Replay: What's New -=-=-=-=-=-=-=-=-= 0.03a ----- - NOTE: Hi Score saving/loading and game saving/loading is intentionally disabled in this version. It will be back shortly. - Changed the DOS interface so I could get rid of the Allegro timers which were causing problems with speed throttling. - Included KEGs for Ms. PacMan, Amidar (Japan & U.S. Versions), Turtles, Crush Roller, Donkey Kong, Donkey Kong Jr., Donkey Kong 3, Mario Bros., Pengo, Penta, Hangly Man, Namco PacMan, PacMan 4X, PacMan Modified, PacMan Plus, Puck Man, Burgertime (Data East original), Bagman, Centipede, Millipede, Pooyan, Time Pilot. - SPEED! Added ASM cpu cores for all three processors. The old 'C' based cores are still available by specifying Z80_OLD, 6502_OLD or 6809_OLD for the processors in the KEG file. I had to modify each of the following to work with DJGPP but the results were quite good: Neil Bradley's M6502 6502 core. Ishmair's MAZE Z80 core. John Manfreda's 6809 core. - Moved the following to the new CPU cores: 6502: Burgertime, Centipede, Millipede. Z80: Turtles, Crush Roller, Pooyan, Time Pilot, some Pac variants. 6809: Super Pac-Man. - The following remain with the old CPU cores due to incompatibility with the new cores: Z80: Donkey Kong, Donky Kong 3, Donkey Kong Jr., Mario Bros., Pengo, Penta, some Pac variants. - Better colours in Super Pac-Man along with big-Pac implementation. - Trashed the crappy offset list and hackish memory location masks and replaced it with a nice lex/yacc expression evaluator. Mucho flexibility :-) The only downside is yacc is notorious for poor performance. Therefore we take a speed hit for using it. Furtunately, we only do the parsing when absolutely necessary so this is only noticable when a *lot* of items are moving on the screen or when the expressions are complex. For instance, the pac man start up looks terribly slow, but the game runs fine. - Cleaned up some of the 'dirty' buffer processing. - Improved the gfx clipping. - Added history and tale files for PacMan & Super PacMan that were submitted by Jeff Mercer. Thanks Jeff! Anyone have any submissions for these? I may remove these sections if there is no interest. 0.02a ----- - Added Z80 cpu support (Demonstrated by PacMan). - Added 6809 cpu support (Demonstrated by Super PacMan). - Extended .KEG language considerably. - Added saving of high scores for Burgertime. - Fixed many bugs in Burgertime. - A whole wack of other stuff that I don't remember. - Speed throttling for DOS when running a game directly with the -game option. 0.01a ----- - First release. - Includes 6502 support. - One .KEG file for Burgertime.