________ ____ ____ ____ ____ ____ ______ ___________ ________ \ _____ \ \ / \ / \ / \ / \ / / \ \ _ _ / / _____ \ | | \/ | \ / | | | | | | | | /---\ | \/ | | \/ | | \/ | |___ | \ / | | | | | | | | | | | | | | |___ | ____\ | \/ /| | | | | | | | | | | | | | | ____\ | | | |\ / | | | | | | | | | |___| | | | | | | | | | \/ | | | | | | | | | _____ | | | | | | | | | | | | | | | | | | | | | | | | | | |____/\ | | | | | \___/ | | |___/\ | | | | | | | |____/\ /________/ /___\ /___\ \_______/ \______/ /___\ /___\ /___\ /________/ The Magazine For Spectrum emulators ------------------------------------------------------------------------------ -ISSUE 5- March/April 1995 ------------------------------------------------------------------------------ EDITOR : Barry Plewa E-Mail : DOCTOR@DOCBARRY.DEMON.CO.UK ASSISTANT EDITOR: Matthew Pimm E-Mail : M.PIMM@MARKROB.DEMON.CO.UK TECHNICAL EDITOR: Philip Reynolds E-Mail : PHIL@HEDGFORD.DEMON.CO.UK CONTRIBUTORS : Richard Hallas E-Mail : RICHARD@HALLAS.DEMON.CO.UK : Andrew Dansby E-Mail : AFN09039@FREENET.UFL.EDU : Andy Davis E-Mail : 101543.3611@COMPUSERVE.COM : Stephen Smith E-Mail : STEVO@JONLAN.DEMON.CO.UK HTML MAINTAINER : Damien Burke E-Mail : EMULATE! Web Pages - HTTP://www.cs.bham.ac.uk/~dmb/speccy/emulate/index.html Support BBS : FRAZZLE PROJECT BBS, Kidderminster, Worcs, England Number (UK ) : (01562) 827019 Number (Int) : +44 1562 827019 FIDONET ADDRESS : 2:2500/615.4 _______________________________________________ / \ /-------------------------------------------------\ / \ / C O N T E N T S / \ / / / \ /___________________________________________________/_/_/_\ ----------------------------------------------------------- If you have any queries, letters, comments or cries for help, all E-Mail can be directed to me at the following address and will be featured in a future issue: DOCTOR@DOCBARRY.DEMON.CO.UK Also, any interesting articles you have produced about the Spectrum computer, send to the same address for inclusion in a future edition of Emulate! =========================================================================== CONTENTS Part 1 - Editorial and Requested Snapshots Part 2 - Playing Tips - Three Weeks in Paradise / The Time Machine Part 3 - Free Games instructions Part 4 - Alchemist Research - What is it? Part 5 - Emulate Letters Part 6 - Losing that Spectrum Feeling Part 7 - Technical Forum Part 8 - Classic Review - Cybernoid Part 9 - Spectrum Books Database Part 3 Part 10 - Spectrum History Part 5 - Lunar Jetman Part 11 - A-Z of Spectrum Games Reviews Part 5 Part 12 - Spectrum Games Charts Part 13 - Spectrum on the Net! Part 14 - Adventures Part 15 - Next Issue =========================================================================== =========================================================================== ********************************** * PART 1 - EDITORIAL AND NEWS * ********************************** Welcome to another issue of the Speccy magazine Emulate! I am thinking of making a few changes to the magazine over the next few months to improve both it's general appearance and also it's annoying irregularity. I have decided that after issue 6, I will be reducing the size of the magazine slightly. By doing this, I hope to be able to release a new magazine EVERY month, rather than every 6-8 weeks. I am sure this won't make too much difference, as you will still be getting the same content, but just more regularly, which should please some of you! Another change I am thinking of making is to produce a Spectrum version of Emulate which can be viewed on any Emulator and maybe include things such as screenshots, small games etc... This issue has quite a few features to take a look at. We have solutions to both Three Weeks in Paradise and The Time Machine. Due to popular demand, I have also included the elusive controls to that game! There is an expanded section on Internet resources. I have recently been searching the web and I think I have come up with a pretty comprehensive guide to most Speccy sites. There is also a guide to some Spectrum FTP sites, which includes details of both their content and the speed of the connection! So...what are you still reading this boring bit for? =========================================================================== =========================================================================== SNAPSHOT REQUESTS Another list of reader's requests. The list is getting quite long now, so if you have received the game you are looking for, please let me know so I can remove your name from the list! I have trimmed the list slightly and the list below indicates games which I don't think are currently available from the FTP sites. GAME FORMAT REQUESTED BY E-MAIL =========================================================================== Advanced Pinball Sim 48/128 David Crick D.A.CRICK@EX.AC.UK Dynamite Dux 48/128 David Crick D.A.CRICK@EX.AC.UK Heroes Of The Lance 48/128 David Crick D.A.CRICK@EX.AC.UK Int 3D Tennis 128K David Crick D.A.CRICK@EX.AC.UK Knight Orc 48/128 Shaun Crouch SCROUCH@LARK.RU.AC.ZA Lemmings Demo 48/128 David Crick D.A.CRICK@EX.AC.UK Lotus Turbo Challenge 48/128 David Crick D.A.CRICK@EX.AC.UK Moria 48/128 Fredrik Ekman EKMAN@LYSATOR.LIU.SE On the Bench 48/128 Dave Mills DAVE@MILLS.DEMON.CO.UK Orc Attack 48/128 Andy Maccallum MINDBOMB_BBS@DELPHI.COM Renegade III Final Ch 48/128 David Crick D.A.CRICK@EX.AC.UK Rod Land 48/128 Anton Belenki ANTON@GYM11.PERM.SU Shadow Warriors 48/128 David Crick D.A.CRICK@EX.AC.UK Splitting Images 48/128 Richard Hallas RICHARD@HALLAS.DEMON.CO.UK Street Fighter 2 128k Barry Plewa DOCTOR@DOCBARRY.DEMON.CO.UK The Boss 48/128 Dave Mills DAVE@MILLS.DEMON.CO.UK The Double 48/128 Dave Mills DAVE@MILLS.DEMON.CO.UK The Tebbit 48/128 Fredrik Ekman EKMAN@LYSATOR.LIU.SE Tobor 48/128 Jon Taylor JON@BIRKHALL.DEMON.CO.UK Valley, The 48/128 Philip Reynolds PHIL@HEDGFORD.DEMON.CO.UK Wonderboy 48/128 David Crick D.A.CRICK@EX.AC.UK Thanks again to everyone who has replied to these requests! =========================================================================== =========================================================================== *************************** * PART 2 - PLAYING TIPS * *************************** Some more solutions and tips for your favourite Speccy games. This issue we have solutions for the final Wally game, Three Weeks In Paradise, plus a guide on how to play The Time Machine (included with last months pack). Plus Part 1 of an A-Z of Game Cheats. =========================================================================== THREE WEEKS IN PARADISE Here is the solution to the final Wally game in the series which sees the Week family stuck in the jungle! TO RESCUE WILMA First of all get the Mint from the sign outside the Trading Post then get Wilma's Handbag from the beach, to get to the beach go through the picture in the room that contains the table. As long as you have the Handbag in your possession the crocodile will not harm you. Go to the screen with the Ice Cube in it and press the Action key. Now pick up the Hole and go right until you are just past the crocodile, now drop the Handbag. Take the Goldfish Bowl and the Hole to the Wishing well screen, stand at the far left of the screen and press the Action key. Go left into the new screen and take the Skeleton key, the spider will not move as long as you have the Bowl. Go through the picture again and into the sea, pass over the locker and the door will open. Take the Spinach and drop it in a convenient place. Go back to the room with the picture in it and get the stuffing from underneath the table, go to the room with the big bird in it. Take the Egg but don't drop the stuffing while you are in the same room as the big bird. With the Egg and the Spinach proceed to the room that contains the sign 'Old Faithful', now pull the rope and run to the water. Jump up the geyser. Jump into the nest and swap the Spinach for the Bow and Arrows. Now drop down and drop the Egg. Go to the screen that contains Wilma and shoot the native with the Bow and Arrows. Proceed to the screen with the well in it and jump down. Go to the centre of the well and press the Action key. Take the bottle and climb out of the screen by going to the right of the screen and keeping the Action key depressed. With the Bottle and the Corkscrew return to the crocodile screen. Get the Bottle and the Corkscrew past the crocodile one at a time by using the Handbag. Standing over the Coconut with both of the objects press the Action key. Take the Bottle of Oil and the Blunt axe to the screen with the hut and the car. Pass over the front wheel of the key and press the Action key. With the Sharp axe return to the screen with Wilma and cut her down by pressing the Action key. TO RESCUE HERBERT First of all get the Deaux Sticks from the crocodile room using the Action key, light the fire in the anvil room. Take the bellows from the top of the well, then pass over the fire and press the Action key. Get the Hot Ashes and take them to the room with the Totem pole in it. Now pass over the white man and press the Action key. Should you have the bellows the cloud will move away from you, so make sure you are standing to the right of it. When the cloud reaches the hut collect the Shell. Now take the Shell down the well and press the Action just as the drip touches. Once that has been done take the Billy Can to the Geyser, pull the rope, and run to the water to fill the can. Go and find the Flipflops and take them along with the full Billy Can to the beach. Just as you pass the crab press the Action key. Now collect the Claw and take it to the right hand side of the room that contains Herbert. Whilst keeping the Action key depressed walk into the lion. Take the Thorn, with this and full Sea Shell walk to the middle of the cauldron and press the Action key. TO ESCAPE THE ISLAND Just go back to the beach via the picture, in the room with the table, and you will have finished the game with 100%. =========================================================================== THE TIME MACHINE Some of you wrote to say you've been having problems with this game, both with trying to solve at AND finding the right controls. Well, here are the solutions to both these problems! CONTROLS Q = Up A = Down O = Left P = Right M = Lay 1st Travel Pod / Transport to 1st Travel Pod ? = Lay 2nd Travel Pod / Transport to 2nd Travel Pod SPACE = Fire Ray Gun SPACE and direction = Jump in that direction SPACE and UP/DOWN (When an object is in your view screen) = Take Object 1-5 = Transport to level 1-5 (Only when current level has been