 220 DATA 223,181,209,177,144 230 DATA 141,139,151,206,198 240 DATA 199,200,237,123,112 250 DATA 128,62,205,50,84 260 DATA 205,33,0,128,34 270 DATA 85,205,33,109,128 280 DATA 126,50,22,128,50 290 DATA 28,128,50,31,128 300 DATA 50,40,128,50,48 310 DATA 128,35,126,50,42 320 DATA 128,35,126,50,39 330 DATA 128,195,0,205 340 DATA 91,11,222,57,195,175,50,114,0,50,252,0,195,0,255 ============================================================================= STAINLESS STEEL Another routine with lots of lines to delete. Line 30 gives infinite shields, line 40 gives infinite lives and line 50 gives infinite fuel. Play the tape from the start. 10 CLEAR 24899: LOAD ""CODE 20 LET S=0: LET L=0: LET F=0 30 LET S=187 40 LET L=183 50 LET F=190 60 FOR N=64068 TO 64083 70 READ A: POKE N,A: NEXT N 80 POKE 60664,250: RUN USR 6E4 90 DATA 175,50,100,S,50 100 DATA 134,S,50,17,F 110 DATA 50,143,L,195,68,97 ============================================================================= TARGET RENEGADE Up to the minute with Speedlock 4 for infinite lives now. Go for it... 10 CLEAR: LET t=0 20 FOR f=23296 TO 23487 30 READ a: POKE f,a 40 LET t=t+(f-23286)*a:NEXT f 50 IF t<>2260540 THEN STOP 60 FOR f=f TO 1e9: READ a 70 IF a>255 THEN GO TO 100 80 POKE f,a 90 LET t=t+(f-23478)*a:NEXT f 100 IF t<>a THEN STOP 110 PRINT "Type CONTINUE" 120 STOP: RUN USR 23296 130 DATA 221.42,192,91,237 140 DATA 91,194,91,62,255 150 DATA 55,205,86,5,48 160 DATA 240,243,33,201,91 170 DATA 17,106,89,1,3 180 DATA 0,,37,176,237,75 190 DATA 197,91,14,0,237 200 DATA 67,109,76,237,75 210 DATA 198,91,253,42,196 220 DATA 91,14,0,237,67 230 DATA 111,76,253,78,0 240 DATA 6,0,42,106,89 250 DATA 34,113,89,9,94 260 DATA 54,84,35,86,54 270 DATA 91,237,83,106,89 280 DATA 42,113,89,58,108 290 DATA 89,237,79,233,237 300 DATA 95,214,3,254,250 310 DATA 56,2,214,128,50 320 DATA 108,89,253,35,237 330 DATA 75,111,76,16,199 340 DATA 237,75,109,76,16 350 DATA 179,58,200,91,71 360 DATA 33,24,16,34,105 370 DATA 91,24,175,33,145 380 DATA 91,34,230,254,175 390 DATA 50,183,251,195,126 400 DATA 251,1,96,54,82 410 DATA 50,17,14,12,24 420 DATA 205,64,254,33,181 430 DATA 91,34,65,254,17 440 DATA 170,91,33,70,254 450 DATA 1,11,0,34,232 460 DATA 253,235,237,176,201 470 DATA 229,33,0,72,34 480 DATA 108,255,225,195,42 490 DATA 254,42,204,91,54 500 DATA 206,35,54,91,195 510 DATA 0,72 520 DATA 233,240,0,14,221,91,6,13,1,73,241,35,188,97,33,35,34,34,157,246,33, 53,249,34,159,246,195,128,158,31,15,43,31,31,29,43,15,31,29,43,20,29,2359836 ============================================================================= TELADON Delete lines 80-100 if you don't want the option. Each gives an infinite amount of whatever is in the REM statement. 10 FOR f=23394 TO le9: READ a 20 IF a>255 THEN GO TO 40 30 POKE f,a: NEXT f 40 LOAD ""CODE 24023: BORDER 0 50 CLEAR 37499: POKE 24097,91 60 RANDOMIZE USR 24023 70 DATA 205,98,5,245,175 80 DATA 50,245,254: REM laser 90 DATA 50,105,140: REM oxygen 100 DATA 50,129,140: REM lives 110 DATA 241,201,999 ============================================================================= TERRAMEX For infinite lives, play the tape from the start 10 FOR f=23296 TO 23329 20 READ a: POKE f,a: NEXT f 30 RANDOMIZE USR 23296 40 DATA 221,33,203,91,17 50 DATA 46,1,62,255,55 60 DATA 205,86,5,48,241 70 DATA 33,27,91,34,129 80 DATA 93,1,8,93,195 90 DATA 8,93,175,50,252 100 DATA 169,195,0,143 ============================================================================= TIME FLIES Back to the Bleepload once more for immortality in Time Flies. 