M.A.M.E. - Multiple Arcade Machine Emulator Copyright (C) 1997 by Nicola Salmoria and the MAME team Please note that many people helped with this project, either directly or by releasing source code which was used to write the drivers. We are not trying to appropriate merit which isn't ours. See the acknowledgemnts section for a list of contributors, however please note that the list is largely incomplete. See also the CREDITS section in the emulator to see the people who contributed to a specific driver. Again, that list might be incomplete. We apologize in advance for any omission. Legal Issues ------------ 1) The main purpose of MAME is to be a reference to the inner workings of the emulated Arcade Machines. This is done for educational purposes and to preserve many historical games from the oblivion they would sink into when the hardware they run on will stop working. Of course to preserve the games you must also be able to actually play them; you can see that as a nice side effect. It is not our intention to infringe any copyrights or patents pending on the original games. All of the source code is either our own or freely available. No portion of the code of the original ROMs is included in the executable. 2) Some of the following rules might not apply to specific portions of MAME (e.g. CPU emulators) which bear different copyright notices. 3) MAME is free. The source code is free. If you paid for it, you've been ripped off. If you sell it, you are a thief. 4) The MAME executables must be distributed only in their original .zip archives. You are not allowed to package them together with the original ROMs. You are not allowed to distribute them on the same physical medium. You ARE allowed to make them available for download on the same site, but only if you warn users about the copyright status of the ROMs and the legal issues involved. You are NOT allowed to make MAME available for download together with one giant big file containing all of the supported ROMs, or any files containing more than one ROM set each. If you want to distribute such files, you are not allowed to distribute MAME. You are not allowed to distribute a modified version, nor to remove and/or add files to the .zip archive. Adding one text file to advertise your site is tolerated only if your site contributes original material to the emulation scene. If you distribute the executable, you should also distribute the source code. If you can't do that, you must provide a pointer to a place where the source can be obtained. 5) The source code cannot be used in a commercial product without a written authorization of the authors. Use in non commercial products is allowed and indeed encouraged; however if you use portions of the MAME source code in your program, you must make the full source code freely available as well. Derivative works are allowed (provided source code is available), but discouraged: MAME is a project continuously evolving, and you should, in your best interest, submit your contributions to the development team, so that they are integrated in the main distribution. Usage of the _information_ contained in the source code is free for any use. However, given the amount of time and energy it took to collect this information, we would appreciate if you made the additional information you might have freely available as well. 6) All trademarks cited in this document are property of their respective owners. How to Contribute ----------------- You can contact us via e-mail to the following addresses: Nicola Salmoria: MC6489@mclink.it Mirko Buffoni: mix@lim.dsi.unimi.it Important note: from now on I, Mirko, am the coordinator of project MAME. I created a new account address for those of you who intend to contribute to MAME with drivers, or bug fixes. The address is "mame@lim.dsi.unimi.it". Do not use previous address for non-source code bug reports. If you have problems using this software, please read all the docs before mailing us. Questions already answered in the docs will be ignored. Thanks for the collaboration. Supported Games --------------- Here is a quick list of the currently supported games; read on for details. The list doesn't include variants of the same game. ================================================================================ | | |Accurate| |Hi score|Cocktail|Directory | | Game Name |Playable| colors | Sound | save | mode | Name | ================================================================================ | 10 yard Fight | Yes | No | No | No | No | yard | |----------------------|--------|--------|--------|--------|--------|----------| | 1942 | Yes | Yes | Yes | Yes | Yes | 1942 | |----------------------|--------|--------|--------|--------|--------|----------| | Amidar | Yes | Yes | Yes | Yes | Yes | amidar | |----------------------|--------|--------|--------|--------|--------|----------| | Anteater | Yes | No | Yes | Yes | No | anteater | |----------------------|--------|--------|--------|--------|--------|----------| | Arabian | Yes | Close | Yes | Yes | No | arabian | |----------------------|--------|--------|--------|--------|--------|----------| | Asteroids | Yes | Yes | Yes(1) | Yes | No | asteroid | |----------------------|--------|--------|--------|--------|--------|----------| | Asteroids Deluxe | Yes | Yes | Yes(1) | Yes | No | astdelux | |----------------------|--------|--------|--------|--------|--------|----------| | Bagman | Yes | No | Music | No | Yes | bagman | |----------------------|--------|--------|--------|--------|--------|----------| | Bank Panic | Yes | Yes | Yes | Yes | Yes | bankp | |----------------------|--------|--------|--------|--------|--------|----------| | Battle of Atlantis | Yes | Yes? | Yes | Yes | No | atlantis | |----------------------|--------|--------|--------|--------|--------|----------| | Battle Zone | Yes | Close |Partial.| Yes | No | bzone | |----------------------|--------|--------|--------|--------|--------|----------| | Black Widow | Yes | Close | Yes | No | No | bwidow | |----------------------|--------|--------|--------|--------|--------|----------| | Blaster | Yes | Yes | Yes(1) | Yes | No | blaster | |----------------------|--------|--------|--------|--------|--------|----------| | Blue Print | Yes | No | Yes | Yes | No | blueprnt | |----------------------|--------|--------|--------|--------|--------|----------| | Bomb Jack | Yes | Yes | Yes | Yes | No | bombjack | |----------------------|--------|--------|--------|--------|--------|----------| | Bosconian | Yes | Yes | Yes | Yes | No | bosco | |----------------------|--------|--------|--------|--------|--------|----------| | Bubble Bobble | Yes | Yes | No | Yes | No | bublbobl | |----------------------|--------|--------|--------|--------|--------|----------| | Bubbles | No | Yes | Yes(1) | Yes | No | bubbles | |----------------------|--------|--------|--------|--------|--------|----------| | Burger Time | Yes | Yes | Yes | Yes | No | btime | |----------------------|--------|--------|--------|--------|--------|----------| | Carnival | Yes | Yes |Partl(1)| Yes | No | carnival | |----------------------|--------|--------|--------|--------|--------|----------| | Centipede | Yes | Yes | Yes | Yes | No | centiped | |----------------------|--------|--------|--------|--------|--------|----------| | Commando | Yes | Yes | Yes(2) | Yes | No | commando | |----------------------|--------|--------|--------|--------|--------|----------| | Congo Bongo | Yes | No | No | Yes | No | congo | |----------------------|--------|--------|--------|--------|--------|----------| | Cosmic Avenger | Yes | Yes? | Yes | Yes | Yes | cavenger | |----------------------|--------|--------|--------|--------|--------|----------| | Crazy Climber | Yes | Yes | Yes | Yes | Yes | cclimber | |----------------------|--------|--------|--------|--------|--------|----------| | Crazy Kong | Yes | Yes | Yes | Yes | Yes | ckong | |----------------------|--------|--------|--------|--------|--------|----------| | Crush Roller | Yes | Yes | Yes | Yes | Yes | crush | |----------------------|--------|--------|--------|--------|--------|----------| | Crystal Castles | Yes | Yes | Yes | Yes | No | ccastles | |----------------------|--------|--------|--------|--------|--------|----------| | Defender | Yes | Yes | Yes(1) | Yes | No | defender | |----------------------|--------|--------|--------|--------|--------|----------| | Demolition Derby | Yes | Yes | No | No | No | destderb | |----------------------|--------|--------|--------|--------|--------|----------| | Diamond Run | Yes | Yes | Yes(2) | Yes | No | diamond | |----------------------|--------|--------|--------|--------|--------|----------| | Dig Dug | Yes | Yes | Yes | Yes | No | digdugnm | |----------------------|--------|--------|--------|--------|--------|----------| | Dig Dug 2 | Yes | Yes | Yes | Yes | No | digdug2 | |----------------------|--------|--------|--------|--------|--------|----------| | Discs of Tron | Yes | Yes | Yes | Yes | No | dotron | |----------------------|--------|--------|--------|--------|--------|----------| | Domino Man | Yes | Yes | Yes | Yes | No | domino | |----------------------|--------|--------|--------|--------|--------|----------| | Donkey Kong | Yes | Yes | Yes(1) | Yes | No | dkong | |----------------------|--------|--------|--------|--------|--------|----------| | Donkey Kong Jr. | Yes | Close | No | Yes | No | dkongjr | |----------------------|--------|--------|--------|--------|--------|----------| | Donkey Kong 3 | Yes | No | No | Yes | No | dkong3 | |----------------------|--------|--------|--------|--------|--------|----------| | Eggs | Yes | No | No | Yes | No | eggs | |----------------------|--------|--------|--------|--------|--------|----------| | Elevator Action | Yes | Yes | Yes | Yes | No | elevator | |----------------------|--------|--------|--------|--------|--------|----------| | Eliminator (2 Player)| Yes | Close | No | No | No | elim2 | |----------------------|--------|--------|--------|--------|--------|----------| | Espial | Yes | No | No | No | No | espial | |----------------------|--------|--------|--------|--------|--------|----------| | Exed Exes | Yes | Yes |Partial | Yes | No | exedexes | |----------------------|--------|--------|--------|--------|--------|----------| | Fantasy | No | No | Yes | No | No | fantasy | |----------------------|--------|--------|--------|--------|--------|----------| | Frogger | Yes | Close | Yes | Yes | No | frogger | |----------------------|--------|--------|--------|--------|--------|----------| | Front Line | No | n/a | Yes | n/a | No | frontlin | |----------------------|--------|--------|--------|--------|--------|----------| | Galaga | Yes | Yes | Yes(1) | Yes | Yes | galaga | |----------------------|--------|--------|--------|--------|--------|----------| | Galaxian | Yes | Yes | Yes | Yes | No | galaxian | |----------------------|--------|--------|--------|--------|--------|----------| | Ghosts 'n Goblins | Yes | Yes | Yes(2) | Yes | No | gng | |----------------------|--------|--------|--------|--------|--------|----------| | Gorf | Yes | No | No | Yes | No | gorf | |----------------------|--------|--------|--------|--------|--------|----------| | Gravitar | Yes | Close | Yes | Yes | No | gravitar | |----------------------|--------|--------|--------|--------|--------|----------| | Green Beret | Yes | Yes | Yes | Yes | No | gberet | |----------------------|--------|--------|--------|--------|--------|----------| | Gyruss | Yes | Close | Yes(1) | Yes | No | gyruss | |----------------------|--------|--------|--------|--------|--------|----------| | Jr. Pacman | Yes | Yes | Yes | Yes | No | jrpacman | |----------------------|--------|--------|--------|--------|--------|----------| | Journey | Yes | Yes |Partial.| Yes | No | journey | |----------------------|--------|--------|--------|--------|--------|----------| | Joust | Yes | Yes? | Yes(1) | Yes | No | joust | |----------------------|--------|--------|--------|--------|--------|----------| | Jump Bug | Yes | No | Yes | No | No | jumpbug | |----------------------|--------|--------|--------|--------|--------|----------| | Jungle King | Yes | Yes? |Partial | Yes | No | junglek | |----------------------|--------|--------|--------|--------|--------|----------| | Kangaroo | Yes | No | Yes | No | No | kangaroo | |----------------------|--------|--------|--------|--------|--------|----------| | Kick | Yes | Yes | Yes | Yes | No | kick | |----------------------|--------|--------|--------|--------|--------|----------| | Kick Rider | Yes | Yes | Yes | Yes | No | kickridr | |----------------------|--------|--------|--------|--------|--------|----------| | Kosmik Krooz'r | Yes | Yes | Yes | Yes | No | kroozr | |----------------------|--------|--------|--------|--------|--------|----------| | Krull | Yes | Yes | Yes | Yes | No | krull | |----------------------|--------|--------|--------|--------|--------|----------| | Kung Fu Master | Yes | Yes |Partial.| Yes | No | kungfum | |----------------------|--------|--------|--------|--------|--------|----------| | Lady Bug | Yes | Yes | Yes | Yes | Yes | ladybug | |----------------------|--------|--------|--------|--------|--------|----------| | Loco-Motion | Yes | No | Yes | Yes | No | locomotn | |----------------------|--------|--------|--------|--------|--------|----------| | Lost Tomb | Yes | No | Yes | No | No | losttomb | |----------------------|--------|--------|--------|--------|--------|----------| | Lunar Lander | Yes | Yes | No | Yes | No | llander | |----------------------|--------|--------|--------|--------|--------|----------| | Lunar Rescue | Yes | Yes | Yes | Yes | No | lrescue | |----------------------|--------|--------|--------|--------|--------|----------| | Mad Planets | Yes | Yes? | Yes | Yes | No | mplanets | |----------------------|--------|--------|--------|--------|--------|----------| | Mappy | Yes | Yes | Yes | Yes | No | mappy | |----------------------|--------|--------|--------|--------|--------|----------| | Mario Bros. | Yes | Close | No | Yes | No | mario | |----------------------|--------|--------|--------|--------|--------|----------| | Millipede | Yes | No | No | Yes | No | milliped | |----------------------|--------|--------|--------|--------|--------|----------| | Missile Command | Yes | Yes | Yes | Yes | No | missile | |----------------------|--------|--------|--------|--------|--------|----------| | Moon Cresta | Yes | Yes | Yes | Yes | No | mooncrst | |----------------------|--------|--------|--------|--------|--------|----------| | Moon Patrol | Yes | No | No | No | No | mpatrol | |----------------------|--------|--------|--------|--------|--------|----------| | Moon Quasar | Yes | Yes | Yes | Yes | No | moonqsr | |----------------------|--------|--------|--------|--------|--------|----------| | Mouse Trap | Yes | No | No | No | No | mtrap | |----------------------|--------|--------|--------|--------|--------|----------| | Mr. Do! | Yes | Yes | Yes | Yes | No | mrdo | |----------------------|--------|--------|--------|--------|--------|----------| | Mr. Do's Castle | Yes | Yes | Yes | Yes | No | docastle | |----------------------|--------|--------|--------|--------|--------|----------| | Mr. Do! Run Run | Yes | Yes | Yes | Yes | No | dorunrun | |----------------------|--------|--------|--------|--------|--------|----------| | Mr. Do! Wild Ride | Yes | Yes | Yes | Yes | No | dowild | |----------------------|--------|--------|--------|--------|--------|----------| | Ms Pac Man | Yes | Yes | Yes | Yes | Yes | mspacman | |----------------------|--------|--------|--------|--------|--------|----------| | Mysterious Stones | Yes | Close | No | Yes | No | mystston | |----------------------|--------|--------|--------|--------|--------|----------| | Nibbler | Yes | Yes | Yes | Yes | No | nibbler | |----------------------|--------|--------|--------|--------|--------|----------| | Naughty Boy | Yes | Close | No | Yes | No | naughtyb | |----------------------|--------|--------|--------|--------|--------|----------| | Omega Race | Yes | Yes | No | Yes | No | omegrace | |----------------------|--------|--------|--------|--------|--------|----------| | Pac Man | Yes | Yes | Yes | Yes | Yes | pacman | |----------------------|--------|--------|--------|--------|--------|----------| | Pac & Pal | Yes | Yes | Yes | Yes | No | pacnpal | |----------------------|--------|--------|--------|--------|--------|----------| | Pengo | Yes | Yes | Yes | Yes | Yes | pengo | |----------------------|--------|--------|--------|--------|--------|----------| | Pepper II | Yes | No | No | No | No | pepper2 | |----------------------|--------|--------|--------|--------|--------|----------| | Phoenix | Yes | Close | Yes(1) | Yes | No | phoenix | |----------------------|--------|--------|--------|--------|--------|----------| | Pisces | Yes | Yes | Yes | Yes | No | pisces | |----------------------|--------|--------|--------|--------|--------|----------| | Pleiads | Yes | No | Limited| Yes | No | pleiads | |----------------------|--------|--------|--------|--------|--------|----------| | Pooyan | Yes | Close | Yes | Yes | No | pooyan | |----------------------|--------|--------|--------|--------|--------|----------| | Popeye | Yes | Yes | Yes | Yes | No | popeyebl | |----------------------|--------|--------|--------|--------|--------|----------| | Pop Flamer | Yes | No | No | No | No | popflame | |----------------------|--------|--------|--------|--------|--------|----------| | Qix | Yes | Yes | No | Yes | No | qix | |----------------------|--------|--------|--------|--------|--------|----------| | Q*Bert | Yes | Yes |Partial.