completed) If an object is in your view screen when you transport, it also transports. To pick up a transporter just stand next to it and press either M or ? You can only transport to a new level if it has been revealed on the grid at the top of the screen. A RED square on the grid indicates a problem has to be solved. A YELLOW square on the grid means that a problem has been half-solved. A GREEN square on the grid means that square is safe and needs no work done. When all squares on a row are GREEN, the next level is revealed. You can transport between any levels which are revealed. IE, if you are in level 3.2 and press "1" then you go to level 1.2. GAME SOLUTION The numbers in the solution refer to the appropriate screens at the small grid at the top of the screen. So level 1.4 refers to the fourth screen from the left at the bottom row of the grid. ESCAPING LEVEL 1 Go to 1.2 and place a travel pod there. Go to 1.5, crossing the river using the pterodactyl. Place another pod by the cave. Return to 1.2 and hit the animal with your ray gun. Stand so the animal is in your view screen and transport yourself and the animal to the pod in 1.5. Repeat this process until you have quite a few animals in the cave. Go to 1.3 and block the geysers with the boulders lying around. Note. You can also avoid the river simply by going left from screen 1.1 to screen 1.5. This is probably easier and safer. ESCAPING LEVEL 2 Go to 2.5 and place a pod by the cave. Go to 2.2 and get the wood. Transport the wood to 2.5. Go to 2.1 and stand on the solid patch in the middle of the screen. Return to 1.1. Transport the flame to level 2.5, where the wood should be ignited. Return to the geysers in level 2.3 and remove the boulders. If the yeti tries to stop you, just transport apple from 1.4 to feed him. Before leaving for level 3, place a pod by the river bank in level 2.4 and transport the apples from 1.4. Repeat for both river banks. ESCAPING LEVEL 3 Go to Level 3.4 where the apple seeds should have grown to trees. Break some branches from the trees to form a bridge over the river. To do this, use the pterodactyl in level 1 to fly across the river and as you do so, change zone so you land on branches. Go to 3.2 and move the wheel over the river to 3.5. Replace the square wheel for the round wheel. ESCAPING LEVEL 4 Get a barrel from level 4.5. To avoid the cannon, try transporting to 4.5 from level 3.5. Take the barrel to 4.4 and drop it a close to the right hand side of the bridge as you can. Place a pod near the barrel and wait for Goliath to get near the pod. Transport the flame from 1.1 to ignite the barrel and destroy Goliath. Take another barrel from 4.5 and drop it by the moving rock in 4.1. Ignite this barrel as you did earlier to reveal the oil. ESCAPING LEVEL 5 Kill some terrorists in 5.5 and wait for the bomb. Transport this bomb to 1.1 by the rock containing the crystal. Ignite the bomb to blow up the rock. You will have to search for the crystal in 2.1 as the swamp in 1.1 is too deep. Place a pod near the time machine and transport the crystal there. Use the pterodactyl in level 1 and switch zones so you land on top of the building in 5.1. Fire at the switch to turn it on, ensuring the cystal is in place. Now simply get in the time machine and use it to win the game!! =========================================================================== 3D STARFIGHTER I recently found a solution I wrote for this game when I first completed it about eight years ago and I thought I'd include it with the mag. Warning! This will spoil the game if you read it!! BELMAR You must escort 4 Leopard fighters to Ganta. However they will not be much help as their guns are in need of repair. GANTA The purser is pleased with your prompt service and he berths the leopards in the repair docks. ALPHA An attack is planned and CATS need:- 250 Magnetic influence mines, 80 Homing missiles and 50 Dilithium crystals. GANTA The arms you require are loaded onto your fighter before your leave. You are told that the CATS are ready to leave. ALPHA CATS are grateful for the arms and will leave immediately to intercept the enemy flagship. SANAST A saboteur has been caught attempting to destroy the CHAOS laboratory. Take him to the prison ship. CRAKO The saboteur is marched away and locked up. You leave quickly - you don't want to catch anything! DATON A strange man runs into you whilst you are on your way to the engine room. You think nothing more of it. CRAKO There is a message waiting for you here. It says you must return to Daton now! DATON Investigators have heard that you saw a stranger last time you were here. With your help they find the spy. They thank you. NEXIS A group of new graduate scientists need a lift to Sanast where they will join the CHAOS project. SANAST The scientists say the ride was great fun and ask to tour the fleet. You throw them out! TERRAT A doctor here asks you to transport 7 plague victims to a hospital with a decom department. FLERIN The patients are now being rushed to Decom department. The doctor guarantees free treatment should you ever need it. CRAKO You feel faint and realise you have caught one of the many diseases here. You'll need to act fast FLERIN (Note: Do not go here!) The doctor you spoke to last time you visited has been moved to Ganta. Nobody else will help you. You collapse and die! GANTA At last, you've found the doctor. You are suffering terribly, but the doctor injects you. After a long sleep you feel fine. SANAST The designs for CHAOS have finally been completed and you are asked to take them to the ship which is to produce the missile. GANTA The designs are rushed away and after about five hours the missile is loaded onto the panther. This is it, at last you can use CHAOS. CONGRATULATIONS! The CHAOS missile was launched directly into the pursuing flagships with devastating results! The remaining small fighters are destroyed easily. The fleet and the last of the Human race is free to find a new home! You're awarded the star of honour! =========================================================================== =========================================================================== ********************************* * PART 3 - GAMES INSTRUCTIONS * ********************************* =========================================================================== DEMON FROM THE DARKSIDE 3 The Devils Hand Drakon, helped by the Devil escaped Morrack by disappearing into the lands of Gorgon. They mystic lands where the great Wizard Zorron crafted the Falcon staff of power. Morrack using all of his magic powers has followed him, unable to bring his companions he must explore this strange new land and find new friends and allies. Drakon sits upon the Devils right hand and hopes to rule the universe. He has amassed great armies of Orcs ready to assault the Wizards tower and thus destroy Zorron. YOUR QUEST In this battle against the dark hordes of evil you play the part of Morrack. Although powerless now in the acts of magic you must use your strength and wisdom to track down Drakon and destroy his black soul, before he can destroy the great Wizard Zorron. =========================================================================== ALCHEMIST NEWS No.19 Alchemist News is an excellent disk based magazine for the Spectrum which is regularly produced by Alchemist Research. Aimed mainly at "Real" Spectrum users (see Part 5), This magazine contains details of the current happenings in the world of Speccy PD and new Spectrum Games. It is an excellent read, and if you enjoy this issue, how about getting it on a regular basis? (See Part 5 for details) =========================================================================== JET SET WILLY - WILLYS HOLIDAY All good things must come to an end they say, and in keeping with that quote, here is the final game in the new JSW series It is a great game to finish on though. After battling through the mansion in Join the Jet set (Issue 2), the Manic Mine in JSW - The Continuing Adventures (Issue 3) and through Space in JSW - The Deadly Mission (Issue 4), Willy has finally decided to take a well earned break from mad vacuum cleaners and collecting beer glasses. BUT, poor Willys life is strewn with Choas, and on booking into the hotel, he finds that it is in a complete mess and has been invaded with even more insane household appliances! Take Willy and explore the hotel, tidying it all up so that Willy can finally have the rest he deserves!! A Final thanks to Richard Hallas for contibuting all four new Willy games for inclusion in Emulate - The magazine will not be the same without them! ;) =========================================================================== STIFFLIP AND CO The time: World War I is over. As yet, no date fixed for a rematch. The place: Darkest Surrey, England. The setting: Britain rules a mighty empire over which the sun - like bad jelly never sets. How could such a small island, permanently shrouded in fog, become a great power, and George V the world's largest private landlord? The answer lies in cricket. For countless years British schools have conducted a gruelling regime : cold baths, corporal punishment and over-cooked cabbage. It is a regime the British do not escape, even in adulthood, except through cricket; a game which can lead to as much as 5 days absence from home or school. Even if played at home, it acts as a powerful anaesthetic. Whenever possible the British leave their soggy island for good, hence their pre-eminence as a seafaring nation. far from home they yearn for the sound of willow against leather. But their contempt for foreign languages (on the grounds that they are "foreign") and the difficulty of translating terms like "silly mid-off" has forced them to colonise other countries as the only way of persuading them to take up the game. Now disaster looms for the bowler and brolly brigade. The contemptable COUNT CHAMELEON, Master of Disguise and sworn enemy of the establishment, is determined to succed in his latest and greatest dastardly plot. His sale of rubber goods through mail-order ads in a civil service magazine, has led him to develop the RUBBERTRONIC RAY. With it, he threatens to neutralize the starch in wing-collars, loosen stiff upper lips and generally relax moral standards - leading to the collapse of The Empire. Worse still, it will radically and unpredictably alter the bounce of a cricket ball. This bounder must be stopped! =========================================================================== SPECTACLE 2 Over the next few issues, we will be including a series of those