************************************************** * SEGA 1985 | QUARTET II * ************************************************** .game Quartet .shortname quartet2 .gamenumber 10 .rompath quartet2\ .romsize 3 .romload quartet2.b9 quartet2.b6 .romload quartet2.b10 quartet2.b7 .romload quartet2.b11 quartet2.b8 .scrsize 16 .scrload quartet2.c9 quartet2.c10 quartet2.c11 .objsize 320 .objload quartet2.c5 quartet2.b2 .objload quartet2.c6 quartet2.b3 .objload quartet2.c7 quartet2.b4 .objload quartet2.c8 quartet2.b5 .objload quartet2.c5 quartet2.b2 * info 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F .objoffs 00 01 02 03 00 01 02 03 00 01 02 03 00 01 02 03 .defram 0x40 64 .defram 0x41 64 .defram 0x44 64 .defram 0x84 64 .defram 0xC4 64 .defram 0xFE 64 .defram 0xFF 64 .define txt 0x41 .define vid 0x40 .define io 0xC4 .define spr 0x44 .define pal 0x84 *.define soundbank 0xFE .define iopl1 0x1003 .define iopl2 0x1007 .define iogen 0x1001 .define iods1 0x2001 .define iods2 0x2003 .define reghsfg 0xFFCD14 .define reghsbg 0xFFCD18 .define regvsfg 0x410F25 .define regvsbg 0x410F27 .define regpsfg 0xFFCD1D .define regpsbg 0xFFCD1F *.define regscract 0xc40001 .define regsplit0 0x410f80 .define regsplit1 0x410fc0 .define regsplit2 0x410f18 .define regsplit3 0x410f40 .define regpsbg2 0x410e85 .define regpsbg3 0x410e87 .define regvsbg2 0x410e95 .define regvsbg3 0x410e97 .define reghsbg2 0x410e9c .define reghsbg3 0x410e9e .sound 0 (0=nosound) .define bgcolormode 1 .define bgtextmode 1 .pre16 1 .define bgxoffset 7 .define sprxoffset 4 .dipswitch 0x01 0 ATTRACT_MODE_SOUND OFF ON _ _ _ _ _ _ .dipswitch 0x06 1 1_CREDIT POWER_1000 POWER_500 POWER_2000 POWER_9000 _ _ _ _ .dipswitch 0x18 3 DIFFICULTY MEDIUM EASY HARD HARDEST _ _ _ _ .dipswitch 0x20 5 1_CREDIT_DURING_GAME POWER CREDIT _ _ _ _ _ _ .dipswitch 0x40 6 FREE_PLAY OFF ON _ _ _ _ _ _ .dipswitch 0x80 7 GAME_MODE NORMAL TEST _ _ _ _ _ _ .labeljoy _ JUMP SHOOT _ DOWN UP RIGHT LEFT .labelgen COIN_1 COIN_2 TEST SERVICE 1P_START 2P_START _ _ .end