SokoBan V1.3 Install the file sokoban.opa in any \app directory and original.dbf and extra.dbf in any \app\sokoban directory. The object of the game is to push the objects to the shaded gray area, but be careful not to create `deadlock': you may only push one blob at a time and you can't pull. Sokoban contains 3 level sets: The levels in original.dbf are the 50 original levels from the 1984 Dos version of Sokoban and are generally of much higher quality than the levels in extra.dbf. More.dbf contains a collection of quite hard levels. Thanks to Jean-Pierre Kent for pointing our errors in my Original implementation. If you've been playing eairler versions of Sokoban you may like to reply levels 15, 16, 29, 37, 48 and 50 which have been fully restored to there original condition. I'd like to pay hommage to the original authors of Sokoban who are K. Bentebal, F. Soebrata and J. Sather. If you want to comment on Sokoban or anything else email me at 100043,3173@compserve.com or pdevelop@cix Gareth Richards