amusing space-fillers - the "Teletext" programs. The idea is very simple - just type in a number to go that page! Please - no complaints about the dusty old jokes and the CVG coverage, it's not my fault, honest!! =========================================================================== STREAKER This strange arcade adventure game sees you in the role of a streaker who is roaming around the place with no clothes on for some reason. I am afraid I do not have access to the original instructions for this one, although I am sure there is some plausbale reason why he should wish to walk around "au naturel". Anyway, this is a game very similar to the popular Wally series of games where you must roam around the area, picking up objects and using them in the appropriate places. =========================================================================== ROBIN OF SHERWOOD This excellent three part adventure game sees you in the role of Robin Hood. You have the opportunity to roam around Sherwood forest, as the title suggests, and hopefully find your band of merry men, while at the same time dealing with the awful kidnapping of Dorothy's dog, Toto. As the unusual plotline suggests, this is the work of the excellent Fergus McNeill...enjoy! =========================================================================== GERGORY LOSES HIS CLOCK TIKKA TIKKA TIME EXPEDITION Settling down for a good nights sleep, our hero Gregory finds his alarm clock, pops it on top of the chest of drawers, and clambers into bed for a restoring regime of kip. The first few Zeds have hardly escaped our Gregs sleeping lips when a naughty ghost intervenes, stealing Greg's timepiece. And this ghostie is really wicked - it breaks the clock into five pieces and scatters them around four weird dreamscape locations. However will our hero manage to wake up in the morning? Greg's got an important day at work ahead of him. Thanks to that bad spook, Greg will never, ever wake up to reality unless he can retrieve the parts of his clock and get them to the nice old horologist (clock mender to the likes of ordinary folk) As you might imagine, time is of the essence. Greg has only three game hours in which to complete each section of the quest and restore order to his world. So this game is played against the clock as well as for it... TRAVELLING THROUGH THE DREAMWORLD Don't expect too much help here - this is meant to be a challenging experience, after all!!! Here are a few hints to get you going: Wheels turn off water and open doors, providing you put them in the right place. Sometimes you have to leave something youve already collected behind you when you go looking for another bit of mechanism. Birds have more than wings. Markers help in mazes. A good eye for picture matching makes life livable. Don't shoot too many things. The best place to wake up in morning is alone in bed. Don't ring us - just get the five bits of clock to the menders and wake up to the ringing of the alarm bell. =========================================================================== 3D STARFIGHTER Your quest...to destroy the enemy battlestar that threatens all other known life forms! Blinky, your onboard computer, will guide you through the quest with messages on the screen. Each alien has a shield of certain strength which you must break through to kill it. But the more often you fire, the weaker your laser bolts get....so you must target your shots carefully without exhausting your laser reserves. If an alien comes close, use your shield to protect your ship...they will bounce off, sustaining damage. Select your destination from the BATTLE CHARTS (hint:Belmar) Destroy all enemy craft to clear a safe escape launch window...automatic acceleration to light speed will commence...upon destination arrival automatic deceleration from light speed will commence...now you must dock with the tiny distant mothership by holding your sights on her; this activates her tractor beams which draw you ever closer. After docking, Blinky will give you information about your next destination the next step towards your objective. =========================================================================== =========================================================================== ********************************* * PART 4 - ALCHEMIST RESEARCH * ********************************* A section of the magazine this month is devoted to Alchemist Research, the Spectrum PD company which produces the excellent tape/disk magazine, Alchemist News. The editor of the mag, Andy Davis has kindly allowed me to include the latest issue of this magazine with the snapshot pack for you all to see. He has also written a piece giving information on what is going on in the world of the real Spectrums. If you are interested in finding out more about Alchemist Research, you can contact Andy Davis at: 62 Tithe Barn Lane, Woodhouse, Sheffield, S13 7LN Or by E-Mail at: 101543.3611@compuserve.com =========================================================================== THE 'REAL' SPECTRUM SCENE FAQ By Andy Davis, Alchemist Research For quite some time, I've not had any Internet and EMAIL access and a good friend has supplied me files from the newsgroups, text files and the like, all relating to the Spectrum. There were countless questions, many blatantly simple to myself, but I had no access to them. Before you all consider me to be something of a big head, let me introduce myself. My name is Andy Davis. I run a Spectrum computer club called ALCHEMIST RESEARCH and have done since 1986. What really upset me was a recent FAQ by Stephen Smith. He said that only EMULATE was still available. Certainly not so. What I cannot understand is why AlchNews was completely missed. The issue gets posted regularly to some site or other on the 'Net, plus has had a mention a couple of times in this very magazine! Anyway, Alchemist Research STILL exists, and is always available to answer any questions you can put to us. The majority of our original Spectrum members are elderly, unemployed or single parents. These people cannot afford or risk purchasing such an expensive PC, and are contented with what they have. The original Spectrum community is a friendly place with lots of people like myself, willing to give up free time to help, and all for nothing. My service is free, and always has been. Although I also cover and support the emulators, I'll write this from the position I was a year ago - no PC or 'modern' computing technology. WHAT IS THE SCENE LIKE? Great fun. Theres lots of dedicated people running some excellent services. However, remember that these people use Spectrums to run their business so don't have EMAIL. Post may be slow, but please use it - you'll not regret it. NAME SOME. Magazines: AlchNews. 62 Tithe Barn Lane, SHEFFIELD. S13 7LN Run by myself, it's a quarterly tape or disk magazine, covering everything Spectrum related, plus humour, little bit of S/F and some fiction / supernatural. Software : Fountain PD. 11 Camel Road, Silvertown, LONDON E16 2DE. Alchemist Software. 126 Hayward Road, Redfield, BRISTOL BS5 9QA These two Spectrum software libraries are the biggest and best in the world. They have thousands of titles, covering just about anything you desire. A more detailed list is available. WHAT IS THE SOFTWARE SIDE OF THINGS LIKE? Unlike you, we cannot freely distribute snapshots. In the eyes of the law, it is ILLEGAL. Some services get away with murder, but if anyone did it on the Spectrum, they would be in serious trouble! SO WHAT DO YOU DO? We rely heavily on PD. There is a lot of stuff about. The PD games aren't of commercial standard, but there are some gems. The utilities are first rate and you wouldn't get them anywhere else. However, recently, I have been contacting software houses for permission to distribute their old games. As a result, Alchemist Research holds distributing rights to GREMLIN GRAPHICS GAMES, to name but one. There are two sides to it though. Even though the law infuriates me, that you can blatantly advertise and distribute stuff which was originally written for US! But then again, I worked hard to get the rights to some games, and it upsets me to see them being passed around willy nilly! So, if you have any Gremlin Software, I expect you all to destroy it and get it OFFICIALLY from me for free (!) WHAT HARDWARE DO YOU USE? The most common machines are the grey Amstrad Spectrum +2. It had 128k of memory and a built in tape deck. A lot of users have added their own tape sockets, to allow a different tape deck to be used. The most popular disk system is the +D, to those who can afford it. With a 3.5" drive and the SNAPREAD utility (greatly improved by one of our +D programmers - screen corruption has been eliminated!), we can play PC snapshots. We can also read PC DD disks and convert files. The Spectrum +3, which is a black 128k machine with built in 3" disk drive, can simply plug a 3.5" self powered, external drive on the back. Then, a program allows users to read, write and format PC AND +D disks! There is now a +D emulator program for the +D. Microdrives and Wafadrives are popular among a few, but information is usually passed around via tape and +D disk. As for printers, we mostly use the Star LC-10, LC-100 and Epson machines, from the old LX series, right to the new LQ models around. There are also a few Citizen ABC and old 120D users out there. Hardly anyone uses the Thermal printers. I hope this has been of some use and interest to you. Remember, our scene runs parallel to yours and is just as popular, and we have been here longer, so yah boo sucks to you! Andy Davis, Alchemist Research. =========================================================================== =========================================================================== ***************************** * PART 5 - EMULATE LETTERS * ***************************** =========================================================================== =========================================================================== Do you know of a Sinclair QL emulator for the PC? I'd really like to get hold of one. If you do, perhaps you could give me details of how I can get it. Thanks, N Wittering =========================================================================== There is not, as far as I know, a QL emulator for the PC. However, there is a large amount of resources for the Sinclair QL on the web if you know where to look. I have expanded the Internet section of the magazine, adding more QL sites for those interested and also the location of the QL FAQ. If there is an emulator for