10 LET T=0 20 FOR F=32768 TO 32876 30 READ A: POKE F,A 40 LET T=T+(F-32758)*A:NEXT F 50 IF T-679460THEN STOP 60 FOR F=32877 TO 1E9: READ A 70 IF A>256 THEN GO TO 100 80 POKE F,A 90 LET T=T+(F-32867)*A:NEXT F 100 IF T-A THEN STOP 110 LOAD "" CODE: RUN USR 32830 120 DATA 50,21,255,122,254 130 DATA 46,192,62,50,50 140 DATA 84,205,33,21,255 150 DATA 34,85,205,62,195 160 DATA 50,58,0,33,32 170 DATA 128,34,59,0,195 180 DATA 0,0,50,107,92 190 DATA 33,114,128,17,0 200 DATA 0,1,0,0,237 210 DATA 176,195,61,0,128 220 DATA 223,181,209,177,144 230 DATA 141,139,151,206,198 240 DATA 199,200,237,123,112 250 DATA 128,62,205,50,84 260 DATA 205,33,0,128,34 270 DATA 85,205,33,109,128] 280 DATA 126,50,22,128,50 290 DATA 28,128,50,31,128 300 DATA 50,40,128,50,48 310 DATA 128,35,126,50,42 320 DATA 128,35,126,50,39 330 DATA 128,195,0,205 340 DATA 91,8,163,57,195,175,50,41,137,195,91,156,701274 ============================================================================= TOUR DE FORCE For infinite heat and/or energy, play the tape from the start. 10 CLEAR: LET t=0 20 FOR f=23296 TO 23341 30 READ a: POKE f,a 40 LET t=t+(f-23286)*a:NEXT f 50 IF t<>143986 THEN STOP 60 POKE 23301,179: REM heat 70 POKE 23310,164: REM lives 80 RANDOMIZE USR 23319 90 DATA 33,18,91,17,65 100 DATA 0,1,5,0,237 110 DATA 176,175,50,78,0 120 DATA 195,0,125,175,50 130 DATA 98,165,0,221,33 140 DATA 61,92,17,160,0 150 DATA 62,255,55,205,86 160 DATA 5,48,241,62,91 170 DATA 50,148,92,195,75,92 ============================================================================= TRAPDOOR This protection system was quite clever. It used certain registers set by the commands in the Basic program-quite a neat touch. Anyway, here's a routine for infinite time. Play the tape from the start. 10 LET T=0 20 FOR F=23296 TO 23454 30 READ A: POKE F,A 40 LET T=T+(F-23286)*A:NEXT F 50 IF T<>1681107 THEN STOP 60 RANDOMIZE USR 23296 70 DATA 221,33,203,92,17 80 DATA 130,2,62,255,55 90 DATA 205,86,5,48,241 100 DATA 221,33,77,95,33 110 DATA 171,93,17,0,80 120 DATA 1,18,0,237,176 130 DATA 235,54,16,35,54 140 DATA 236,35,54,201,33 150 DATA 189,93,17,118,200 160 DATA 1,118,27,205,0 170 DATA 80,49,151,99,229 180 DATA 33,217,93,54,195 190 DATA 35,54,70,35,54 200 DATA 91,225,195,194,93 210 DATA 17,0,75,229,197 220 DATA 33,221,93,1,13 230 DATA 0,237,176,235,54 240 DATA 16,35,54,241,35 250 DATA 54,201,193,225,17 260 DATA 154,99,205,0,75 270 DATA 175,50,242,93,205 280 DATA 236,93,62,195,50 290 DATA 157,254,33,128,91 300 DATA 34,158,254,195,232 310 DATA 254,53,95,49,16 320 DATA 13,11,23,62,195 330 DATA 50,202,254,33,148 340 DATA 91,34,203,254,33 350 DATA 205,83,17,107,50 360 DATA 195,164,254,49,151 370 DATA 99,62,201,50,84 380 DATA 172,195,205,254 ============================================================================= APPENDIX