| Yes | No | qbert | |----------------------|--------|--------|--------|--------|--------|----------| | Q*Bert Qubes | Yes | Yes | No | Yes | No | qbertqub | |----------------------|--------|--------|--------|--------|--------|----------| | Rally X | Yes | No | Yes(1) | No | No | rallyx | |----------------------|--------|--------|--------|--------|--------|----------| | Rampage | Yes | Yes | No | No | No | rampage | |----------------------|--------|--------|--------|--------|--------|----------| | Red Baron | Yes | Close |Partial.| Yes | No | redbaron | |----------------------|--------|--------|--------|--------|--------|----------| | Reactor | Yes | Yes | Yes | Yes | No | reactor | |----------------------|--------|--------|--------|--------|--------|----------| | Rescue | Yes | No | Yes | No | No | rescue | |----------------------|--------|--------|--------|--------|--------|----------| | Robotron | Yes | Yes? | Yes(1) | Yes | No | robotron | |----------------------|--------|--------|--------|--------|--------|----------| | Satan's Hollow | Yes | Yes | Yes | Yes | No | shollow | |----------------------|--------|--------|--------|--------|--------|----------| | Scramble | Yes | Yes | Yes | Yes | No | scramble | |----------------------|--------|--------|--------|--------|--------|----------| | Sea Wolf ][ | Yes | No | No | Yes | No | seawolf2 | |----------------------|--------|--------|--------|--------|--------|----------| | Seicross | Yes | No | Yes | No | No | seicross | |----------------------|--------|--------|--------|--------|--------|----------| | Sinistar | No | Yes | Yes(1) | Yes | No | sinistar | |----------------------|--------|--------|--------|--------|--------|----------| | Snap Jack | Yes | Yes? | Yes | Yes | Yes | snapjack | |----------------------|--------|--------|--------|--------|--------|----------| | Solar Fox | Yes | Yes | Yes | Yes | No | solarfox | |----------------------|--------|--------|--------|--------|--------|----------| | Son Son | Yes | Yes | Yes | Yes | n/a | sonson | |----------------------|--------|--------|--------|--------|--------|----------| | Space Duel | Yes | Close | Yes | Yes | No | spacduel | |----------------------|--------|--------|--------|--------|--------|----------| | Space Firebird | Yes | Yes | No | No | No | spacefb | |----------------------|--------|--------|--------|--------|--------|----------| | Space Fury | Yes | Close |Part(1).| No | No | spacfury | |----------------------|--------|--------|--------|--------|--------|----------| | Space Invaders | Yes | Yes | Yes(1) | Yes | No | invaders | |----------------------|--------|--------|--------|--------|--------|----------| | Space Panic | Yes | Close | No | Yes | No | panic | |----------------------|--------|--------|--------|--------|--------|----------| | Space Zap | Yes | Maybe | No | Yes | No | spacezap | |----------------------|--------|--------|--------|--------|--------|----------| | Splat | Yes | Yes | Yes(1) | Yes | No | splat | |----------------------|--------|--------|--------|--------|--------|----------| | Spy Hunter | Yes | Maybe |Partial.| Yes | No | spyhunt | |----------------------|--------|--------|--------|--------|--------|----------| | Starforce | Yes | Yes | Yes | No | No | starforc | |----------------------|--------|--------|--------|--------|--------|----------| | Stargate | Yes | Yes | Yes(1) | Yes | No | stargate | |----------------------|--------|--------|--------|--------|--------|----------| | Star Trek | Yes | Close |Part(1).| No | No | startrek | |----------------------|--------|--------|--------|--------|--------|----------| | Star Wars | Yes | Close |Partial.| No | No | starwars | |----------------------|--------|--------|--------|--------|--------|----------| | Super Bagman | Yes | No | Music | No | Yes | sbagman | |----------------------|--------|--------|--------|--------|--------|----------| | Super Basketball | Yes | No | No | No | No | sbasketb | |----------------------|--------|--------|--------|--------|--------|----------| | Super Cobra | Yes | No | Yes | No | No | scobra | |----------------------|--------|--------|--------|--------|--------|----------| | Super PacMan | Yes | Yes | Yes | Yes | No | superpac | |----------------------|--------|--------|--------|--------|--------|----------| | Tac/Scan | Yes | Close | No | No | No | tacscan | |----------------------|--------|--------|--------|--------|--------|----------| | Tapper | Yes | Yes | Yes | Yes | No | tapper | |----------------------|--------|--------|--------|--------|--------|----------| | Tempest | Yes | Close | Yes | Yes | No | tempest | |----------------------|--------|--------|--------|--------|--------|----------| | Robby Roto | Yes | No | No | Yes | No | robby | |----------------------|--------|--------|--------|--------|--------|----------| | The End | Yes | No | Yes | Yes | No | theend | |----------------------|--------|--------|--------|--------|--------|----------| | Three Stooges | Yes | Yes | No | Yes | No | 3stooges | |----------------------|--------|--------|--------|--------|--------|----------| | Timber | Yes | Yes | Yes | Yes | No | timber | |----------------------|--------|--------|--------|--------|--------|----------| | Time Pilot | Yes | Yes | Yes | Yes | No | timeplt | |----------------------|--------|--------|--------|--------|--------|----------| | Time Pilot 84 | Yes | Yes | Yes | No | No | tp84 | |----------------------|--------|--------|--------|--------|--------|----------| | Tron | Yes | Yes | Yes | Yes | No | tron | |----------------------|--------|--------|--------|--------|--------|----------| | Turtles | Yes | Yes | Yes | No | Yes | turtles | |----------------------|--------|--------|--------|--------|--------|----------| | Tutankham | Yes | Yes | Yes | No | No | tutankhm | |----------------------|--------|--------|--------|--------|--------|----------| | Two Tigers | Yes | Yes | Yes | Yes | No | twotiger | |----------------------|--------|--------|--------|--------|--------|----------| | Uniwars | Yes | Yes | Yes | No | No | japirem | |----------------------|--------|--------|--------|--------|--------|----------| | Vanguard | Yes | Yes | Yes(1) | No | No | vanguard | |----------------------|--------|--------|--------|--------|--------|----------| | Venture | Yes | No | No | No | No | venture | |----------------------|--------|--------|--------|--------|--------|----------| | Vulgus | Yes | No | Yes | Yes | No | vulgus | |----------------------|--------|--------|--------|--------|--------|----------| | Wacko | Yes | Yes | Yes | Yes | No | wacko | |----------------------|--------|--------|--------|--------|--------|----------| | War of the Bugs | Yes | No | Yes | Yes | No | warofbug | |----------------------|--------|--------|--------|--------|--------|----------| | Warlords | Yes | No | Yes | No | No | warlord | |----------------------|--------|--------|--------|--------|--------|----------| | Warp Warp | Yes | No | No | No | No | warpwarp | |----------------------|--------|--------|--------|--------|--------|----------| | Wild Western | No | Yes | Yes | n/a | No | wwestern | |----------------------|--------|--------|--------|--------|--------|----------| | Wizard of Wor | Yes | Maybe | No | Yes | No | wow | |----------------------|--------|--------|--------|--------|--------|----------| | Yie Ar Kung Fu | Yes | No | No | Yes | No | yiear | |----------------------|--------|--------|--------|--------|--------|----------| | Xevious | Yes | Yes | Yes(1) | No | No | xevious | |----------------------|--------|--------|--------|--------|--------|----------| | Zaxxon | Yes | Close | No | Yes | No | zaxxon | |----------------------|--------|--------|--------|--------|--------|----------| | Zektor | Yes | Close |Part(1).