the QL out there (PC), please let me know!! =========================================================================== =========================================================================== Just a quick note to congratulate you on a great magazine. I've just come across the spectrum emulator stuff on the internet, and at the moment I'm having a great time playing old classics like JetPac and Manic Miner. I bought my 16K spectrum back in 1983, and upgraded to a mammoth 48K a couple of years later. Now I have the best parts of this computer, without the dodgy ariel lead or the games that wouldnt load until my volume/tone settings were _exactly_ correct. Keep up the great work, Rick Bishop =========================================================================== Having an emulator does take some of the pain of loading games away, as we know they are virtually all going to load properly. But...sniff...it also takes away some of the magic of the Speccy...! =========================================================================== =========================================================================== I've just been reading your fantastic 'e-zine'. What a "blast from the past" it has been. To me, as I am sure to so many people, the Spectrum evokes feelings of a time when computers were exciting and *cheap* and available to the masses. I never actually owned a Spectrum, but my friend had one, and we spent many a long hour playing the latest games, typing in games from C&VG (Remember when they were a "computer" mag ?), and just mucking about. Reading your 'e-zine' brings back many happy memories, and not only about the Spectrum. (I was a lot younger then ;) ) My first computer was the Amiga 500, bought at a time when they cost 500. I then went on to an Acorn A310M, A500, and now the latest RiscPC. So what now!? Well, I've just to get hold of a Spectrum emulator so that I can relive a mispent youth. As Boris Donko says, your'e-zine' is part of the buzz. Well done on an excellent magazine, keep up the good work! Paul Irvine =========================================================================== =========================================================================== This is sort of a followup to some comments in Issue 4. What people seem to want is a sort stand-alone (for their machine) executable version of emulate (or failing that a common format that can be read by all) Of course until people wanted embedded pictures... the current format is ideal, although the HTML version is nice for browsing. I have made a quick look through most of the relevant sites and have found that there is no common hypertext format... So it looks like someone should write one... Although if you have the cash you could try Adobe PDF although that may annoy those amiga owners... Ben Baylis =========================================================================== After my comments in a previous issue, I have has quite a few suggestions as to what to do with the magazine (some of them unprintable....only kidding!) It is hard to find a modern computer platform to use, as if I opt for a PC display, other computer owners would be left out and vice versa. It is possible that in the near future I will be producing a version of Emulate in the form of a Spectrum file, as all the computers have an emulator and it seems the only "universal" thing to use! =========================================================================== =========================================================================== Hey! Alright there? I'm a twenty two year old english student at sheffield university with too much time on his hands. A year ago, in the middle of a big remeniscence with my house mate about the speccy, she admitted she still, actually had hers in the loft at her mums house. Thats how it began. I thought I'd left it all behind me in 1988 but no. These days myself and all my friends spend too much of our spare time playing bloody Arkanoid and Operation Wolf. Anyway, I wondered if you could count me as a subscriber to emulate, and if you might be able to tell me where if poss I could buy old speecy games in their original taped format. I don't have an emulator or anything, neither am I particularly computer literate, I just get allowed to use the pc's for writing up essays for the most part. That's very much for your time, anyway! Hope to hear from you, I guess! Rob Barker =========================================================================== You can find games on tapes at second hand shops and boot sales, where you can pick up cheap lots of games quite cheap. It might also be worth checking classified ads. You could also find someone with an emulator and use the TAP2VOC utility which transfers TAP files back onto tape. =========================================================================== More letters next issue... =========================================================================== =========================================================================== ******************************************* * PART 6 - LOSING THAT SPECTRUM FEELING * ******************************************* By Stephen Smith (stevo@jonlan.demon.co.uk) Okay, this one is a serious (one sided) discussion, unlike my previous ramblings. We're talking about what makes the Spectrum the Spectrum, and it's more than just the games, or the rubber keys, or it's easy programming. It's that Spectrum feeling, and I feel that when I use my emulator to play Spectrum games, I'm losing something, and I think I know why. There was a discussion around February on comp.sys.sinclair about the merits of using a Spectrum Emulator over a real Spectrum to play Spectrum games, and I must confess to being in the Emulator camp, although, as I said, that's mainly because my Spectrum doesn't work any more (join the club). However, I also use an Emulator to play Spectrum Games because it's so much quicker and easier to load the games than using the real thing, which can be an edgy affair, and due to my hardware, I could only play games that I have tapes of (about 20, compared to about 150 snaps in total). And there we have the two problems in a nutshell - speed and quantity. It's too easy and too quick! In the old days when I used a real Spectrum, I didn't have that any games and those that I did have took five minutes to load. So when they did load, I spent a long time with them, exploring them and seeing how far I could get. Now, with the Emulator, I load up a snap (say Rollercoaster), jump around for literally about 30 seconds, lose a few lives, and then load another game. I can remember playing Rollercoaster in the past on my real Spectrum, and I played it for *days!* (I even thought it was better than MM and JSW). Maybe it's because I'm older now and prefer games to be deeper, but it's so easy to give a snap 30 seconds to prove itself, and if it fails (as most will do in that time limit), to load up another one, and then another etc. The ftp sites means that we have an almost unlimited supply of games to try out. I don't give them a chance any more, but I'm determined to change. Thank you for listening! Stephen Smith - stevo@jonlan.demon.co.uk "Spectrum Users do it with a rubber." TECHNICAL FORUM This month, there is a follow-up to last month's query by Dominik Behr about the Timex FDD3. "I just got through reading Emulate issue 4 on-line and wanted to give a reply to one of the letters in the Technical Forum concerning the Timex FDD3 disk system. I'm no expert on the system, but I just wanted to answer in case no-one else did. (I can't believe that would happen!)" [It did - TEd] "There is some info on the disk system at: http://relcom.eu.net/zx/de/tc2048.pst. It is a collection of some e-mails talking about (mostly) how to transfer files from the Timex disk system to a PC. The author used 22DISK to read the Timex disks on a PC and includes the setup configuration to read TOS disks. Mr Behr could try to contact the author (Wojtek) using the e-mail address in the file and ask him for a copy of TOS on disk. He should also be able to suggest a way of using 22DISK to copy TOS back onto a Timex disk. "I also just came across an ad for CP/M 2.2 for the FDD3000 system (the one with the 64K bank built in) with Timex's original CP/M manual and Digital Research's official CP/M manual. This one's a rare bird as it was only released in Portugal after Timex Corp. folded. I don't know how widespread CP/M usage was on the Timex computers in Portugal." Tech Ed's reply: Thanks! Not only have I now found out about the Portuguese Timex computers, we also appear to have an answer to last month's query. As for CP/M, my experience of this operating system has been gained on the Research Machines LINK 480Z and Amstrad CPC and PCW series. I know it could also be used on the Spectrum +3, but not on most versions of the Spectrum due to the memory layout. It would be interesting to know more about CP/M on the Timex. =========================================================================== =========================================================================== ******************************* * PART 7 - TECHNICAL FORUM * ******************************* TECHNICAL WRITES Although nobody has sent me a message about this query, a friend, who occasionally reads this magazine, has asked for an explanation of "hand-blocking", a method sometimes used to transfer old games to different media. Basically, it works like this: 1. Use a tape header reader to determine the start line of the first BASIC block, and the addresses and lengths of other blocks. 2. Reset the computer and MERGE the BASIC loader. After a pause, it should give OK. Programs larger than 7K may cause a system crash if they have been made MERGE proof. It should also be noted that all auto-run programs on Microdrives are MERGE proof. 3. Edit the LOAD statements so that they access the new device rather than the tape, including filenames. If a screen is loaded by LOAD ""CODE, change this to LOAD *"m";1;"filename"SCREEN$ (or LOAD "a:filename"SCREEN$, or whatever your device needs). Any block which passes through any of the addresses 23672 to 23674 needs its start address added after CODE. 4. SAVE the loader to the new medium. Remember the LINE parameter. 5. Reset the computer. Except for screens and blocks which pass through 23672 to 23674, LOAD further blocks to their original addresses, and SAVE them to the new medium from those addresses with their original lengths. Remember to CLEAR one byte below the start address first, unless the bytes load to the system variables or printer buffer. 