III - ERRATUM ============================================================================= Welcome to the 'everyone makes mistakes' section of Smash Tips. We've had a lot of enquiries about this artwork ever since the first issue, but here's hoping that this section will sort out the frustrated hackers amongst you. ============================================================================= ALL GAMES THAT USE THE ORIGINAL SPEEDLOCK HACKER Yup, the Speedlock Hacker was one of the first to be bitten by the bugs. So, the cure is to use this listing instead. 10 CLEAR 65533: LET t=0 20 FOR f=23296 TO 23443 30 READ a: POKE f,a 40 LET t=t+(f-23286)*a:NEXT f 50 IF t<>l240275 THEN STOP 60 FOR f=f TO 1e9: READ a 70 IF a>255 THEN GO TO 100 80 POKE f,a 90 LET t=t+(f-23434)*a:NEXT f 100 IF t<>a THEN STOP 110 RANDOMIZE USR 23296 120 DATA 221,33,203,92,17 130 DATA 234,6,62,255,55 140 DATA 205,86,5,48,241 150 DATA 62,224,50,8,95 160 DATA 62,235,50,11,95 170 DATA 49,252,255,14,112 180 DATA 58,148,91,111,38 190 DATA 98,229,33,252,94 200 DATA 17,192,99,217,1 210 DATA 224,184,217,118,201 220 DATA 42,149,91,1,76 230 DATA 0,22,64,93,122 240 DATA 213,213,237,176,225 250 DATA 14,25,9,119,14 260 DATA 4,9,119,14,8 270 DATA 9,119,14,20,9 280 DATA 119,62,201,18,42 290 DATA 149,91,14,35,237 300 DATA 66,209,116,14,3 310 DATA 9,115,14,32,9 320 DATA 38,64,17,116,91 330 DATA 213,233,83,178,136 340 DATA 164,132,99,96,94 350 DATA 106,33,159,91,78 360 DATA 6,0,33,160,91 380 DATA 237,176,42,151,Yl 390 DATA 54,0,42,153,91 400 DATA 209,115,35,114,42 410 DATA 157,91,233 ============================================================================= DEVIANTS Ooops! Change line 50 to the following and you'll be fine! 50 POKE 39165,91: RUN USR 38e3 ============================================================================= DOWN TO EARTH You'll probably have already spotted this square bracket (]) at the end of line 270. ============================================================================= DYNAMITE DAN II Change line 30 so that it reads; 30 READ A: IF A>255 THEN BORDER 0: RANDOMIZE 1267+USR 23400 ============================================================================= ELITE 128K Many of you had problems getting this one in. So here's the simple solution First delete lines 270 & 280, then, load your game up in 48K mode Simple as that! ============================================================================= FRANK BRUNO'S BOXING Alter the data line 140 so that it reads; 140 DATA 144,135,205,86,5,62,237,55,221,33,1183 ============================================================================= And that's it!! I'm sure you've found something in that lot which will help you out. Don't forget that you can also find the regular issue of Emulate at the same place you found this edition. Issue 4 will be out just before Christmas in a special bumper Xmas Special, so keep your eyes out for that! Happy Christmas and keep waggling those joysticks!! ============================================================================= =============================================================================