| No | No | zektor | |----------------------|--------|--------|--------|--------|--------|----------| (1) Needs samples provided separately (2) Requires OPL chip for FM Music 10 yard Fight ("yard") ====================== Arrows Move around CTRL Throw ALT Pass 1942 ("1942") ============= Amidar ("amidar") ================= Clones supported: Japanese version ("amidarjp"). This version has a worse attract mode and does not display the number of jumps left. bootleg version called Amigo ("amigo") Known issues: - What do the dip switches do? Anteater ("anteater") ===================== This runs on the Super Cobra board. Graphic is garbled with an address shuffling. Arrows Move around CTRL Retreat tongue Known issues: - Graphics are now perfect - I don't know where coin counter is located. The game requires 4 credits to start Arabian ("arabian") =================== Arrows Move around CTRL Kick F1 Enter test mode Asteroids ("asteroid") ====================== Arrows Left & Right rotate ship, Up trust CTRL Fire ALT Hyperspace (Shields in asteroid deluxe) Clones supported: alternate version ("asteroi2") Asteroids Deluxe ("astdelux") Bagman ("bagman") ================= Known issues: - Guards easily get stuck in corners and disappear after a while. This doesn't happen in the original. Bank Panic ("bankp") ==================== Battle of Atlantis ("atlantis") =============================== Scramble hardware. Arrows Move around CTRL Fire ALT Bomb Known issues: - You get a massive 14 credits per coin - this is caused by ROM 2H, which seems to be bad. Battlezone ("bzone") ==================== W, I Left and Right forward S, K Left and Right backward Space Fire Clones supported: alternate version ("bzone2") There are two control methods: 1) W,I,S,K,Space: Close to the original controls (two up/down sticks) 2) Arrow keys+CTRL: simulates a 4-way joystick (no diagonal directions!) The "Colors" dip switch setting is not a real dip switch of the machine. It is used to select between the "standard" greenish display, and a red/green display which was probably how the game was designed to be, before choosing to use monochrome monitor to cut costs. Knwon issues: - This game used a red overlay in the upper part of the screen. For speed reasons, this is not implemented. Black Widow ("bwidow") ====================== E,S,D,F Move around Arrows Fire around Blaster ("blaster") =================== Lots of keys ;-) Blue Print ("blueprnt") ======================= Arrows Move around CTRL Accelerate Known issues: - The sound is probably way wrong. Bomb Jack ("bombjack") ====================== Arrows Move around CTRL Jump Press fire to skip the ROM/RAM test at the beginning. In the dip switch menu, DIFFICULTY 1 refers to the speed of the mechanical bird, while DIFFICULTY 2 to the number and speed of enemies. SPECIAL refers to how often the (E) and (S) coins appear. Known issues: - There is a bit in the sprite attributes which I don't know what means: it seems to be set only when the (B) materializes. - The INITIAL HIGH SCORE setting doesn't only set that, it does something else as well - but I don't know what. Bosconian ("bosco") =================== Arrows Move around CTRL Fire Bubble Bobble ("bublbobl") ========================== Arrows Move around ALT Jump CTRL Fire Clones supported: bootleg version called "Bobble Bobble" ("boblbobl") Known issues: - The original version doesn't seem to behave correctly, probably due to the copy protection. Use the bootleg instead. Bubbles ("bubbles") =================== Doesn't start. It hangs after boot. Burger Time ("btime") ===================== Arrows Move around CTRL Pepper F1 \ Various tests. F2 | Use F1 to cycle through tests while in test mode. F1+F2 / Clones supported: different ROM set, without Midway copyright and different attract mode ("btimea") Known issues: - The way I turn sprites off is not correct. Carnival ("carnival") ===================== Arrows Move around CTRL Fire Centipede ("centiped") ====================== Arrows Move around CTRL Fire Also this game supports trackball (-trak option) Known issues: - What is the clock speed of the original machine? I'm currently using 1Mhz, I don't know if the game runs correctly. Commando ("commando") ===================== Arrows Move around CTRL Fire Press CTRL during the startup message to enter the test screen Clones supported: Japanese version ("commandj") Congo Bongo ("congo") ===================== Runs on almost the same hardware as Zaxxon. Use F2 to enter test mode, then 1 to advance from one test to the following. Known issues: - What do the dip switches do? Cosmic Avenger ("cavenger") =========================== Runs on the same hardware as Lady Bug Crazy Climber ("cclimber") ========================== Clones supported: Japanese version ("ccjap") bootleg version ("ccboot") Crazy Kong ("ckong") ==================== This Donkey Kong clone runs on the same hardware as Crazy Climber, most notable differencies being a larger character set and the display rotated 90 degrees. Clones supported: alternate version ("ckonga") bootleg version by Jeutel ("ckongjeu") version running on Scramble hardware ("ckongs") Known issues: - music doesn't work correctly in "ckongs". Crush Roller ("crush") ====================== Crush Roller is a hacked version of Make Trax, modified to run on a Pac Man board. Crystal Castles ("ccastles") ============================ Arrows Move around CTRL Jump - Trackball support (-trak option) Known issues: - Sound. It's better! The game sounds are slightly slow..... - The game is always in cocktail mode. If I try to take it out of cocktail mode, the player 1 and player 2 buttons no longer work. Needless to say, I have not emulated cocktail mode, nor do I plan to so only try 1 player games for now. :-) - Vertical scrolling is wrong. Is horizontal scrolling right? Defender ("defender") =========================== Up key Up Dn key Down Lft key Reverse ALT Thrust CTRL Fire X Smart bomb C Hyperspace 5 Goes into game setup menu 6 Diagnostic menu (only in attract mode) Known issues: - The joystick controls are strange, but Defender had lots of buttons.. ;-) Demolition Derby ("destderb") ============================= MCR/III hardware Press F2 before initial screen to configure Track Steer player 1 CTRL Accelerate forward ALT Accelerate backward At this time, the game requires a trackball (-trak option) Known issues: - Players 2-4 aren't fully supported - No sound (it should work in theory) Diamond Run ("diamond") ======================= This game runs on the same hardware as Ghosts 'n Goblins Arrows Move around Known issues: - Don't know if banks mode switch is correct - Very slow Dig Dug ("digdugnm") ==================== Namco copyright Arrows Move around CTRL Pump Clones supported: Atari copyright ("digdugat") Dig Dug 2 ("digdug2") ===================== Runs on the same hardware as Mappy Arrows Move around CTRL Pump ALT Drill Discs of Tron ("dotron") ======================== MCR/III hardware Press F2 before initial screen to configure Arrows Move around CTRL Fire Track Aim ALT Deflect A/Z Vertical Aim At this time, the game requires a trackball (-trak option) Known issues: - Speech is not emulated Domino Man ("domino") ===================== MCR/II hardware Press F2 before initial screen to configure Arrows Move around CTRL Remove domino/Swat Donkey Kong ("dkong") ===================== Arrows Move around CTRL Jump Clones supported: japanese nintendo version ("dkongjp"). In this version barrels do not come down a ladder when you are standing at the top of it, and the levels play in the order barrels-pies-elevators-girders instead of barrels-girders-barrels-elevators-girders... Donkey Kong Jr. ("dkongjr") =========================== Runs on hardware similar to Donkey Kong Arrows Move around CTRL Jump Donkey Kong 3 ("dkong3") ======================== Runs on hardware similar to Donkey Kong Arrows Move around CTRL Fire F1 Test (keep it pressed - very nice, try it!) Eggs ("eggs") ======================== Arrows Move around CTRL Fire Elevator Action ("elevator") ============================ Runs on the same hardware as Jungle King. Arrows Move around CTRL Fire ALT Jump Clones supported: bootleg version ("elevatob") Known issues: - The original version doesn't work consistently due to the copy protection. Use the bootleg version instead. Eliminator ("elim2") ==================== Arrows Left & Right rotate ship CTRL Fire ALT Thrust A,S,D,F Second player controls Espial ("espial") ================= Exed Exes ("exedexes") ====================== Arrows Move around player 1 CTRL Fire player 1 ALT Invulnerability player 1 W,A,D,S Move around player 2 J Fire player 2 K Invulnerability player 2 Known issues: - No background graphics. Fantasy ("fantasy") =================== Runs on the same hardware as Nibbler. Not playable yet! Frogger ("frogger") =================== Arrows Move around Clones supported: alternate version, smaller, with different help, but still (C) Sega 1981 ("frogsega") bootleg version, which runs on a modified Scramble board ("froggers") Galaga ("galaga") ===================== Original version with Midway copyright In the test screen, use movement & fire to change & hear sound effects Clone supported: Namco copyright ("galaganm") Bootleg version ("galagabl") Another bootleg called Gallag ("gallag") Galaxian ("galaxian") ===================== Original version with Namco copyright Arrows Move around CTRL Fire F2 Test mode original with Midway copyright ("galmidw") and several bootlegs: one with Namco copyright ("galnamco") Super Galaxian ("superg") Galaxian Part X ("galapx") Galaxian Part 1 ("galap1") Galaxian Part 4 ("galap4") Galaxian Turbo ("galturbo") Known issues: - The star background is probably not entirely accurate. Ghosts 'n Goblins ("gng") ========================= Arrows Move around CTRL Fire ALT Jump F2 Test mode Clones supported: alternate version with different graphics (the last weapon is a cross instead of a shield) ("gngcross") Known issues: - To continue a game, insert a coin and keep CTRL pressed while pressing 1 (or 2) Gorf ("gorf") ============= Arrows Move around CTRL Fire Known issues: - Speed of invaders/galaxians/scrolling text is too fast. - You can crash into the background (i.e. on the warp screen) Green Beret ("gberet") ====================== Arrows Move around CTRL Knife ALT Fire Clones supported: US version, called Rush'n Attack ("rushatck") Known issues: - The music starts with what seems a correct pitch, but changes after you die for the first time or finishe the first level. Weird. Gravitar ("gravitar") ===================== Arrows Left & Right rotate ship, Up trust CTRL Fire ALT Shield Gyruss ("gyruss") =================== Arrows Move around CTRL Fire Journey ("journey") =================== MCR/II hardware with MCR/III video Press F2 before initial screen to configure Arrows Move around CTRL Fire Known issues: - No support for the cassette music Joust ("joust") ==================== Arrows Move around CTRL Flap F,G Player 2 move S Player 2 flap 5 Goes into game setup menu 6 Diagnostic menu Jr. Pac Man ("jrpacman") ======================== Arrows Move around CTRL Enable speed cheat F1 Skip level F2 Test mode Known issues: - Maybe decryption is not correct yet. For example in the third intermission the background is quite black and a line appear on left. I'm not sure about this. - I don't know what a dip switch does. Jump Bug ("jumpbug") ==================== Arrows Move around CTRL Fire ALT Jump Clones supported: "Sega" version (probably a bootleg) ("jbugsega") Jungle King ("junglek") ======================= Arrows Move around CTRL Jump Clones supported: Another official version called Jungle Hunt ("jhunt") Known issues: - Sound support implemented. Tarzan yell sample missing. Is the pitch of sounds correct? Kangaroo ("kangaroo") ===================== Arrows Move around CTRL Punch Kick ("kick") ============= MCR/I hardware Press F2 before initial screen to configure Arrows Move around CTRL Kick This game supports the trackball (-trak option) Kick Rider ("kickridr") ======================= Arrows Move around CTRL Kick Kosmik Krooz'r ("kroozr") ========================== MCR/II hardware Press F2 before initial screen to configure Arrows Move Track Aim X/Z Aim CTRL Fire ALT Shields Known issues: - Movement should be via an analog joystick Krull ("krull") ======================== Runs on the same hardware as Q*Bert Arrows Move around E,S,D,F Firing joystick F1 Test mode F2 Select Kung Fu Master ("kungfum") ========================== Arrows Move around Ctrl Kick Alt Punch F1+F3 Test mode Clones supported: bootleg version copyright by O.K. ("kungfub") Lady Bug ("ladybug") ==================== Loco-Motion ("locomotn") ==================== Arrows Move around CTRL Accelerate Known issues: - What do the dip switches do? Lost Tomb ("losttomb") ====================== This runs on a Super Cobra hardware. Arrows Move around CTRL Whip E,S,D,F Fire Known issues: - I don't know where coin counter is located. The game requires 4 credits to start Lunar Lander ("llander") ======================== Arrows Left and Right to rotate CTRL Thrust ALT Maximum trust A Abort Lunar Rescue ("lrescue") ======================== Arrows Move around CTRL Fire T Activate Tilt Clones supported: Destination Earth ("desterth") (uses Space Invaders color scheme) Known issues: A free credit is awarded on the first docking of the first game. Mad Planets ("mplanets") ======================== Runs on the same hardware as Q*Bert Arrows Move around CTRL Fire Z,X Dialer control F1 Test mode F2 Select Mappy ("mappy") =============== Arrows Left and Right to move CTRL Open door F1 Skip level Mario Bros. ("mario") ===================== Runs on hardware similar to Donkey Kong Arrows Move around player 1 CTRL Jump player 1 Z,X Move around player 2 SPACE Jump player 2 F1 Test (keep it pressed - very nice, try it!) Millipede ("milliped") ====================== As you can imagine, this runs on the same hardware as Centipede. Arrows Move around CTRL Fire Known issues: - What is the clock speed of the original machine? I'm currently using 1Mhz, I don't know if the game runs correctly. - High scores don't seem to work. Missile Command ("missile") =========================== Arrows Move around A,S,D Left, Central, Right shot - Trackball support (-trak option) Moon Cresta ("mooncrst") ======================== This runs on a hardware very similar to Galaxian. The ROMs are encrypted. Nichibutsu copyright. Arrows Move around CTRL Fire Clones supported: Unencrypted version ("mooncrsb") bootleg version called Fantazia ("fantazia") Known issues: - The star background is probably not entirely accurate. Moon Patrol ("mpatrol") ======================= Arrows Move around CTRL Fire ALT Jump F2+F3 Test mode (press and release, then be patient. After the RAM/ROM tests, press 2 for an additional menu of options, then left/right to choose the option, and 1 to select it) Clones supported: bootleg version, called Moon Ranger ("mranger") Moon Quasar ("moonqsr") ======================= This runs on a modified Moon Cresta board. Arrows Move around CTRL Fire Known issues: - The star background is probably not entirely accurate. Mouse Trap ("mtrap") ==================== Runs on the same hardware as Venture. Arrows Move around CTRL Fire 3+F3 Test mode Mr. Do! ("mrdo") ================ Arrows Move around CTRL Fire F1 Skip level CTRL+F3 Test mode Clones supported: Version with additional Taito copyright ("mrdot") Mr. Lo! ("mrlo") Mr. Do's Castle ("docastle") ============================ Arrows Move around CTRL Fire Clones supported: Different (probably earier) version called Mr. Do vs the Unicorns. It has significant differences in the gameplay ("douni") Another alternate version, differences are unknown ("docastl2") Mr. Do! RunRun ("dorunrun") =========================== Arrows Move around CTRL Fire Mr. Do! WildRide ("dowild") =========================== Arrows Move around CTRL Fire Ms Pac Man ("mspacman") ======================= Only the bootleg version is supported. CTRL Speed up cheat Clones supported: Ms Pac Man Attacks ("mspacatk") Known issues: - Speed cheat doesn't work in Ms Pac Man Attacks - In Ms Pac Man Attacks the bonus fruits move through the maze walls. This is normal, the original does the same. Mysterious Stones ("mystston") ============================== Arrows Move around CTRL Fire ALT Kick Naugthy Boy ("naughtyb") ======================== Arrows Move around CTRL Throw the stone Nibbler ("nibbler") =================== Arrows Move around F1 Skip level Known issues: - What is the clock speed of the original machine? I'm currently using 1Mhz - Some input bits seem to be used as debug controls - quite interesting, but I haven't investigated yet. Omega Race ("omegrace") ======================= Arrows Left & Right rotate ship CTRL Fire ALT Thrust Pac Man ("pacman") ================== CTRL Speed up cheat Clones supported: Pac Man modification ("pacmod") Namco Pac Man ("namcopac") another Namco version, slightly different from the above ("pacmanjp") Hangly Man ("hangly") Puck Man ("puckman") Piranha ("piranha") Pac Man with Pac Man Plus graphics (this is NOT the real Pac Man Plus) ("pacplus") Pac & Pal ("pacnpal") ===================== Runs on the same hardware as Super Pac Man Arrows Move around CTRL Fire Pengo ("pengo") =============== Original version, encrypted, with "Popcorn" music. Clones supported: alternate version (earlier), not encrypted, with different music and no slow screen draw ("pengoa") bootleg called Penta, encrypted ("penta") Pepper II ("pepper2") ===================== Runs on hardware similar to Venture. Arrows Move around CTRL Dog button Z Yellow button X Red button C Blue button 3+F3 Test mode Phoenix ("phoenix") =================== Amstar copyright Arrows Move around CTRL Fire ALT Barrier Clones supported: Taito copyright ("phoenixt") T.P.N. copyright ("phoenix3") Known issues: - Sound is now quite similar to original. We miss the melody yet. Pisces ("pisces") ================= This runs on a modified Galaxian board. Arrows Move around CTRL Fire Known issues: - The star background is probably not entirely accurate. - What do the dip switches do? Pleiads ("pleiads") =================== This runs on the same hardware as Phoenix. Arrows Move around CTRL Fire ALT Teleport Pooyan ("pooyan") ================= Runs on hardware similar to Time Pilot. Arrows Move around CTRL Fire Known issues: - The characters seem to use 16 color codes, however the color code for many characters has bit 4 set. I don't know what it's for. Popeye ("popeyebl") ============================= Bootleg version. The original version is not supported. Arrows Move around CTRL Fire Q,W,E Fire Pop Flamer ("popflame") ======================= Qix ("qix") =========== Arrows Move around CTRL Fast draw ALT Slow draw While in the configuration screens: F1 Next screen F2 Next line F3 Reset/Start game F5 Up F6 Down Press F3 to skip the configuration screens at the beginning. In the DIP switch menu, "CONFIGURE CMOS" lets you change the game's settings by using the configuration screens. Change the value to "YES" while not in a game. Change the configuration as desired, then re-enter the DIP switch menu and change the value back to "NO". Your configuration is saved automatically and will be reloaded the next time you play. To leave the configuration screens, press F3. To change the language, delete the QIX.HI file from the Qix directory and re-run the program. Known Issues: - No sound. - Emulation will be slow on anything less than a Pentium 133. - Interrupt timing should be exact now (NdMix) - Player 2 controls don't work right. Q*Bert ("qbert") ================ Arrows Move around F1 Test mode F2 Select To enter your name in the high score list, use 1 or 2. Clones supported: Japanese version ("qbertjp") Q*Bert Qubes ("qbertqub") ========================= Arrows Move around F1 Test mode F2 Select To enter your name in the high score list, use 1 or 2. Known issues: - you have to reset (F3) the game at first time when the empty supreme noser table appears, then the table will be correctly filled. Alternatively, you can insert a coin before this empty table appears... - Hiscore save not supported yet. Rally X ("rallyx") ================== Arrows Move around CTRL Smoke F2 Test Known issues: - Sprites are not turned off appropriately. - Cars are now displayed on the radar screen, but right color mapping must be done. - The waveforms used by the sound hardware are not the correct ones Rampage ("rampage") =================== MCR/III hardware Press F2 before initial screen to configure Arrows Move George around CTRL George Punch ALT George Jump R,D,F,G Move Lizzie around A Lizzie Punch S Lizzie Jump Known issues: - No sound (uses a 68000-based board) Reactor ("reactor") =================== Arrows Move around CTRL Player 1 Energy ALT Player 1 Decoy 1 Player 2 Energy 2 Player 3 Decoy F1 Test mode F2 Select Also this game supports trackball (-trak option) Red Baron ("redbaron") ====================== Arrows Bank left and right CTRL Fire - Red Baron tries to calibrate its analog joystick at the start, so you'll have to move the "joystick" a bit before you can fly in all four directions. - Trackball support (-trak option) Rescue ("rescue") =================== This game works on the same board of Super Cobra. Graphic is garbled with an address shuffling. Arrows Move around CTRL Fire Known issues: - The colors should be correct, however the sly is black instead of blue. - I don't know where coins per credit selector is. The game requires 4 credits to start. Robby Roto ("robby") ==================== Arrows Move around CTRL Fire1 ALT Fire2 Robotron ("robotron") ===================== Arrows Move around E,S,D,F Fire 5 Goes into game setup menu 6 Diagnostic menu Satan's Hollow ("shollow") ========================== MCR/II hardware Press F2 before initial screen to configure Arrows Move around CTRL Fire ALT Shields Scramble ("scramble") ===================== The video hardware is very similar to Galaxian, main differences being that bullets are not vertical lines and the star background doesn't scroll. Arrows Move around CTRL Fire ALT Bomb Known issues: - The star background is probably not entirely accurate. Also, maybe it should be clipped at the top and bottom of the screen? Sea Wolf ][ ("seawolf2") ======================== Arrows Left & Right move cross CTRL Fire Seicross ("seicross") ===================== Runs on almost the same hardware as Crazy Climber, but not exactly the same. Arrows Move around CTRL Fire (if SW7B is enabled) Known issues: - You must remember to setup "Debug and Demo" mode to OFF - Setting SW7B to 1 will turn on FIRE facility - Colors are wrong Snap Jack ("snapjack") ====================== Runs on the same hardware as Lady Bug Known issues: - 2 player controls don't work. - What do the dip switches do? Solar Fox ("solarfox") ============================ MCR/I hardware Press F2 before initial screen to configure Arrows Move around CTRL Fire ALT Speed Son Son ("sonson") ================== Space Duel ("spacduel") ======================= Arrows Left & Right rotate ship, Up trust CTRL Fire ALT Shields - Press "2" to choose level, the game won't start otherwise. Space Firebird ("spacefb") ========================== Arrows Move around ALT Fire CTRL Escape Clones supported: None known Known issues: - Red screen "flash" when you die is not supported - Background Starfield not supported. It is NOT a Galaxians type starfield Bugs which aren't: - The sprites/characters don't use transperancy in the real game. This is not a bug Space Fury ("spacfury") ======================= Arrows Left and Right rotate ship CTRL Fire ALT Thrust Space Invaders ("invaders") =========================== Arrows Move around CTRL Fire T Activate Tilt Clones supported: Super Earth Invasion ("earthinv") Space Attack II ("spaceatt") Invaders Revenge ("invrvnge") Galaxy Wars ("galxwars") Known issues: The colors used in Invaders Revenge may be wrong. Space Invaders Deluxe ("invdelux") ================================== Arrows Move around CTRL Fire T Activate Tilt N Reset the name of the person with the highest score to MIDWAY Preset mode: Space Invaders Deluxe provided a way the operator could enter his/her name each time the machine was turned on. HIGH SCORE AND NAME DISPLAY PROGRAM 1. Turn preset mode ON in the DIP switch screen 2. Insert one credit 3. Depress one player select button 'Preset Mode' will be displayed on screen 4. Depress one player select button again to increase score until previous high-score is beaten. Note: If you press the two player select button you can skip the starting level as well. 5. Depress fire button to start game. After all bases have been destroyed the alphabet will be displayed on screen. A new name may now be entered. 6. Turn preset mode OFF in the DIP switch screen to re-establish game mode. Space Panic ("panic") ===================== Arrows Move around CTRL Fire1 ALT Fire2 Clones supported: alternate version, probably an earlier revision (it doesn't display the level number) ("panica") Space Zap ("spacezap") ====================== Arrows Move the base CTRL Fire1 ALT Fire2 (Direction arrow must be pressed together) Splat ("splat") =============== Too many keys, use the Keyboard setup menu to see them all ;-) Spy Hunter ("spyhunt") ====================== MCR/III hardware variant Press F2 before initial screen to configure UP Accelerate DOWN Decelerate LEFT Steer left RIGHT Steer right CTRL Machine guns ALT Smoke screen SPACE Weapons van SHIFT Oil slick BUTTON5 Missiles ENTER Toggle gearshift (note you can't start in high gear) Known issues: - Steering and acceleration should be via analog controls - No indicators for which special weapons are available - Palette seems to be slightly off - No music (needs a 68000 emulator) Starforce ("starforc") ====================== Arrows Move around CTRL Fire Stargate ("stargate") ===================== Up key Up Dn key Down Lft key Reverse ALT Thrust CTRL Fire X Smart bomb C Hyperspace V Inviso 5 Goes into game setup menu 6 Diagnostic menu Known issues: - The joystick controls are strange, but Stargate had lots of buttons.. ;-) Star Trek ("startrek") ===================== Arrows Turn left and right A Impuls S Warp 9, Mr. Sulu D Phaser F Photon torpedo - Trackball support (-trak option) Star Wars ("starwars") ====================== Arrows Flight Yoke CTRL L Fire (thumb) ALT R Fire (thumb) 7 Self Test (keep it pressed) 5 Aux Coin (toggles through tests) 1 L Fire (trigger)/Start game 2 R Fire (trigger)/Start game Known issues: - Dip switches not functional, but you can change game settings through the self test menus. - Speech is not implemented. Super Bagman ("sbagman") ======================== Runs on the same hardware as Bagman. Super Basketball ("sbasketb") ============================= Arrows Move around CTRL Dribble ALT Shoot SPACE Pass Super Cobra ("scobra") ====================== Runs on the same hardware as Scramble. This is the version with Stern copyright. Arrows Move around CTRL Fire ALT Bomb Clones supported: Konami copyright ("scobrak") bootleg version ("scobrab") Known issues: - The star background is probably not entirely accurate. Also, maybe it should be clipped at the top and bottom of the screen? Super Pacman ("superpac") ========================= Arrows Move around CTRL Speed Tac/Scan ("tacscan") ==================== Arrows Turn left & right CTRL Fire ALT Get new ship - Trackball support (-trak option) Tapper ("tapper") ================= MCR/III hardware Press F2 before initial screen to configure