6. Screens and frame-count-protect blocks (those which affect 23672 to 23674) need their contents preserved. CLEAR 32767 (25855 on a 16K) and LOAD the block to 32768 (25856 on 16K). SAVE it to the new medium from 32768 (or 25856) with its original length. 7. When all blocks are completed, reset the computer and LOAD the loader from the new medium. The game should start normally. Technical editor, Phil Reynolds, can be contacted by e-mail: phil@hedgford.demon.co.uk, or faxed (+44/0) 1543 428082. Technical queries will usually be answered in the next issue of Emulate. =========================================================================== =========================================================================== ******************************************* * PART 8 - CLASSIC REVIEWS - CYBERNOID * ******************************************* Evil pirates have ransacked the Federation's storage depots, stealing valuable minerals, jewels, ammunition, and the latest in battle weaponry. The player take the part of the brave Cybernoid, picked to retrieve the valuable cargo and destroy the pirate horde. Apart from human adversaries, the Cybernoid also has to battle his way through the planetary defence system that the dastardly pirates have activated in order to stop the hapless hero from completing his mission. Add to that the time limit imposed on returning the cargo for each level, and it can be seen why only the brave - or the foolhardy - volunteer for these tasks. The cybernoid isn't entirely defenceless, though; apart from the standard lasers, his arsenal also consists of bombs, mines, shields (used to provide limited invincibility), bouncing bombs, and heat-seeking missiles. Needless to say that stocks of these items are limited, although collection of the yellow canisters occasionally dropped by pirate ships increases the currently selected weapons stock by one. Other items that may be collected include the Federation's stolen booty, objects that alter the appearance of the player's craft and extra external weaponry that can be used on the more difficult screens. As the Cybernoid travels through the pirates flick-screen territory, he is hampered by their activated defence systems. These take the shape of gun-emplacements, missile launchers and so on - tricky to pass, but easily eliminated with the extra weapons. Once a level has been completed and the cargo collected, the Cybernoid then heads for the level depot, where he is informed whether or not he has collected enough cargo to warrant being given a bonus. If not, one Cybernoid ship is lost, and the player is transported to the next level. JOYSTICKS : Cursor, Kempston, Sinclair GRAPHICS : Cybernoid is so colourful and detailied you'd be forgiven for thinking it was an arcade version. SOUND : An amazing 128k in-game tune, as well as some impressive spot effects OPTIONS : Sound On/Off GENERAL RATING : The formula may be old, but everything else is new or improved. Raffaele Cecco's best game to date - if only it were bigger! PRESENTATION - 93% GRAPHICS - 96% PLAYABILITY - 95% ADDICTIVE QUALITIES - 96% OVERALL - 96% =========================================================================== =========================================================================== ********************************************* * PART 9 - SPECTRUM BOOKS DATABASE Part 3 * ********************************************* Conlcluding the ---------------------------------------------------------------------------- SCALES, Ian Spectrum peripherals guide. Pan $4.95 1984 330 28459 2 [BBIP 10.84] ---------------------------------------------------------------------------- SCOTT, Allan Complete Spectrum. Granada $9.95 1984 246 12569 1 [BBIP 10.84] ---------------------------------------------------------------------------- SCOTT, Allan Spectrum add-on guide. Granada $5.95 1984 246 12563 2 [BBIP 10.84] ---------------------------------------------------------------------------- SHAW, Peter Games for your ZX Spectrum. Virgin $2.95 1983 907080 84 7 [No ref ] ---------------------------------------------------------------------------- SHAW, Peter & MORTLEMAN, James Creating adventures on your ZX Spectrum. Interface $4.95 1984 907563 58 9 [BBIP 10.84] ---------------------------------------------------------------------------- SIMISTER, W How to write ZX Spectrum games programs. Babani $1.95 1984 85934 132 1 [Bkslr 011284] ---------------------------------------------------------------------------- SIMPSON, R.J. & TERRELL, T.J. ZX Spectrum user's handbook. Newnes $6.95 1983 408 01323 0 [BBIP 10.84] ---------------------------------------------------------------------------- SINCLAIR, Ian R Introducing Spectrum machine code. Granada $5.95 1983 246 12082 7 [BBIP 10.84] ---------------------------------------------------------------------------- SINCLAIR, Ian R Make the most of your ZX Microdrive. Granada $4.95 1984 246 12406 7 [BBIP 10.84] ---------------------------------------------------------------------------- SINCLAIR, Ian R ZX Spectrum and how to get the most from it. Granada $5.95 1982 246 12018 5 [BBIP 10.84] ---------------------------------------------------------------------------- SINCLAIR, Ian R ZX Spectrum: how to use and program. Granada $2.95 1983 586 06104 5 [BBIP 10.84] ---------------------------------------------------------------------------- SINCLAIR USER Sinclair User book of games and programs for the Spectrum. Penguin $3.95 1984 14 007815 0 [BBIP 10.84] ---------------------------------------------------------------------------- SMIT, Rudolf Spectrum software projects. Melbourne $6.95 1984 86161 150 0 [BBIP 10.84] ---------------------------------------------------------------------------- SOLOMON, Meyer My ZX Spectrum and me. Duckworth $2.95 1984 7156 1844 X [BBIP 10.84] ---------------------------------------------------------------------------- SPARKES, R.A. ZX Spectrum in science teaching. Hutch'son $8.95 1984 09 158201 6 [BBIP 10.84] ---------------------------------------------------------------------------- SPARROWHAWK, Anne Getting the most from your Sinclair ZX Spectrum. Penguin $5.95 1983 14 007803 7 [BBIP 10.84] ---------------------------------------------------------------------------- SPECTRUM... Spectrum Microdrive handbook. Century $4.95 1983 7126 0206 2 [BBIP 10.84] ---------------------------------------------------------------------------- SPEEL, S. Robert Better programming for your Spectrum & ZX81. Fontana $3.50 1983 00 636610 4 [BBIP 10.84] ---------------------------------------------------------------------------- SPEEL, S. Robert New adventure systems for the Spectrum. Fontana $3.95 1984 00 636699 6 [BBIP 10.84] ---------------------------------------------------------------------------- STANLEY, Paul 25 programs for the Sinclair ZX Microdrive: multi-user games for the Spectrum. Pan $5.95 1984 330 28674 9 [BBIP 10.84] ---------------------------------------------------------------------------- STEWART, Ian Gateway to computing: ZX Spectrum. Book 1 . Shiva $4.95 1984 85014 033 2 [Bkslr 241184] ---------------------------------------------------------------------------- STEWART, Ian Gateway to computing: ZX Spectrum. Book 2 . Shiva $4.95 1984 85014 037 5 [Bkslr 241184] ---------------------------------------------------------------------------- STEWART, Ian & JONES, Robin Computer puzzles for the Spectrum & ZX81. Shiva $2.50 1982 906812 27 5 [BBIP 10.84] ---------------------------------------------------------------------------- STEWART, Ian & JONES, Robin Easy programming: ZX Spectrum. (2nd ed). Shiva $5.95 1984 85014 046 4 [No ref ] ---------------------------------------------------------------------------- STEWART, Ian & JONES, Robin Further programming for the ZX Spectrum. Shiva $5.95 1983 906812 24 0 [BBIP 10.84] ---------------------------------------------------------------------------- STEWART, Ian & JONES, Robin Spectrum machine code. Shiva $5.95 1983 906812 35 6 [BBIP 10.84] ---------------------------------------------------------------------------- STREET, C.A. Information handling for the ZX Spectrum. McGraw-H. $6.95 1983 07 084707 X [BBIP 10.84] ---------------------------------------------------------------------------- TAKOUSHI, Tony Best software guide: Spectrum games. Pan $3.95 1984 330 28457 6 [BBIP 10.84] ---------------------------------------------------------------------------- TANG, William (ed) Spectrum machine language for the absolute beginner. Melbourne $6.95 1982 86161 110 1 [BBIP 10.84] ---------------------------------------------------------------------------- THOMASSON, Don Advanced Spectrum Forth. Melbourne $8.95 1984 86161 142 X [BBIP 10.84] ---------------------------------------------------------------------------- TOMS, Trevor R ZX Spectrum pocket book. Phipps Ass $6.50 1982 9507302 8 9 [BBIP 8.84] ---------------------------------------------------------------------------- VALENTINE, Roger Spectrum business book. V&H $9.95 1984 946008 08 6 [BBIP 10.84] ---------------------------------------------------------------------------- VALENTINE, Roger Spectrum spectacular:50 programs for the Sinclair Spectrum. V&H $4.95 1982 946008 03 5 [BBIP 10.84] ---------------------------------------------------------------------------- VICKERS, Stephen Sinclair Spectrum: pocket programming guide. Pitman $2.50 1984 273 02075 7 [BBIP 10.84] ---------------------------------------------------------------------------- WAITE, Mitchell & CHAPNICK, P Timex/Sinclair BASIC primer with graphics. Sams(US) $8.95 1984 672 22077 6 [BBIP 10.84] ---------------------------------------------------------------------------- WALSH, James Spectrum machine code made easy. Vol 1. (See also: HOLMES, Paul). Interface $5.95 1983 907563 43 0 [BBIP 10.84] ---------------------------------------------------------------------------- WARDLE, Michael & MILLS, John ZX Spectrum. (Young programmer's guide). Macmillan $4.95 1985 333 38368 0 [No ref ] ---------------------------------------------------------------------------- WEBB, David Advanced Spectrum machine language. Melbourne $6.95 1984 86161 160 8 [BBIP 10.84] ---------------------------------------------------------------------------- WEBB, David Supercharge your Spectrum. Melbourne $6.95 1983 86161 112 8 [BBIP 10.84] ---------------------------------------------------------------------------- WEBB, Steve Practical Spectrum machine code programming. Virgin $3.95 1984 86369 045 9 [BBIP 10.84] ---------------------------------------------------------------------------- WHEELWRIGHT, Geoff ZX Spectrum. Longman $4.95 1984 582 91608 9 [Bkslr 110884] ---------------------------------------------------------------------------- WHEELWRIGHT, Geoff & SCALES, Ian Hacker's handbook: a guide for ZX Spectrum owners. Longman $5.95 1985 582 91612 7 [pub cat] ---------------------------------------------------------------------------- WILLIAMS, Noel Invent and write games programs for the ZX Spectrum. McGraw-H. $6.95 1983 07 084719 3 [BBIP 10.84] ---------------------------------------------------------------------------- WILLIAMS, Philip (ed) Over the Spectrum. Melbourne $6.95 1983 86161 109 8 [BBIP 10.84] ---------------------------------------------------------------------------- WILSON, John Cracking the code on the Sinclair ZX Spectrum. Pan $6.95 1984 330 28665 X [BBIP 10.84] ---------------------------------------------------------------------------- WOOD, Tony Learn & use assembly language on the ZX Spectrum. McGraw-H. $6.95 1983 07 084705 3 [BBIP 10.84] ---------------------------------------------------------------------------- WOOLLEY, Ben & BIDMEAD, C.H. Micro enquirer: Spectrum. Century $8.95 1984 7126 0409 X [BBIP 10.84] ---------------------------------------------------------------------------- WREN-HILTON, Martin Games to play on your ZX Spectrum. Shiva $1.95 1984 906812 28 3 [pub cat] ---------------------------------------------------------------------------- And so concludes the extensive Spectrum Book Database. Thanks very much once again to Andrew Dansby for supplying this list and if anyone has any additions to this list, drop us a line here at Emulate! =========================================================================== =========================================================================== ********************************************** * PART 10 - A-Z OF SPECTRUM REVIEWS Part 5 * ********************************************** GAME NAME PUBLISHER IS % ========================================================== E-MOTION US Gold 91 76 E-SWAT US Gold 28 86 EARTH DEFENCE Artic 63 2 EARTHLIGHT Firebird 90 53 EARTHSHOCK Eighth Day 79 42 EAST FRONT CCS == 14 ECHELON US Gold 16 61 ED-ON CCI 51 4 EDDIE KIDD JUMP CHALL Software Comms 56 11 EDD THE DUCK Impulze 83 84 EIDOLON Activision 76 36 EIGHTS Atlantis Software 73 9 ELECTION Mastertronic 37 8 ELECTRONICS KIT Westex Electronics == 38 ELEVATOR ACTION Quicksilva 72 37 ELEVENTH HOUR Venturesoft 07 29 ELIMINATOR Alternative 34 56 ELIMINATOR Hewson 82 63 ELITE Firebird 92 22 ELVEN WARRIOR Players Premier 72 73 EMERALD ISLE Level 9 == 16 EMLYN HUGHES ARC QUIZ Audiogenic 68 80 EMLYN HUGHES INT SOC Audiogenic 70 63 EMPIRES Imperial Software == 10 EMPIRE STRIKES BACK Domark 90 54 EMPIRE STRIKES BACK Hit Squad 78 84 ENCOUNTER Severn Software 45 4 ENDURANCE CRL 69 24 ENDURO Activision 67 10 ENDURO RACER Activision 92 40 ENDURO RACER Hit Squad 85 67 ENERGY 30,000 ELM Computers 73 2 ENERGY WARRIOR MAD X 45 50 ENIGMA FORCE Beyond 88 26 ENLIGHTENMENT-DRUID 2 Firebird 68 49 ENTER AT YOUR RISK Teenware 60 53 ENTERPRISE Melbourne House 59 41 ENTERPRISE Mastertronic Plus 40 76 EQUINOX Mikro-Gen 87 30 ERIC AND THE FLOATERS Sinclair 60 6 ERIK:PHANTOM OF OPERA Crysys 54 48 ESCAPE FROM PULSAR 7 Digital Fantasy *6 7 ESCAPE ROBOT MONSTERS Tengen/Domark 90 78 ESCAPE ROBOT MONSTERS Enigma Variations 86 89 ESCAPE SINGES CASTLE Software Projects 83 39 ESKIMO EDDIE Ocean 78 4 ESPIONAGE Grandslam 81 60 ESTIMATOR RACER Sinclair == 13 EUREKA! Domark *7 12 EUROPEAN 5-A-SIDE Silverbird 56 55 EUROPEAN SUPERLEAGUE CDS 80 90 EVENING STAR Hewson 53 45 EVERYONES A WALLY Mikro-Gen 93 14 EVIL CROWN Mind Games 77 24 EXCALIBUR SWORD KINGS Alternative Software 83 47 EXOLON Hewson 90 43 EXPLODING FIST + Firebird 54 60 EXPLORER Electric Dreams 32 38 EXPRESS RAIDER US Gold 47 41 EXTERMINATOR Silversoft 82 1 EXTERMINATOR Audiogenic 81 85 EXTRICATOR Precision Games 08 29 EYE Endurance Games 50 48 EYE OF BAIN Artic *8 11 ========================================================================== I will probably be terminating this section from next months issue as I feel it is of limited interest to collectors only. Let me know if you really would like this part of the magazine continued by next month or its scrapped!! ========================================================================== ========================================================================== ************************************************** * PART 11 - SPECTRUM HISTORY 5 - Lunar Jetman * ************************************************** Taking a break this month from our usual look at the various Sinclair machines and instead look at one the Speccy's most fondly remembered characters. The "Loony" Jetman was a cartoon strip originally based on the game of the same name, although it soon developed into something in it's own right. The cartoon strip ran in Crash Magazine from Issue 6 (July 1984) right up until it's demise in mid 1992, a massive run spanning over 8 years and totalling nearly 100 cartoon strips! Reproduced here is an interview with the cartoonist responsible for bringing the Loony to life, originally published in Crash No.37 - February 1987. Until issue 6, Crash had been carrying on nicely, dedicating itself to reviewing the latest in computer games. Light-hearted perhaps, humourous hopefully, but fairly earnest nonetheless. Then along came Jetman, and nothing at Crash towers has been the same since. It all started quietly. No fanfare, no blurb, no introduction - he just appeared, suddenly and silently. The original excuse for the strip was a game called Lunar Jetman (lost in the midsts of time but recently released on a US Gold/Ultimate compilation). Reviewed in the very first issue of Crash, it got the highest every "value for money" rating - a "perfect" 100%. Obviously flushed with this success, Tim Stamper (the reclusive head of Ultimate) decided he wanted to promote the game with a comic strip. Tim had seen John Richardson's work in other magazines and commissioned the strip from John, who explains his involvement with the computer games world: "Tim sent me a copy of the game on tape. I tried loading it on my Sirius computer, but it didn't seem to work so I've never actually seen it. In fact, the only computer game I've ever played since then is Star Trek on my Sirius That was so awful I've never tried to play one since. I must admit I've never met Tim. The nearest I ever got was when the strip was rather late and his father came and picked it up." Since then, Jetman has taken on a life of his own. The game has faded from memory, and even Ultimate isn't the name it once was. But Jetman lives on. In fact, if Jetman misses an issue, there are howls of anguish. It makes the rest of us toiling minions at Crash Towers feel really insignificant sometimes.... So who is the warped mind behind this intergalactic goon? A sign on the door of a Middlesborough studio proudly announces Richardson freelance. Inside I found John busy toiling away on a strip for "Custom Car". Obviously aimed at a slightly different audience, this follows the adventures of a superhero called Super C C and his topless assistant (no, she doesn't stop at the waist). Well - what do you expect from these car freaks - they can't even have a motor show without spraying the place with scantily clad young ladies! Amongst John's other commissions are a strip featuring Tina Tailpipe for Super Bike and Pwlong for a CB magazine. Pwlong is, so John assures me, the Greek God of CB (well, the Greeks were a pretty advanced civilization.) Apparently, Pwlong was born deaf, and only the advent of CB has given him the ability to hear. By way of a complete change of style and emphasis, John also produces a Famous Five strip for a Enid Blyton fanzine. "Fortunately, I only have to draw the pictures for this - they supply the plot line. It's published in Denmark and appears in lot's of different languages. It's really weird to see your speech bubbles filled with some totally unheard of language. I suppose there must be a lot of Enid Blyton fans out there somewhere that just can't get enough of the Famous Five," John explains. CONTINUED NEXT ISSUE. ========================================================================== ========================================================================== ************************************** * PART 12 - SPECTRUM GAMES CHARTS * ************************************** TOP TEN SELLING SPECTRUM GAMES April 1986 TM LM Name Company ================================================================ 1 - WINTER GAMES US Gold 2 - RAMBO Ocean 3 1 COMMANDO Elite 4 2 YIE AR KUNG FU Imagine 5 - SPELLBOUND Mastertronic 6 10 SABOTEUR Durell 7 5 ELITE Firebird 8 - TRANSFORMERS Ocean 9 4 TOMAHAWK Digital Integration 10 7 THEY SOLD A MILLION Hit Squad Commando relinquishes the top spot to a strangely out of place Winter Games in an April chart. The first game in the Rambo series also makes it's presence felt in it's Number 2 entry position. Elite drops, after it's suprisingly low Number 5 entry position the previous month, to be replaced by the first of the familiar "Windimation" Magic Knight games, Spellbound. ========================================================================== TOP TEN SELLING SPECTRUM GAMES April 1990 TM LM Name Company ================================================================ 1 1 GAZZAS SUPER SOCCER Empire 2 3 CHASE HQ Ocean 3 - SPACE HARRIER II Grandslam 4 8 DOUBLE DRAGON II Mastertronic 5 - ROBOCOP Ocean 6 6 BATMAN THE MOVIE Ocean 7 - FOOTBALL MANAGER I & II Addictive 8 - THE BIZ Ocean 9 - WORLD CMPNSHIP BOXING MANAGER Goliath 10 - GHOSTBUSTERS II Ocean Gazza mania was in full swing back in 1990 and his otherwise unimpressive game was sitting safely at the top of the chart, holding off such classics as Chase HQ. Robocop returns to the chart which it called it's home for the best part of 2 years! As is the norm for the early 90's charts, Ocean took most of the top placings, although this may have more to do with the fact that they had the best Film/TV licences rather than the best games (although the games were usually excellent.) ========================================================================== TOP TEN SELLING SPECTRUM GAMES April 1991 TM LM Name Company =============================================================== 1 1 TEENAGE MUTANT HERO TURTLES Mirrorsoft 2 2 ROBOCOP II Ocean 3 4 HOLLYWOOD COLLECTION Ocean 4 5 SCI CHASE HQ 2 Ocean 5 6 NARC Ocean 6 10 GAZZA 2 Empire 7 3 GOLDEN AXE Virgin 8 13 KICK OFF 2 Anco 9 7 LOTUS ESPRIT TURBO CHALLENGE Gremlin 10 12 SUPER OFF ROAD RACER Virgin In the middle of their massive six month run at number one, Turtle