Arrows Move around CTRL Tapper Tempest ("tempest") =================== Arrows Left & Right move around CTRL Zap ALT Super Zapper - Trackball support (option -trak) The End ("theend") ================== This runs on a Scramble hardware. Arrows Move around CTRL Fire Known issues: - The star background is probably not entirely accurate. Also, maybe it should be clipped at the top and bottom of the screen? - Bullets are wrong Three Stooges ("3stooges") ========================== IJKL Moe Moves around ALT Moe Fire ESDF Larry Moves around ENTER Larry Fire Arrows Curly Moves around CTRL Curly Fire Timber ("timber") ================= MCR/III hardware Press F2 before initial screen to configure Arrows Move around CTRL Chop left ALT Chop right Time Pilot ("timeplt") ====================== Arrows Move around CTRL Fire Clones supported: bootleg version ("spaceplt") Time Pilot 84 ("tp84") ====================== Known issues: - sound is quite wrong - some sprites are displayed with wrong colors Tron ("tron") ============= MCR/II hardware Press F2 before initial screen to configure Arrows Move around CTRL Fire Track Aim X/Z Aim Turtles ("turtles") =================== Runs on the same hardware as Amidar Clones supported: Another official version called Turpin ("turpin") Tutankham ("tutankhm") ====================== Arrows Move around CTRL Fire left ALT Fire Right SPACE Flash Bomb Known issues: - David Dahl reported a probable missing ROM ("ra1_9a.snd"???), but the area 2000-2fff doesn't seem to be used. Maybe different music roms are available since there is a place for a 3rd ROM. Two Tigers ("twotiger") ======================= MCR/II hardware Press F2 before initial screen to configure Track Adjust pitch X/Z Adjust pitch CTRL Fire ALT Bomb Known issues: - Two players not well supported Uniwars ("uniwars") =================== This runs on a modified Galaxian board. Arrows Move around CTRL Fire Clones supported: The original Japanese version, Gingateikoku No Gyakushu ("japirem") Known issues: - The star background is probably not entirely accurate. - What does dip switch 6 do? Vanguard ("vanguard") ===================== Runs on hardware similar to Nibbler. Arrows Move around S,D,E,F Fire Venture ("venture") =================== Arrows Move around CTRL Fire 3+F3 Test mode On startup, keep 1 or 2 pressed to proceed Vulgus ("vulgus") =================== Arrows Move around CTRL Fire ALT Big Missile Known issues: - Sound speed should be accurate. It seems not to use FM. Anyone confirm? Wacko ("wacko") =============== MCR/II hardware Press F2 before initial screen to configure Track Move around Arrows Fire At this time, the game requires a trackball (-trak option) War of the Bugs ("warofbug") ============================ This runs on the same hardware as Galaxian. Arrows Move around CTRL Fire Known issues: - The star background is probably not entirely accurate. - What do the dip switches do? Warlords ("warlord") ==================== Q,W Move player 1 I,O Move player 2 1,2 Fire player 1/2 Known issues: - The movement keys cannot be remapped. Wizard of Wor ("wow") ===================== Arrows Move around CTRL Fire F2 Test mode (keep it pressed) The original machine had a special joystick which could be moved either partially or fully in a direction. Pushing it slightly would turn around the player without moking it move. The emulator assumes that you are always pushing the joystick fully, to simulate the "half press" you can press Alt. Known issues: - No background stars. Yie Ar Kung Fu ("yiear") ======================== Arrows Move around CTRL Punch ALT Kick Xevious ("xevious") =================== Atari/Namco copyright Clones supported: Namco copyright ("xeviousn") Super Xevious ("sxevious") Zaxxon ("zaxxon") ================= Use F2 to enter test mode, then 1 to advance from one test to the following. Known issues: - What do the dip switches do? Zektor ("zektor") ================= Arrows Turn left & right CTRL Fire ALT Thrust Known issues: - Starts with 99 lives. Acknowledgements ---------------- First of all, thanks to Allard van der Bas (avdbas@wi.leidenuniv.nl) for starting the Arcade Emulation Programming Repository at http://valhalla.ph.tn.tudelft.nl/emul8 Without the Repository, I would never have even tried to write an emulator. If you find out something useful, submit it to avdbas@wi.leidenuniv.nl, so it will be made available to everybody on the Repository page. Z80Em Portable Zilog Z80 Emulator Copyright (C) Marcel de Kogel 1996,1997 Note: the version used in MAME is slightly modified. You can find the original version at http://www.komkon.org/~dekogel/misc.html. M6502 Emulator Copyright (C) Marat Fayzullin, Alex Krasivsky 1996 Note: the version used in MAME is slightly modified. You can find the original version at http://freeflight.com/fms/. I86 emulator by David Hedley, modified by Fabrice Frances (frances@ensica.fr) M6809 emulator by John Butler, based on L.C. Benschop's 6809 Simulator V09. M68000 emulator taken from the System 16 Arcade Emulator by Thierry Lescot. Allegro library by Shawn Hargreaves, 1994/96 SEAL Synthetic Audio Library API Interface Copyright (C) 1995, 1996 Carlos Hasan. All Rights Reserved. Video modes created using Tweak 1.6b by Robert Schmidt, who also wrote TwkUser.c. Thanks to Chuck Cochems for the help in making them more compatible. 224x288 noscanlines and both 288x224 video modes provided by Valerio Verrando (v.verrando@mclink.it) AY-3-8910 emulation by Ville Hallik (ville@physic.ut.ee) and Michael Cuddy (mcuddy@FensEnde.com). YM-2203 emulation by Ishmair (ishmair@vnet.es). POKEY emulator by Ron Fries (rfries@tcmail.frco.com). UNIX port by Allard van der Bas (avdbas@wi.leidenuniv.nl) and Dick de Ridder (dick@ph.tn.tudelft.nl). Phoenix driver provided by Brad Oliver (bradman@primenet.com), Mirko Buffoni (mix@lim.dsi.unimi.it) and Richard Davies (R.Davies@dcs.hull.ac.uk) 1942, Commando, Elevator Action, Jr. Pacman, Turpin and Galaga drivers by Nicola Salmoria. Gyruss, Ghost 'n Goblin, Mario Bros., Vulgus, Zaxxon, Bomb Jack, Burger Time and Donkey Kong 3 drivers provided by Mirko Buffoni (mix@lim.dsi.unimi.it) Tutankhamon driver provided by Mirko Buffoni and David Dahl (techt@juno.com) Bomb Jack sound driver by Jarek Burczynski (pbk01@ikp.atm.com.pl). Arabian driver provided by Jarek Burczynski (pbk01@ikp.atm.com.pl). Congo Bongo and Kangaroo drivers provided by Ville Laitinen (ville@sms.fi). Millipede driver provided by Ivan Mackintosh (ivan@rcp.co.uk). Donkey Kong sound emulation by Ron Fries (rfries@tcmail.frco.com). Thanks to John Butler (jcbutler@worldnet.att.net) and Ed. Mueller (emueller@ti.com) for the Qix driver. Vanguard driver by Brad Oliver and Mirko Buffoni, based on code by Brian Levine. Carnival driver completed by Mike Coates and Richard Davies. Warp warp driver completed by Chris Hardy (chrish@kcbbs.gen.nz). Popeye driver provided by Marc LaFontaine and Nicola Salmoria. Stargate, Joust, Robotron and generic Williams drivers provided by Steven Hugg Jump Bug driver by Richard Davies (R.Davies@dcs.hull.ac.uk) and Brad Oliver (bradman@primenet.com). Venture, Mouse Trap and Pepper II drivers by Marc Lafontaine (marclaf@sympatico.ca). Q*Bert, Q*Bert Qubes, Mad Planets, Reactor and Krull drivers by Fabrice Frances (frances@ensica.fr) Robotron, Splat, Defender, Joust, Stargate, Bubbles, Blaster and Sinistar drivers by Marc LaFontaine (marclaf@sympatico.ca). Robotron, Joust and Stargate drivers also provided by Steven Hugg (hugg@pobox.com). Space Panic driver by Mike Coates (mike@dissfulfils.co.uk) Very special thanks to Sergio Munoz for the precious information about the Pengo sound hardware and colors. Thanks to Paul Swan for the information on the Lady Bug sound hardware and Mr.Do! and Green Beret colors. Big thanks to Gary Walton (garyw@excels-w.demon.co.uk) for too many things to mention them all. Thanks to Paul Johnson (mayhem@cix.compulink.co.uk) for the ROM encryption scheme and colors of Commando. Thanks to Simon Walls (wallss@ecid.cig.mot.com) for the color information on many games. Information about the Crazy Climber machine hardware (including palette) and ROM encryption scheme provided by Lionel Theunissen (lionelth@ozemail.com.au). Thanks to Andy Milne (andy@canetics.com) for the information on the Crazy Climber sound roms. Thanks to Toninho (fastwork@bios.com.br) and Paul Leaman for the information on Vulgus. Crazy Kong emulation set up by Ville Laitinen (ville@sms.fi). Kevin Brisley's SUPERPAC.KEG file (for his excellent REPLAY emulator) provided the crucial info on Super Pacman. Very special thanks to Michael Cuddy for the extensive information on Gyruss hardware (You'r right, it's a bear of a game!). Special thanks to Brad Thomas (bradt@nol.net) and Gary Shepherdson for the extensive information on Donkey Kong and Donkey Kong Jr. Info on Bagman, Galaxian, Moon Cresta and many other games taken from Arcade Emulator by Robert Anschuetz. Pooyan information provided by Michael Cuddy and Allard van der Bas Thanks to Mirko Buffoni for the Amidar and Frogger colors. Thanks to Brad Thomas, Jakob Frendsen and Conny Melin for the info on Bomb Jack. Thanks to Mike@Dissfulfils.co.uk for the information on the Moon Quasar encryption scheme. Space Invaders information gathered from the Space Invaders Emulator by Michael Strutt (mstrutt@pixie.co.za) Thanks to Paul Leaman (paull@phonelink.com) for exaustive documentation on 1942 arcade board. Many thanks to Jim Hernandez for the information on Wizard of Wor hardware. Thanks to Mike Coates (mike@dissfulfils.co.uk) for Carnival ROM placement indications and gfx info. Colors log file for Ghosts 'n Goblins provided by Gabrio Secco. Colors for Donkey Kong, Donkey Kong Jr. and Mario Bros. derived from Kong emulator by Gary Shepherdson. Colors for Amidar, Frogger and Zaxxon derived from SPARCADE by Dave Spicer. Colors for Space Invaders, Lunar Rescue and clones and high score saving for Lunar Rescue provided by Valerio Verrando (v.verrando@mclink.it) Thanks to Brad Oliver, Marc Vergoossen (marc.vergoossen@pi.net) and Richard Davies (R.Davies@dcs.hull.ac.uk) for help with Donky Kong Jr. colors. Thanks to Marc Vergoossen and Marc Lafontaine (marclaf@sympatico.ca) for Zaxxon colors. Thanks to Marc Lafontaine for Congo Bongo colors and Popeye bootleg. Centipede information taken from Centipede emulator by Ivan Mackintosh, MageX 0.3 by Edward Massey and memory map by Pete Rittwage. Info on Burger Time taken from Replay 0.01a by Kevin Brisley (kevin@isgtec.com) Thanks to Tormod Tjaberg (tormod@sn.no) for Invaders saga modifications. Thanks to Chris Hardy (chrish@kcbbs.gen.nz) for info on Moon Patrol. Thanks to Dave W. (hbbuse08@csun.edu) for all his help. Thanks to Doug Jefferys (djeffery@multipath.com) for Crazy Kong color information. Thanks to Philip Chapman (Philip_Chapman@qsp.co.uk) for useful feedback on Bomb Jack. Thanks to Mike Cuddy for Pooyan and Time pilot colors. Thanks to Thomas Meyer for Moon Patrol screenshots. Many thanks to Steve Scavone (krunch@intac.com) for his invaluable help with Wizard of Wor and related games. Vesa & rotate modes by Bernd Wiebelt (bernardo@studi.mathematik.hu-berlin.de) Thanks to Stefano Mozzi (piu1608@cdc8g5.cdc.polimi.it) for Mario Bros. colors. Thanks to Matthew Hillmer (mhillmer@pop.isd.net) for Donkey Kong 3 colors. Thanks to Tormod Tjaberg (tormod@sn.no) and Michael Strutts for Space Invaders sound. Thanks to Shaun Stephenson (shaun@marino13.demon.co.uk) for Phoenix samples. Thanks to Maurizio Zanello for a better interface between MAME and frontends. Thanks to Al Kossow (aek@spies.com) and Brad Oliver (bradman@primenet.com) for the Sega Vector drivers. Many thanks to Eric Smith, Hedley Rainnie and Sean Trowbridge for information on the Pokey random number generator. Star Wars driver by Steve Baines, Frank Palazzolo and Brad Oliver. Usage ----- MAME [name of the game to run] [options] for example MAME mspacman -soundcard 0 will run Ms Pac Man without sound options: -noscanlines use alternate video mode (not available in all games). Use this if the default mode doesn't work with your monitor/video card. in conjunction with VESA modes, things get rather SLOW -vesa use a standard VESA 1.2 mode (default 800x600) instead of custom video mode. By default this simulates scanlines unless the above option ('-noscanlines') is given, or the game is too wide to fit on the screen. You probably want to try this if the custom modes don't work correct for you. Use PGUP/PGDN to scroll the game up/down if the game is too tall to fit entirely on the screen. -vesa2b same as '-vesa' except this uses VESA2.0 banked mode extension -vesa2l same as '-vesa' except this uses VESA2.0 linear mode extension (recommended if available since it is faster than VESA 1.2 -XxY where X and Y are width and height (ex: '-800x600') This is the preferred method for selecting the VESA resolution. For possible X/Y combinations see below -320 tell MAME to use a vesa 320x240 video mode If you get an error '320x240 not supported', you probably need Scitech's Display Doctor, which provides the 'de facto' standard VESA implementaion (http://www.scitechsoft.com) Note: this is a nice alternative to '-640x480 -noscanlines' -512 same as above, video mode is 512x384 -640 same as above, video mode is 640x480 -800 same as above, video mode is 800x600. If no VESA resolution is given on the commandline, this is the default mode. Since rotation modes (below) use VESA, this is also the default mode for them. -1024 same as above, video mode is 1024x768 -vesascan is obsolte and no longer supported. frontend authors: use '-vesa -800'. -vesaskip N is obsolete and no longer supported use '-640x480 -skiplines N' to get the old behaviour -skiplines N since most games use a screen taller than 240 lines, they won't fit in the screen. The parameter 'N' sets the initial number of lines to skip at the top of the screen. You can adjust the position while the game is running using the PGUP and PGDOWN keys. Note: this works _only_ if a VESA mode is selected, e.g. ('-640x480 -skiplines 10') -nodouble prevents pixel doubling, if you like miniaturised arcade emulation. It's also faster than the standard pixel-doubling VESA modes. -vgafreq n where n can be 0 (default) 1, 2 or 3. use different frequencies for the custom video modes. This could reduce flicker, especially in the 224x288noscanlines mode. WARNING: THE FREQUENCIES USED MIGHT BE WAY OUTSIDE OF YOUR MONITOR RANGE, AND COULD EVEN DAMAGE IT. USE THESE OPTIONS AT YOUR OWN RISK. -vsync syncronize video display with the video beam instead of using the timer. This works best with -noscanlines and the -vesaxxx modes. Use F11 to check your actual speed - it should be 100%. If it is lower, try to increase it with -vgafreq (if you are using a tweaked video mode) or use your video board utilities to set the VESA refresh rate to 60 Hz. Note that when this option is turned on, speed will NOT downgrade nicely if your system is not fast enough. -rotate is obsolete and no longer supported -ror rotate the display clockwise by 90 degrees. -rol rotate display anticlockwise -flipx flip display horizontally -flipy flip display vertically -ror and -rol provide authentic *vertical* scanlines, given you turn your monitor to its side. CAUTION: A monitor is a complicated, high voltage electronic device. There are some monitors which were designed to be rotated. If yours is _not_ one of those, but you absolutely must turn it to its side, you do so at your own risk. ****************************************************** PLEASE DO NOT LET YOUR MONITOR WITHOUT ATTENTION IF IT IS PLUGGED IN AND TURNED TO ITS SIDE ****************************************************** -soundcard n select sound card (if this is not specified, you will be asked interactively) -nojoy don't poll joystick -nofm suppress FM support. If you have problems and don't have a soundblaster I suggest you use this option -log create a log of illegal memory accesses in ERROR.LOG -help, -? display current mame version and copyright notice -list display a list of currently supported games -listfull display a list of game directory names + description -listroms display selected game required roms -listsamples display selected game required samples -mouse enable mouse support -trak enable trackball support -frameskip n skip frames to speed up the emulation. For example, if the game normally runs at 60 fps, "-frameskip 1" will make it run at 30 fps, and "-frameskip 2" at 20 fps. Use F11 to check the speed your computer is actually reaching. If the game is too slow, increase the frameskip value. Note that this setting can also affect audio quality (some games sound better, others sound worse). Maximum value for frameskip is 3. -vg changes the resolution used by vector games. For example, mame tempest -vesa2l -800 -vg will use an 800x600 VESA2.0 linear screen mode and stretch the vector game to fit the whole screen, instead of using the default dimensions. -cheat Cheats like the speedup in Pac Man or the level skip in many other games are disabled by default. Use this switch to turn them on. The following keys work in all emulators: 3 Insert coin 1 Start 1 player game 2 Start 2 players game Tab Enter dip switch, keys and joy settings, and credits display menu Pressing TAB again will back you to the emulator, ESC exit from MAME. P Pause F3 Reset F4 Show the game graphics. Use cursor keys to change set/color, F4 to exit F8 Change frame skip on the fly (60, 30, 20, or 15) F9 To change volume percentage thru 100,75,50,25,0 values Keypad PLUS and MINUS change the volume with fine granularity F10 Toggle speed throttling F11 Toggle speed display F12 Save a screen snapshot ESC Exit emulator