mania throws all other games aside and manages to prevent an Ocean stranglehold on the top of the chart. Robocop 2, the sequel to the massive chart topping game has to be content with remaining at Number 2 for another month. Driving games seem to be the craze this month, with three of the top ten falling into that genre. ========================================================================== ========================================================================== ************************************ * PART 13 - SPECTRUM ON THE NET * ************************************ Getting larger and larger each issue, this section hopes to keep you up to date with the ever changing sites you can visit on the web, FTP sites to download from and BBS's you can dial up. ========================================================================== EMULATE! MAGAZINE ON THE WEB! The one web site you MUST visit!! ;) HTTP://www.cs.bham.ac.uk/~dmb/speccy/emulate/index.html ========================================================================== GAMES SEARCH ENGINES HTTP://www.nvg.unit.no:80/spectrum/search.html SPECTRUM ARCHIE HTTP://drson.vse.cz/snapsearch/ SNAPSHOT SEARCH ========================================================================== MISCELLANEOUS HTTP://www.nvg.unit.no/spectrum/jmg7/intro.html SPECTRUM PD HTTP://www.earth.ox.ac.uk/~steve/spectrum/ SPECTRUM ADS HTTP://osiris.sund.ac.uk/~ca4aba/snaps.html SNAPS LIST HTTP://www.cs.bham.ac.uk/~dmb/speccy/ SNAPSHOTS HTTP://grelb.src.gla.ac.uk:8000/~webster TOP 100 GAMES HTTP://relcom.eu.net/zx/ SPECTRUM MUSEUM HTTP://spodbox.linux.org.uk/~majik/sinclair/ MUSEUM ========================================================================== STEPHEN SMITH'S COLLECTION Steve Smith's collection of excellent pages had shifted once again! You can find it this month (hopefully it's still there!) at : HTTP://www.hermetica.com/technologia/sinclair/stevo/ This menu gives you links to the Game-FAQ, the Spectrum Database, plus loads of other excellent Speccy-related pages! Also, you can download entries to the games database from either of these FTP addresses (The Demon site may not be ready just yet) : ftp://ftp.nvg.unit.no/pub/sinclair/docs/game-database/ ftp://ftp.demon.co.uk/pub/emulators/spectrum/documents/game-database/ ========================================================================== SPECTRUM GAME TIPS HTTP://www.cs.ucl.ac.uk/students/zcacbb1/spectrum/smashtips/ HTTP://www.soton.ac.uk/~rjc394/ ========================================================================== TOLKIEN GAMES Devoted to games based on Tolkien characters: HTTP://www.lysator.liu.se/tolkien-games/ HTTP://www.lysator.liu.se/tolkien-games/spectrum.html ========================================================================== ZX81 HTTP://www.maths.nott.ac.uk/personal/cpg/zx81/ ========================================================================== SAM COUPE HTTP://www.soton.ac.uk/~tsp93ma/Coupe/ ========================================================================== SINCLAIR QL HTTP://pcsuppl.cc.rl.ac.uk/home/chris/hchof/ql.html HTTP://ourworld.compuserve.com/homepages/peta HTTP://www.forthrt.com/-di~ren/homepage.html HTTP://www.serve.com/swensont HTTP://www.uni-mains.de/~roklein/ql HTTP://vsdmsi.zdv.uni-mains.de/~kleir000/index.html ========================================================================== QUICK LINKS TO OTHER SPECTRUM SITES HTTP://relcom.eu.net/zx/ZXLinks.html HTTP://www.io.org/~diehl/speccy2.html ========================================================================== SPECTRUM HOME PAGES IAN COLLIER HTTP://www.comlab.ox.ac.uk/oucl/users/ian.collier/index.html MARAT FAYZULLIN HTTP://www.cs.umd.edu/users/fms/ ========================================================================== THE SPECTRUM FAQS HTTP://www.hermetica.com/technologia/sinclair/stevo/gamefaq.htm GAMES FAQ HTTP://www.cs.umd.edu/users/fms/stuff/spectrum.faq TECH FAQ HTTP:// QL HTTP:// ZX81 ========================================================================== FTP SITES All the below address are sites where files relating to the Spectrum are held, usually snapshots. If you are using a specialist FTP program, remove the "ftp://" from the beginning of each address. ftp://ftp.demon.co.uk/pub/emulators/spectrum ftp://ftp.ijs.si/pub/zx ftp://ftp.nvg.unit.no/pub/sinclair ftp://ftp.dcc.uchile.cl/pub/OS/sinclair ftp://ftp.ijs.si/pub/zx ftp://ftp.inf.tu-dresden.de/pub/zxspectrum ftp://spodbox.linux.org.uk/pub/users/majik/ ftp://ftp.gui.uva.es/pub/sinclair ftp://akira.uc3m.es/pub/sinclair ftp://virgo/inesc.pt.pub/games/ZX ftp://lst.informatik.uni-erlangen.de/incoming/kio/readme ftp://ftp.gmd.de/if-archive ftp://ftp.funet.fi:/pub/misc/if-archive ftp://ftp.sun.ac.za/pub/msdos/zx ftp://oak.oakland.edu/pub/msdos/emulator =========================================================================== BBS'S TO VISIT: FRAZZLE PROJECT BBS +44 1562 827019 24 Hrs GARGAMELS LAIR BBS +44 1224 873783 24 Hrs VIRTUAL MADDNESS BBS +44 1344 422575 24 Hrs =========================================================================== =========================================================================== *************************** * PART 14 - ADVENTURES * *************************** This month we have an adventure solution bonanza, with walkthrough guides to many popular games, including The Boggit, Demon From the Darkside and The Sorceror of Claymourgue Castle....Don't look unless you're really stuck!! =========================================================================== THE BARDS TALE =========================================================================== SORCERER OF CLAYMORGUE CASTLE Adventure No.13 Go Moat, Take Breath, Swim Down, Get Towel, Swim Down, Swim East, U, Get Crate, Open Cabinet, S, Get Permeability Spell, S, Push East, Cast Seed Spell, W, Push South, Get Star, D, Cast Lycanthrope Spell, Go hole, Get Star, Go Hole, Walk Up, N, Drop Star, Drop Star, Pull West, Get Methuselah Spell, Get Unravel Spell, E, N, E, Cast Unravel Spell, W, Get Bricks, W, Pull Lever, Drop Wood, Go Drawbridge, Drop Bricks, E, E, E, Go Chandelier, Cast Wicked Queen Spell, Go Ballroom, W, N, Go Drain, Take Breath, Swim Down, Swim Down, Swim Down, Swim Down, Look Bottom, Cast Bliss, Go Drawbridge, E, E, E, Go Chandelier, Cast Light Squared Spell, Get Star, Go Loft, Get Potion, Throw Crate, Jump, W, S, Wring Towel, Push East, Go Door, D, Go Lava, S, Get Star, Get Dizzy Dean Spell, N, N, U, U, W, Drop all stars, Push East, Get Dust, W, Drink Potion, Push Down, Throw Dust, Look Dragon, Go Hole, Get Star, Get Firefly Spell, W, Get Star, U, Drop all Stars, N, E, Go Crate, Go Hole, Get Metal, Go Hole, Get Down, W, W, Go Drawbridge, Look Battlement, Get Brick, Cast Dizzy Dean Spell, Throw Brick, At Can (So it is dislodged), E, E, Get Can, Open Can, With Metal, Look Can, Drop Methusaleh Spell, Drop Firefly Spell, Drop Metal, Drop Can, Drop Towel, S, Get All but two Stars, N, W, Go Drawbridge, W, Dig, W, Cast Permeability Spell, Cast Firefly Spell, Drop All Stars, Cast Yoho Spell, Go Drawbridge, E, E, Get Fire Spell, W, Go Drawbridge, W, N, Cast Fire Spell, At Tree, Look Ashes, E, Go Drawbridge, E, E, S, Get Stars, N, Get Towel, Get Methuselah Spell, E, Go Chandelier, Get Mirror, Go Ballroom, W, Go Fountain, Get Star, Cast Methuselah Spell, Go Centrepiece, Go Shaft, Get Star, Cast Yoho Spell, Drop Star, Score...! =========================================================================== BUCKAROO BANZAI Adventure No.14 Move Table, W, E, E, Enter House, Take Toolbox, Examine Toolbox, S, W, W, Enter Station, Drop Box, Enter Booth, Examine Trash, Take Battery, Examine Battery, N, E, N, N, W, Enter Car, Examine Dashboard, Examine Compartment, Read Formula, Get Out, Drop Formula, N, Take Sand, Enter Shack, Take Radio, Examine Radio, E, N, Fill Battery, E, S, W, Drop Battery, E, S, S, W, Enter Shed, Drop Radio, Connect Antenna, N, E, Enter Yoyodyne, Drop Sand, Drop Jar, W, N, Enter Store, Take Pick, Take Pump, Examine Pump, Take Cables, E, S, S, Unlight Flashlight, W, Enter Station, Pump Gas, Take Pump, Disconnect Hose, Drop Pump, E, N, N, W, Take Formula, Replace Hose, E, S, S, Enter Yoyodyne, Go Stairs, Drop Jug, Light Flashlight, Make Fuel, Unlight Flashlight, Drop Formula, Go Stairs, W, N, N, W, Connect Cables, To Terminals, Refuel Car, Drop Jug, Take Hose, N, N, Wash Hose, S, S, Replace Hose, Enter Car, Examine Dashboard, Press Button, Get Out, Take battery, Enter Car, Close Cockpit, Press Button, Press Button, Open Cockpit, Get Out, Light Flashlight, Examine Canister, Press Switch, Examine Canister, Take Envelope, N, Open door, W, S, Enter Yoyodyne, Open Envelope, Drop Envelope, Open safe, Read Paper, Drop Paper, W, W, Enter Shed, Connect Battery, Transmit Warfin, Transmit Yoyodyne.....Thats it! =========================================================================== THE CIRCUS Mysterious Adventure No.7 From the start go south to your car and open boot with the car keys and take the two objects inside. Go to circus and examine generator to discover what is missing. Look around until you find the shovel and dig with it in location where you find it. Light the flashlight and enter the tent. Take the whip from inside the closet and open the chest by kicking it. Go to the large tank and swim, examine the pile of rope to discover its purpose, and examine the freezer to find a fish. Examine the cannon, take the helmet and read the sign. Feed the sea-lion with the fish to get a snorkel. You can examine the clown when you meet him, provided you are wearing the clown costume, and he will provide you with a note to explain what is happening. He will also follow you as long as you are wearing the costume, and you will need his help later. Wearing the slippers enable you to GO TIGHTROPE once you've climbed one of the ladders, and this provides a metal bar. With this you can open the waggon and the locker inside the waggon, thus giving you a hacksaw to cut the tightrope with, as the tightrope makes a good cable for repairing the generator. First, though, you should ERECT NET (the clown needs to be present to help you and tell you exactly where to erect the net), and once this is done you can go up and cut the tightrope them jump to safety. Now fix the generator with the cable, then start the generator with the starting handle, enabling you to get some petrol by siphoning it with the snorkel. Put this in your car but don't try and drive away yet - well you can try, but save the game first. Go back into the tent, climb to the trapeze, swing on it and cut the canvas with the penknife - this will prove useful when you make your exit later using the cannon. Go down again, crack the whip at the tiger, go through the trapdoor, examine the panel, press the button, read the blueprint then short the terminals with the spanner. This only gives you another 24 moves to complete the game, so make no mistakes from here on in! Go back to the cannon, wear the helmet, go cannon and pull the lever. Head straight back to the car, GO CAR and DRIVE CAR. Done It!. =========================================================================== =========================================================================== =========================================================================== =========================================================================== THE BOGGIT PART 1 Open Chest, Climb Chest, Take Diary, Read Diary, Climb Out, Take Chocs, Throw Chocs, 29286, E, Nothing, N, Talk To Grandalf, Say Follow Me, Talk to Thorny, Say Follow Me, E, E, N, Say Lux, Take Key, Climb Cauldron, Take Sword, Climb Out, N, Unlock door, Open Door, N, Take Line, S, S, E, E, N, Talk to Smelrond, Get the Luncheon (Eat when your stomach rumbles), S, E, N, Take Cigarette, S, Take Credit Card, N, N, E, Enter Cupboard, Get Sandwich, Leave Cupboard, S, Take Security Card, W, W, N, S, E, E, N, Wait until Captured PART 2 Dig Sand, Smash Trapdoor, Take Torch, Examine Torch, Insert Battery into Sword, Throw Rope at Window (Until it stays hooked) Pull Rope, Take Rope, SE, S, W, SW, Say African or European, N, W, W, Take Ring, W, N, S, E, Take Egg, NE, SE, E, U, Wait in tree until Eagle comes. PART 3 E, Climb Into Boat, Give Credit Card, Take Duty Free, Tie Rope to Thingumy, Wait Until Boat crosses river, Climb Out, E, Pull Web, NE, Pull Web, N, W, S, E, Kill Beholder, S, S, S, S, Insert Card, Untie Drain, Take Small Key, Insert Card, N, N, N, N, Wait, W until door opens, N, Take Pink Key, S, Wear Ring, S, Wait until Barrel opened, Climb Barrel, Drink Wine, Wait x 4, Climb Out, E, E, Drop Small Key, Drop Duty Free, Take Bow, Take Arrow, Remove Ring, W, N, U, N, W, Read Notice, Drop Cash, E, N, N, Shoot Tail, Take Treasure, Take Barkenstone, Take Arrow, S, S, S, D, S, S, W, Give Barkenstone, E, Wait W Until door opens, Wear Ring, Examine Magic Door, W, W PART 1 (Again!) W, W, S, S, S, W, W, W, W, S, W, W, Climb Chest, Drop Treasure....Done It!! NOTE: Typing DELTA 4 in Part 2 allows you to visit the Delta 4 offices. Not much there but four rooms, a knife, some vodka (!) and three members of the Delta 4 staff. Return to the actual game by typing BOGGIT. =========================================================================== DEMON FROM THE DARKSIDE 2 W, get wise, examine body, get hood, get bottle, examine bottle, break bottle, wear hood, get cork, E, E, examine statue, read symbols, say Mecla, get torch, get teleport spell. examine teleport spell, W, se, U, U, climb tree, examine branch, examine hole, enter, se, get flint, examine flint, use flint, light torch, drop flint, S, W, S, examine boat, enter boat, repair boat, enter boat, VOCAB, cross lake, W, climb out, W, nw, unlock door, break door, E, E, examine west, climb out, W, nw, unlock door, break door, E, E, examine cross, pull cross, open door, enter, get sapphire, get key, examine sapphire, Out, W, W, unlock door, drop key, enter, open door, enter, north, get knife, examine knife, S, U, U, U, E, get rope, examine bells, pull rope, examine Drakon, W, D, D, D, S, se, E, enter boat, cross lake, climb out, N, E, N, nw, U, D, D, D, Nw, ne, climb tree, get life spell, examine life spell, D, E, E, S, get stone, examine stone, N, se, examine rocks, enter, get sid, out, S, E, se, examine giant, cast life, call sid, se, examine ground, drop stone, drop torch, drop knife, nw, ne, N, examine window, examine Stodge, get sword, S, E, N, examine ledge, throw rope, climb rope, E, get toad, examine toad, S, E, examine bridge, cross bridge, D, D, ne, W, examine stream, get axe, E, E, E, E, kill demons, E, E, kill troll, E, se, E, se, enter tomb, get water, examine water, drink water, drop jar, out, nw, ne, S, get crystal, examine crystal, drop crystal, examine figure, se, enter shack, kill demons, enter shack, W, examine panel, push panel, get stick, examine stick, STORE, throw stick, RECALL, enter, S, D, N, break broom, throw toad, examine ground, cast teleport spell, get stone, get torch, get knife, drop sword, examine ground, dig, examine hole, enter tunnel, se, S, W, drop axe, examine door, break door, open door, Sid, drop stick, N, W, Ne, examine ogre, examine wall, throw stone, examine wall, enter tunnel, examine knife, stab Ogre, enter tunnel, drop sapphire, enter, get scroll, examine figure, read scroll, out, get sapphire, sw, E, S, get stick, get axe, break door, break door, W, examine man, E, examine force field, examine arm, get mask, examine hand, break hand, STORE, get mask, RECALL, examine mask, read scroll, throw stick, get mask, E, call sid, ZARON, E, get teleport, cast teleport, enter boat, cross lake, climb out W, nw, enter, U, U, U, E, pull rope.....Done It!! =========================================================================== =========================================================================== **************************************** * PART 15 - PAST,PRESENT AND FUTURE * **************************************** BACK ISSUES All back issues can be obtained from either the Frazzle Project BBS or the NVG UNIT FTP site (directory: pub/sinclair/snaps/discmag/emulate) or the DEMON FTP site (directory: pub/emulators/spectrum/magazines/emulate) Here a brief run-down of what was in the last 5 issues: ========================================================================== ISSUE 1 - September 1995 A-Z of Spectrum Games Part 1, Spectrum History Part 1, Complete guide to the Dizzy Games, Rebelstar Review Guide, Massive Multiface POKE List, plus adventures and Games Charts. SNAPSHOT PACK: Pyjamarama, 16/48 No.20, JSW Editor, Jet Set Willy 3, Chaos Editor, War In Middle Earth, Twice Shy, Plus a collection of GIF files and two utilities - SPCONV and POKE-IT. ========================================================================== ISSUE 2 - October 1995 A-Z of Spectrum Games Part 2, Spectrum History Part 2, Hackers guide to Doomdarks Revenge, Tips for Pyjamarama, Bards Tale and Retarded Creatures and Caverns, Spectrum database Run down, Complete Guide to Spectrum Charts and Desert Island Disks. SNAPSHOT PACK: Everyones a Wally, 16/48 No.3, The Bards Tale, Rock Star Ate My Hamster, Loads of Midnight, Retarded Creatures and Caverns, Spectrum Test Program, POKE Database, Plus two EXCLUSIVE games, Join the Jet Set and pre-release version of Street Hawk. ========================================================================== ISSUE 3 - November/December 1995 A-Z of Spectrum Games Part 3, Spectrum History Part 3, Complete Guide to the Magic Knight games, Spectrum Book Database Part 1, Solution for Everyones A Wally, Stormbringer, Finders Keepers and Spellbound. SNAPSHOT PACK: Demon From The Darkside, Crazy Caverns, Deathstalker, Herberts Dummy Run & Bonus puzzle game, Robocop (128k), 16/48 No.24, Graham Gooch's Cricket, Technician Ted 2 - Costa Capers, Jet Set Willy Editor II, plus another EXCLUSIVE game, Jet Set Willy - The continuing adventures. ========================================================================== ISSUE 4 - January/February 1995 Matthew Smith Special! Two interviews with the legendary programmer. SNAPSHOT PACK: Three Weeks In Paradise, Journey'S End, Spectacle, Murder, Demon From the Darkside 2, Robocop 2 (128k), 16/48 No.19, Plus EXCLUSIVE game, Jet Set Willy - The Deadly Mission. ========================================================================== SPECIAL 1 - Winter 1995 The First Emulate special features a massive A-Z featuring hints, tips, pokes and solutions for hundreds of games. This collection was originally published in Your Sinclair as the "Smash Tips" supplement, and is now available in ASCII Text, as well as HTML!! ========================================================================== I will also send out some back issues of the text mag to those who send me a personal E-mail request. READERS QUESTIONNAIRE It's high time we had a survey which ascertained exactly what it is that you, the readers would like to see in Emulate! Here is a small questionnaire which will let me know your thoughts and opinions about the current state of the magazine. I would appreciate it if you could fill it in and E-Mail it to me at DOCTOR@DOCBARRY.DEMON.CO.UK ---------------------------------------------------------------------------- READER QUESTIONNAIRE RATINGS :- 1=Excellent => 5=Average => 10=Awful 1. How would you rate Emulate as a magazine? 2. How would you rate it's content/features? 3. How would you rate the text presentation? 4. How would you rate the following features? SNAPSHOT PACKAGE/INSTRUCTIONS EDITORIAL/NEWS CLASSIC REVIEWS A-Z OF SPECTRUM GAMES SPECTRUM HISTORY GAMES CHARTS INTERNET SECTION PLAYING TIPS ADVENTURES TECHNICAL FORUM FEATURES (EG.DATABASE) 5. How would you rate the following? EMULATE! TEXT MAGAZINE EMULATE! WEB PAGES EMULATE! PC EXECUTABLE 6. Which of the following would you like to see? AMIGAGUIDE VERSION OF EMULATE SPECTRUM TAP/SNA OF EMULATE OTHER ________________________ 7. Which feature of the magazine would you like to get rid of? 8. Which feature would you like to see introduced? 9. What do you think of the snapshots? FINE. GREAT AS THEY ARE. MORE SNAPSHOTS LESS SNAPSHOTS LESS TAP/Z80 FILES MORE TAP/Z80 FILES 10. Rate the following Emulate exclusives in the snapshot pack? THE JET SET WILLY GAMES STREET HAWK THE JET SET WILLY EDITORS ALCHEMIST NEWS 11. Any more comments? ----------------------------------------------------------------------------- Thanks for filling out the questionnaire! ========================================================================== NEXT MONTH I can finally say "Next Month" and be pretty sure that the magazine will actually appear in a months time! Anyway, be on the lookout around the middle of June for Issue 6 which should include all of the usual regulars, plus hopefully the questionnaire results, as well as lots more great games in the snapshot package, including the final game in the Demon From The Darkside series. If you have any contributions, articles or cries for help on your favourite game, drop us a line here at Emulate. Look out for Issue 6 - out on June 15th! (Possibly.....!) ========================================================================== ==========================================================================